Revert changes to OnBlueprint methods and handle select-on-addition locally

This commit is contained in:
Dean Herbert
2021-04-27 18:33:39 +09:00
parent f97b14a20a
commit ff06a27a12
3 changed files with 2 additions and 9 deletions

View File

@ -251,7 +251,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
public virtual OverlaySelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) => null;
protected override void OnBlueprintAdded(SelectionBlueprint<HitObject> item)
protected override void OnBlueprintAdded(HitObject item)
{
base.OnBlueprintAdded(item);