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Revert changes to OnBlueprint
methods and handle select-on-addition locally
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@ -251,7 +251,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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public virtual OverlaySelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) => null;
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protected override void OnBlueprintAdded(SelectionBlueprint<HitObject> item)
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protected override void OnBlueprintAdded(HitObject item)
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{
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base.OnBlueprintAdded(item);
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