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Revert changes to OnBlueprint
methods and handle select-on-addition locally
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@ -34,7 +34,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// </summary>
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public IReadOnlyList<SelectionBlueprint<T>> SelectedBlueprints => selectedBlueprints;
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protected BindableList<T> SelectedItems = new BindableList<T>();
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public BindableList<T> SelectedItems = new BindableList<T>();
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private readonly List<SelectionBlueprint<T>> selectedBlueprints;
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