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Merge branch 'master' into relax
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@ -1,10 +1,13 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Configuration;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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@ -14,15 +17,21 @@ namespace osu.Game.Rulesets.UI
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public abstract class Playfield : ScalableContainer
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{
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/// <summary>
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/// The HitObjects contained in this Playfield.
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/// The <see cref="DrawableHitObject"/> contained in this Playfield.
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/// </summary>
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public HitObjectContainer HitObjects { get; private set; }
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/// <summary>
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/// All the <see cref="Playfield"/>s nested inside this playfield.
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/// All the <see cref="DrawableHitObject"/>s contained in this <see cref="Playfield"/> and all <see cref="NestedPlayfields"/>.
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/// </summary>
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public IReadOnlyList<Playfield> NestedPlayfields => nestedPlayfields;
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private List<Playfield> nestedPlayfields;
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public IEnumerable<DrawableHitObject> AllHitObjects => HitObjects?.Objects.Concat(NestedPlayfields.SelectMany(p => p.AllHitObjects)) ?? Enumerable.Empty<DrawableHitObject>();
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/// <summary>
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/// All <see cref="Playfield"/>s nested inside this <see cref="Playfield"/>.
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/// </summary>
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public IEnumerable<Playfield> NestedPlayfields => nestedPlayfields.IsValueCreated ? nestedPlayfields.Value : Enumerable.Empty<Playfield>();
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private readonly Lazy<List<Playfield>> nestedPlayfields = new Lazy<List<Playfield>>();
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/// <summary>
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/// Whether judgements should be displayed by this and and all nested <see cref="Playfield"/>s.
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@ -59,7 +68,7 @@ namespace osu.Game.Rulesets.UI
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/// <summary>
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/// Performs post-processing tasks (if any) after all DrawableHitObjects are loaded into this Playfield.
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/// </summary>
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public virtual void PostProcess() => nestedPlayfields?.ForEach(p => p.PostProcess());
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public virtual void PostProcess() => NestedPlayfields.ForEach(p => p.PostProcess());
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/// <summary>
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/// Adds a DrawableHitObject to this Playfield.
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@ -80,12 +89,8 @@ namespace osu.Game.Rulesets.UI
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/// <param name="otherPlayfield">The <see cref="Playfield"/> to add.</param>
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protected void AddNested(Playfield otherPlayfield)
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{
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if (nestedPlayfields == null)
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nestedPlayfields = new List<Playfield>();
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nestedPlayfields.Add(otherPlayfield);
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otherPlayfield.DisplayJudgements.BindTo(DisplayJudgements);
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nestedPlayfields.Value.Add(otherPlayfield);
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}
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/// <summary>
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@ -182,8 +182,15 @@ namespace osu.Game.Rulesets.UI
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public abstract class RulesetContainer<TObject> : RulesetContainer
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where TObject : HitObject
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{
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public event Action<Judgement> OnJudgement;
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public event Action<Judgement> OnJudgementRemoved;
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/// <summary>
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/// Invoked when a <see cref="JudgementResult"/> has been applied by a <see cref="DrawableHitObject"/>.
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/// </summary>
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public event Action<JudgementResult> OnNewResult;
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/// <summary>
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/// Invoked when a <see cref="JudgementResult"/> is being reverted by a <see cref="DrawableHitObject"/>.
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/// </summary>
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public event Action<JudgementResult> OnRevertResult;
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/// <summary>
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/// The Beatmap
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@ -290,8 +297,8 @@ namespace osu.Game.Rulesets.UI
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if (drawableObject == null)
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continue;
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drawableObject.OnJudgement += (d, j) => OnJudgement?.Invoke(j);
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drawableObject.OnJudgementRemoved += (d, j) => OnJudgementRemoved?.Invoke(j);
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drawableObject.OnNewResult += (_, r) => OnNewResult?.Invoke(r);
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drawableObject.OnRevertResult += (_, r) => OnRevertResult?.Invoke(r);
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Playfield.Add(drawableObject);
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}
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