Merge branch 'master' into taiko_replays

This commit is contained in:
Dan Balasescu
2017-03-30 14:18:51 +09:00
committed by GitHub
27 changed files with 375 additions and 131 deletions

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@ -0,0 +1,35 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Input;
using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
using osu.Game.Graphics;
using osu.Framework.Allocation;
namespace osu.Game.Modes.Taiko.Objects.Drawable
{
public class DrawableCentreHit : DrawableHit
{
protected override Key[] HitKeys { get; } = { Key.F, Key.J };
private readonly CirclePiece circlePiece;
public DrawableCentreHit(Hit hit)
: base(hit)
{
Add(circlePiece = new CirclePiece
{
Children = new[]
{
new CentreHitSymbolPiece()
}
});
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
circlePiece.AccentColour = colours.PinkDarker;
}
}
}

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@ -2,10 +2,12 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Input;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Taiko.Judgements;
using System;
using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Modes.Taiko.Objects.Drawable
{
@ -14,7 +16,9 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
/// <summary>
/// A list of keys which can result in hits for this HitObject.
/// </summary>
protected abstract List<Key> HitKeys { get; }
protected abstract Key[] HitKeys { get; }
protected override Container<Framework.Graphics.Drawable> Content => bodyContainer;
private readonly Hit hit;
@ -23,10 +27,18 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
/// </summary>
private bool validKeyPressed;
private readonly Container bodyContainer;
protected DrawableHit(Hit hit)
: base(hit)
{
this.hit = hit;
AddInternal(bodyContainer = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
}
protected override void CheckJudgement(bool userTriggered)
@ -63,5 +75,30 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
return UpdateJudgement(true);
}
protected override void UpdateState(ArmedState state)
{
Delay(HitObject.StartTime - Time.Current + Judgement.TimeOffset, true);
switch (State)
{
case ArmedState.Idle:
Delay(hit.HitWindowMiss);
break;
case ArmedState.Miss:
FadeOut(100);
break;
case ArmedState.Hit:
bodyContainer.ScaleTo(0.8f, 400, EasingTypes.OutQuad);
bodyContainer.MoveToY(-200, 250, EasingTypes.Out);
bodyContainer.Delay(250);
bodyContainer.MoveToY(0, 500, EasingTypes.In);
FadeOut(600);
break;
}
Expire();
}
}
}

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@ -0,0 +1,35 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Game.Graphics;
using OpenTK.Input;
using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
namespace osu.Game.Modes.Taiko.Objects.Drawable
{
public class DrawableRimHit : DrawableHit
{
protected override Key[] HitKeys { get; } = { Key.D, Key.K };
private readonly CirclePiece circlePiece;
public DrawableRimHit(Hit hit)
: base(hit)
{
Add(circlePiece = new CirclePiece
{
Children = new[]
{
new RimHitSymbolPiece()
}
});
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
circlePiece.AccentColour = colours.BlueDarker;
}
}
}

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@ -0,0 +1,35 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Input;
using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
using osu.Framework.Allocation;
using osu.Game.Graphics;
namespace osu.Game.Modes.Taiko.Objects.Drawable
{
public class DrawableStrongCentreHit : DrawableStrongHit
{
protected override Key[] HitKeys { get; } = { Key.F, Key.J };
private readonly CirclePiece circlePiece;
public DrawableStrongCentreHit(Hit hit)
: base(hit)
{
Add(circlePiece = new StrongCirclePiece
{
Children = new []
{
new CentreHitSymbolPiece()
}
});
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
circlePiece.AccentColour = colours.PinkDarker;
}
}
}

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@ -0,0 +1,35 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Game.Graphics;
using OpenTK.Input;
using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
namespace osu.Game.Modes.Taiko.Objects.Drawable
{
public class DrawableStrongRimHit : DrawableStrongHit
{
protected override Key[] HitKeys { get; } = { Key.D, Key.K };
private readonly CirclePiece circlePiece;
public DrawableStrongRimHit(Hit hit)
: base(hit)
{
Add(circlePiece = new StrongCirclePiece
{
Children = new[]
{
new RimHitSymbolPiece()
}
});
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
circlePiece.AccentColour = colours.BlueDarker;
}
}
}

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@ -30,7 +30,6 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
protected override void LoadComplete()
{
LifetimeStart = HitObject.StartTime - HitObject.PreEmpt * 2;
LifetimeEnd = HitObject.StartTime + HitObject.PreEmpt;
base.LoadComplete();
}

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@ -0,0 +1,31 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using OpenTK;
namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
{
/// <summary>
/// The symbol used for centre hit pieces.
/// </summary>
public class CentreHitSymbolPiece : CircularContainer
{
public CentreHitSymbolPiece()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Size = new Vector2(CirclePiece.SYMBOL_INNER_SIZE);
Masking = true;
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both
}
};
}
}
}

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@ -0,0 +1,36 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
{
/// <summary>
/// The symbol used for rim hit pieces.
/// </summary>
public class RimHitSymbolPiece : CircularContainer
{
public RimHitSymbolPiece()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Size = new Vector2(CirclePiece.SYMBOL_SIZE);
BorderThickness = CirclePiece.SYMBOL_BORDER;
BorderColour = Color4.White;
Masking = true;
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
};
}
}
}

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@ -12,7 +12,7 @@ namespace osu.Game.Modes.Taiko.Objects
/// <summary>
/// HitCircle radius.
/// </summary>
public const float CIRCLE_RADIUS = 64;
public const float CIRCLE_RADIUS = 42f;
/// <summary>
/// The time to scroll in the HitObject.