mirror of
https://github.com/osukey/osukey.git
synced 2025-07-02 16:59:53 +09:00
Update tests
This commit is contained in:
@ -7,13 +7,14 @@ using osu.Framework.Graphics.Colour;
|
|||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Primitives;
|
using osu.Framework.Graphics.Primitives;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Framework.Utils;
|
|
||||||
using osu.Framework.Testing;
|
using osu.Framework.Testing;
|
||||||
|
using osu.Framework.Utils;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Graphics.Cursor;
|
using osu.Game.Graphics.Cursor;
|
||||||
using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
using osuTK.Input;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual.Editing
|
namespace osu.Game.Tests.Visual.Editing
|
||||||
{
|
{
|
||||||
@ -88,6 +89,7 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
|
|
||||||
// Scroll in at 0.25
|
// Scroll in at 0.25
|
||||||
AddStep("Move mouse to 0.25x", () => InputManager.MoveMouseTo(new Vector2(scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X, scrollQuad.Centre.Y)));
|
AddStep("Move mouse to 0.25x", () => InputManager.MoveMouseTo(new Vector2(scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X, scrollQuad.Centre.Y)));
|
||||||
|
AddStep("Press alt down", () => InputManager.PressKey(Key.AltLeft));
|
||||||
AddStep("Scroll by 3", () => InputManager.ScrollBy(new Vector2(0, 3)));
|
AddStep("Scroll by 3", () => InputManager.ScrollBy(new Vector2(0, 3)));
|
||||||
AddAssert("Box not at 0", () => !Precision.AlmostEquals(boxQuad.TopLeft, scrollQuad.TopLeft));
|
AddAssert("Box not at 0", () => !Precision.AlmostEquals(boxQuad.TopLeft, scrollQuad.TopLeft));
|
||||||
AddAssert("Box 1/4 at 1/4", () => Precision.AlmostEquals(boxQuad.TopLeft.X + 0.25f * boxQuad.Size.X, scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X));
|
AddAssert("Box 1/4 at 1/4", () => Precision.AlmostEquals(boxQuad.TopLeft.X + 0.25f * boxQuad.Size.X, scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X));
|
||||||
@ -96,6 +98,7 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
AddStep("Scroll by -3", () => InputManager.ScrollBy(new Vector2(0, -3)));
|
AddStep("Scroll by -3", () => InputManager.ScrollBy(new Vector2(0, -3)));
|
||||||
AddAssert("Box at 0", () => Precision.AlmostEquals(boxQuad.TopLeft, scrollQuad.TopLeft));
|
AddAssert("Box at 0", () => Precision.AlmostEquals(boxQuad.TopLeft, scrollQuad.TopLeft));
|
||||||
AddAssert("Box 1/4 at 1/4", () => Precision.AlmostEquals(boxQuad.TopLeft.X + 0.25f * boxQuad.Size.X, scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X));
|
AddAssert("Box 1/4 at 1/4", () => Precision.AlmostEquals(boxQuad.TopLeft.X + 0.25f * boxQuad.Size.X, scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X));
|
||||||
|
AddStep("Release alt", () => InputManager.ReleaseKey(Key.AltLeft));
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -103,6 +106,8 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
{
|
{
|
||||||
reset();
|
reset();
|
||||||
|
|
||||||
|
AddStep("Press alt down", () => InputManager.PressKey(Key.AltLeft));
|
||||||
|
|
||||||
// Scroll in at 0.25
|
// Scroll in at 0.25
|
||||||
AddStep("Move mouse to 0.25x", () => InputManager.MoveMouseTo(new Vector2(scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X, scrollQuad.Centre.Y)));
|
AddStep("Move mouse to 0.25x", () => InputManager.MoveMouseTo(new Vector2(scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X, scrollQuad.Centre.Y)));
|
||||||
AddStep("Scroll by 1", () => InputManager.ScrollBy(new Vector2(0, 1)));
|
AddStep("Scroll by 1", () => InputManager.ScrollBy(new Vector2(0, 1)));
|
||||||
@ -124,6 +129,8 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
AddStep("Move mouse to 0.25x", () => InputManager.MoveMouseTo(new Vector2(scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X, scrollQuad.Centre.Y)));
|
AddStep("Move mouse to 0.25x", () => InputManager.MoveMouseTo(new Vector2(scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X, scrollQuad.Centre.Y)));
|
||||||
AddStep("Scroll by -1", () => InputManager.ScrollBy(new Vector2(0, -1)));
|
AddStep("Scroll by -1", () => InputManager.ScrollBy(new Vector2(0, -1)));
|
||||||
AddAssert("Box at 0", () => Precision.AlmostEquals(boxQuad.TopLeft, scrollQuad.TopLeft));
|
AddAssert("Box at 0", () => Precision.AlmostEquals(boxQuad.TopLeft, scrollQuad.TopLeft));
|
||||||
|
|
||||||
|
AddStep("Release alt", () => InputManager.ReleaseKey(Key.AltLeft));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void reset()
|
private void reset()
|
||||||
|
Reference in New Issue
Block a user