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Merge branch 'master' into fix-cursor
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@ -212,7 +212,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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Vector2 pos = parts[i].Position;
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float localTime = parts[i].Time;
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texture.DrawQuad(
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DrawQuad(
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texture,
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new Quad(pos.X - size.X / 2, pos.Y - size.Y / 2, size.X, size.Y),
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DrawColourInfo.Colour,
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null,
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