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Add action support to taiko
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@ -1,26 +1,21 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.ComponentModel;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Judgements;
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using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
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using OpenTK;
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using OpenTK.Input;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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public abstract class DrawableTaikoHitObject<TaikoHitType> : DrawableScrollingHitObject<TaikoHitObject, TaikoJudgement>
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public abstract class DrawableTaikoHitObject<TaikoHitType> :
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DrawableScrollingHitObject<TaikoHitObject, TaikoJudgement>,
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IKeyBindingHandler<TaikoAction>
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where TaikoHitType : TaikoHitObject
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{
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/// <summary>
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/// A list of keys which this hit object will accept. These are the standard Taiko keys for now.
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/// These should be moved to bindings later.
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/// </summary>
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private readonly List<Key> validKeys = new List<Key>(new[] { Key.D, Key.F, Key.J, Key.K });
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public override Vector2 OriginPosition => new Vector2(DrawHeight / 2);
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protected readonly TaikoPiece MainPiece;
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@ -46,20 +41,20 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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protected virtual TaikoPiece CreateMainPiece() => new CirclePiece();
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protected virtual bool HandleKeyPress(Key key) => false;
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public abstract bool OnPressed(TaikoAction action);
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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// Make sure we don't handle held-down keys
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if (args.Repeat)
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return false;
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public virtual bool OnReleased(TaikoAction action) => false;
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}
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// Check if we've pressed a valid taiko key
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if (!validKeys.Contains(args.Key))
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return false;
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// Handle it!
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return HandleKeyPress(args.Key);
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}
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public enum TaikoAction
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{
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[Description("Left (Rim)")]
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LeftRim,
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[Description("Left (Centre)")]
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LeftCentre,
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[Description("Right (Centre)")]
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RightCentre,
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[Description("Right (Rim)")]
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RightRim
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}
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}
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