Move the actual outro sequence into Intro rather than MainMenu.

This commit is contained in:
Dean Herbert
2016-12-05 19:34:52 +09:00
parent 4d27101aca
commit ff85ccca6d
4 changed files with 21 additions and 5 deletions

View File

@ -25,6 +25,7 @@ namespace osu.Game.Screens.Menu
MainMenu mainMenu;
private AudioSample welcome;
private AudioSample seeya;
private AudioTrack bgm;
internal override bool ShowOverlays => (ParentGameMode as OsuGameMode)?.ShowOverlays ?? false;
@ -58,6 +59,7 @@ namespace osu.Game.Screens.Menu
private void load(AudioManager audio)
{
welcome = audio.Sample.Get(@"welcome");
seeya = audio.Sample.Get(@"seeya");
bgm = audio.Track.Get(@"circles");
bgm.Looping = true;
@ -106,8 +108,15 @@ namespace osu.Game.Screens.Menu
protected override void OnResuming(GameMode last)
{
//we are just an intro. if we are resumed, we just want to exit after a short delay (to allow the last mode to transition out).
Scheduler.AddDelayed(Exit, 600);
//we also handle the exit transition.
seeya.Play();
double fadeOutTime = (last.LifetimeEnd - Time.Current) + 100;
Scheduler.AddDelayed(Exit, fadeOutTime);
//don't want to fade out completely else we will stop running updates and shit will hit the fan.
Game.FadeTo(0.01f, fadeOutTime);
base.OnResuming(last);
}