Merge branch 'master' into fix-keybinding-defaults

This commit is contained in:
Dan Balasescu
2020-04-20 13:29:51 +09:00
committed by GitHub
4 changed files with 79 additions and 55 deletions

View File

@ -296,6 +296,44 @@ namespace osu.Game.Rulesets.Osu.Tests
addJudgementAssert(hitObjects[1], HitResult.Great); addJudgementAssert(hitObjects[1], HitResult.Great);
} }
[Test]
public void TestHitSliderHeadBeforeHitCircle()
{
const double time_circle = 1000;
const double time_slider = 1200;
Vector2 positionCircle = Vector2.Zero;
Vector2 positionSlider = new Vector2(80);
var hitObjects = new List<OsuHitObject>
{
new TestHitCircle
{
StartTime = time_circle,
Position = positionCircle
},
new TestSlider
{
StartTime = time_slider,
Position = positionSlider,
Path = new SliderPath(PathType.Linear, new[]
{
Vector2.Zero,
new Vector2(25, 0),
})
}
};
performTest(hitObjects, new List<ReplayFrame>
{
new OsuReplayFrame { Time = time_circle - 100, Position = positionSlider, Actions = { OsuAction.LeftButton } },
new OsuReplayFrame { Time = time_circle, Position = positionCircle, Actions = { OsuAction.RightButton } },
new OsuReplayFrame { Time = time_slider, Position = positionSlider, Actions = { OsuAction.LeftButton } },
});
addJudgementAssert(hitObjects[0], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.Great);
}
private void addJudgementAssert(OsuHitObject hitObject, HitResult result) private void addJudgementAssert(OsuHitObject hitObject, HitResult result)
{ {
AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judgement is {result}", AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judgement is {result}",
@ -371,6 +409,9 @@ namespace osu.Game.Rulesets.Osu.Tests
{ {
HeadCircle.HitWindows = new TestHitWindows(); HeadCircle.HitWindows = new TestHitWindows();
TailCircle.HitWindows = new TestHitWindows(); TailCircle.HitWindows = new TestHitWindows();
HeadCircle.HitWindows.SetDifficulty(0);
TailCircle.HitWindows.SetDifficulty(0);
}; };
} }
} }

View File

@ -125,7 +125,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
return new DrawableSliderTail(slider, tail); return new DrawableSliderTail(slider, tail);
case SliderHeadCircle head: case SliderHeadCircle head:
return new DrawableSliderHead(slider, head) { OnShake = Shake }; return new DrawableSliderHead(slider, head)
{
OnShake = Shake,
CheckHittable = (d, t) => CheckHittable?.Invoke(d, t) ?? true
};
case SliderTick tick: case SliderTick tick:
return new DrawableSliderTick(tick) { Position = tick.Position - slider.Position }; return new DrawableSliderTick(tick) { Position = tick.Position - slider.Position };

View File

@ -1,16 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu.UI namespace osu.Game.Rulesets.Osu.UI
{ {
/// <summary> /// <summary>
/// Ensures that <see cref="HitObject"/>s are hit in-order. /// Ensures that <see cref="HitObject"/>s are hit in-order. Affectionately known as "note lock".
/// If a <see cref="HitObject"/> is hit out of order: /// If a <see cref="HitObject"/> is hit out of order:
/// <list type="number"> /// <list type="number">
/// <item><description>The hit is blocked if it occurred earlier than the previous <see cref="HitObject"/>'s start time.</description></item> /// <item><description>The hit is blocked if it occurred earlier than the previous <see cref="HitObject"/>'s start time.</description></item>
@ -36,13 +37,9 @@ namespace osu.Game.Rulesets.Osu.UI
{ {
DrawableHitObject blockingObject = null; DrawableHitObject blockingObject = null;
// Find the last hitobject which blocks future hits. foreach (var obj in enumerateHitObjectsUpTo(hitObject.HitObject.StartTime))
foreach (var obj in hitObjectContainer.AliveObjects)
{ {
if (obj == hitObject) if (hitObjectCanBlockFutureHits(obj))
break;
if (drawableCanBlockFutureHits(obj))
blockingObject = obj; blockingObject = obj;
} }
@ -54,74 +51,56 @@ namespace osu.Game.Rulesets.Osu.UI
// 1. The last blocking hitobject has been judged. // 1. The last blocking hitobject has been judged.
// 2. The current time is after the last hitobject's start time. // 2. The current time is after the last hitobject's start time.
// Hits at exactly the same time as the blocking hitobject are allowed for maps that contain simultaneous hitobjects (e.g. /b/372245). // Hits at exactly the same time as the blocking hitobject are allowed for maps that contain simultaneous hitobjects (e.g. /b/372245).
if (blockingObject.Judged || time >= blockingObject.HitObject.StartTime) return blockingObject.Judged || time >= blockingObject.HitObject.StartTime;
return true;
return false;
} }
/// <summary> /// <summary>
/// Handles a <see cref="HitObject"/> being hit to potentially miss all earlier <see cref="HitObject"/>s. /// Handles a <see cref="HitObject"/> being hit to potentially miss all earlier <see cref="HitObject"/>s.
/// </summary> /// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> that was hit.</param> /// <param name="hitObject">The <see cref="HitObject"/> that was hit.</param>
public void HandleHit(HitObject hitObject) public void HandleHit(DrawableHitObject hitObject)
{ {
// Hitobjects which themselves don't block future hitobjects don't cause misses (e.g. slider ticks, spinners). // Hitobjects which themselves don't block future hitobjects don't cause misses (e.g. slider ticks, spinners).
if (!hitObjectCanBlockFutureHits(hitObject)) if (!hitObjectCanBlockFutureHits(hitObject))
return; return;
double maximumTime = hitObject.StartTime; if (!IsHittable(hitObject, hitObject.HitObject.StartTime + hitObject.Result.TimeOffset))
throw new InvalidOperationException($"A {hitObject} was hit before it become hittable!");
// Iterate through and apply miss results to all top-level and nested hitobjects which block future hits. foreach (var obj in enumerateHitObjectsUpTo(hitObject.HitObject.StartTime))
foreach (var obj in hitObjectContainer.AliveObjects)
{ {
if (obj.Judged || obj.HitObject.StartTime >= maximumTime) if (obj.Judged)
continue; continue;
if (hitObjectCanBlockFutureHits(obj.HitObject)) if (hitObjectCanBlockFutureHits(obj))
applyMiss(obj); ((DrawableOsuHitObject)obj).MissForcefully();
foreach (var nested in obj.NestedHitObjects)
{
if (nested.Judged || nested.HitObject.StartTime >= maximumTime)
continue;
if (hitObjectCanBlockFutureHits(nested.HitObject))
applyMiss(nested);
}
} }
static void applyMiss(DrawableHitObject obj) => ((DrawableOsuHitObject)obj).MissForcefully();
}
/// <summary>
/// Whether a <see cref="DrawableHitObject"/> blocks hits on future <see cref="DrawableHitObject"/>s until its start time is reached.
/// </summary>
/// <remarks>
/// This will ONLY match on top-most <see cref="DrawableHitObject"/>s.
/// </remarks>
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to test.</param>
private static bool drawableCanBlockFutureHits(DrawableHitObject hitObject)
{
// Special considerations for slider tails aren't required since only top-most drawable hitobjects are being iterated over.
return hitObject is DrawableHitCircle || hitObject is DrawableSlider;
} }
/// <summary> /// <summary>
/// Whether a <see cref="HitObject"/> blocks hits on future <see cref="HitObject"/>s until its start time is reached. /// Whether a <see cref="HitObject"/> blocks hits on future <see cref="HitObject"/>s until its start time is reached.
/// </summary> /// </summary>
/// <remarks>
/// This is more rigorous and may not match on top-most <see cref="HitObject"/>s as <see cref="drawableCanBlockFutureHits"/> does.
/// </remarks>
/// <param name="hitObject">The <see cref="HitObject"/> to test.</param> /// <param name="hitObject">The <see cref="HitObject"/> to test.</param>
private static bool hitObjectCanBlockFutureHits(HitObject hitObject) private static bool hitObjectCanBlockFutureHits(DrawableHitObject hitObject)
{ => hitObject is DrawableHitCircle;
// Unlike the above we will receive slider tails, but they do not block future hits.
if (hitObject is SliderTailCircle)
return false;
// All other hitcircles continue to block future hits. private IEnumerable<DrawableHitObject> enumerateHitObjectsUpTo(double targetTime)
return hitObject is HitCircle; {
foreach (var obj in hitObjectContainer.AliveObjects)
{
if (obj.HitObject.StartTime >= targetTime)
yield break;
yield return obj;
foreach (var nestedObj in obj.NestedHitObjects)
{
if (nestedObj.HitObject.StartTime >= targetTime)
break;
yield return nestedObj;
}
}
} }
} }
} }

View File

@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Osu.UI
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result) private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
{ {
// Hitobjects that block future hits should miss previous hitobjects if they're hit out-of-order. // Hitobjects that block future hits should miss previous hitobjects if they're hit out-of-order.
hitPolicy.HandleHit(result.HitObject); hitPolicy.HandleHit(judgedObject);
if (!judgedObject.DisplayResult || !DisplayJudgements.Value) if (!judgedObject.DisplayResult || !DisplayJudgements.Value)
return; return;