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https://github.com/osukey/osukey.git
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Fix post-merge issues
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@ -20,8 +20,6 @@ using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Rulesets;
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using osu.Game.Utils;
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using osu.Game.Storyboards;
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namespace osu.Game.Beatmaps
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{
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@ -197,96 +195,6 @@ namespace osu.Game.Beatmaps
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/// <returns>The <see cref="DownloadBeatmapSetRequest"/> object if it exists, or null.</returns>
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public DownloadBeatmapSetRequest GetExistingDownload(BeatmapSetInfo beatmap) => currentDownloads.Find(d => d.BeatmapSet.OnlineBeatmapSetID == beatmap.OnlineBeatmapSetID);
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/// <summary>
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/// Delete a beatmap from the manager.
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/// Is a no-op for already deleted beatmaps.
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/// </summary>
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/// <param name="beatmapSet">The beatmap set to delete.</param>
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public void Delete(BeatmapSetInfo beatmapSet)
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{
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lock (importContextLock)
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{
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var context = importContext.Value;
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using (var transaction = context.BeginTransaction())
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{
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context.ChangeTracker.AutoDetectChangesEnabled = false;
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// re-fetch the beatmap set on the import context.
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// ReSharper disable once AccessToModifiedClosure
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beatmapSet = context.BeatmapSetInfo.Include(s => s.Files).ThenInclude(f => f.FileInfo).First(s => s.ID == beatmapSet.ID);
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// create local stores so we can isolate and thread safely, and share a context/transaction.
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var iFiles = new FileStore(() => context, storage);
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var iBeatmaps = createBeatmapStore(() => context);
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if (iBeatmaps.Delete(beatmapSet))
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{
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if (!beatmapSet.Protected)
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iFiles.Dereference(beatmapSet.Files.Select(f => f.FileInfo).ToArray());
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}
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context.ChangeTracker.AutoDetectChangesEnabled = true;
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context.SaveChanges(transaction);
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}
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}
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}
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public void UndeleteAll()
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{
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var deleteMaps = QueryBeatmapSets(bs => bs.DeletePending).ToList();
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if (!deleteMaps.Any()) return;
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var notification = new ProgressNotification
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{
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CompletionText = "Restored all deleted beatmaps!",
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Progress = 0,
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State = ProgressNotificationState.Active,
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};
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PostNotification?.Invoke(notification);
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int i = 0;
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foreach (var bs in deleteMaps)
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{
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if (notification.State == ProgressNotificationState.Cancelled)
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// user requested abort
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return;
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notification.Text = $"Restoring ({i} of {deleteMaps.Count})";
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notification.Progress = (float)++i / deleteMaps.Count;
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Undelete(bs);
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}
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notification.State = ProgressNotificationState.Completed;
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}
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public void Undelete(BeatmapSetInfo beatmapSet)
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{
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if (beatmapSet.Protected)
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return;
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lock (importContextLock)
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{
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var context = importContext.Value;
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using (var transaction = context.BeginTransaction())
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{
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context.ChangeTracker.AutoDetectChangesEnabled = false;
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var iFiles = new FileStore(() => context, storage);
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var iBeatmaps = createBeatmapStore(() => context);
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undelete(iBeatmaps, iFiles, beatmapSet);
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context.ChangeTracker.AutoDetectChangesEnabled = true;
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context.SaveChanges(transaction);
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}
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}
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}
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/// <summary>
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/// Delete a beatmap difficulty.
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/// </summary>
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