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Rework hitobject blueprints to take in hitobject models
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@ -7,7 +7,7 @@ using osuTK;
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namespace osu.Game.Screens.Edit.Compose.Components
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{
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/// <summary>
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/// An event which occurs when a <see cref="OverlaySelectionBlueprint"/> is moved.
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/// An event which occurs when a <see cref="HitObjectSelectionBlueprint"/> is moved.
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/// </summary>
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public class MoveSelectionEvent<T>
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{
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