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Rework hitobject blueprints to take in hitobject models
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@ -3,9 +3,8 @@
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Edit.Blueprints;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Screens.Edit.Compose.Components;
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namespace osu.Game.Rulesets.Mania.Edit
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@ -17,18 +16,18 @@ namespace osu.Game.Rulesets.Mania.Edit
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{
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}
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public override OverlaySelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject)
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public override HitObjectSelectionBlueprint CreateHitObjectBlueprintFor(HitObject hitObject)
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{
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switch (hitObject)
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{
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case DrawableNote note:
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case Note note:
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return new NoteSelectionBlueprint(note);
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case DrawableHoldNote holdNote:
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case HoldNote holdNote:
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return new HoldNoteSelectionBlueprint(holdNote);
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}
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return base.CreateBlueprintFor(hitObject);
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return base.CreateHitObjectBlueprintFor(hitObject);
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}
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protected override SelectionHandler<HitObject> CreateSelectionHandler() => new ManiaSelectionHandler();
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