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Rework hitobject blueprints to take in hitobject models
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@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
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}
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};
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AddBlueprint(new HoldNoteSelectionBlueprint(drawableObject));
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AddBlueprint(new HoldNoteSelectionBlueprint(holdNote), drawableObject);
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}
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protected override void Update()
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