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Rework hitobject blueprints to take in hitobject models
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@ -16,7 +16,6 @@ using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose;
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using osuTK;
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@ -33,8 +32,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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[CanBeNull]
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protected PathControlPointVisualiser ControlPointVisualiser { get; private set; }
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private readonly DrawableSlider slider;
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[Resolved(CanBeNull = true)]
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private HitObjectComposer composer { get; set; }
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@ -52,10 +49,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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private readonly BindableList<PathControlPoint> controlPoints = new BindableList<PathControlPoint>();
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private readonly IBindable<int> pathVersion = new Bindable<int>();
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public SliderSelectionBlueprint(DrawableSlider slider)
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public SliderSelectionBlueprint(Slider slider)
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: base(slider)
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{
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this.slider = slider;
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}
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[BackgroundDependencyLoader]
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@ -64,8 +60,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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InternalChildren = new Drawable[]
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{
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BodyPiece = new SliderBodyPiece(),
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HeadBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.Start),
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TailBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.End),
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HeadBlueprint = CreateCircleSelectionBlueprint(HitObject, SliderPosition.Start),
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TailBlueprint = CreateCircleSelectionBlueprint(HitObject, SliderPosition.End),
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};
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}
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@ -103,7 +99,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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protected override void OnSelected()
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{
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AddInternal(ControlPointVisualiser = new PathControlPointVisualiser(slider.HitObject, true)
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AddInternal(ControlPointVisualiser = new PathControlPointVisualiser(HitObject, true)
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{
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RemoveControlPointsRequested = removeControlPoints
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});
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@ -215,7 +211,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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}
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// If there are 0 or 1 remaining control points, the slider is in a degenerate (single point) form and should be deleted
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if (controlPoints.Count <= 1 || !slider.HitObject.Path.HasValidLength)
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if (controlPoints.Count <= 1 || !HitObject.Path.HasValidLength)
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{
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placementHandler?.Delete(HitObject);
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return;
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@ -245,6 +241,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
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BodyPiece.ReceivePositionalInputAt(screenSpacePos) || ControlPointVisualiser?.Pieces.Any(p => p.ReceivePositionalInputAt(screenSpacePos)) == true;
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protected virtual SliderCircleSelectionBlueprint CreateCircleSelectionBlueprint(DrawableSlider slider, SliderPosition position) => new SliderCircleSelectionBlueprint(slider, position);
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protected virtual SliderCircleSelectionBlueprint CreateCircleSelectionBlueprint(Slider slider, SliderPosition position) => new SliderCircleSelectionBlueprint(slider, position);
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}
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}
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