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Rework hitobject blueprints to take in hitobject models
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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
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Add(drawableObject = new DrawableHitCircle(hitCircle));
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AddBlueprint(blueprint = new TestBlueprint(drawableObject));
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AddBlueprint(blueprint = new TestBlueprint(hitCircle), drawableObject);
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});
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[Test]
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@ -63,8 +63,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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{
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public new HitCirclePiece CirclePiece => base.CirclePiece;
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public TestBlueprint(DrawableHitCircle drawableCircle)
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: base(drawableCircle)
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public TestBlueprint(HitCircle circle)
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: base(circle)
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{
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}
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}
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