Fix osu!mania editor placement regressions

This commit is contained in:
Dean Herbert
2020-05-20 18:32:36 +09:00
parent c46bfc2532
commit ffb8d48fc3
3 changed files with 5 additions and 3 deletions

View File

@ -67,9 +67,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void updatePlacementPosition(Vector2 screenSpacePosition)
{
Vector2 snappedPlayfieldPosition = composer.SnapScreenSpacePositionToValidTime(screenSpacePosition).ScreenSpacePosition;
var snapResult = composer.SnapScreenSpacePositionToValidTime(screenSpacePosition);
currentPlacement.UpdatePosition(ToScreenSpace(snappedPlayfieldPosition));
currentPlacement.UpdatePosition(snapResult.ScreenSpacePosition);
}
#endregion