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Update in line with framework.
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@ -238,7 +238,7 @@ namespace osu.Game.Overlays.Notifications
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set
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{
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base.Colour = value;
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pulsateLayer.EdgeEffect = new EdgeEffect
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pulsateLayer.EdgeEffect = new EdgeEffectParameters
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{
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Colour = ((Color4)value).Opacity(0.5f), //todo: avoid cast
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Type = EdgeEffectType.Glow,
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