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https://github.com/osukey/osukey.git
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Update in line with framework.
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@ -54,7 +54,7 @@ namespace osu.Game.Screens.Menu
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{
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Masking = true,
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MaskingSmoothness = 2,
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EdgeEffect = new EdgeEffect
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(0.2f),
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@ -47,7 +47,7 @@ namespace osu.Game.Screens.Multiplayer
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Height = height;
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CornerRadius = 5;
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Masking = true;
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EdgeEffect = new EdgeEffect
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(40),
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@ -57,7 +57,7 @@ namespace osu.Game.Screens.Play.HUD
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return;
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glowColour = value;
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fill.EdgeEffect = new EdgeEffect
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fill.EdgeEffect = new EdgeEffectParameters
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{
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Colour = glowColour.Opacity(base_glow_opacity),
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Radius = 8,
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@ -164,7 +164,7 @@ namespace osu.Game.Screens.Play
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Masking = true,
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EdgeEffect = new EdgeEffect
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(0.6f),
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@ -60,7 +60,7 @@ namespace osu.Game.Screens.Ranking
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activeColour = colours.PinkDarker;
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inactiveColour = OsuColour.Gray(0.8f);
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EdgeEffect = new EdgeEffect
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EdgeEffect = new EdgeEffectParameters
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{
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Colour = Color4.Black.Opacity(0.4f),
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Type = EdgeEffectType.Shadow,
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@ -134,7 +134,7 @@ namespace osu.Game.Screens.Ranking
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circleOuter = new CircularContainer
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{
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Size = new Vector2(circle_outer_scale),
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EdgeEffect = new EdgeEffect
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EdgeEffect = new EdgeEffectParameters
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{
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Colour = Color4.Black.Opacity(0.4f),
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Type = EdgeEffectType.Shadow,
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@ -225,7 +225,7 @@ namespace osu.Game.Screens.Ranking
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circleInner = new CircularContainer
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{
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Size = new Vector2(0.6f),
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EdgeEffect = new EdgeEffect
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EdgeEffect = new EdgeEffectParameters
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{
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Colour = Color4.Black.Opacity(0.4f),
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Type = EdgeEffectType.Shadow,
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@ -50,7 +50,7 @@ namespace osu.Game.Screens.Ranking
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},
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new CircularContainer
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{
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EdgeEffect = new EdgeEffect
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EdgeEffect = new EdgeEffectParameters
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{
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Colour = colours.GrayF.Opacity(0.8f),
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Type = EdgeEffectType.Shadow,
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@ -74,7 +74,7 @@ namespace osu.Game.Screens.Ranking
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},
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content = new CircularContainer
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{
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EdgeEffect = new EdgeEffect
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EdgeEffect = new EdgeEffectParameters
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{
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Colour = Color4.Black.Opacity(0.2f),
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Type = EdgeEffectType.Shadow,
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@ -36,7 +36,7 @@ namespace osu.Game.Screens.Select
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Masking = true;
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BorderColour = new Color4(221, 255, 255, 255);
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BorderThickness = 2.5f;
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EdgeEffect = new EdgeEffect
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = new Color4(130, 204, 255, 150),
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@ -147,7 +147,7 @@ namespace osu.Game.Screens.Select.Leaderboards
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CornerRadius = corner_radius,
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Masking = true,
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OnLoadComplete = d => d.FadeInFromZero(200),
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EdgeEffect = new EdgeEffect
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Radius = 1,
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@ -99,7 +99,7 @@ namespace osu.Game.Screens.Select.Options
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RelativeSizeAxes = Axes.Both,
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Shear = new Vector2(0.2f, 0f),
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Masking = true,
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EdgeEffect = new EdgeEffect
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(0.2f),
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