mirror of
https://github.com/osukey/osukey.git
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Merge remote-tracking branch 'origin/master' into fix-rank-status
# Conflicts: # osu.Game/Beatmaps/RankStatus.cs # osu.Game/Online/API/Requests/SearchBeatmapSetsRequest.cs # osu.Game/Overlays/Direct/FilterControl.cs # osu.Game/Overlays/DirectOverlay.cs
This commit is contained in:
@ -1,88 +1,88 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Rulesets.Objects;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.IO.Serialization;
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using Newtonsoft.Json;
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using osu.Game.IO.Serialization.Converters;
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namespace osu.Game.Beatmaps
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{
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/// <summary>
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/// A Beatmap containing converted HitObjects.
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/// </summary>
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public class Beatmap<T> : IJsonSerializable
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where T : HitObject
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{
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public BeatmapInfo BeatmapInfo = new BeatmapInfo();
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public ControlPointInfo ControlPointInfo = new ControlPointInfo();
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public List<BreakPeriod> Breaks = new List<BreakPeriod>();
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[JsonIgnore]
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public BeatmapMetadata Metadata => BeatmapInfo?.Metadata ?? BeatmapInfo?.BeatmapSet?.Metadata;
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/// <summary>
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/// The HitObjects this Beatmap contains.
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/// </summary>
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[JsonConverter(typeof(TypedListConverter<HitObject>))]
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public List<T> HitObjects = new List<T>();
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/// <summary>
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/// Total amount of break time in the beatmap.
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/// </summary>
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[JsonIgnore]
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public double TotalBreakTime => Breaks.Sum(b => b.Duration);
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/// <summary>
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/// Constructs a new beatmap.
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/// </summary>
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/// <param name="original">The original beatmap to use the parameters of.</param>
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public Beatmap(Beatmap<T> original = null)
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{
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BeatmapInfo = original?.BeatmapInfo.DeepClone() ?? BeatmapInfo;
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ControlPointInfo = original?.ControlPointInfo ?? ControlPointInfo;
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Breaks = original?.Breaks ?? Breaks;
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HitObjects = original?.HitObjects ?? HitObjects;
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if (original == null && Metadata == null)
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{
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// we may have no metadata in cases we weren't sourced from the database.
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// let's fill it (and other related fields) so we don't need to null-check it in future usages.
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BeatmapInfo = new BeatmapInfo
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{
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Metadata = new BeatmapMetadata
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{
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Artist = @"Unknown",
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Title = @"Unknown",
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AuthorString = @"Unknown Creator",
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},
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Version = @"Normal",
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BaseDifficulty = new BeatmapDifficulty()
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};
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}
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}
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}
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/// <summary>
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/// A Beatmap containing un-converted HitObjects.
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/// </summary>
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public class Beatmap : Beatmap<HitObject>
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{
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/// <summary>
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/// Constructs a new beatmap.
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/// </summary>
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/// <param name="original">The original beatmap to use the parameters of.</param>
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public Beatmap(Beatmap original)
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: base(original)
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{
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}
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public Beatmap()
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{
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}
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}
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}
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Rulesets.Objects;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.IO.Serialization;
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using Newtonsoft.Json;
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using osu.Game.IO.Serialization.Converters;
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namespace osu.Game.Beatmaps
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{
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/// <summary>
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/// A Beatmap containing converted HitObjects.
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/// </summary>
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public class Beatmap<T> : IJsonSerializable
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where T : HitObject
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{
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public BeatmapInfo BeatmapInfo = new BeatmapInfo();
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public ControlPointInfo ControlPointInfo = new ControlPointInfo();
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public List<BreakPeriod> Breaks = new List<BreakPeriod>();
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[JsonIgnore]
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public BeatmapMetadata Metadata => BeatmapInfo?.Metadata ?? BeatmapInfo?.BeatmapSet?.Metadata;
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|
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/// <summary>
|
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/// The HitObjects this Beatmap contains.
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/// </summary>
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[JsonConverter(typeof(TypedListConverter<HitObject>))]
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public List<T> HitObjects = new List<T>();
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||||
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/// <summary>
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/// Total amount of break time in the beatmap.
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/// </summary>
|
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[JsonIgnore]
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public double TotalBreakTime => Breaks.Sum(b => b.Duration);
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/// <summary>
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/// Constructs a new beatmap.
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/// </summary>
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/// <param name="original">The original beatmap to use the parameters of.</param>
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public Beatmap(Beatmap<T> original = null)
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{
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BeatmapInfo = original?.BeatmapInfo.DeepClone() ?? BeatmapInfo;
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ControlPointInfo = original?.ControlPointInfo ?? ControlPointInfo;
|
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Breaks = original?.Breaks ?? Breaks;
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HitObjects = original?.HitObjects ?? HitObjects;
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||||
|
||||
if (original == null && Metadata == null)
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||||
{
|
||||
// we may have no metadata in cases we weren't sourced from the database.
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// let's fill it (and other related fields) so we don't need to null-check it in future usages.
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BeatmapInfo = new BeatmapInfo
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{
|
||||
Metadata = new BeatmapMetadata
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||||
{
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Artist = @"Unknown",
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Title = @"Unknown",
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AuthorString = @"Unknown Creator",
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},
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Version = @"Normal",
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BaseDifficulty = new BeatmapDifficulty()
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};
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}
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}
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}
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/// <summary>
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/// A Beatmap containing un-converted HitObjects.
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/// </summary>
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public class Beatmap : Beatmap<HitObject>
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{
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/// <summary>
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/// Constructs a new beatmap.
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/// </summary>
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/// <param name="original">The original beatmap to use the parameters of.</param>
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public Beatmap(Beatmap original)
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: base(original)
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{
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}
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||||
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public Beatmap()
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{
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||||
}
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}
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}
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|
@ -1,112 +1,112 @@
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||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
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||||
using System.Collections.Generic;
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||||
using System.Linq;
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||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
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/// <summary>
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/// Converts a Beatmap for another mode.
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/// </summary>
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||||
/// <typeparam name="T">The type of HitObject stored in the Beatmap.</typeparam>
|
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public abstract class BeatmapConverter<T> : IBeatmapConverter
|
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where T : HitObject
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{
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private event Action<HitObject, IEnumerable<HitObject>> ObjectConverted;
|
||||
event Action<HitObject, IEnumerable<HitObject>> IBeatmapConverter.ObjectConverted
|
||||
{
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add => ObjectConverted += value;
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remove => ObjectConverted -= value;
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}
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||||
|
||||
/// <summary>
|
||||
/// Checks if a Beatmap can be converted using this Beatmap Converter.
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/// </summary>
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/// <param name="beatmap">The Beatmap to check.</param>
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/// <returns>Whether the Beatmap can be converted using this Beatmap Converter.</returns>
|
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public bool CanConvert(Beatmap beatmap) => ValidConversionTypes.All(t => beatmap.HitObjects.Any(t.IsInstanceOfType));
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||||
/// <summary>
|
||||
/// Converts a Beatmap using this Beatmap Converter.
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/// </summary>
|
||||
/// <param name="original">The un-converted Beatmap.</param>
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/// <returns>The converted Beatmap.</returns>
|
||||
public Beatmap<T> Convert(Beatmap original)
|
||||
{
|
||||
// We always operate on a clone of the original beatmap, to not modify it game-wide
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||||
return ConvertBeatmap(new Beatmap(original));
|
||||
}
|
||||
|
||||
void IBeatmapConverter.Convert(Beatmap original) => Convert(original);
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||||
|
||||
/// <summary>
|
||||
/// Performs the conversion of a Beatmap using this Beatmap Converter.
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||||
/// </summary>
|
||||
/// <param name="original">The un-converted Beatmap.</param>
|
||||
/// <returns>The converted Beatmap.</returns>
|
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protected virtual Beatmap<T> ConvertBeatmap(Beatmap original)
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{
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var beatmap = CreateBeatmap();
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||||
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||||
// todo: this *must* share logic (or directly use) Beatmap<T>'s constructor.
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// right now this isn't easily possible due to generic entanglement.
|
||||
beatmap.BeatmapInfo = original.BeatmapInfo;
|
||||
beatmap.ControlPointInfo = original.ControlPointInfo;
|
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beatmap.HitObjects = original.HitObjects.SelectMany(h => convert(h, original)).ToList();
|
||||
beatmap.Breaks = original.Breaks;
|
||||
|
||||
return beatmap;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts a hit object.
|
||||
/// </summary>
|
||||
/// <param name="original">The hit object to convert.</param>
|
||||
/// <param name="beatmap">The un-converted Beatmap.</param>
|
||||
/// <returns>The converted hit object.</returns>
|
||||
private IEnumerable<T> convert(HitObject original, Beatmap beatmap)
|
||||
{
|
||||
// Check if the hitobject is already the converted type
|
||||
T tObject = original as T;
|
||||
if (tObject != null)
|
||||
{
|
||||
yield return tObject;
|
||||
yield break;
|
||||
}
|
||||
|
||||
var converted = ConvertHitObject(original, beatmap).ToList();
|
||||
ObjectConverted?.Invoke(original, converted);
|
||||
|
||||
// Convert the hit object
|
||||
foreach (var obj in converted)
|
||||
{
|
||||
if (obj == null)
|
||||
continue;
|
||||
|
||||
yield return obj;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The types of HitObjects that can be converted to be used for this Beatmap.
|
||||
/// </summary>
|
||||
protected abstract IEnumerable<Type> ValidConversionTypes { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Creates the <see cref="Beatmap{T}"/> that will be returned by this <see cref="BeatmapProcessor{T}"/>.
|
||||
/// </summary>
|
||||
protected virtual Beatmap<T> CreateBeatmap() => new Beatmap<T>();
|
||||
|
||||
/// <summary>
|
||||
/// Performs the conversion of a hit object.
|
||||
/// This method is generally executed sequentially for all objects in a beatmap.
|
||||
/// </summary>
|
||||
/// <param name="original">The hit object to convert.</param>
|
||||
/// <param name="beatmap">The un-converted Beatmap.</param>
|
||||
/// <returns>The converted hit object.</returns>
|
||||
protected abstract IEnumerable<T> ConvertHitObject(HitObject original, Beatmap beatmap);
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
/// <summary>
|
||||
/// Converts a Beatmap for another mode.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of HitObject stored in the Beatmap.</typeparam>
|
||||
public abstract class BeatmapConverter<T> : IBeatmapConverter
|
||||
where T : HitObject
|
||||
{
|
||||
private event Action<HitObject, IEnumerable<HitObject>> ObjectConverted;
|
||||
event Action<HitObject, IEnumerable<HitObject>> IBeatmapConverter.ObjectConverted
|
||||
{
|
||||
add => ObjectConverted += value;
|
||||
remove => ObjectConverted -= value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a Beatmap can be converted using this Beatmap Converter.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The Beatmap to check.</param>
|
||||
/// <returns>Whether the Beatmap can be converted using this Beatmap Converter.</returns>
|
||||
public bool CanConvert(Beatmap beatmap) => ValidConversionTypes.All(t => beatmap.HitObjects.Any(t.IsInstanceOfType));
|
||||
|
||||
/// <summary>
|
||||
/// Converts a Beatmap using this Beatmap Converter.
|
||||
/// </summary>
|
||||
/// <param name="original">The un-converted Beatmap.</param>
|
||||
/// <returns>The converted Beatmap.</returns>
|
||||
public Beatmap<T> Convert(Beatmap original)
|
||||
{
|
||||
// We always operate on a clone of the original beatmap, to not modify it game-wide
|
||||
return ConvertBeatmap(new Beatmap(original));
|
||||
}
|
||||
|
||||
void IBeatmapConverter.Convert(Beatmap original) => Convert(original);
|
||||
|
||||
/// <summary>
|
||||
/// Performs the conversion of a Beatmap using this Beatmap Converter.
|
||||
/// </summary>
|
||||
/// <param name="original">The un-converted Beatmap.</param>
|
||||
/// <returns>The converted Beatmap.</returns>
|
||||
protected virtual Beatmap<T> ConvertBeatmap(Beatmap original)
|
||||
{
|
||||
var beatmap = CreateBeatmap();
|
||||
|
||||
// todo: this *must* share logic (or directly use) Beatmap<T>'s constructor.
|
||||
// right now this isn't easily possible due to generic entanglement.
|
||||
beatmap.BeatmapInfo = original.BeatmapInfo;
|
||||
beatmap.ControlPointInfo = original.ControlPointInfo;
|
||||
beatmap.HitObjects = original.HitObjects.SelectMany(h => convert(h, original)).ToList();
|
||||
beatmap.Breaks = original.Breaks;
|
||||
|
||||
return beatmap;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts a hit object.
|
||||
/// </summary>
|
||||
/// <param name="original">The hit object to convert.</param>
|
||||
/// <param name="beatmap">The un-converted Beatmap.</param>
|
||||
/// <returns>The converted hit object.</returns>
|
||||
private IEnumerable<T> convert(HitObject original, Beatmap beatmap)
|
||||
{
|
||||
// Check if the hitobject is already the converted type
|
||||
T tObject = original as T;
|
||||
if (tObject != null)
|
||||
{
|
||||
yield return tObject;
|
||||
yield break;
|
||||
}
|
||||
|
||||
var converted = ConvertHitObject(original, beatmap).ToList();
|
||||
ObjectConverted?.Invoke(original, converted);
|
||||
|
||||
// Convert the hit object
|
||||
foreach (var obj in converted)
|
||||
{
|
||||
if (obj == null)
|
||||
continue;
|
||||
|
||||
yield return obj;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The types of HitObjects that can be converted to be used for this Beatmap.
|
||||
/// </summary>
|
||||
protected abstract IEnumerable<Type> ValidConversionTypes { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Creates the <see cref="Beatmap{T}"/> that will be returned by this <see cref="BeatmapProcessor{T}"/>.
|
||||
/// </summary>
|
||||
protected virtual Beatmap<T> CreateBeatmap() => new Beatmap<T>();
|
||||
|
||||
/// <summary>
|
||||
/// Performs the conversion of a hit object.
|
||||
/// This method is generally executed sequentially for all objects in a beatmap.
|
||||
/// </summary>
|
||||
/// <param name="original">The hit object to convert.</param>
|
||||
/// <param name="beatmap">The un-converted Beatmap.</param>
|
||||
/// <returns>The converted hit object.</returns>
|
||||
protected abstract IEnumerable<T> ConvertHitObject(HitObject original, Beatmap beatmap);
|
||||
}
|
||||
}
|
||||
|
@ -1,64 +1,64 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
public class BeatmapDifficulty
|
||||
{
|
||||
/// <summary>
|
||||
/// The default value used for all difficulty settings except <see cref="SliderMultiplier"/> and <see cref="SliderTickRate"/>.
|
||||
/// </summary>
|
||||
public const float DEFAULT_DIFFICULTY = 5;
|
||||
|
||||
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||
[JsonIgnore]
|
||||
public int ID { get; set; }
|
||||
|
||||
public float DrainRate { get; set; } = DEFAULT_DIFFICULTY;
|
||||
public float CircleSize { get; set; } = DEFAULT_DIFFICULTY;
|
||||
public float OverallDifficulty { get; set; } = DEFAULT_DIFFICULTY;
|
||||
|
||||
private float? approachRate;
|
||||
|
||||
public float ApproachRate
|
||||
{
|
||||
get => approachRate ?? OverallDifficulty;
|
||||
set => approachRate = value;
|
||||
}
|
||||
|
||||
public double SliderMultiplier { get; set; } = 1;
|
||||
public double SliderTickRate { get; set; } = 1;
|
||||
|
||||
/// <summary>
|
||||
/// Maps a difficulty value [0, 10] to a two-piece linear range of values.
|
||||
/// </summary>
|
||||
/// <param name="difficulty">The difficulty value to be mapped.</param>
|
||||
/// <param name="min">Minimum of the resulting range which will be achieved by a difficulty value of 0.</param>
|
||||
/// <param name="mid">Midpoint of the resulting range which will be achieved by a difficulty value of 5.</param>
|
||||
/// <param name="max">Maximum of the resulting range which will be achieved by a difficulty value of 10.</param>
|
||||
/// <returns>Value to which the difficulty value maps in the specified range.</returns>
|
||||
public static double DifficultyRange(double difficulty, double min, double mid, double max)
|
||||
{
|
||||
if (difficulty > 5)
|
||||
return mid + (max - mid) * (difficulty - 5) / 5;
|
||||
if (difficulty < 5)
|
||||
return mid - (mid - min) * (5 - difficulty) / 5;
|
||||
return mid;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Maps a difficulty value [0, 10] to a two-piece linear range of values.
|
||||
/// </summary>
|
||||
/// <param name="difficulty">The difficulty value to be mapped.</param>
|
||||
/// <param name="range">The values that define the two linear ranges.</param>
|
||||
/// <param name="range.od0">Minimum of the resulting range which will be achieved by a difficulty value of 0.</param>
|
||||
/// <param name="range.od5">Midpoint of the resulting range which will be achieved by a difficulty value of 5.</param>
|
||||
/// <param name="range.od10">Maximum of the resulting range which will be achieved by a difficulty value of 10.</param>
|
||||
/// <returns>Value to which the difficulty value maps in the specified range.</returns>
|
||||
public static double DifficultyRange(double difficulty, (double od0, double od5, double od10) range)
|
||||
=> DifficultyRange(difficulty, range.od0, range.od5, range.od10);
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
public class BeatmapDifficulty
|
||||
{
|
||||
/// <summary>
|
||||
/// The default value used for all difficulty settings except <see cref="SliderMultiplier"/> and <see cref="SliderTickRate"/>.
|
||||
/// </summary>
|
||||
public const float DEFAULT_DIFFICULTY = 5;
|
||||
|
||||
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||
[JsonIgnore]
|
||||
public int ID { get; set; }
|
||||
|
||||
public float DrainRate { get; set; } = DEFAULT_DIFFICULTY;
|
||||
public float CircleSize { get; set; } = DEFAULT_DIFFICULTY;
|
||||
public float OverallDifficulty { get; set; } = DEFAULT_DIFFICULTY;
|
||||
|
||||
private float? approachRate;
|
||||
|
||||
public float ApproachRate
|
||||
{
|
||||
get => approachRate ?? OverallDifficulty;
|
||||
set => approachRate = value;
|
||||
}
|
||||
|
||||
public double SliderMultiplier { get; set; } = 1;
|
||||
public double SliderTickRate { get; set; } = 1;
|
||||
|
||||
/// <summary>
|
||||
/// Maps a difficulty value [0, 10] to a two-piece linear range of values.
|
||||
/// </summary>
|
||||
/// <param name="difficulty">The difficulty value to be mapped.</param>
|
||||
/// <param name="min">Minimum of the resulting range which will be achieved by a difficulty value of 0.</param>
|
||||
/// <param name="mid">Midpoint of the resulting range which will be achieved by a difficulty value of 5.</param>
|
||||
/// <param name="max">Maximum of the resulting range which will be achieved by a difficulty value of 10.</param>
|
||||
/// <returns>Value to which the difficulty value maps in the specified range.</returns>
|
||||
public static double DifficultyRange(double difficulty, double min, double mid, double max)
|
||||
{
|
||||
if (difficulty > 5)
|
||||
return mid + (max - mid) * (difficulty - 5) / 5;
|
||||
if (difficulty < 5)
|
||||
return mid - (mid - min) * (5 - difficulty) / 5;
|
||||
return mid;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Maps a difficulty value [0, 10] to a two-piece linear range of values.
|
||||
/// </summary>
|
||||
/// <param name="difficulty">The difficulty value to be mapped.</param>
|
||||
/// <param name="range">The values that define the two linear ranges.</param>
|
||||
/// <param name="range.od0">Minimum of the resulting range which will be achieved by a difficulty value of 0.</param>
|
||||
/// <param name="range.od5">Midpoint of the resulting range which will be achieved by a difficulty value of 5.</param>
|
||||
/// <param name="range.od10">Maximum of the resulting range which will be achieved by a difficulty value of 10.</param>
|
||||
/// <returns>Value to which the difficulty value maps in the specified range.</returns>
|
||||
public static double DifficultyRange(double difficulty, (double od0, double od5, double od10) range)
|
||||
=> DifficultyRange(difficulty, range.od0, range.od5, range.od10);
|
||||
}
|
||||
}
|
||||
|
@ -1,147 +1,147 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
using System.Linq;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.IO.Serialization;
|
||||
using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
[Serializable]
|
||||
public class BeatmapInfo : IEquatable<BeatmapInfo>, IJsonSerializable, IHasPrimaryKey
|
||||
{
|
||||
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||
[JsonIgnore]
|
||||
public int ID { get; set; }
|
||||
|
||||
//TODO: should be in database
|
||||
public int BeatmapVersion;
|
||||
|
||||
private int? onlineBeatmapID;
|
||||
private int? onlineBeatmapSetID;
|
||||
|
||||
[JsonProperty("id")]
|
||||
public int? OnlineBeatmapID
|
||||
{
|
||||
get { return onlineBeatmapID; }
|
||||
set { onlineBeatmapID = value > 0 ? value : null; }
|
||||
}
|
||||
|
||||
[JsonProperty("beatmapset_id")]
|
||||
[NotMapped]
|
||||
public int? OnlineBeatmapSetID
|
||||
{
|
||||
get { return onlineBeatmapSetID; }
|
||||
set { onlineBeatmapSetID = value > 0 ? value : null; }
|
||||
}
|
||||
|
||||
[JsonIgnore]
|
||||
public int BeatmapSetInfoID { get; set; }
|
||||
|
||||
[Required]
|
||||
[JsonIgnore]
|
||||
public BeatmapSetInfo BeatmapSet { get; set; }
|
||||
|
||||
public BeatmapMetadata Metadata { get; set; }
|
||||
|
||||
[JsonIgnore]
|
||||
public int BaseDifficultyID { get; set; }
|
||||
|
||||
public BeatmapDifficulty BaseDifficulty { get; set; }
|
||||
|
||||
[NotMapped]
|
||||
public BeatmapMetrics Metrics { get; set; }
|
||||
|
||||
[NotMapped]
|
||||
public BeatmapOnlineInfo OnlineInfo { get; set; }
|
||||
|
||||
public string Path { get; set; }
|
||||
|
||||
[JsonProperty("file_sha2")]
|
||||
public string Hash { get; set; }
|
||||
|
||||
[JsonIgnore]
|
||||
public bool Hidden { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// MD5 is kept for legacy support (matching against replays, osu-web-10 etc.).
|
||||
/// </summary>
|
||||
[JsonProperty("file_md5")]
|
||||
public string MD5Hash { get; set; }
|
||||
|
||||
// General
|
||||
public int AudioLeadIn { get; set; }
|
||||
public bool Countdown { get; set; }
|
||||
public float StackLeniency { get; set; }
|
||||
public bool SpecialStyle { get; set; }
|
||||
|
||||
public int RulesetID { get; set; }
|
||||
|
||||
public RulesetInfo Ruleset { get; set; }
|
||||
|
||||
public bool LetterboxInBreaks { get; set; }
|
||||
public bool WidescreenStoryboard { get; set; }
|
||||
|
||||
// Editor
|
||||
// This bookmarks stuff is necessary because DB doesn't know how to store int[]
|
||||
[JsonIgnore]
|
||||
public string StoredBookmarks
|
||||
{
|
||||
get { return string.Join(",", Bookmarks); }
|
||||
set
|
||||
{
|
||||
if (string.IsNullOrEmpty(value))
|
||||
{
|
||||
Bookmarks = new int[0];
|
||||
return;
|
||||
}
|
||||
|
||||
Bookmarks = value.Split(',').Select(v =>
|
||||
{
|
||||
int val;
|
||||
bool result = int.TryParse(v, out val);
|
||||
return new { result, val };
|
||||
}).Where(p => p.result).Select(p => p.val).ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
[NotMapped]
|
||||
public int[] Bookmarks { get; set; } = new int[0];
|
||||
|
||||
public double DistanceSpacing { get; set; }
|
||||
public int BeatDivisor { get; set; }
|
||||
public int GridSize { get; set; }
|
||||
public double TimelineZoom { get; set; }
|
||||
|
||||
// Metadata
|
||||
public string Version { get; set; }
|
||||
|
||||
[JsonProperty("difficulty_rating")]
|
||||
public double StarDifficulty { get; set; }
|
||||
|
||||
public override string ToString() => $"{Metadata} [{Version}]";
|
||||
|
||||
public bool Equals(BeatmapInfo other)
|
||||
{
|
||||
if (ID == 0 || other?.ID == 0)
|
||||
// one of the two BeatmapInfos we are comparing isn't sourced from a database.
|
||||
// fall back to reference equality.
|
||||
return ReferenceEquals(this, other);
|
||||
|
||||
return ID == other?.ID;
|
||||
}
|
||||
|
||||
public bool AudioEquals(BeatmapInfo other) => other != null && BeatmapSet != null && other.BeatmapSet != null &&
|
||||
BeatmapSet.Hash == other.BeatmapSet.Hash &&
|
||||
(Metadata ?? BeatmapSet.Metadata).AudioFile == (other.Metadata ?? other.BeatmapSet.Metadata).AudioFile;
|
||||
|
||||
public bool BackgroundEquals(BeatmapInfo other) => other != null && BeatmapSet != null && other.BeatmapSet != null &&
|
||||
BeatmapSet.Hash == other.BeatmapSet.Hash &&
|
||||
(Metadata ?? BeatmapSet.Metadata).BackgroundFile == (other.Metadata ?? other.BeatmapSet.Metadata).BackgroundFile;
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
using System.Linq;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.IO.Serialization;
|
||||
using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
[Serializable]
|
||||
public class BeatmapInfo : IEquatable<BeatmapInfo>, IJsonSerializable, IHasPrimaryKey
|
||||
{
|
||||
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||
[JsonIgnore]
|
||||
public int ID { get; set; }
|
||||
|
||||
//TODO: should be in database
|
||||
public int BeatmapVersion;
|
||||
|
||||
private int? onlineBeatmapID;
|
||||
private int? onlineBeatmapSetID;
|
||||
|
||||
[JsonProperty("id")]
|
||||
public int? OnlineBeatmapID
|
||||
{
|
||||
get { return onlineBeatmapID; }
|
||||
set { onlineBeatmapID = value > 0 ? value : null; }
|
||||
}
|
||||
|
||||
[JsonProperty("beatmapset_id")]
|
||||
[NotMapped]
|
||||
public int? OnlineBeatmapSetID
|
||||
{
|
||||
get { return onlineBeatmapSetID; }
|
||||
set { onlineBeatmapSetID = value > 0 ? value : null; }
|
||||
}
|
||||
|
||||
[JsonIgnore]
|
||||
public int BeatmapSetInfoID { get; set; }
|
||||
|
||||
[Required]
|
||||
[JsonIgnore]
|
||||
public BeatmapSetInfo BeatmapSet { get; set; }
|
||||
|
||||
public BeatmapMetadata Metadata { get; set; }
|
||||
|
||||
[JsonIgnore]
|
||||
public int BaseDifficultyID { get; set; }
|
||||
|
||||
public BeatmapDifficulty BaseDifficulty { get; set; }
|
||||
|
||||
[NotMapped]
|
||||
public BeatmapMetrics Metrics { get; set; }
|
||||
|
||||
[NotMapped]
|
||||
public BeatmapOnlineInfo OnlineInfo { get; set; }
|
||||
|
||||
public string Path { get; set; }
|
||||
|
||||
[JsonProperty("file_sha2")]
|
||||
public string Hash { get; set; }
|
||||
|
||||
[JsonIgnore]
|
||||
public bool Hidden { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// MD5 is kept for legacy support (matching against replays, osu-web-10 etc.).
|
||||
/// </summary>
|
||||
[JsonProperty("file_md5")]
|
||||
public string MD5Hash { get; set; }
|
||||
|
||||
// General
|
||||
public int AudioLeadIn { get; set; }
|
||||
public bool Countdown { get; set; }
|
||||
public float StackLeniency { get; set; }
|
||||
public bool SpecialStyle { get; set; }
|
||||
|
||||
public int RulesetID { get; set; }
|
||||
|
||||
public RulesetInfo Ruleset { get; set; }
|
||||
|
||||
public bool LetterboxInBreaks { get; set; }
|
||||
public bool WidescreenStoryboard { get; set; }
|
||||
|
||||
// Editor
|
||||
// This bookmarks stuff is necessary because DB doesn't know how to store int[]
|
||||
[JsonIgnore]
|
||||
public string StoredBookmarks
|
||||
{
|
||||
get { return string.Join(",", Bookmarks); }
|
||||
set
|
||||
{
|
||||
if (string.IsNullOrEmpty(value))
|
||||
{
|
||||
Bookmarks = new int[0];
|
||||
return;
|
||||
}
|
||||
|
||||
Bookmarks = value.Split(',').Select(v =>
|
||||
{
|
||||
int val;
|
||||
bool result = int.TryParse(v, out val);
|
||||
return new { result, val };
|
||||
}).Where(p => p.result).Select(p => p.val).ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
[NotMapped]
|
||||
public int[] Bookmarks { get; set; } = new int[0];
|
||||
|
||||
public double DistanceSpacing { get; set; }
|
||||
public int BeatDivisor { get; set; }
|
||||
public int GridSize { get; set; }
|
||||
public double TimelineZoom { get; set; }
|
||||
|
||||
// Metadata
|
||||
public string Version { get; set; }
|
||||
|
||||
[JsonProperty("difficulty_rating")]
|
||||
public double StarDifficulty { get; set; }
|
||||
|
||||
public override string ToString() => $"{Metadata} [{Version}]";
|
||||
|
||||
public bool Equals(BeatmapInfo other)
|
||||
{
|
||||
if (ID == 0 || other?.ID == 0)
|
||||
// one of the two BeatmapInfos we are comparing isn't sourced from a database.
|
||||
// fall back to reference equality.
|
||||
return ReferenceEquals(this, other);
|
||||
|
||||
return ID == other?.ID;
|
||||
}
|
||||
|
||||
public bool AudioEquals(BeatmapInfo other) => other != null && BeatmapSet != null && other.BeatmapSet != null &&
|
||||
BeatmapSet.Hash == other.BeatmapSet.Hash &&
|
||||
(Metadata ?? BeatmapSet.Metadata).AudioFile == (other.Metadata ?? other.BeatmapSet.Metadata).AudioFile;
|
||||
|
||||
public bool BackgroundEquals(BeatmapInfo other) => other != null && BeatmapSet != null && other.BeatmapSet != null &&
|
||||
BeatmapSet.Hash == other.BeatmapSet.Hash &&
|
||||
(Metadata ?? BeatmapSet.Metadata).BackgroundFile == (other.Metadata ?? other.BeatmapSet.Metadata).BackgroundFile;
|
||||
}
|
||||
}
|
||||
|
@ -1,355 +1,355 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Linq.Expressions;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.IO.Archives;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
/// <summary>
|
||||
/// Handles the storage and retrieval of Beatmaps/WorkingBeatmaps.
|
||||
/// </summary>
|
||||
public partial class BeatmapManager : ArchiveModelManager<BeatmapSetInfo, BeatmapSetFileInfo>
|
||||
{
|
||||
/// <summary>
|
||||
/// Fired when a single difficulty has been hidden.
|
||||
/// </summary>
|
||||
public event Action<BeatmapInfo> BeatmapHidden;
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a single difficulty has been restored.
|
||||
/// </summary>
|
||||
public event Action<BeatmapInfo> BeatmapRestored;
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a beatmap download begins.
|
||||
/// </summary>
|
||||
public event Action<DownloadBeatmapSetRequest> BeatmapDownloadBegan;
|
||||
|
||||
/// <summary>
|
||||
/// A default representation of a WorkingBeatmap to use when no beatmap is available.
|
||||
/// </summary>
|
||||
public WorkingBeatmap DefaultBeatmap { private get; set; }
|
||||
|
||||
public override string[] HandledExtensions => new[] { ".osz" };
|
||||
|
||||
private readonly RulesetStore rulesets;
|
||||
|
||||
private readonly BeatmapStore beatmaps;
|
||||
|
||||
private readonly APIAccess api;
|
||||
|
||||
private readonly AudioManager audioManager;
|
||||
|
||||
private readonly List<DownloadBeatmapSetRequest> currentDownloads = new List<DownloadBeatmapSetRequest>();
|
||||
|
||||
/// <summary>
|
||||
/// Set a storage with access to an osu-stable install for import purposes.
|
||||
/// </summary>
|
||||
public Func<Storage> GetStableStorage { private get; set; }
|
||||
|
||||
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, APIAccess api, AudioManager audioManager, IIpcHost importHost = null)
|
||||
: base(storage, contextFactory, new BeatmapStore(contextFactory), importHost)
|
||||
{
|
||||
beatmaps = (BeatmapStore)ModelStore;
|
||||
beatmaps.BeatmapHidden += b => BeatmapHidden?.Invoke(b);
|
||||
beatmaps.BeatmapRestored += b => BeatmapRestored?.Invoke(b);
|
||||
|
||||
this.rulesets = rulesets;
|
||||
this.api = api;
|
||||
this.audioManager = audioManager;
|
||||
}
|
||||
|
||||
protected override void Populate(BeatmapSetInfo model, ArchiveReader archive)
|
||||
{
|
||||
model.Beatmaps = createBeatmapDifficulties(archive);
|
||||
|
||||
// remove metadata from difficulties where it matches the set
|
||||
foreach (BeatmapInfo b in model.Beatmaps)
|
||||
if (model.Metadata.Equals(b.Metadata))
|
||||
b.Metadata = null;
|
||||
}
|
||||
|
||||
protected override BeatmapSetInfo CheckForExisting(BeatmapSetInfo model)
|
||||
{
|
||||
// check if this beatmap has already been imported and exit early if so
|
||||
var existingHashMatch = beatmaps.ConsumableItems.FirstOrDefault(b => b.Hash == model.Hash);
|
||||
if (existingHashMatch != null)
|
||||
{
|
||||
Undelete(existingHashMatch);
|
||||
return existingHashMatch;
|
||||
}
|
||||
|
||||
// check if a set already exists with the same online id
|
||||
if (model.OnlineBeatmapSetID != null)
|
||||
{
|
||||
var existingOnlineId = beatmaps.ConsumableItems.FirstOrDefault(b => b.OnlineBeatmapSetID == model.OnlineBeatmapSetID);
|
||||
if (existingOnlineId != null)
|
||||
{
|
||||
Delete(existingOnlineId);
|
||||
beatmaps.PurgeDeletable(s => s.ID == existingOnlineId.ID);
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Downloads a beatmap.
|
||||
/// This will post notifications tracking progress.
|
||||
/// </summary>
|
||||
/// <param name="beatmapSetInfo">The <see cref="BeatmapSetInfo"/> to be downloaded.</param>
|
||||
/// <param name="noVideo">Whether the beatmap should be downloaded without video. Defaults to false.</param>
|
||||
public void Download(BeatmapSetInfo beatmapSetInfo, bool noVideo = false)
|
||||
{
|
||||
var existing = GetExistingDownload(beatmapSetInfo);
|
||||
|
||||
if (existing != null || api == null) return;
|
||||
|
||||
if (!api.LocalUser.Value.IsSupporter)
|
||||
{
|
||||
PostNotification?.Invoke(new SimpleNotification
|
||||
{
|
||||
Icon = FontAwesome.fa_superpowers,
|
||||
Text = "You gotta be a supporter to download for now 'yo"
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
var downloadNotification = new ProgressNotification
|
||||
{
|
||||
CompletionText = $"Imported {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}!",
|
||||
Text = $"Downloading {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}",
|
||||
};
|
||||
|
||||
var request = new DownloadBeatmapSetRequest(beatmapSetInfo, noVideo);
|
||||
|
||||
request.DownloadProgressed += progress =>
|
||||
{
|
||||
downloadNotification.State = ProgressNotificationState.Active;
|
||||
downloadNotification.Progress = progress;
|
||||
};
|
||||
|
||||
request.Success += data =>
|
||||
{
|
||||
downloadNotification.Text = $"Importing {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}";
|
||||
|
||||
Task.Factory.StartNew(() =>
|
||||
{
|
||||
// This gets scheduled back to the update thread, but we want the import to run in the background.
|
||||
using (var stream = new MemoryStream(data))
|
||||
using (var archive = new ZipArchiveReader(stream, beatmapSetInfo.ToString()))
|
||||
Import(archive);
|
||||
|
||||
downloadNotification.State = ProgressNotificationState.Completed;
|
||||
currentDownloads.Remove(request);
|
||||
}, TaskCreationOptions.LongRunning);
|
||||
};
|
||||
|
||||
request.Failure += error =>
|
||||
{
|
||||
if (error is OperationCanceledException) return;
|
||||
|
||||
downloadNotification.State = ProgressNotificationState.Completed;
|
||||
Logger.Error(error, "Beatmap download failed!");
|
||||
currentDownloads.Remove(request);
|
||||
};
|
||||
|
||||
downloadNotification.CancelRequested += () =>
|
||||
{
|
||||
request.Cancel();
|
||||
currentDownloads.Remove(request);
|
||||
downloadNotification.State = ProgressNotificationState.Cancelled;
|
||||
return true;
|
||||
};
|
||||
|
||||
currentDownloads.Add(request);
|
||||
PostNotification?.Invoke(downloadNotification);
|
||||
|
||||
// don't run in the main api queue as this is a long-running task.
|
||||
Task.Factory.StartNew(() => request.Perform(api), TaskCreationOptions.LongRunning);
|
||||
BeatmapDownloadBegan?.Invoke(request);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get an existing download request if it exists.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The <see cref="BeatmapSetInfo"/> whose download request is wanted.</param>
|
||||
/// <returns>The <see cref="DownloadBeatmapSetRequest"/> object if it exists, or null.</returns>
|
||||
public DownloadBeatmapSetRequest GetExistingDownload(BeatmapSetInfo beatmap) => currentDownloads.Find(d => d.BeatmapSet.OnlineBeatmapSetID == beatmap.OnlineBeatmapSetID);
|
||||
|
||||
/// <summary>
|
||||
/// Delete a beatmap difficulty.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The beatmap difficulty to hide.</param>
|
||||
public void Hide(BeatmapInfo beatmap) => beatmaps.Hide(beatmap);
|
||||
|
||||
/// <summary>
|
||||
/// Restore a beatmap difficulty.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The beatmap difficulty to restore.</param>
|
||||
public void Restore(BeatmapInfo beatmap) => beatmaps.Restore(beatmap);
|
||||
|
||||
/// <summary>
|
||||
/// Retrieve a <see cref="WorkingBeatmap"/> instance for the provided <see cref="BeatmapInfo"/>
|
||||
/// </summary>
|
||||
/// <param name="beatmapInfo">The beatmap to lookup.</param>
|
||||
/// <param name="previous">The currently loaded <see cref="WorkingBeatmap"/>. Allows for optimisation where elements are shared with the new beatmap.</param>
|
||||
/// <returns>A <see cref="WorkingBeatmap"/> instance correlating to the provided <see cref="BeatmapInfo"/>.</returns>
|
||||
public WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo, WorkingBeatmap previous = null)
|
||||
{
|
||||
if (beatmapInfo?.BeatmapSet == null || beatmapInfo == DefaultBeatmap?.BeatmapInfo)
|
||||
return DefaultBeatmap;
|
||||
|
||||
if (beatmapInfo.Metadata == null)
|
||||
beatmapInfo.Metadata = beatmapInfo.BeatmapSet.Metadata;
|
||||
|
||||
WorkingBeatmap working = new BeatmapManagerWorkingBeatmap(Files.Store, beatmapInfo, audioManager);
|
||||
|
||||
previous?.TransferTo(working);
|
||||
|
||||
return working;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
|
||||
/// </summary>
|
||||
/// <param name="query">The query.</param>
|
||||
/// <returns>The first result for the provided query, or null if no results were found.</returns>
|
||||
public BeatmapSetInfo QueryBeatmapSet(Expression<Func<BeatmapSetInfo, bool>> query) => beatmaps.ConsumableItems.AsNoTracking().FirstOrDefault(query);
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s.
|
||||
/// </summary>
|
||||
/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
|
||||
public List<BeatmapSetInfo> GetAllUsableBeatmapSets() => beatmaps.ConsumableItems.Where(s => !s.DeletePending && !s.Protected).ToList();
|
||||
|
||||
/// <summary>
|
||||
/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
|
||||
/// </summary>
|
||||
/// <param name="query">The query.</param>
|
||||
/// <returns>Results from the provided query.</returns>
|
||||
public IEnumerable<BeatmapSetInfo> QueryBeatmapSets(Expression<Func<BeatmapSetInfo, bool>> query) => beatmaps.ConsumableItems.AsNoTracking().Where(query);
|
||||
|
||||
/// <summary>
|
||||
/// Perform a lookup query on available <see cref="BeatmapInfo"/>s.
|
||||
/// </summary>
|
||||
/// <param name="query">The query.</param>
|
||||
/// <returns>The first result for the provided query, or null if no results were found.</returns>
|
||||
public BeatmapInfo QueryBeatmap(Expression<Func<BeatmapInfo, bool>> query) => beatmaps.Beatmaps.AsNoTracking().FirstOrDefault(query);
|
||||
|
||||
/// <summary>
|
||||
/// Perform a lookup query on available <see cref="BeatmapInfo"/>s.
|
||||
/// </summary>
|
||||
/// <param name="query">The query.</param>
|
||||
/// <returns>Results from the provided query.</returns>
|
||||
public IEnumerable<BeatmapInfo> QueryBeatmaps(Expression<Func<BeatmapInfo, bool>> query) => beatmaps.Beatmaps.AsNoTracking().Where(query);
|
||||
|
||||
/// <summary>
|
||||
/// Denotes whether an osu-stable installation is present to perform automated imports from.
|
||||
/// </summary>
|
||||
public bool StableInstallationAvailable => GetStableStorage?.Invoke() != null;
|
||||
|
||||
/// <summary>
|
||||
/// This is a temporary method and will likely be replaced by a full-fledged (and more correctly placed) migration process in the future.
|
||||
/// </summary>
|
||||
public async Task ImportFromStable()
|
||||
{
|
||||
var stable = GetStableStorage?.Invoke();
|
||||
|
||||
if (stable == null)
|
||||
{
|
||||
Logger.Log("No osu!stable installation available!", LoggingTarget.Information, LogLevel.Error);
|
||||
return;
|
||||
}
|
||||
|
||||
await Task.Factory.StartNew(() => Import(stable.GetDirectories("Songs")), TaskCreationOptions.LongRunning);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a SHA-2 hash from the provided archive based on contained beatmap (.osu) file content.
|
||||
/// </summary>
|
||||
private string computeBeatmapSetHash(ArchiveReader reader)
|
||||
{
|
||||
// for now, concatenate all .osu files in the set to create a unique hash.
|
||||
MemoryStream hashable = new MemoryStream();
|
||||
foreach (string file in reader.Filenames.Where(f => f.EndsWith(".osu")))
|
||||
using (Stream s = reader.GetStream(file))
|
||||
s.CopyTo(hashable);
|
||||
|
||||
return hashable.ComputeSHA2Hash();
|
||||
}
|
||||
|
||||
protected override BeatmapSetInfo CreateModel(ArchiveReader reader)
|
||||
{
|
||||
// let's make sure there are actually .osu files to import.
|
||||
string mapName = reader.Filenames.FirstOrDefault(f => f.EndsWith(".osu"));
|
||||
if (string.IsNullOrEmpty(mapName)) throw new InvalidOperationException("No beatmap files found in the map folder.");
|
||||
|
||||
BeatmapMetadata metadata;
|
||||
using (var stream = new StreamReader(reader.GetStream(mapName)))
|
||||
metadata = Decoder.GetDecoder<Beatmap>(stream).Decode(stream).Metadata;
|
||||
|
||||
return new BeatmapSetInfo
|
||||
{
|
||||
OnlineBeatmapSetID = metadata.OnlineBeatmapSetID,
|
||||
Beatmaps = new List<BeatmapInfo>(),
|
||||
Hash = computeBeatmapSetHash(reader),
|
||||
Metadata = metadata
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create all required <see cref="BeatmapInfo"/>s for the provided archive.
|
||||
/// </summary>
|
||||
private List<BeatmapInfo> createBeatmapDifficulties(ArchiveReader reader)
|
||||
{
|
||||
var beatmapInfos = new List<BeatmapInfo>();
|
||||
|
||||
foreach (var name in reader.Filenames.Where(f => f.EndsWith(".osu")))
|
||||
{
|
||||
using (var raw = reader.GetStream(name))
|
||||
using (var ms = new MemoryStream()) //we need a memory stream so we can seek and shit
|
||||
using (var sr = new StreamReader(ms))
|
||||
{
|
||||
raw.CopyTo(ms);
|
||||
ms.Position = 0;
|
||||
|
||||
var decoder = Decoder.GetDecoder<Beatmap>(sr);
|
||||
Beatmap beatmap = decoder.Decode(sr);
|
||||
|
||||
beatmap.BeatmapInfo.Path = name;
|
||||
beatmap.BeatmapInfo.Hash = ms.ComputeSHA2Hash();
|
||||
beatmap.BeatmapInfo.MD5Hash = ms.ComputeMD5Hash();
|
||||
|
||||
RulesetInfo ruleset = rulesets.GetRuleset(beatmap.BeatmapInfo.RulesetID);
|
||||
|
||||
// TODO: this should be done in a better place once we actually need to dynamically update it.
|
||||
beatmap.BeatmapInfo.Ruleset = ruleset;
|
||||
beatmap.BeatmapInfo.StarDifficulty = ruleset?.CreateInstance()?.CreateDifficultyCalculator(beatmap).Calculate() ?? 0;
|
||||
|
||||
beatmapInfos.Add(beatmap.BeatmapInfo);
|
||||
}
|
||||
}
|
||||
|
||||
return beatmapInfos;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Linq.Expressions;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.IO.Archives;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
/// <summary>
|
||||
/// Handles the storage and retrieval of Beatmaps/WorkingBeatmaps.
|
||||
/// </summary>
|
||||
public partial class BeatmapManager : ArchiveModelManager<BeatmapSetInfo, BeatmapSetFileInfo>
|
||||
{
|
||||
/// <summary>
|
||||
/// Fired when a single difficulty has been hidden.
|
||||
/// </summary>
|
||||
public event Action<BeatmapInfo> BeatmapHidden;
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a single difficulty has been restored.
|
||||
/// </summary>
|
||||
public event Action<BeatmapInfo> BeatmapRestored;
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a beatmap download begins.
|
||||
/// </summary>
|
||||
public event Action<DownloadBeatmapSetRequest> BeatmapDownloadBegan;
|
||||
|
||||
/// <summary>
|
||||
/// A default representation of a WorkingBeatmap to use when no beatmap is available.
|
||||
/// </summary>
|
||||
public WorkingBeatmap DefaultBeatmap { private get; set; }
|
||||
|
||||
public override string[] HandledExtensions => new[] { ".osz" };
|
||||
|
||||
private readonly RulesetStore rulesets;
|
||||
|
||||
private readonly BeatmapStore beatmaps;
|
||||
|
||||
private readonly APIAccess api;
|
||||
|
||||
private readonly AudioManager audioManager;
|
||||
|
||||
private readonly List<DownloadBeatmapSetRequest> currentDownloads = new List<DownloadBeatmapSetRequest>();
|
||||
|
||||
/// <summary>
|
||||
/// Set a storage with access to an osu-stable install for import purposes.
|
||||
/// </summary>
|
||||
public Func<Storage> GetStableStorage { private get; set; }
|
||||
|
||||
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, APIAccess api, AudioManager audioManager, IIpcHost importHost = null)
|
||||
: base(storage, contextFactory, new BeatmapStore(contextFactory), importHost)
|
||||
{
|
||||
beatmaps = (BeatmapStore)ModelStore;
|
||||
beatmaps.BeatmapHidden += b => BeatmapHidden?.Invoke(b);
|
||||
beatmaps.BeatmapRestored += b => BeatmapRestored?.Invoke(b);
|
||||
|
||||
this.rulesets = rulesets;
|
||||
this.api = api;
|
||||
this.audioManager = audioManager;
|
||||
}
|
||||
|
||||
protected override void Populate(BeatmapSetInfo model, ArchiveReader archive)
|
||||
{
|
||||
model.Beatmaps = createBeatmapDifficulties(archive);
|
||||
|
||||
// remove metadata from difficulties where it matches the set
|
||||
foreach (BeatmapInfo b in model.Beatmaps)
|
||||
if (model.Metadata.Equals(b.Metadata))
|
||||
b.Metadata = null;
|
||||
}
|
||||
|
||||
protected override BeatmapSetInfo CheckForExisting(BeatmapSetInfo model)
|
||||
{
|
||||
// check if this beatmap has already been imported and exit early if so
|
||||
var existingHashMatch = beatmaps.ConsumableItems.FirstOrDefault(b => b.Hash == model.Hash);
|
||||
if (existingHashMatch != null)
|
||||
{
|
||||
Undelete(existingHashMatch);
|
||||
return existingHashMatch;
|
||||
}
|
||||
|
||||
// check if a set already exists with the same online id
|
||||
if (model.OnlineBeatmapSetID != null)
|
||||
{
|
||||
var existingOnlineId = beatmaps.ConsumableItems.FirstOrDefault(b => b.OnlineBeatmapSetID == model.OnlineBeatmapSetID);
|
||||
if (existingOnlineId != null)
|
||||
{
|
||||
Delete(existingOnlineId);
|
||||
beatmaps.PurgeDeletable(s => s.ID == existingOnlineId.ID);
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Downloads a beatmap.
|
||||
/// This will post notifications tracking progress.
|
||||
/// </summary>
|
||||
/// <param name="beatmapSetInfo">The <see cref="BeatmapSetInfo"/> to be downloaded.</param>
|
||||
/// <param name="noVideo">Whether the beatmap should be downloaded without video. Defaults to false.</param>
|
||||
public void Download(BeatmapSetInfo beatmapSetInfo, bool noVideo = false)
|
||||
{
|
||||
var existing = GetExistingDownload(beatmapSetInfo);
|
||||
|
||||
if (existing != null || api == null) return;
|
||||
|
||||
if (!api.LocalUser.Value.IsSupporter)
|
||||
{
|
||||
PostNotification?.Invoke(new SimpleNotification
|
||||
{
|
||||
Icon = FontAwesome.fa_superpowers,
|
||||
Text = "You gotta be a supporter to download for now 'yo"
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
var downloadNotification = new ProgressNotification
|
||||
{
|
||||
CompletionText = $"Imported {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}!",
|
||||
Text = $"Downloading {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}",
|
||||
};
|
||||
|
||||
var request = new DownloadBeatmapSetRequest(beatmapSetInfo, noVideo);
|
||||
|
||||
request.DownloadProgressed += progress =>
|
||||
{
|
||||
downloadNotification.State = ProgressNotificationState.Active;
|
||||
downloadNotification.Progress = progress;
|
||||
};
|
||||
|
||||
request.Success += data =>
|
||||
{
|
||||
downloadNotification.Text = $"Importing {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}";
|
||||
|
||||
Task.Factory.StartNew(() =>
|
||||
{
|
||||
// This gets scheduled back to the update thread, but we want the import to run in the background.
|
||||
using (var stream = new MemoryStream(data))
|
||||
using (var archive = new ZipArchiveReader(stream, beatmapSetInfo.ToString()))
|
||||
Import(archive);
|
||||
|
||||
downloadNotification.State = ProgressNotificationState.Completed;
|
||||
currentDownloads.Remove(request);
|
||||
}, TaskCreationOptions.LongRunning);
|
||||
};
|
||||
|
||||
request.Failure += error =>
|
||||
{
|
||||
if (error is OperationCanceledException) return;
|
||||
|
||||
downloadNotification.State = ProgressNotificationState.Completed;
|
||||
Logger.Error(error, "Beatmap download failed!");
|
||||
currentDownloads.Remove(request);
|
||||
};
|
||||
|
||||
downloadNotification.CancelRequested += () =>
|
||||
{
|
||||
request.Cancel();
|
||||
currentDownloads.Remove(request);
|
||||
downloadNotification.State = ProgressNotificationState.Cancelled;
|
||||
return true;
|
||||
};
|
||||
|
||||
currentDownloads.Add(request);
|
||||
PostNotification?.Invoke(downloadNotification);
|
||||
|
||||
// don't run in the main api queue as this is a long-running task.
|
||||
Task.Factory.StartNew(() => request.Perform(api), TaskCreationOptions.LongRunning);
|
||||
BeatmapDownloadBegan?.Invoke(request);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get an existing download request if it exists.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The <see cref="BeatmapSetInfo"/> whose download request is wanted.</param>
|
||||
/// <returns>The <see cref="DownloadBeatmapSetRequest"/> object if it exists, or null.</returns>
|
||||
public DownloadBeatmapSetRequest GetExistingDownload(BeatmapSetInfo beatmap) => currentDownloads.Find(d => d.BeatmapSet.OnlineBeatmapSetID == beatmap.OnlineBeatmapSetID);
|
||||
|
||||
/// <summary>
|
||||
/// Delete a beatmap difficulty.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The beatmap difficulty to hide.</param>
|
||||
public void Hide(BeatmapInfo beatmap) => beatmaps.Hide(beatmap);
|
||||
|
||||
/// <summary>
|
||||
/// Restore a beatmap difficulty.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The beatmap difficulty to restore.</param>
|
||||
public void Restore(BeatmapInfo beatmap) => beatmaps.Restore(beatmap);
|
||||
|
||||
/// <summary>
|
||||
/// Retrieve a <see cref="WorkingBeatmap"/> instance for the provided <see cref="BeatmapInfo"/>
|
||||
/// </summary>
|
||||
/// <param name="beatmapInfo">The beatmap to lookup.</param>
|
||||
/// <param name="previous">The currently loaded <see cref="WorkingBeatmap"/>. Allows for optimisation where elements are shared with the new beatmap.</param>
|
||||
/// <returns>A <see cref="WorkingBeatmap"/> instance correlating to the provided <see cref="BeatmapInfo"/>.</returns>
|
||||
public WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo, WorkingBeatmap previous = null)
|
||||
{
|
||||
if (beatmapInfo?.BeatmapSet == null || beatmapInfo == DefaultBeatmap?.BeatmapInfo)
|
||||
return DefaultBeatmap;
|
||||
|
||||
if (beatmapInfo.Metadata == null)
|
||||
beatmapInfo.Metadata = beatmapInfo.BeatmapSet.Metadata;
|
||||
|
||||
WorkingBeatmap working = new BeatmapManagerWorkingBeatmap(Files.Store, beatmapInfo, audioManager);
|
||||
|
||||
previous?.TransferTo(working);
|
||||
|
||||
return working;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
|
||||
/// </summary>
|
||||
/// <param name="query">The query.</param>
|
||||
/// <returns>The first result for the provided query, or null if no results were found.</returns>
|
||||
public BeatmapSetInfo QueryBeatmapSet(Expression<Func<BeatmapSetInfo, bool>> query) => beatmaps.ConsumableItems.AsNoTracking().FirstOrDefault(query);
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s.
|
||||
/// </summary>
|
||||
/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
|
||||
public List<BeatmapSetInfo> GetAllUsableBeatmapSets() => beatmaps.ConsumableItems.Where(s => !s.DeletePending && !s.Protected).ToList();
|
||||
|
||||
/// <summary>
|
||||
/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
|
||||
/// </summary>
|
||||
/// <param name="query">The query.</param>
|
||||
/// <returns>Results from the provided query.</returns>
|
||||
public IEnumerable<BeatmapSetInfo> QueryBeatmapSets(Expression<Func<BeatmapSetInfo, bool>> query) => beatmaps.ConsumableItems.AsNoTracking().Where(query);
|
||||
|
||||
/// <summary>
|
||||
/// Perform a lookup query on available <see cref="BeatmapInfo"/>s.
|
||||
/// </summary>
|
||||
/// <param name="query">The query.</param>
|
||||
/// <returns>The first result for the provided query, or null if no results were found.</returns>
|
||||
public BeatmapInfo QueryBeatmap(Expression<Func<BeatmapInfo, bool>> query) => beatmaps.Beatmaps.AsNoTracking().FirstOrDefault(query);
|
||||
|
||||
/// <summary>
|
||||
/// Perform a lookup query on available <see cref="BeatmapInfo"/>s.
|
||||
/// </summary>
|
||||
/// <param name="query">The query.</param>
|
||||
/// <returns>Results from the provided query.</returns>
|
||||
public IEnumerable<BeatmapInfo> QueryBeatmaps(Expression<Func<BeatmapInfo, bool>> query) => beatmaps.Beatmaps.AsNoTracking().Where(query);
|
||||
|
||||
/// <summary>
|
||||
/// Denotes whether an osu-stable installation is present to perform automated imports from.
|
||||
/// </summary>
|
||||
public bool StableInstallationAvailable => GetStableStorage?.Invoke() != null;
|
||||
|
||||
/// <summary>
|
||||
/// This is a temporary method and will likely be replaced by a full-fledged (and more correctly placed) migration process in the future.
|
||||
/// </summary>
|
||||
public async Task ImportFromStable()
|
||||
{
|
||||
var stable = GetStableStorage?.Invoke();
|
||||
|
||||
if (stable == null)
|
||||
{
|
||||
Logger.Log("No osu!stable installation available!", LoggingTarget.Information, LogLevel.Error);
|
||||
return;
|
||||
}
|
||||
|
||||
await Task.Factory.StartNew(() => Import(stable.GetDirectories("Songs")), TaskCreationOptions.LongRunning);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a SHA-2 hash from the provided archive based on contained beatmap (.osu) file content.
|
||||
/// </summary>
|
||||
private string computeBeatmapSetHash(ArchiveReader reader)
|
||||
{
|
||||
// for now, concatenate all .osu files in the set to create a unique hash.
|
||||
MemoryStream hashable = new MemoryStream();
|
||||
foreach (string file in reader.Filenames.Where(f => f.EndsWith(".osu")))
|
||||
using (Stream s = reader.GetStream(file))
|
||||
s.CopyTo(hashable);
|
||||
|
||||
return hashable.ComputeSHA2Hash();
|
||||
}
|
||||
|
||||
protected override BeatmapSetInfo CreateModel(ArchiveReader reader)
|
||||
{
|
||||
// let's make sure there are actually .osu files to import.
|
||||
string mapName = reader.Filenames.FirstOrDefault(f => f.EndsWith(".osu"));
|
||||
if (string.IsNullOrEmpty(mapName)) throw new InvalidOperationException("No beatmap files found in the map folder.");
|
||||
|
||||
BeatmapMetadata metadata;
|
||||
using (var stream = new StreamReader(reader.GetStream(mapName)))
|
||||
metadata = Decoder.GetDecoder<Beatmap>(stream).Decode(stream).Metadata;
|
||||
|
||||
return new BeatmapSetInfo
|
||||
{
|
||||
OnlineBeatmapSetID = metadata.OnlineBeatmapSetID,
|
||||
Beatmaps = new List<BeatmapInfo>(),
|
||||
Hash = computeBeatmapSetHash(reader),
|
||||
Metadata = metadata
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create all required <see cref="BeatmapInfo"/>s for the provided archive.
|
||||
/// </summary>
|
||||
private List<BeatmapInfo> createBeatmapDifficulties(ArchiveReader reader)
|
||||
{
|
||||
var beatmapInfos = new List<BeatmapInfo>();
|
||||
|
||||
foreach (var name in reader.Filenames.Where(f => f.EndsWith(".osu")))
|
||||
{
|
||||
using (var raw = reader.GetStream(name))
|
||||
using (var ms = new MemoryStream()) //we need a memory stream so we can seek and shit
|
||||
using (var sr = new StreamReader(ms))
|
||||
{
|
||||
raw.CopyTo(ms);
|
||||
ms.Position = 0;
|
||||
|
||||
var decoder = Decoder.GetDecoder<Beatmap>(sr);
|
||||
Beatmap beatmap = decoder.Decode(sr);
|
||||
|
||||
beatmap.BeatmapInfo.Path = name;
|
||||
beatmap.BeatmapInfo.Hash = ms.ComputeSHA2Hash();
|
||||
beatmap.BeatmapInfo.MD5Hash = ms.ComputeMD5Hash();
|
||||
|
||||
RulesetInfo ruleset = rulesets.GetRuleset(beatmap.BeatmapInfo.RulesetID);
|
||||
|
||||
// TODO: this should be done in a better place once we actually need to dynamically update it.
|
||||
beatmap.BeatmapInfo.Ruleset = ruleset;
|
||||
beatmap.BeatmapInfo.StarDifficulty = ruleset?.CreateInstance()?.CreateDifficultyCalculator(beatmap).Calculate() ?? 0;
|
||||
|
||||
beatmapInfos.Add(beatmap.BeatmapInfo);
|
||||
}
|
||||
}
|
||||
|
||||
return beatmapInfos;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,125 +1,125 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Graphics.Textures;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Storyboards;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
public partial class BeatmapManager
|
||||
{
|
||||
protected class BeatmapManagerWorkingBeatmap : WorkingBeatmap
|
||||
{
|
||||
private readonly IResourceStore<byte[]> store;
|
||||
private readonly AudioManager audioManager;
|
||||
|
||||
public BeatmapManagerWorkingBeatmap(IResourceStore<byte[]> store, BeatmapInfo beatmapInfo, AudioManager audioManager)
|
||||
: base(beatmapInfo)
|
||||
{
|
||||
this.store = store;
|
||||
this.audioManager = audioManager;
|
||||
}
|
||||
|
||||
protected override Beatmap GetBeatmap()
|
||||
{
|
||||
try
|
||||
{
|
||||
using (var stream = new StreamReader(store.GetStream(getPathForFile(BeatmapInfo.Path))))
|
||||
return Decoder.GetDecoder<Beatmap>(stream).Decode(stream);
|
||||
}
|
||||
catch
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private string getPathForFile(string filename) => BeatmapSetInfo.Files.First(f => string.Equals(f.Filename, filename, StringComparison.InvariantCultureIgnoreCase)).FileInfo.StoragePath;
|
||||
|
||||
protected override Texture GetBackground()
|
||||
{
|
||||
if (Metadata?.BackgroundFile == null)
|
||||
return null;
|
||||
|
||||
try
|
||||
{
|
||||
return new LargeTextureStore(new RawTextureLoaderStore(store)).Get(getPathForFile(Metadata.BackgroundFile));
|
||||
}
|
||||
catch
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
protected override Track GetTrack()
|
||||
{
|
||||
try
|
||||
{
|
||||
var trackData = store.GetStream(getPathForFile(Metadata.AudioFile));
|
||||
return trackData == null ? null : new TrackBass(trackData);
|
||||
}
|
||||
catch
|
||||
{
|
||||
return new TrackVirtual();
|
||||
}
|
||||
}
|
||||
|
||||
protected override Waveform GetWaveform() => new Waveform(store.GetStream(getPathForFile(Metadata.AudioFile)));
|
||||
|
||||
protected override Storyboard GetStoryboard()
|
||||
{
|
||||
Storyboard storyboard;
|
||||
try
|
||||
{
|
||||
using (var stream = new StreamReader(store.GetStream(getPathForFile(BeatmapInfo.Path))))
|
||||
{
|
||||
var decoder = Decoder.GetDecoder<Storyboard>(stream);
|
||||
|
||||
// todo: support loading from both set-wide storyboard *and* beatmap specific.
|
||||
if (BeatmapSetInfo?.StoryboardFile == null)
|
||||
storyboard = decoder.Decode(stream);
|
||||
else
|
||||
{
|
||||
using (var secondaryStream = new StreamReader(store.GetStream(getPathForFile(BeatmapSetInfo.StoryboardFile))))
|
||||
storyboard = decoder.Decode(stream, secondaryStream);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error(e, "Storyboard failed to load");
|
||||
storyboard = new Storyboard();
|
||||
}
|
||||
|
||||
storyboard.BeatmapInfo = BeatmapInfo;
|
||||
|
||||
return storyboard;
|
||||
}
|
||||
|
||||
protected override Skin GetSkin()
|
||||
{
|
||||
Skin skin;
|
||||
try
|
||||
{
|
||||
skin = new LegacyBeatmapSkin(BeatmapInfo, store, audioManager);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error(e, "Skin failed to load");
|
||||
skin = new DefaultSkin();
|
||||
}
|
||||
|
||||
return skin;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Graphics.Textures;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Storyboards;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
public partial class BeatmapManager
|
||||
{
|
||||
protected class BeatmapManagerWorkingBeatmap : WorkingBeatmap
|
||||
{
|
||||
private readonly IResourceStore<byte[]> store;
|
||||
private readonly AudioManager audioManager;
|
||||
|
||||
public BeatmapManagerWorkingBeatmap(IResourceStore<byte[]> store, BeatmapInfo beatmapInfo, AudioManager audioManager)
|
||||
: base(beatmapInfo)
|
||||
{
|
||||
this.store = store;
|
||||
this.audioManager = audioManager;
|
||||
}
|
||||
|
||||
protected override Beatmap GetBeatmap()
|
||||
{
|
||||
try
|
||||
{
|
||||
using (var stream = new StreamReader(store.GetStream(getPathForFile(BeatmapInfo.Path))))
|
||||
return Decoder.GetDecoder<Beatmap>(stream).Decode(stream);
|
||||
}
|
||||
catch
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private string getPathForFile(string filename) => BeatmapSetInfo.Files.First(f => string.Equals(f.Filename, filename, StringComparison.InvariantCultureIgnoreCase)).FileInfo.StoragePath;
|
||||
|
||||
protected override Texture GetBackground()
|
||||
{
|
||||
if (Metadata?.BackgroundFile == null)
|
||||
return null;
|
||||
|
||||
try
|
||||
{
|
||||
return new LargeTextureStore(new RawTextureLoaderStore(store)).Get(getPathForFile(Metadata.BackgroundFile));
|
||||
}
|
||||
catch
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
protected override Track GetTrack()
|
||||
{
|
||||
try
|
||||
{
|
||||
var trackData = store.GetStream(getPathForFile(Metadata.AudioFile));
|
||||
return trackData == null ? null : new TrackBass(trackData);
|
||||
}
|
||||
catch
|
||||
{
|
||||
return new TrackVirtual();
|
||||
}
|
||||
}
|
||||
|
||||
protected override Waveform GetWaveform() => new Waveform(store.GetStream(getPathForFile(Metadata.AudioFile)));
|
||||
|
||||
protected override Storyboard GetStoryboard()
|
||||
{
|
||||
Storyboard storyboard;
|
||||
try
|
||||
{
|
||||
using (var stream = new StreamReader(store.GetStream(getPathForFile(BeatmapInfo.Path))))
|
||||
{
|
||||
var decoder = Decoder.GetDecoder<Storyboard>(stream);
|
||||
|
||||
// todo: support loading from both set-wide storyboard *and* beatmap specific.
|
||||
if (BeatmapSetInfo?.StoryboardFile == null)
|
||||
storyboard = decoder.Decode(stream);
|
||||
else
|
||||
{
|
||||
using (var secondaryStream = new StreamReader(store.GetStream(getPathForFile(BeatmapSetInfo.StoryboardFile))))
|
||||
storyboard = decoder.Decode(stream, secondaryStream);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error(e, "Storyboard failed to load");
|
||||
storyboard = new Storyboard();
|
||||
}
|
||||
|
||||
storyboard.BeatmapInfo = BeatmapInfo;
|
||||
|
||||
return storyboard;
|
||||
}
|
||||
|
||||
protected override Skin GetSkin()
|
||||
{
|
||||
Skin skin;
|
||||
try
|
||||
{
|
||||
skin = new LegacyBeatmapSkin(BeatmapInfo, store, audioManager);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error(e, "Skin failed to load");
|
||||
skin = new DefaultSkin();
|
||||
}
|
||||
|
||||
return skin;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,98 +1,98 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
using System.Linq;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
[Serializable]
|
||||
public class BeatmapMetadata : IEquatable<BeatmapMetadata>
|
||||
{
|
||||
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||
[JsonIgnore]
|
||||
public int ID { get; set; }
|
||||
|
||||
private int? onlineBeatmapSetID;
|
||||
|
||||
[NotMapped]
|
||||
[JsonProperty(@"id")]
|
||||
public int? OnlineBeatmapSetID
|
||||
{
|
||||
get { return onlineBeatmapSetID; }
|
||||
set { onlineBeatmapSetID = value > 0 ? value : null; }
|
||||
}
|
||||
|
||||
public string Title { get; set; }
|
||||
public string TitleUnicode { get; set; }
|
||||
public string Artist { get; set; }
|
||||
public string ArtistUnicode { get; set; }
|
||||
|
||||
[JsonIgnore]
|
||||
public List<BeatmapInfo> Beatmaps { get; set; }
|
||||
|
||||
[JsonIgnore]
|
||||
public List<BeatmapSetInfo> BeatmapSets { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Helper property to deserialize a username to <see cref="User"/>.
|
||||
/// </summary>
|
||||
[JsonProperty(@"creator")]
|
||||
[Column("Author")]
|
||||
public string AuthorString
|
||||
{
|
||||
get { return Author?.Username; }
|
||||
set { Author = new User { Username = value }; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The author of the beatmaps in this set.
|
||||
/// </summary>
|
||||
[JsonIgnore]
|
||||
public User Author;
|
||||
|
||||
public string Source { get; set; }
|
||||
|
||||
[JsonProperty(@"tags")]
|
||||
public string Tags { get; set; }
|
||||
public int PreviewTime { get; set; }
|
||||
public string AudioFile { get; set; }
|
||||
public string BackgroundFile { get; set; }
|
||||
|
||||
public override string ToString() => $"{Artist} - {Title} ({Author})";
|
||||
|
||||
[JsonIgnore]
|
||||
public string[] SearchableTerms => new[]
|
||||
{
|
||||
Author?.Username,
|
||||
Artist,
|
||||
ArtistUnicode,
|
||||
Title,
|
||||
TitleUnicode,
|
||||
Source,
|
||||
Tags
|
||||
}.Where(s => !string.IsNullOrEmpty(s)).ToArray();
|
||||
|
||||
public bool Equals(BeatmapMetadata other)
|
||||
{
|
||||
if (other == null)
|
||||
return false;
|
||||
|
||||
return onlineBeatmapSetID == other.onlineBeatmapSetID
|
||||
&& Title == other.Title
|
||||
&& TitleUnicode == other.TitleUnicode
|
||||
&& Artist == other.Artist
|
||||
&& ArtistUnicode == other.ArtistUnicode
|
||||
&& AuthorString == other.AuthorString
|
||||
&& Source == other.Source
|
||||
&& Tags == other.Tags
|
||||
&& PreviewTime == other.PreviewTime
|
||||
&& AudioFile == other.AudioFile
|
||||
&& BackgroundFile == other.BackgroundFile;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
using System.Linq;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
[Serializable]
|
||||
public class BeatmapMetadata : IEquatable<BeatmapMetadata>
|
||||
{
|
||||
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||
[JsonIgnore]
|
||||
public int ID { get; set; }
|
||||
|
||||
private int? onlineBeatmapSetID;
|
||||
|
||||
[NotMapped]
|
||||
[JsonProperty(@"id")]
|
||||
public int? OnlineBeatmapSetID
|
||||
{
|
||||
get { return onlineBeatmapSetID; }
|
||||
set { onlineBeatmapSetID = value > 0 ? value : null; }
|
||||
}
|
||||
|
||||
public string Title { get; set; }
|
||||
public string TitleUnicode { get; set; }
|
||||
public string Artist { get; set; }
|
||||
public string ArtistUnicode { get; set; }
|
||||
|
||||
[JsonIgnore]
|
||||
public List<BeatmapInfo> Beatmaps { get; set; }
|
||||
|
||||
[JsonIgnore]
|
||||
public List<BeatmapSetInfo> BeatmapSets { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Helper property to deserialize a username to <see cref="User"/>.
|
||||
/// </summary>
|
||||
[JsonProperty(@"creator")]
|
||||
[Column("Author")]
|
||||
public string AuthorString
|
||||
{
|
||||
get { return Author?.Username; }
|
||||
set { Author = new User { Username = value }; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The author of the beatmaps in this set.
|
||||
/// </summary>
|
||||
[JsonIgnore]
|
||||
public User Author;
|
||||
|
||||
public string Source { get; set; }
|
||||
|
||||
[JsonProperty(@"tags")]
|
||||
public string Tags { get; set; }
|
||||
public int PreviewTime { get; set; }
|
||||
public string AudioFile { get; set; }
|
||||
public string BackgroundFile { get; set; }
|
||||
|
||||
public override string ToString() => $"{Artist} - {Title} ({Author})";
|
||||
|
||||
[JsonIgnore]
|
||||
public string[] SearchableTerms => new[]
|
||||
{
|
||||
Author?.Username,
|
||||
Artist,
|
||||
ArtistUnicode,
|
||||
Title,
|
||||
TitleUnicode,
|
||||
Source,
|
||||
Tags
|
||||
}.Where(s => !string.IsNullOrEmpty(s)).ToArray();
|
||||
|
||||
public bool Equals(BeatmapMetadata other)
|
||||
{
|
||||
if (other == null)
|
||||
return false;
|
||||
|
||||
return onlineBeatmapSetID == other.onlineBeatmapSetID
|
||||
&& Title == other.Title
|
||||
&& TitleUnicode == other.TitleUnicode
|
||||
&& Artist == other.Artist
|
||||
&& ArtistUnicode == other.ArtistUnicode
|
||||
&& AuthorString == other.AuthorString
|
||||
&& Source == other.Source
|
||||
&& Tags == other.Tags
|
||||
&& PreviewTime == other.PreviewTime
|
||||
&& AudioFile == other.AudioFile
|
||||
&& BackgroundFile == other.BackgroundFile;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,31 +1,31 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
/// <summary>
|
||||
/// Beatmap metrics based on acculumated online data from community plays.
|
||||
/// </summary>
|
||||
public class BeatmapMetrics
|
||||
{
|
||||
/// <summary>
|
||||
/// Total vote counts of user ratings on a scale of 0..10 where 0 is unused (probably will be fixed at API?).
|
||||
/// </summary>
|
||||
public IEnumerable<int> Ratings { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Points of failure on a relative time scale (usually 0..100).
|
||||
/// </summary>
|
||||
[JsonProperty(@"fail")]
|
||||
public IEnumerable<int> Fails { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Points of retry on a relative time scale (usually 0..100).
|
||||
/// </summary>
|
||||
[JsonProperty(@"exit")]
|
||||
public IEnumerable<int> Retries { get; set; }
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
/// <summary>
|
||||
/// Beatmap metrics based on acculumated online data from community plays.
|
||||
/// </summary>
|
||||
public class BeatmapMetrics
|
||||
{
|
||||
/// <summary>
|
||||
/// Total vote counts of user ratings on a scale of 0..10 where 0 is unused (probably will be fixed at API?).
|
||||
/// </summary>
|
||||
public IEnumerable<int> Ratings { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Points of failure on a relative time scale (usually 0..100).
|
||||
/// </summary>
|
||||
[JsonProperty(@"fail")]
|
||||
public IEnumerable<int> Fails { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Points of retry on a relative time scale (usually 0..100).
|
||||
/// </summary>
|
||||
[JsonProperty(@"exit")]
|
||||
public IEnumerable<int> Retries { get; set; }
|
||||
}
|
||||
}
|
||||
|
@ -1,36 +1,36 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
/// <summary>
|
||||
/// Beatmap info retrieved for previewing locally without having the beatmap downloaded.
|
||||
/// </summary>
|
||||
public class BeatmapOnlineInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// The length in milliseconds of this beatmap's song.
|
||||
/// </summary>
|
||||
public double Length { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The amount of circles in this beatmap.
|
||||
/// </summary>
|
||||
public int CircleCount { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The amount of sliders in this beatmap.
|
||||
/// </summary>
|
||||
public int SliderCount { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The amount of plays this beatmap has.
|
||||
/// </summary>
|
||||
public int PlayCount { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The amount of passes this beatmap has.
|
||||
/// </summary>
|
||||
public int PassCount { get; set; }
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
/// <summary>
|
||||
/// Beatmap info retrieved for previewing locally without having the beatmap downloaded.
|
||||
/// </summary>
|
||||
public class BeatmapOnlineInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// The length in milliseconds of this beatmap's song.
|
||||
/// </summary>
|
||||
public double Length { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The amount of circles in this beatmap.
|
||||
/// </summary>
|
||||
public int CircleCount { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The amount of sliders in this beatmap.
|
||||
/// </summary>
|
||||
public int SliderCount { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The amount of plays this beatmap has.
|
||||
/// </summary>
|
||||
public int PlayCount { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The amount of passes this beatmap has.
|
||||
/// </summary>
|
||||
public int PassCount { get; set; }
|
||||
}
|
||||
}
|
||||
|
@ -1,49 +1,49 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
/// <summary>
|
||||
/// Processes a post-converted Beatmap.
|
||||
/// </summary>
|
||||
/// <typeparam name="TObject">The type of HitObject contained in the Beatmap.</typeparam>
|
||||
public class BeatmapProcessor<TObject>
|
||||
where TObject : HitObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Post-processes a Beatmap to add mode-specific components that aren't added during conversion.
|
||||
/// <para>
|
||||
/// An example of such a usage is for combo colours.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The Beatmap to process.</param>
|
||||
public virtual void PostProcess(Beatmap<TObject> beatmap)
|
||||
{
|
||||
IHasComboInformation lastObj = null;
|
||||
|
||||
foreach (var obj in beatmap.HitObjects.OfType<IHasComboInformation>())
|
||||
{
|
||||
if (obj.NewCombo)
|
||||
{
|
||||
obj.IndexInCurrentCombo = 0;
|
||||
if (lastObj != null)
|
||||
{
|
||||
lastObj.LastInCombo = true;
|
||||
obj.ComboIndex = lastObj.ComboIndex + 1;
|
||||
}
|
||||
}
|
||||
else if (lastObj != null)
|
||||
{
|
||||
obj.IndexInCurrentCombo = lastObj.IndexInCurrentCombo + 1;
|
||||
obj.ComboIndex = lastObj.ComboIndex;
|
||||
}
|
||||
|
||||
lastObj = obj;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
/// <summary>
|
||||
/// Processes a post-converted Beatmap.
|
||||
/// </summary>
|
||||
/// <typeparam name="TObject">The type of HitObject contained in the Beatmap.</typeparam>
|
||||
public class BeatmapProcessor<TObject>
|
||||
where TObject : HitObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Post-processes a Beatmap to add mode-specific components that aren't added during conversion.
|
||||
/// <para>
|
||||
/// An example of such a usage is for combo colours.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The Beatmap to process.</param>
|
||||
public virtual void PostProcess(Beatmap<TObject> beatmap)
|
||||
{
|
||||
IHasComboInformation lastObj = null;
|
||||
|
||||
foreach (var obj in beatmap.HitObjects.OfType<IHasComboInformation>())
|
||||
{
|
||||
if (obj.NewCombo)
|
||||
{
|
||||
obj.IndexInCurrentCombo = 0;
|
||||
if (lastObj != null)
|
||||
{
|
||||
lastObj.LastInCombo = true;
|
||||
obj.ComboIndex = lastObj.ComboIndex + 1;
|
||||
}
|
||||
}
|
||||
else if (lastObj != null)
|
||||
{
|
||||
obj.IndexInCurrentCombo = lastObj.IndexInCurrentCombo + 1;
|
||||
obj.ComboIndex = lastObj.ComboIndex;
|
||||
}
|
||||
|
||||
lastObj = obj;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,25 +1,25 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.IO;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
public class BeatmapSetFileInfo : INamedFileInfo
|
||||
{
|
||||
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||
public int ID { get; set; }
|
||||
|
||||
public int BeatmapSetInfoID { get; set; }
|
||||
|
||||
public int FileInfoID { get; set; }
|
||||
|
||||
public FileInfo FileInfo { get; set; }
|
||||
|
||||
[Required]
|
||||
public string Filename { get; set; }
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.IO;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
public class BeatmapSetFileInfo : INamedFileInfo
|
||||
{
|
||||
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||
public int ID { get; set; }
|
||||
|
||||
public int BeatmapSetInfoID { get; set; }
|
||||
|
||||
public int FileInfoID { get; set; }
|
||||
|
||||
public FileInfo FileInfo { get; set; }
|
||||
|
||||
[Required]
|
||||
public string Filename { get; set; }
|
||||
}
|
||||
}
|
||||
|
@ -1,40 +1,40 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
using System.Linq;
|
||||
using osu.Game.Database;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
public class BeatmapSetInfo : IHasPrimaryKey, IHasFiles<BeatmapSetFileInfo>, ISoftDelete
|
||||
{
|
||||
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||
public int ID { get; set; }
|
||||
|
||||
public int? OnlineBeatmapSetID { get; set; }
|
||||
|
||||
public BeatmapMetadata Metadata { get; set; }
|
||||
|
||||
public List<BeatmapInfo> Beatmaps { get; set; }
|
||||
|
||||
[NotMapped]
|
||||
public BeatmapSetOnlineInfo OnlineInfo { get; set; }
|
||||
|
||||
public double MaxStarDifficulty => Beatmaps.Max(b => b.StarDifficulty);
|
||||
|
||||
[NotMapped]
|
||||
public bool DeletePending { get; set; }
|
||||
|
||||
public string Hash { get; set; }
|
||||
|
||||
public string StoryboardFile => Files.FirstOrDefault(f => f.Filename.EndsWith(".osb"))?.Filename;
|
||||
|
||||
public List<BeatmapSetFileInfo> Files { get; set; }
|
||||
|
||||
public override string ToString() => Metadata.ToString();
|
||||
|
||||
public bool Protected { get; set; }
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
using System.Linq;
|
||||
using osu.Game.Database;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
public class BeatmapSetInfo : IHasPrimaryKey, IHasFiles<BeatmapSetFileInfo>, ISoftDelete
|
||||
{
|
||||
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||
public int ID { get; set; }
|
||||
|
||||
public int? OnlineBeatmapSetID { get; set; }
|
||||
|
||||
public BeatmapMetadata Metadata { get; set; }
|
||||
|
||||
public List<BeatmapInfo> Beatmaps { get; set; }
|
||||
|
||||
[NotMapped]
|
||||
public BeatmapSetOnlineInfo OnlineInfo { get; set; }
|
||||
|
||||
public double MaxStarDifficulty => Beatmaps.Max(b => b.StarDifficulty);
|
||||
|
||||
[NotMapped]
|
||||
public bool DeletePending { get; set; }
|
||||
|
||||
public string Hash { get; set; }
|
||||
|
||||
public string StoryboardFile => Files.FirstOrDefault(f => f.Filename.EndsWith(".osb"))?.Filename;
|
||||
|
||||
public List<BeatmapSetFileInfo> Files { get; set; }
|
||||
|
||||
public override string ToString() => Metadata.ToString();
|
||||
|
||||
public bool Protected { get; set; }
|
||||
}
|
||||
}
|
||||
|
@ -1,82 +1,82 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
/// <summary>
|
||||
/// Beatmap set info retrieved for previewing locally without having the set downloaded.
|
||||
/// </summary>
|
||||
public class BeatmapSetOnlineInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// The date this beatmap set was submitted to the online listing.
|
||||
/// </summary>
|
||||
public DateTimeOffset Submitted { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The date this beatmap set was ranked.
|
||||
/// </summary>
|
||||
public DateTimeOffset? Ranked { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The date this beatmap set was last updated.
|
||||
/// </summary>
|
||||
public DateTimeOffset? LastUpdated { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The status of this beatmap set.
|
||||
/// </summary>
|
||||
public BeatmapSetOnlineStatus Status { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether or not this beatmap set has a background video.
|
||||
/// </summary>
|
||||
public bool HasVideo { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The different sizes of cover art for this beatmap set.
|
||||
/// </summary>
|
||||
public BeatmapSetOnlineCovers Covers { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// A small sample clip of this beatmap set's song.
|
||||
/// </summary>
|
||||
public string Preview { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The beats per minute of this beatmap set's song.
|
||||
/// </summary>
|
||||
public double BPM { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The amount of plays this beatmap set has.
|
||||
/// </summary>
|
||||
public int PlayCount { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The amount of people who have favourited this beatmap set.
|
||||
/// </summary>
|
||||
public int FavouriteCount { get; set; }
|
||||
}
|
||||
|
||||
public class BeatmapSetOnlineCovers
|
||||
{
|
||||
public string CoverLowRes { get; set; }
|
||||
|
||||
[JsonProperty(@"cover@2x")]
|
||||
public string Cover { get; set; }
|
||||
|
||||
public string CardLowRes { get; set; }
|
||||
|
||||
[JsonProperty(@"card@2x")]
|
||||
public string Card { get; set; }
|
||||
|
||||
public string ListLowRes { get; set; }
|
||||
|
||||
[JsonProperty(@"list@2x")]
|
||||
public string List { get; set; }
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
/// <summary>
|
||||
/// Beatmap set info retrieved for previewing locally without having the set downloaded.
|
||||
/// </summary>
|
||||
public class BeatmapSetOnlineInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// The date this beatmap set was submitted to the online listing.
|
||||
/// </summary>
|
||||
public DateTimeOffset Submitted { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The date this beatmap set was ranked.
|
||||
/// </summary>
|
||||
public DateTimeOffset? Ranked { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The date this beatmap set was last updated.
|
||||
/// </summary>
|
||||
public DateTimeOffset? LastUpdated { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The status of this beatmap set.
|
||||
/// </summary>
|
||||
public BeatmapSetOnlineStatus Status { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether or not this beatmap set has a background video.
|
||||
/// </summary>
|
||||
public bool HasVideo { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The different sizes of cover art for this beatmap set.
|
||||
/// </summary>
|
||||
public BeatmapSetOnlineCovers Covers { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// A small sample clip of this beatmap set's song.
|
||||
/// </summary>
|
||||
public string Preview { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The beats per minute of this beatmap set's song.
|
||||
/// </summary>
|
||||
public double BPM { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The amount of plays this beatmap set has.
|
||||
/// </summary>
|
||||
public int PlayCount { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The amount of people who have favourited this beatmap set.
|
||||
/// </summary>
|
||||
public int FavouriteCount { get; set; }
|
||||
}
|
||||
|
||||
public class BeatmapSetOnlineCovers
|
||||
{
|
||||
public string CoverLowRes { get; set; }
|
||||
|
||||
[JsonProperty(@"cover@2x")]
|
||||
public string Cover { get; set; }
|
||||
|
||||
public string CardLowRes { get; set; }
|
||||
|
||||
[JsonProperty(@"card@2x")]
|
||||
public string Card { get; set; }
|
||||
|
||||
public string ListLowRes { get; set; }
|
||||
|
||||
[JsonProperty(@"list@2x")]
|
||||
public string List { get; set; }
|
||||
}
|
||||
}
|
||||
|
@ -1,17 +1,17 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
public enum BeatmapSetOnlineStatus
|
||||
{
|
||||
None = -3,
|
||||
Graveyard = -2,
|
||||
WIP = -1,
|
||||
Pending = 0,
|
||||
Ranked = 1,
|
||||
Approved = 2,
|
||||
Qualified = 3,
|
||||
Loved = 4,
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
public enum BeatmapSetOnlineStatus
|
||||
{
|
||||
None = -3,
|
||||
Graveyard = -2,
|
||||
WIP = -1,
|
||||
Pending = 0,
|
||||
Ranked = 1,
|
||||
Approved = 2,
|
||||
Qualified = 3,
|
||||
Loved = 4,
|
||||
}
|
||||
}
|
||||
|
@ -1,14 +1,14 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
public class BeatmapStatistic
|
||||
{
|
||||
public FontAwesome Icon;
|
||||
public string Content;
|
||||
public string Name;
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
public class BeatmapStatistic
|
||||
{
|
||||
public FontAwesome Icon;
|
||||
public string Content;
|
||||
public string Name;
|
||||
}
|
||||
}
|
||||
|
@ -1,97 +1,97 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using osu.Game.Database;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
/// <summary>
|
||||
/// Handles the storage and retrieval of Beatmaps/BeatmapSets to the database backing
|
||||
/// </summary>
|
||||
public class BeatmapStore : MutableDatabaseBackedStore<BeatmapSetInfo>
|
||||
{
|
||||
public event Action<BeatmapInfo> BeatmapHidden;
|
||||
public event Action<BeatmapInfo> BeatmapRestored;
|
||||
|
||||
public BeatmapStore(IDatabaseContextFactory factory)
|
||||
: base(factory)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Hide a <see cref="BeatmapInfo"/> in the database.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The beatmap to hide.</param>
|
||||
/// <returns>Whether the beatmap's <see cref="BeatmapInfo.Hidden"/> was changed.</returns>
|
||||
public bool Hide(BeatmapInfo beatmap)
|
||||
{
|
||||
using (ContextFactory.GetForWrite())
|
||||
{
|
||||
Refresh(ref beatmap, Beatmaps);
|
||||
|
||||
if (beatmap.Hidden) return false;
|
||||
beatmap.Hidden = true;
|
||||
}
|
||||
|
||||
BeatmapHidden?.Invoke(beatmap);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Restore a previously hidden <see cref="BeatmapInfo"/>.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The beatmap to restore.</param>
|
||||
/// <returns>Whether the beatmap's <see cref="BeatmapInfo.Hidden"/> was changed.</returns>
|
||||
public bool Restore(BeatmapInfo beatmap)
|
||||
{
|
||||
using (ContextFactory.GetForWrite())
|
||||
{
|
||||
Refresh(ref beatmap, Beatmaps);
|
||||
|
||||
if (!beatmap.Hidden) return false;
|
||||
beatmap.Hidden = false;
|
||||
}
|
||||
|
||||
BeatmapRestored?.Invoke(beatmap);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override IQueryable<BeatmapSetInfo> AddIncludesForDeletion(IQueryable<BeatmapSetInfo> query) =>
|
||||
base.AddIncludesForDeletion(query)
|
||||
.Include(s => s.Beatmaps).ThenInclude(b => b.Metadata)
|
||||
.Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty)
|
||||
.Include(s => s.Metadata);
|
||||
|
||||
protected override IQueryable<BeatmapSetInfo> AddIncludesForConsumption(IQueryable<BeatmapSetInfo> query) =>
|
||||
base.AddIncludesForConsumption(query)
|
||||
.Include(s => s.Metadata)
|
||||
.Include(s => s.Beatmaps).ThenInclude(s => s.Ruleset)
|
||||
.Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty)
|
||||
.Include(s => s.Beatmaps).ThenInclude(b => b.Metadata)
|
||||
.Include(s => s.Files).ThenInclude(f => f.FileInfo);
|
||||
|
||||
protected override void Purge(List<BeatmapSetInfo> items, OsuDbContext context)
|
||||
{
|
||||
// metadata is M-N so we can't rely on cascades
|
||||
context.BeatmapMetadata.RemoveRange(items.Select(s => s.Metadata));
|
||||
context.BeatmapMetadata.RemoveRange(items.SelectMany(s => s.Beatmaps.Select(b => b.Metadata).Where(m => m != null)));
|
||||
|
||||
// todo: we can probably make cascades work here with a FK in BeatmapDifficulty. just make to make it work correctly.
|
||||
context.BeatmapDifficulty.RemoveRange(items.SelectMany(s => s.Beatmaps.Select(b => b.BaseDifficulty)));
|
||||
|
||||
base.Purge(items, context);
|
||||
}
|
||||
|
||||
public IQueryable<BeatmapInfo> Beatmaps =>
|
||||
ContextFactory.Get().BeatmapInfo
|
||||
.Include(b => b.BeatmapSet).ThenInclude(s => s.Metadata)
|
||||
.Include(b => b.BeatmapSet).ThenInclude(s => s.Files).ThenInclude(f => f.FileInfo)
|
||||
.Include(b => b.Metadata)
|
||||
.Include(b => b.Ruleset)
|
||||
.Include(b => b.BaseDifficulty);
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using osu.Game.Database;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
/// <summary>
|
||||
/// Handles the storage and retrieval of Beatmaps/BeatmapSets to the database backing
|
||||
/// </summary>
|
||||
public class BeatmapStore : MutableDatabaseBackedStore<BeatmapSetInfo>
|
||||
{
|
||||
public event Action<BeatmapInfo> BeatmapHidden;
|
||||
public event Action<BeatmapInfo> BeatmapRestored;
|
||||
|
||||
public BeatmapStore(IDatabaseContextFactory factory)
|
||||
: base(factory)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Hide a <see cref="BeatmapInfo"/> in the database.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The beatmap to hide.</param>
|
||||
/// <returns>Whether the beatmap's <see cref="BeatmapInfo.Hidden"/> was changed.</returns>
|
||||
public bool Hide(BeatmapInfo beatmap)
|
||||
{
|
||||
using (ContextFactory.GetForWrite())
|
||||
{
|
||||
Refresh(ref beatmap, Beatmaps);
|
||||
|
||||
if (beatmap.Hidden) return false;
|
||||
beatmap.Hidden = true;
|
||||
}
|
||||
|
||||
BeatmapHidden?.Invoke(beatmap);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Restore a previously hidden <see cref="BeatmapInfo"/>.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The beatmap to restore.</param>
|
||||
/// <returns>Whether the beatmap's <see cref="BeatmapInfo.Hidden"/> was changed.</returns>
|
||||
public bool Restore(BeatmapInfo beatmap)
|
||||
{
|
||||
using (ContextFactory.GetForWrite())
|
||||
{
|
||||
Refresh(ref beatmap, Beatmaps);
|
||||
|
||||
if (!beatmap.Hidden) return false;
|
||||
beatmap.Hidden = false;
|
||||
}
|
||||
|
||||
BeatmapRestored?.Invoke(beatmap);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override IQueryable<BeatmapSetInfo> AddIncludesForDeletion(IQueryable<BeatmapSetInfo> query) =>
|
||||
base.AddIncludesForDeletion(query)
|
||||
.Include(s => s.Beatmaps).ThenInclude(b => b.Metadata)
|
||||
.Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty)
|
||||
.Include(s => s.Metadata);
|
||||
|
||||
protected override IQueryable<BeatmapSetInfo> AddIncludesForConsumption(IQueryable<BeatmapSetInfo> query) =>
|
||||
base.AddIncludesForConsumption(query)
|
||||
.Include(s => s.Metadata)
|
||||
.Include(s => s.Beatmaps).ThenInclude(s => s.Ruleset)
|
||||
.Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty)
|
||||
.Include(s => s.Beatmaps).ThenInclude(b => b.Metadata)
|
||||
.Include(s => s.Files).ThenInclude(f => f.FileInfo);
|
||||
|
||||
protected override void Purge(List<BeatmapSetInfo> items, OsuDbContext context)
|
||||
{
|
||||
// metadata is M-N so we can't rely on cascades
|
||||
context.BeatmapMetadata.RemoveRange(items.Select(s => s.Metadata));
|
||||
context.BeatmapMetadata.RemoveRange(items.SelectMany(s => s.Beatmaps.Select(b => b.Metadata).Where(m => m != null)));
|
||||
|
||||
// todo: we can probably make cascades work here with a FK in BeatmapDifficulty. just make to make it work correctly.
|
||||
context.BeatmapDifficulty.RemoveRange(items.SelectMany(s => s.Beatmaps.Select(b => b.BaseDifficulty)));
|
||||
|
||||
base.Purge(items, context);
|
||||
}
|
||||
|
||||
public IQueryable<BeatmapInfo> Beatmaps =>
|
||||
ContextFactory.Get().BeatmapInfo
|
||||
.Include(b => b.BeatmapSet).ThenInclude(s => s.Metadata)
|
||||
.Include(b => b.BeatmapSet).ThenInclude(s => s.Files).ThenInclude(f => f.FileInfo)
|
||||
.Include(b => b.Metadata)
|
||||
.Include(b => b.Ruleset)
|
||||
.Include(b => b.BaseDifficulty);
|
||||
}
|
||||
}
|
||||
|
@ -1,19 +1,19 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Beatmaps.ControlPoints
|
||||
{
|
||||
public class ControlPoint : IComparable<ControlPoint>, IEquatable<ControlPoint>
|
||||
{
|
||||
/// <summary>
|
||||
/// The time at which the control point takes effect.
|
||||
/// </summary>
|
||||
public double Time;
|
||||
|
||||
public int CompareTo(ControlPoint other) => Time.CompareTo(other.Time);
|
||||
|
||||
public bool Equals(ControlPoint other) => Time.Equals(other?.Time);
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Beatmaps.ControlPoints
|
||||
{
|
||||
public class ControlPoint : IComparable<ControlPoint>, IEquatable<ControlPoint>
|
||||
{
|
||||
/// <summary>
|
||||
/// The time at which the control point takes effect.
|
||||
/// </summary>
|
||||
public double Time;
|
||||
|
||||
public int CompareTo(ControlPoint other) => Time.CompareTo(other.Time);
|
||||
|
||||
public bool Equals(ControlPoint other) => Time.Equals(other?.Time);
|
||||
}
|
||||
}
|
||||
|
@ -1,120 +1,120 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Lists;
|
||||
|
||||
namespace osu.Game.Beatmaps.ControlPoints
|
||||
{
|
||||
[Serializable]
|
||||
public class ControlPointInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// All timing points.
|
||||
/// </summary>
|
||||
[JsonProperty]
|
||||
public SortedList<TimingControlPoint> TimingPoints { get; private set; } = new SortedList<TimingControlPoint>(Comparer<TimingControlPoint>.Default);
|
||||
|
||||
/// <summary>
|
||||
/// All difficulty points.
|
||||
/// </summary>
|
||||
[JsonProperty]
|
||||
public SortedList<DifficultyControlPoint> DifficultyPoints { get; private set; } = new SortedList<DifficultyControlPoint>(Comparer<DifficultyControlPoint>.Default);
|
||||
|
||||
/// <summary>
|
||||
/// All sound points.
|
||||
/// </summary>
|
||||
[JsonProperty]
|
||||
public SortedList<SampleControlPoint> SamplePoints { get; private set; } = new SortedList<SampleControlPoint>(Comparer<SampleControlPoint>.Default);
|
||||
|
||||
/// <summary>
|
||||
/// All effect points.
|
||||
/// </summary>
|
||||
[JsonProperty]
|
||||
public SortedList<EffectControlPoint> EffectPoints { get; private set; } = new SortedList<EffectControlPoint>(Comparer<EffectControlPoint>.Default);
|
||||
|
||||
/// <summary>
|
||||
/// Finds the difficulty control point that is active at <paramref name="time"/>.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to find the difficulty control point at.</param>
|
||||
/// <returns>The difficulty control point.</returns>
|
||||
public DifficultyControlPoint DifficultyPointAt(double time) => binarySearch(DifficultyPoints, time);
|
||||
|
||||
/// <summary>
|
||||
/// Finds the effect control point that is active at <paramref name="time"/>.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to find the effect control point at.</param>
|
||||
/// <returns>The effect control point.</returns>
|
||||
public EffectControlPoint EffectPointAt(double time) => binarySearch(EffectPoints, time);
|
||||
|
||||
/// <summary>
|
||||
/// Finds the sound control point that is active at <paramref name="time"/>.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to find the sound control point at.</param>
|
||||
/// <returns>The sound control point.</returns>
|
||||
public SampleControlPoint SamplePointAt(double time) => binarySearch(SamplePoints, time, SamplePoints.FirstOrDefault());
|
||||
|
||||
/// <summary>
|
||||
/// Finds the timing control point that is active at <paramref name="time"/>.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to find the timing control point at.</param>
|
||||
/// <returns>The timing control point.</returns>
|
||||
public TimingControlPoint TimingPointAt(double time) => binarySearch(TimingPoints, time, TimingPoints.FirstOrDefault());
|
||||
|
||||
/// <summary>
|
||||
/// Finds the maximum BPM represented by any timing control point.
|
||||
/// </summary>
|
||||
[JsonIgnore]
|
||||
public double BPMMaximum =>
|
||||
60000 / (TimingPoints.OrderBy(c => c.BeatLength).FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
|
||||
|
||||
/// <summary>
|
||||
/// Finds the minimum BPM represented by any timing control point.
|
||||
/// </summary>
|
||||
[JsonIgnore]
|
||||
public double BPMMinimum =>
|
||||
60000 / (TimingPoints.OrderByDescending(c => c.BeatLength).FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
|
||||
|
||||
/// <summary>
|
||||
/// Finds the mode BPM (most common BPM) represented by the control points.
|
||||
/// </summary>
|
||||
[JsonIgnore]
|
||||
public double BPMMode =>
|
||||
60000 / (TimingPoints.GroupBy(c => c.BeatLength).OrderByDescending(grp => grp.Count()).FirstOrDefault()?.FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
|
||||
|
||||
/// <summary>
|
||||
/// Binary searches one of the control point lists to find the active control point at <paramref name="time"/>.
|
||||
/// </summary>
|
||||
/// <param name="list">The list to search.</param>
|
||||
/// <param name="time">The time to find the control point at.</param>
|
||||
/// <param name="prePoint">The control point to use when <paramref name="time"/> is before any control points. If null, a new control point will be constructed.</param>
|
||||
/// <returns>The active control point at <paramref name="time"/>.</returns>
|
||||
private T binarySearch<T>(SortedList<T> list, double time, T prePoint = null)
|
||||
where T : ControlPoint, new()
|
||||
{
|
||||
if (list == null)
|
||||
throw new ArgumentNullException(nameof(list));
|
||||
|
||||
if (list.Count == 0)
|
||||
return new T();
|
||||
|
||||
if (time < list[0].Time)
|
||||
return prePoint ?? new T();
|
||||
|
||||
int index = list.BinarySearch(new T { Time = time });
|
||||
|
||||
// Check if we've found an exact match (t == time)
|
||||
if (index >= 0)
|
||||
return list[index];
|
||||
|
||||
index = ~index;
|
||||
|
||||
// BinarySearch will return the index of the first element _greater_ than the search
|
||||
// This is the inactive point - the active point is the one before it (index - 1)
|
||||
return list[index - 1];
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Lists;
|
||||
|
||||
namespace osu.Game.Beatmaps.ControlPoints
|
||||
{
|
||||
[Serializable]
|
||||
public class ControlPointInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// All timing points.
|
||||
/// </summary>
|
||||
[JsonProperty]
|
||||
public SortedList<TimingControlPoint> TimingPoints { get; private set; } = new SortedList<TimingControlPoint>(Comparer<TimingControlPoint>.Default);
|
||||
|
||||
/// <summary>
|
||||
/// All difficulty points.
|
||||
/// </summary>
|
||||
[JsonProperty]
|
||||
public SortedList<DifficultyControlPoint> DifficultyPoints { get; private set; } = new SortedList<DifficultyControlPoint>(Comparer<DifficultyControlPoint>.Default);
|
||||
|
||||
/// <summary>
|
||||
/// All sound points.
|
||||
/// </summary>
|
||||
[JsonProperty]
|
||||
public SortedList<SampleControlPoint> SamplePoints { get; private set; } = new SortedList<SampleControlPoint>(Comparer<SampleControlPoint>.Default);
|
||||
|
||||
/// <summary>
|
||||
/// All effect points.
|
||||
/// </summary>
|
||||
[JsonProperty]
|
||||
public SortedList<EffectControlPoint> EffectPoints { get; private set; } = new SortedList<EffectControlPoint>(Comparer<EffectControlPoint>.Default);
|
||||
|
||||
/// <summary>
|
||||
/// Finds the difficulty control point that is active at <paramref name="time"/>.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to find the difficulty control point at.</param>
|
||||
/// <returns>The difficulty control point.</returns>
|
||||
public DifficultyControlPoint DifficultyPointAt(double time) => binarySearch(DifficultyPoints, time);
|
||||
|
||||
/// <summary>
|
||||
/// Finds the effect control point that is active at <paramref name="time"/>.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to find the effect control point at.</param>
|
||||
/// <returns>The effect control point.</returns>
|
||||
public EffectControlPoint EffectPointAt(double time) => binarySearch(EffectPoints, time);
|
||||
|
||||
/// <summary>
|
||||
/// Finds the sound control point that is active at <paramref name="time"/>.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to find the sound control point at.</param>
|
||||
/// <returns>The sound control point.</returns>
|
||||
public SampleControlPoint SamplePointAt(double time) => binarySearch(SamplePoints, time, SamplePoints.FirstOrDefault());
|
||||
|
||||
/// <summary>
|
||||
/// Finds the timing control point that is active at <paramref name="time"/>.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to find the timing control point at.</param>
|
||||
/// <returns>The timing control point.</returns>
|
||||
public TimingControlPoint TimingPointAt(double time) => binarySearch(TimingPoints, time, TimingPoints.FirstOrDefault());
|
||||
|
||||
/// <summary>
|
||||
/// Finds the maximum BPM represented by any timing control point.
|
||||
/// </summary>
|
||||
[JsonIgnore]
|
||||
public double BPMMaximum =>
|
||||
60000 / (TimingPoints.OrderBy(c => c.BeatLength).FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
|
||||
|
||||
/// <summary>
|
||||
/// Finds the minimum BPM represented by any timing control point.
|
||||
/// </summary>
|
||||
[JsonIgnore]
|
||||
public double BPMMinimum =>
|
||||
60000 / (TimingPoints.OrderByDescending(c => c.BeatLength).FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
|
||||
|
||||
/// <summary>
|
||||
/// Finds the mode BPM (most common BPM) represented by the control points.
|
||||
/// </summary>
|
||||
[JsonIgnore]
|
||||
public double BPMMode =>
|
||||
60000 / (TimingPoints.GroupBy(c => c.BeatLength).OrderByDescending(grp => grp.Count()).FirstOrDefault()?.FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
|
||||
|
||||
/// <summary>
|
||||
/// Binary searches one of the control point lists to find the active control point at <paramref name="time"/>.
|
||||
/// </summary>
|
||||
/// <param name="list">The list to search.</param>
|
||||
/// <param name="time">The time to find the control point at.</param>
|
||||
/// <param name="prePoint">The control point to use when <paramref name="time"/> is before any control points. If null, a new control point will be constructed.</param>
|
||||
/// <returns>The active control point at <paramref name="time"/>.</returns>
|
||||
private T binarySearch<T>(SortedList<T> list, double time, T prePoint = null)
|
||||
where T : ControlPoint, new()
|
||||
{
|
||||
if (list == null)
|
||||
throw new ArgumentNullException(nameof(list));
|
||||
|
||||
if (list.Count == 0)
|
||||
return new T();
|
||||
|
||||
if (time < list[0].Time)
|
||||
return prePoint ?? new T();
|
||||
|
||||
int index = list.BinarySearch(new T { Time = time });
|
||||
|
||||
// Check if we've found an exact match (t == time)
|
||||
if (index >= 0)
|
||||
return list[index];
|
||||
|
||||
index = ~index;
|
||||
|
||||
// BinarySearch will return the index of the first element _greater_ than the search
|
||||
// This is the inactive point - the active point is the one before it (index - 1)
|
||||
return list[index - 1];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,21 +1,21 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Beatmaps.ControlPoints
|
||||
{
|
||||
public class DifficultyControlPoint : ControlPoint
|
||||
{
|
||||
/// <summary>
|
||||
/// The speed multiplier at this control point.
|
||||
/// </summary>
|
||||
public double SpeedMultiplier
|
||||
{
|
||||
get => speedMultiplier;
|
||||
set => speedMultiplier = MathHelper.Clamp(value, 0.1, 10);
|
||||
}
|
||||
|
||||
private double speedMultiplier = 1;
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Beatmaps.ControlPoints
|
||||
{
|
||||
public class DifficultyControlPoint : ControlPoint
|
||||
{
|
||||
/// <summary>
|
||||
/// The speed multiplier at this control point.
|
||||
/// </summary>
|
||||
public double SpeedMultiplier
|
||||
{
|
||||
get => speedMultiplier;
|
||||
set => speedMultiplier = MathHelper.Clamp(value, 0.1, 10);
|
||||
}
|
||||
|
||||
private double speedMultiplier = 1;
|
||||
}
|
||||
}
|
||||
|
@ -1,18 +1,18 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Beatmaps.ControlPoints
|
||||
{
|
||||
public class EffectControlPoint : ControlPoint
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether this control point enables Kiai mode.
|
||||
/// </summary>
|
||||
public bool KiaiMode;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the first bar line of this control point is ignored.
|
||||
/// </summary>
|
||||
public bool OmitFirstBarLine;
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Beatmaps.ControlPoints
|
||||
{
|
||||
public class EffectControlPoint : ControlPoint
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether this control point enables Kiai mode.
|
||||
/// </summary>
|
||||
public bool KiaiMode;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the first bar line of this control point is ignored.
|
||||
/// </summary>
|
||||
public bool OmitFirstBarLine;
|
||||
}
|
||||
}
|
||||
|
@ -1,34 +1,34 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Audio;
|
||||
|
||||
namespace osu.Game.Beatmaps.ControlPoints
|
||||
{
|
||||
public class SampleControlPoint : ControlPoint
|
||||
{
|
||||
public const string DEFAULT_BANK = "normal";
|
||||
|
||||
/// <summary>
|
||||
/// The default sample bank at this control point.
|
||||
/// </summary>
|
||||
public string SampleBank = DEFAULT_BANK;
|
||||
|
||||
/// <summary>
|
||||
/// The default sample volume at this control point.
|
||||
/// </summary>
|
||||
public int SampleVolume = 100;
|
||||
|
||||
/// <summary>
|
||||
/// Create a SampleInfo based on the sample settings in this control point.
|
||||
/// </summary>
|
||||
/// <param name="sampleName">The name of the same.</param>
|
||||
/// <returns>A populated <see cref="SampleInfo"/>.</returns>
|
||||
public SampleInfo GetSampleInfo(string sampleName = SampleInfo.HIT_NORMAL) => new SampleInfo
|
||||
{
|
||||
Bank = SampleBank,
|
||||
Name = sampleName,
|
||||
Volume = SampleVolume,
|
||||
};
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Audio;
|
||||
|
||||
namespace osu.Game.Beatmaps.ControlPoints
|
||||
{
|
||||
public class SampleControlPoint : ControlPoint
|
||||
{
|
||||
public const string DEFAULT_BANK = "normal";
|
||||
|
||||
/// <summary>
|
||||
/// The default sample bank at this control point.
|
||||
/// </summary>
|
||||
public string SampleBank = DEFAULT_BANK;
|
||||
|
||||
/// <summary>
|
||||
/// The default sample volume at this control point.
|
||||
/// </summary>
|
||||
public int SampleVolume = 100;
|
||||
|
||||
/// <summary>
|
||||
/// Create a SampleInfo based on the sample settings in this control point.
|
||||
/// </summary>
|
||||
/// <param name="sampleName">The name of the same.</param>
|
||||
/// <returns>A populated <see cref="SampleInfo"/>.</returns>
|
||||
public SampleInfo GetSampleInfo(string sampleName = SampleInfo.HIT_NORMAL) => new SampleInfo
|
||||
{
|
||||
Bank = SampleBank,
|
||||
Name = sampleName,
|
||||
Volume = SampleVolume,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -1,27 +1,27 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
|
||||
namespace osu.Game.Beatmaps.ControlPoints
|
||||
{
|
||||
public class TimingControlPoint : ControlPoint
|
||||
{
|
||||
/// <summary>
|
||||
/// The time signature at this control point.
|
||||
/// </summary>
|
||||
public TimeSignatures TimeSignature = TimeSignatures.SimpleQuadruple;
|
||||
|
||||
/// <summary>
|
||||
/// The beat length at this control point.
|
||||
/// </summary>
|
||||
public double BeatLength
|
||||
{
|
||||
get => beatLength;
|
||||
set => beatLength = MathHelper.Clamp(value, 6, 60000);
|
||||
}
|
||||
|
||||
private double beatLength = 1000;
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
|
||||
namespace osu.Game.Beatmaps.ControlPoints
|
||||
{
|
||||
public class TimingControlPoint : ControlPoint
|
||||
{
|
||||
/// <summary>
|
||||
/// The time signature at this control point.
|
||||
/// </summary>
|
||||
public TimeSignatures TimeSignature = TimeSignatures.SimpleQuadruple;
|
||||
|
||||
/// <summary>
|
||||
/// The beat length at this control point.
|
||||
/// </summary>
|
||||
public double BeatLength
|
||||
{
|
||||
get => beatLength;
|
||||
set => beatLength = MathHelper.Clamp(value, 6, 60000);
|
||||
}
|
||||
|
||||
private double beatLength = 1000;
|
||||
}
|
||||
}
|
||||
|
@ -1,64 +1,64 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Framework.Timing;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
public abstract class DifficultyCalculator
|
||||
{
|
||||
protected double TimeRate = 1;
|
||||
|
||||
public abstract double Calculate(Dictionary<string, double> categoryDifficulty = null);
|
||||
}
|
||||
|
||||
public abstract class DifficultyCalculator<T> : DifficultyCalculator where T : HitObject
|
||||
{
|
||||
protected readonly Beatmap<T> Beatmap;
|
||||
protected readonly Mod[] Mods;
|
||||
|
||||
protected DifficultyCalculator(Beatmap beatmap, Mod[] mods = null)
|
||||
{
|
||||
Mods = mods ?? new Mod[0];
|
||||
|
||||
var converter = CreateBeatmapConverter(beatmap);
|
||||
|
||||
foreach (var mod in Mods.OfType<IApplicableToBeatmapConverter<T>>())
|
||||
mod.ApplyToBeatmapConverter(converter);
|
||||
|
||||
Beatmap = converter.Convert(beatmap);
|
||||
|
||||
ApplyMods(Mods);
|
||||
|
||||
PreprocessHitObjects();
|
||||
}
|
||||
|
||||
protected virtual void ApplyMods(Mod[] mods)
|
||||
{
|
||||
var clock = new StopwatchClock();
|
||||
mods.OfType<IApplicableToClock>().ForEach(m => m.ApplyToClock(clock));
|
||||
TimeRate = clock.Rate;
|
||||
|
||||
foreach (var mod in Mods.OfType<IApplicableToDifficulty>())
|
||||
mod.ApplyToDifficulty(Beatmap.BeatmapInfo.BaseDifficulty);
|
||||
|
||||
foreach (var h in Beatmap.HitObjects)
|
||||
h.ApplyDefaults(Beatmap.ControlPointInfo, Beatmap.BeatmapInfo.BaseDifficulty);
|
||||
|
||||
foreach (var mod in mods.OfType<IApplicableToHitObject<T>>())
|
||||
foreach (var obj in Beatmap.HitObjects)
|
||||
mod.ApplyToHitObject(obj);
|
||||
}
|
||||
|
||||
protected virtual void PreprocessHitObjects()
|
||||
{
|
||||
}
|
||||
|
||||
protected abstract BeatmapConverter<T> CreateBeatmapConverter(Beatmap beatmap);
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Framework.Timing;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
public abstract class DifficultyCalculator
|
||||
{
|
||||
protected double TimeRate = 1;
|
||||
|
||||
public abstract double Calculate(Dictionary<string, double> categoryDifficulty = null);
|
||||
}
|
||||
|
||||
public abstract class DifficultyCalculator<T> : DifficultyCalculator where T : HitObject
|
||||
{
|
||||
protected readonly Beatmap<T> Beatmap;
|
||||
protected readonly Mod[] Mods;
|
||||
|
||||
protected DifficultyCalculator(Beatmap beatmap, Mod[] mods = null)
|
||||
{
|
||||
Mods = mods ?? new Mod[0];
|
||||
|
||||
var converter = CreateBeatmapConverter(beatmap);
|
||||
|
||||
foreach (var mod in Mods.OfType<IApplicableToBeatmapConverter<T>>())
|
||||
mod.ApplyToBeatmapConverter(converter);
|
||||
|
||||
Beatmap = converter.Convert(beatmap);
|
||||
|
||||
ApplyMods(Mods);
|
||||
|
||||
PreprocessHitObjects();
|
||||
}
|
||||
|
||||
protected virtual void ApplyMods(Mod[] mods)
|
||||
{
|
||||
var clock = new StopwatchClock();
|
||||
mods.OfType<IApplicableToClock>().ForEach(m => m.ApplyToClock(clock));
|
||||
TimeRate = clock.Rate;
|
||||
|
||||
foreach (var mod in Mods.OfType<IApplicableToDifficulty>())
|
||||
mod.ApplyToDifficulty(Beatmap.BeatmapInfo.BaseDifficulty);
|
||||
|
||||
foreach (var h in Beatmap.HitObjects)
|
||||
h.ApplyDefaults(Beatmap.ControlPointInfo, Beatmap.BeatmapInfo.BaseDifficulty);
|
||||
|
||||
foreach (var mod in mods.OfType<IApplicableToHitObject<T>>())
|
||||
foreach (var obj in Beatmap.HitObjects)
|
||||
mod.ApplyToHitObject(obj);
|
||||
}
|
||||
|
||||
protected virtual void PreprocessHitObjects()
|
||||
{
|
||||
}
|
||||
|
||||
protected abstract BeatmapConverter<T> CreateBeatmapConverter(Beatmap beatmap);
|
||||
}
|
||||
}
|
||||
|
@ -1,29 +1,29 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Beatmaps.Drawables
|
||||
{
|
||||
public class BeatmapBackgroundSprite : Sprite
|
||||
{
|
||||
private readonly WorkingBeatmap working;
|
||||
|
||||
public BeatmapBackgroundSprite(WorkingBeatmap working)
|
||||
{
|
||||
if (working == null)
|
||||
throw new ArgumentNullException(nameof(working));
|
||||
|
||||
this.working = working;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
if (working.Background != null)
|
||||
Texture = working.Background;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Beatmaps.Drawables
|
||||
{
|
||||
public class BeatmapBackgroundSprite : Sprite
|
||||
{
|
||||
private readonly WorkingBeatmap working;
|
||||
|
||||
public BeatmapBackgroundSprite(WorkingBeatmap working)
|
||||
{
|
||||
if (working == null)
|
||||
throw new ArgumentNullException(nameof(working));
|
||||
|
||||
this.working = working;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
if (working.Background != null)
|
||||
Texture = working.Background;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,54 +1,54 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
|
||||
namespace osu.Game.Beatmaps.Drawables
|
||||
{
|
||||
public class BeatmapSetCover : Sprite
|
||||
{
|
||||
private readonly BeatmapSetInfo set;
|
||||
private readonly BeatmapSetCoverType type;
|
||||
|
||||
public BeatmapSetCover(BeatmapSetInfo set, BeatmapSetCoverType type = BeatmapSetCoverType.Cover)
|
||||
{
|
||||
if (set == null)
|
||||
throw new ArgumentNullException(nameof(set));
|
||||
|
||||
this.set = set;
|
||||
this.type = type;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
string resource = null;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case BeatmapSetCoverType.Cover:
|
||||
resource = set.OnlineInfo.Covers.Cover;
|
||||
break;
|
||||
case BeatmapSetCoverType.Card:
|
||||
resource = set.OnlineInfo.Covers.Card;
|
||||
break;
|
||||
case BeatmapSetCoverType.List:
|
||||
resource = set.OnlineInfo.Covers.List;
|
||||
break;
|
||||
}
|
||||
|
||||
if (resource != null)
|
||||
Texture = textures.Get(resource);
|
||||
}
|
||||
}
|
||||
|
||||
public enum BeatmapSetCoverType
|
||||
{
|
||||
Cover,
|
||||
Card,
|
||||
List,
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
|
||||
namespace osu.Game.Beatmaps.Drawables
|
||||
{
|
||||
public class BeatmapSetCover : Sprite
|
||||
{
|
||||
private readonly BeatmapSetInfo set;
|
||||
private readonly BeatmapSetCoverType type;
|
||||
|
||||
public BeatmapSetCover(BeatmapSetInfo set, BeatmapSetCoverType type = BeatmapSetCoverType.Cover)
|
||||
{
|
||||
if (set == null)
|
||||
throw new ArgumentNullException(nameof(set));
|
||||
|
||||
this.set = set;
|
||||
this.type = type;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
string resource = null;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case BeatmapSetCoverType.Cover:
|
||||
resource = set.OnlineInfo.Covers.Cover;
|
||||
break;
|
||||
case BeatmapSetCoverType.Card:
|
||||
resource = set.OnlineInfo.Covers.Card;
|
||||
break;
|
||||
case BeatmapSetCoverType.List:
|
||||
resource = set.OnlineInfo.Covers.List;
|
||||
break;
|
||||
}
|
||||
|
||||
if (resource != null)
|
||||
Texture = textures.Get(resource);
|
||||
}
|
||||
}
|
||||
|
||||
public enum BeatmapSetCoverType
|
||||
{
|
||||
Cover,
|
||||
Card,
|
||||
List,
|
||||
}
|
||||
}
|
||||
|
@ -1,54 +1,54 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Beatmaps.Drawables
|
||||
{
|
||||
public class BeatmapSetOnlineStatusPill : CircularContainer
|
||||
{
|
||||
private readonly OsuSpriteText statusText;
|
||||
|
||||
private BeatmapSetOnlineStatus status = BeatmapSetOnlineStatus.None;
|
||||
public BeatmapSetOnlineStatus Status
|
||||
{
|
||||
get { return status; }
|
||||
set
|
||||
{
|
||||
if (value == status) return;
|
||||
status = value;
|
||||
|
||||
statusText.Text = Enum.GetName(typeof(BeatmapSetOnlineStatus), Status)?.ToUpper();
|
||||
}
|
||||
}
|
||||
|
||||
public BeatmapSetOnlineStatusPill(float textSize, MarginPadding textPadding)
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Masking = true;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
Alpha = 0.5f,
|
||||
},
|
||||
statusText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Font = @"Exo2.0-Bold",
|
||||
TextSize = textSize,
|
||||
Padding = textPadding,
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Beatmaps.Drawables
|
||||
{
|
||||
public class BeatmapSetOnlineStatusPill : CircularContainer
|
||||
{
|
||||
private readonly OsuSpriteText statusText;
|
||||
|
||||
private BeatmapSetOnlineStatus status = BeatmapSetOnlineStatus.None;
|
||||
public BeatmapSetOnlineStatus Status
|
||||
{
|
||||
get { return status; }
|
||||
set
|
||||
{
|
||||
if (value == status) return;
|
||||
status = value;
|
||||
|
||||
statusText.Text = Enum.GetName(typeof(BeatmapSetOnlineStatus), Status)?.ToUpper();
|
||||
}
|
||||
}
|
||||
|
||||
public BeatmapSetOnlineStatusPill(float textSize, MarginPadding textPadding)
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Masking = true;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
Alpha = 0.5f,
|
||||
},
|
||||
statusText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Font = @"Exo2.0-Bold",
|
||||
TextSize = textSize,
|
||||
Padding = textPadding,
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,79 +1,79 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Beatmaps.Drawables
|
||||
{
|
||||
public class DifficultyColouredContainer : Container, IHasAccentColour
|
||||
{
|
||||
public Color4 AccentColour { get; set; }
|
||||
|
||||
private readonly BeatmapInfo beatmap;
|
||||
private OsuColour palette;
|
||||
|
||||
public DifficultyColouredContainer(BeatmapInfo beatmap)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour palette)
|
||||
{
|
||||
if (palette == null)
|
||||
throw new ArgumentNullException(nameof(palette));
|
||||
|
||||
this.palette = palette;
|
||||
AccentColour = getColour(beatmap);
|
||||
}
|
||||
|
||||
private enum DifficultyRating
|
||||
{
|
||||
Easy,
|
||||
Normal,
|
||||
Hard,
|
||||
Insane,
|
||||
Expert,
|
||||
ExpertPlus
|
||||
}
|
||||
|
||||
private DifficultyRating getDifficultyRating(BeatmapInfo beatmap)
|
||||
{
|
||||
if (beatmap == null)
|
||||
throw new ArgumentNullException(nameof(beatmap));
|
||||
|
||||
var rating = beatmap.StarDifficulty;
|
||||
|
||||
if (rating < 1.5) return DifficultyRating.Easy;
|
||||
if (rating < 2.25) return DifficultyRating.Normal;
|
||||
if (rating < 3.75) return DifficultyRating.Hard;
|
||||
if (rating < 5.25) return DifficultyRating.Insane;
|
||||
if (rating < 6.75) return DifficultyRating.Expert;
|
||||
return DifficultyRating.ExpertPlus;
|
||||
}
|
||||
|
||||
private Color4 getColour(BeatmapInfo beatmap)
|
||||
{
|
||||
switch (getDifficultyRating(beatmap))
|
||||
{
|
||||
case DifficultyRating.Easy:
|
||||
return palette.Green;
|
||||
default:
|
||||
case DifficultyRating.Normal:
|
||||
return palette.Blue;
|
||||
case DifficultyRating.Hard:
|
||||
return palette.Yellow;
|
||||
case DifficultyRating.Insane:
|
||||
return palette.Pink;
|
||||
case DifficultyRating.Expert:
|
||||
return palette.Purple;
|
||||
case DifficultyRating.ExpertPlus:
|
||||
return palette.Gray0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Beatmaps.Drawables
|
||||
{
|
||||
public class DifficultyColouredContainer : Container, IHasAccentColour
|
||||
{
|
||||
public Color4 AccentColour { get; set; }
|
||||
|
||||
private readonly BeatmapInfo beatmap;
|
||||
private OsuColour palette;
|
||||
|
||||
public DifficultyColouredContainer(BeatmapInfo beatmap)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour palette)
|
||||
{
|
||||
if (palette == null)
|
||||
throw new ArgumentNullException(nameof(palette));
|
||||
|
||||
this.palette = palette;
|
||||
AccentColour = getColour(beatmap);
|
||||
}
|
||||
|
||||
private enum DifficultyRating
|
||||
{
|
||||
Easy,
|
||||
Normal,
|
||||
Hard,
|
||||
Insane,
|
||||
Expert,
|
||||
ExpertPlus
|
||||
}
|
||||
|
||||
private DifficultyRating getDifficultyRating(BeatmapInfo beatmap)
|
||||
{
|
||||
if (beatmap == null)
|
||||
throw new ArgumentNullException(nameof(beatmap));
|
||||
|
||||
var rating = beatmap.StarDifficulty;
|
||||
|
||||
if (rating < 1.5) return DifficultyRating.Easy;
|
||||
if (rating < 2.25) return DifficultyRating.Normal;
|
||||
if (rating < 3.75) return DifficultyRating.Hard;
|
||||
if (rating < 5.25) return DifficultyRating.Insane;
|
||||
if (rating < 6.75) return DifficultyRating.Expert;
|
||||
return DifficultyRating.ExpertPlus;
|
||||
}
|
||||
|
||||
private Color4 getColour(BeatmapInfo beatmap)
|
||||
{
|
||||
switch (getDifficultyRating(beatmap))
|
||||
{
|
||||
case DifficultyRating.Easy:
|
||||
return palette.Green;
|
||||
default:
|
||||
case DifficultyRating.Normal:
|
||||
return palette.Blue;
|
||||
case DifficultyRating.Hard:
|
||||
return palette.Yellow;
|
||||
case DifficultyRating.Insane:
|
||||
return palette.Pink;
|
||||
case DifficultyRating.Expert:
|
||||
return palette.Purple;
|
||||
case DifficultyRating.ExpertPlus:
|
||||
return palette.Gray0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,48 +1,48 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Beatmaps.Drawables
|
||||
{
|
||||
public class DifficultyIcon : DifficultyColouredContainer
|
||||
{
|
||||
private readonly BeatmapInfo beatmap;
|
||||
|
||||
public DifficultyIcon(BeatmapInfo beatmap) : base(beatmap)
|
||||
{
|
||||
if (beatmap == null)
|
||||
throw new ArgumentNullException(nameof(beatmap));
|
||||
|
||||
this.beatmap = beatmap;
|
||||
Size = new Vector2(20);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = AccentColour,
|
||||
Icon = FontAwesome.fa_circle
|
||||
},
|
||||
new ConstrainedIconContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
// the null coalesce here is only present to make unit tests work (ruleset dlls aren't copied correctly for testing at the moment)
|
||||
Icon = beatmap.Ruleset?.CreateInstance().CreateIcon() ?? new SpriteIcon { Icon = FontAwesome.fa_question_circle_o }
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Beatmaps.Drawables
|
||||
{
|
||||
public class DifficultyIcon : DifficultyColouredContainer
|
||||
{
|
||||
private readonly BeatmapInfo beatmap;
|
||||
|
||||
public DifficultyIcon(BeatmapInfo beatmap) : base(beatmap)
|
||||
{
|
||||
if (beatmap == null)
|
||||
throw new ArgumentNullException(nameof(beatmap));
|
||||
|
||||
this.beatmap = beatmap;
|
||||
Size = new Vector2(20);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = AccentColour,
|
||||
Icon = FontAwesome.fa_circle
|
||||
},
|
||||
new ConstrainedIconContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
// the null coalesce here is only present to make unit tests work (ruleset dlls aren't copied correctly for testing at the moment)
|
||||
Icon = beatmap.Ruleset?.CreateInstance().CreateIcon() ?? new SpriteIcon { Icon = FontAwesome.fa_question_circle_o }
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,74 +1,74 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
public class DummyWorkingBeatmap : WorkingBeatmap
|
||||
{
|
||||
private readonly OsuGameBase game;
|
||||
|
||||
public DummyWorkingBeatmap(OsuGameBase game)
|
||||
: base(new BeatmapInfo
|
||||
{
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Artist = "please load a beatmap!",
|
||||
Title = "no beatmaps available!"
|
||||
},
|
||||
BeatmapSet = new BeatmapSetInfo(),
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
DrainRate = 0,
|
||||
CircleSize = 0,
|
||||
OverallDifficulty = 0,
|
||||
ApproachRate = 0,
|
||||
SliderMultiplier = 0,
|
||||
SliderTickRate = 0,
|
||||
},
|
||||
Ruleset = new DummyRulesetInfo()
|
||||
})
|
||||
{
|
||||
this.game = game;
|
||||
}
|
||||
|
||||
protected override Beatmap GetBeatmap() => new Beatmap();
|
||||
|
||||
protected override Texture GetBackground() => game.Textures.Get(@"Backgrounds/bg4");
|
||||
|
||||
protected override Track GetTrack() => new TrackVirtual();
|
||||
|
||||
private class DummyRulesetInfo : RulesetInfo
|
||||
{
|
||||
public override Ruleset CreateInstance() => new DummyRuleset(this);
|
||||
|
||||
private class DummyRuleset : Ruleset
|
||||
{
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type) => new Mod[] { };
|
||||
|
||||
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => null;
|
||||
|
||||
public override string Description => "dummy";
|
||||
|
||||
public override string ShortName => "dummy";
|
||||
|
||||
public DummyRuleset(RulesetInfo rulesetInfo = null)
|
||||
: base(rulesetInfo)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
public class DummyWorkingBeatmap : WorkingBeatmap
|
||||
{
|
||||
private readonly OsuGameBase game;
|
||||
|
||||
public DummyWorkingBeatmap(OsuGameBase game)
|
||||
: base(new BeatmapInfo
|
||||
{
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Artist = "please load a beatmap!",
|
||||
Title = "no beatmaps available!"
|
||||
},
|
||||
BeatmapSet = new BeatmapSetInfo(),
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
DrainRate = 0,
|
||||
CircleSize = 0,
|
||||
OverallDifficulty = 0,
|
||||
ApproachRate = 0,
|
||||
SliderMultiplier = 0,
|
||||
SliderTickRate = 0,
|
||||
},
|
||||
Ruleset = new DummyRulesetInfo()
|
||||
})
|
||||
{
|
||||
this.game = game;
|
||||
}
|
||||
|
||||
protected override Beatmap GetBeatmap() => new Beatmap();
|
||||
|
||||
protected override Texture GetBackground() => game.Textures.Get(@"Backgrounds/bg4");
|
||||
|
||||
protected override Track GetTrack() => new TrackVirtual();
|
||||
|
||||
private class DummyRulesetInfo : RulesetInfo
|
||||
{
|
||||
public override Ruleset CreateInstance() => new DummyRuleset(this);
|
||||
|
||||
private class DummyRuleset : Ruleset
|
||||
{
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type) => new Mod[] { };
|
||||
|
||||
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => null;
|
||||
|
||||
public override string Description => "dummy";
|
||||
|
||||
public override string ShortName => "dummy";
|
||||
|
||||
public DummyRuleset(RulesetInfo rulesetInfo = null)
|
||||
: base(rulesetInfo)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,80 +1,80 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Beatmaps.Formats
|
||||
{
|
||||
public abstract class Decoder<TOutput> : Decoder
|
||||
where TOutput : new()
|
||||
{
|
||||
protected virtual TOutput CreateTemplateObject() => new TOutput();
|
||||
|
||||
public TOutput Decode(StreamReader primaryStream, params StreamReader[] otherStreams)
|
||||
{
|
||||
var output = CreateTemplateObject();
|
||||
foreach (StreamReader stream in otherStreams.Prepend(primaryStream))
|
||||
ParseStreamInto(stream, output);
|
||||
return output;
|
||||
}
|
||||
|
||||
protected abstract void ParseStreamInto(StreamReader stream, TOutput beatmap);
|
||||
}
|
||||
|
||||
public abstract class Decoder
|
||||
{
|
||||
private static readonly Dictionary<Type, Dictionary<string, Func<string, Decoder>>> decoders = new Dictionary<Type, Dictionary<string, Func<string, Decoder>>>();
|
||||
|
||||
static Decoder()
|
||||
{
|
||||
LegacyBeatmapDecoder.Register();
|
||||
JsonBeatmapDecoder.Register();
|
||||
LegacyStoryboardDecoder.Register();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves a <see cref="Decoder"/> to parse a <see cref="Beatmap"/>.
|
||||
/// </summary>
|
||||
/// <param name="stream">A stream pointing to the <see cref="Beatmap"/>.</param>
|
||||
public static Decoder<T> GetDecoder<T>(StreamReader stream)
|
||||
where T : new()
|
||||
{
|
||||
if (stream == null)
|
||||
throw new ArgumentNullException(nameof(stream));
|
||||
|
||||
if (!decoders.TryGetValue(typeof(T), out var typedDecoders))
|
||||
throw new IOException(@"Unknown decoder type");
|
||||
|
||||
string line;
|
||||
do
|
||||
{
|
||||
line = stream.ReadLine()?.Trim();
|
||||
} while (line != null && line.Length == 0);
|
||||
|
||||
if (line == null)
|
||||
throw new IOException(@"Unknown file format");
|
||||
|
||||
var decoder = typedDecoders.Select(d => line.StartsWith(d.Key) ? d.Value : null).FirstOrDefault();
|
||||
if (decoder == null)
|
||||
throw new IOException(@"Unknown file format");
|
||||
|
||||
return (Decoder<T>)decoder.Invoke(line);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Registers an instantiation function for a <see cref="Decoder"/>.
|
||||
/// </summary>
|
||||
/// <param name="magic">A string in the file which triggers this decoder to be used.</param>
|
||||
/// <param name="constructor">A function which constructs the <see cref="Decoder"/> given <paramref name="magic"/>.</param>
|
||||
protected static void AddDecoder<T>(string magic, Func<string, Decoder> constructor)
|
||||
{
|
||||
if (!decoders.TryGetValue(typeof(T), out var typedDecoders))
|
||||
decoders.Add(typeof(T), typedDecoders = new Dictionary<string, Func<string, Decoder>>());
|
||||
|
||||
typedDecoders[magic] = constructor;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Beatmaps.Formats
|
||||
{
|
||||
public abstract class Decoder<TOutput> : Decoder
|
||||
where TOutput : new()
|
||||
{
|
||||
protected virtual TOutput CreateTemplateObject() => new TOutput();
|
||||
|
||||
public TOutput Decode(StreamReader primaryStream, params StreamReader[] otherStreams)
|
||||
{
|
||||
var output = CreateTemplateObject();
|
||||
foreach (StreamReader stream in otherStreams.Prepend(primaryStream))
|
||||
ParseStreamInto(stream, output);
|
||||
return output;
|
||||
}
|
||||
|
||||
protected abstract void ParseStreamInto(StreamReader stream, TOutput beatmap);
|
||||
}
|
||||
|
||||
public abstract class Decoder
|
||||
{
|
||||
private static readonly Dictionary<Type, Dictionary<string, Func<string, Decoder>>> decoders = new Dictionary<Type, Dictionary<string, Func<string, Decoder>>>();
|
||||
|
||||
static Decoder()
|
||||
{
|
||||
LegacyBeatmapDecoder.Register();
|
||||
JsonBeatmapDecoder.Register();
|
||||
LegacyStoryboardDecoder.Register();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves a <see cref="Decoder"/> to parse a <see cref="Beatmap"/>.
|
||||
/// </summary>
|
||||
/// <param name="stream">A stream pointing to the <see cref="Beatmap"/>.</param>
|
||||
public static Decoder<T> GetDecoder<T>(StreamReader stream)
|
||||
where T : new()
|
||||
{
|
||||
if (stream == null)
|
||||
throw new ArgumentNullException(nameof(stream));
|
||||
|
||||
if (!decoders.TryGetValue(typeof(T), out var typedDecoders))
|
||||
throw new IOException(@"Unknown decoder type");
|
||||
|
||||
string line;
|
||||
do
|
||||
{
|
||||
line = stream.ReadLine()?.Trim();
|
||||
} while (line != null && line.Length == 0);
|
||||
|
||||
if (line == null)
|
||||
throw new IOException(@"Unknown file format");
|
||||
|
||||
var decoder = typedDecoders.Select(d => line.StartsWith(d.Key) ? d.Value : null).FirstOrDefault();
|
||||
if (decoder == null)
|
||||
throw new IOException(@"Unknown file format");
|
||||
|
||||
return (Decoder<T>)decoder.Invoke(line);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Registers an instantiation function for a <see cref="Decoder"/>.
|
||||
/// </summary>
|
||||
/// <param name="magic">A string in the file which triggers this decoder to be used.</param>
|
||||
/// <param name="constructor">A function which constructs the <see cref="Decoder"/> given <paramref name="magic"/>.</param>
|
||||
protected static void AddDecoder<T>(string magic, Func<string, Decoder> constructor)
|
||||
{
|
||||
if (!decoders.TryGetValue(typeof(T), out var typedDecoders))
|
||||
decoders.Add(typeof(T), typedDecoders = new Dictionary<string, Func<string, Decoder>>());
|
||||
|
||||
typedDecoders[magic] = constructor;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,13 +1,13 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Beatmaps.Formats
|
||||
{
|
||||
public interface IHasComboColours
|
||||
{
|
||||
List<Color4> ComboColours { get; set; }
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Beatmaps.Formats
|
||||
{
|
||||
public interface IHasComboColours
|
||||
{
|
||||
List<Color4> ComboColours { get; set; }
|
||||
}
|
||||
}
|
||||
|
@ -1,13 +1,13 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Beatmaps.Formats
|
||||
{
|
||||
public interface IHasCustomColours
|
||||
{
|
||||
Dictionary<string, Color4> CustomColours { get; set; }
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Beatmaps.Formats
|
||||
{
|
||||
public interface IHasCustomColours
|
||||
{
|
||||
Dictionary<string, Color4> CustomColours { get; set; }
|
||||
}
|
||||
}
|
||||
|
@ -1,27 +1,27 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.IO;
|
||||
using osu.Game.IO.Serialization;
|
||||
|
||||
namespace osu.Game.Beatmaps.Formats
|
||||
{
|
||||
public class JsonBeatmapDecoder : Decoder<Beatmap>
|
||||
{
|
||||
public static void Register()
|
||||
{
|
||||
AddDecoder<Beatmap>("{", m => new JsonBeatmapDecoder());
|
||||
}
|
||||
|
||||
protected override void ParseStreamInto(StreamReader stream, Beatmap beatmap)
|
||||
{
|
||||
stream.BaseStream.Position = 0;
|
||||
stream.DiscardBufferedData();
|
||||
|
||||
stream.ReadToEnd().DeserializeInto(beatmap);
|
||||
|
||||
foreach (var hitObject in beatmap.HitObjects)
|
||||
hitObject.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.BaseDifficulty);
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.IO;
|
||||
using osu.Game.IO.Serialization;
|
||||
|
||||
namespace osu.Game.Beatmaps.Formats
|
||||
{
|
||||
public class JsonBeatmapDecoder : Decoder<Beatmap>
|
||||
{
|
||||
public static void Register()
|
||||
{
|
||||
AddDecoder<Beatmap>("{", m => new JsonBeatmapDecoder());
|
||||
}
|
||||
|
||||
protected override void ParseStreamInto(StreamReader stream, Beatmap beatmap)
|
||||
{
|
||||
stream.BaseStream.Position = 0;
|
||||
stream.DiscardBufferedData();
|
||||
|
||||
stream.ReadToEnd().DeserializeInto(beatmap);
|
||||
|
||||
foreach (var hitObject in beatmap.HitObjects)
|
||||
hitObject.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.BaseDifficulty);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,389 +1,389 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Rulesets.Objects.Legacy;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Framework;
|
||||
|
||||
namespace osu.Game.Beatmaps.Formats
|
||||
{
|
||||
public class LegacyBeatmapDecoder : LegacyDecoder<Beatmap>
|
||||
{
|
||||
public const int LATEST_VERSION = 14;
|
||||
|
||||
private Beatmap beatmap;
|
||||
|
||||
private ConvertHitObjectParser parser;
|
||||
|
||||
private LegacySampleBank defaultSampleBank;
|
||||
private int defaultSampleVolume = 100;
|
||||
|
||||
public static void Register()
|
||||
{
|
||||
AddDecoder<Beatmap>(@"osu file format v", m => new LegacyBeatmapDecoder(int.Parse(m.Split('v').Last())));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// lazer's audio timings in general doesn't match stable. this is the result of user testing, albeit limited.
|
||||
/// This only seems to be required on windows. We need to eventually figure out why, with a bit of luck.
|
||||
/// </summary>
|
||||
public static int UniversalOffset => RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? -22 : 0;
|
||||
|
||||
/// <summary>
|
||||
/// Whether or not beatmap or runtime offsets should be applied. Defaults on; only disable for testing purposes.
|
||||
/// </summary>
|
||||
public bool ApplyOffsets = true;
|
||||
|
||||
private readonly int offset = UniversalOffset;
|
||||
|
||||
public LegacyBeatmapDecoder(int version = LATEST_VERSION) : base(version)
|
||||
{
|
||||
// BeatmapVersion 4 and lower had an incorrect offset (stable has this set as 24ms off)
|
||||
offset += FormatVersion < 5 ? 24 : 0;
|
||||
}
|
||||
|
||||
protected override void ParseStreamInto(StreamReader stream, Beatmap beatmap)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
this.beatmap.BeatmapInfo.BeatmapVersion = FormatVersion;
|
||||
|
||||
base.ParseStreamInto(stream, beatmap);
|
||||
|
||||
// objects may be out of order *only* if a user has manually edited an .osu file.
|
||||
// unfortunately there are ranked maps in this state (example: https://osu.ppy.sh/s/594828).
|
||||
this.beatmap.HitObjects.Sort((x, y) => x.StartTime.CompareTo(y.StartTime));
|
||||
|
||||
foreach (var hitObject in this.beatmap.HitObjects)
|
||||
hitObject.ApplyDefaults(this.beatmap.ControlPointInfo, this.beatmap.BeatmapInfo.BaseDifficulty);
|
||||
}
|
||||
|
||||
protected override bool ShouldSkipLine(string line) => base.ShouldSkipLine(line) || line.StartsWith(" ") || line.StartsWith("_");
|
||||
|
||||
protected override void ParseLine(Beatmap beatmap, Section section, string line)
|
||||
{
|
||||
switch (section)
|
||||
{
|
||||
case Section.General:
|
||||
handleGeneral(line);
|
||||
return;
|
||||
case Section.Editor:
|
||||
handleEditor(line);
|
||||
return;
|
||||
case Section.Metadata:
|
||||
handleMetadata(line);
|
||||
return;
|
||||
case Section.Difficulty:
|
||||
handleDifficulty(line);
|
||||
return;
|
||||
case Section.Events:
|
||||
handleEvent(line);
|
||||
return;
|
||||
case Section.TimingPoints:
|
||||
handleTimingPoint(line);
|
||||
return;
|
||||
case Section.HitObjects:
|
||||
handleHitObject(line);
|
||||
return;
|
||||
}
|
||||
|
||||
base.ParseLine(beatmap, section, line);
|
||||
}
|
||||
|
||||
private void handleGeneral(string line)
|
||||
{
|
||||
var pair = SplitKeyVal(line);
|
||||
|
||||
var metadata = beatmap.BeatmapInfo.Metadata;
|
||||
switch (pair.Key)
|
||||
{
|
||||
case @"AudioFilename":
|
||||
metadata.AudioFile = pair.Value;
|
||||
break;
|
||||
case @"AudioLeadIn":
|
||||
beatmap.BeatmapInfo.AudioLeadIn = int.Parse(pair.Value);
|
||||
break;
|
||||
case @"PreviewTime":
|
||||
metadata.PreviewTime = getOffsetTime(int.Parse(pair.Value));
|
||||
break;
|
||||
case @"Countdown":
|
||||
beatmap.BeatmapInfo.Countdown = int.Parse(pair.Value) == 1;
|
||||
break;
|
||||
case @"SampleSet":
|
||||
defaultSampleBank = (LegacySampleBank)Enum.Parse(typeof(LegacySampleBank), pair.Value);
|
||||
break;
|
||||
case @"SampleVolume":
|
||||
defaultSampleVolume = int.Parse(pair.Value);
|
||||
break;
|
||||
case @"StackLeniency":
|
||||
beatmap.BeatmapInfo.StackLeniency = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
break;
|
||||
case @"Mode":
|
||||
beatmap.BeatmapInfo.RulesetID = int.Parse(pair.Value);
|
||||
|
||||
switch (beatmap.BeatmapInfo.RulesetID)
|
||||
{
|
||||
case 0:
|
||||
parser = new Rulesets.Objects.Legacy.Osu.ConvertHitObjectParser();
|
||||
break;
|
||||
case 1:
|
||||
parser = new Rulesets.Objects.Legacy.Taiko.ConvertHitObjectParser();
|
||||
break;
|
||||
case 2:
|
||||
parser = new Rulesets.Objects.Legacy.Catch.ConvertHitObjectParser();
|
||||
break;
|
||||
case 3:
|
||||
parser = new Rulesets.Objects.Legacy.Mania.ConvertHitObjectParser();
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case @"LetterboxInBreaks":
|
||||
beatmap.BeatmapInfo.LetterboxInBreaks = int.Parse(pair.Value) == 1;
|
||||
break;
|
||||
case @"SpecialStyle":
|
||||
beatmap.BeatmapInfo.SpecialStyle = int.Parse(pair.Value) == 1;
|
||||
break;
|
||||
case @"WidescreenStoryboard":
|
||||
beatmap.BeatmapInfo.WidescreenStoryboard = int.Parse(pair.Value) == 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void handleEditor(string line)
|
||||
{
|
||||
var pair = SplitKeyVal(line);
|
||||
|
||||
switch (pair.Key)
|
||||
{
|
||||
case @"Bookmarks":
|
||||
beatmap.BeatmapInfo.StoredBookmarks = pair.Value;
|
||||
break;
|
||||
case @"DistanceSpacing":
|
||||
beatmap.BeatmapInfo.DistanceSpacing = double.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
break;
|
||||
case @"BeatDivisor":
|
||||
beatmap.BeatmapInfo.BeatDivisor = int.Parse(pair.Value);
|
||||
break;
|
||||
case @"GridSize":
|
||||
beatmap.BeatmapInfo.GridSize = int.Parse(pair.Value);
|
||||
break;
|
||||
case @"TimelineZoom":
|
||||
beatmap.BeatmapInfo.TimelineZoom = double.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void handleMetadata(string line)
|
||||
{
|
||||
var pair = SplitKeyVal(line);
|
||||
|
||||
var metadata = beatmap.BeatmapInfo.Metadata;
|
||||
switch (pair.Key)
|
||||
{
|
||||
case @"Title":
|
||||
metadata.Title = pair.Value;
|
||||
break;
|
||||
case @"TitleUnicode":
|
||||
metadata.TitleUnicode = pair.Value;
|
||||
break;
|
||||
case @"Artist":
|
||||
metadata.Artist = pair.Value;
|
||||
break;
|
||||
case @"ArtistUnicode":
|
||||
metadata.ArtistUnicode = pair.Value;
|
||||
break;
|
||||
case @"Creator":
|
||||
metadata.AuthorString = pair.Value;
|
||||
break;
|
||||
case @"Version":
|
||||
beatmap.BeatmapInfo.Version = pair.Value;
|
||||
break;
|
||||
case @"Source":
|
||||
beatmap.BeatmapInfo.Metadata.Source = pair.Value;
|
||||
break;
|
||||
case @"Tags":
|
||||
beatmap.BeatmapInfo.Metadata.Tags = pair.Value;
|
||||
break;
|
||||
case @"BeatmapID":
|
||||
beatmap.BeatmapInfo.OnlineBeatmapID = int.Parse(pair.Value);
|
||||
break;
|
||||
case @"BeatmapSetID":
|
||||
beatmap.BeatmapInfo.OnlineBeatmapSetID = int.Parse(pair.Value);
|
||||
metadata.OnlineBeatmapSetID = int.Parse(pair.Value);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void handleDifficulty(string line)
|
||||
{
|
||||
var pair = SplitKeyVal(line);
|
||||
|
||||
var difficulty = beatmap.BeatmapInfo.BaseDifficulty;
|
||||
switch (pair.Key)
|
||||
{
|
||||
case @"HPDrainRate":
|
||||
difficulty.DrainRate = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
break;
|
||||
case @"CircleSize":
|
||||
difficulty.CircleSize = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
break;
|
||||
case @"OverallDifficulty":
|
||||
difficulty.OverallDifficulty = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
break;
|
||||
case @"ApproachRate":
|
||||
difficulty.ApproachRate = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
break;
|
||||
case @"SliderMultiplier":
|
||||
difficulty.SliderMultiplier = double.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
break;
|
||||
case @"SliderTickRate":
|
||||
difficulty.SliderTickRate = double.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void handleEvent(string line)
|
||||
{
|
||||
string[] split = line.Split(',');
|
||||
|
||||
EventType type;
|
||||
if (!Enum.TryParse(split[0], out type))
|
||||
throw new InvalidDataException($@"Unknown event type {split[0]}");
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case EventType.Background:
|
||||
string filename = split[2].Trim('"');
|
||||
beatmap.BeatmapInfo.Metadata.BackgroundFile = filename;
|
||||
break;
|
||||
case EventType.Break:
|
||||
var breakEvent = new BreakPeriod
|
||||
{
|
||||
StartTime = getOffsetTime(double.Parse(split[1], NumberFormatInfo.InvariantInfo)),
|
||||
EndTime = getOffsetTime(double.Parse(split[2], NumberFormatInfo.InvariantInfo))
|
||||
};
|
||||
|
||||
if (!breakEvent.HasEffect)
|
||||
return;
|
||||
|
||||
beatmap.Breaks.Add(breakEvent);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void handleTimingPoint(string line)
|
||||
{
|
||||
try
|
||||
{
|
||||
string[] split = line.Split(',');
|
||||
|
||||
double time = getOffsetTime(double.Parse(split[0].Trim(), NumberFormatInfo.InvariantInfo));
|
||||
double beatLength = double.Parse(split[1].Trim(), NumberFormatInfo.InvariantInfo);
|
||||
double speedMultiplier = beatLength < 0 ? 100.0 / -beatLength : 1;
|
||||
|
||||
TimeSignatures timeSignature = TimeSignatures.SimpleQuadruple;
|
||||
if (split.Length >= 3)
|
||||
timeSignature = split[2][0] == '0' ? TimeSignatures.SimpleQuadruple : (TimeSignatures)int.Parse(split[2]);
|
||||
|
||||
LegacySampleBank sampleSet = defaultSampleBank;
|
||||
if (split.Length >= 4)
|
||||
sampleSet = (LegacySampleBank)int.Parse(split[3]);
|
||||
|
||||
//SampleBank sampleBank = SampleBank.Default;
|
||||
//if (split.Length >= 5)
|
||||
// sampleBank = (SampleBank)int.Parse(split[4]);
|
||||
|
||||
int sampleVolume = defaultSampleVolume;
|
||||
if (split.Length >= 6)
|
||||
sampleVolume = int.Parse(split[5]);
|
||||
|
||||
bool timingChange = true;
|
||||
if (split.Length >= 7)
|
||||
timingChange = split[6][0] == '1';
|
||||
|
||||
bool kiaiMode = false;
|
||||
bool omitFirstBarSignature = false;
|
||||
if (split.Length >= 8)
|
||||
{
|
||||
int effectFlags = int.Parse(split[7]);
|
||||
kiaiMode = (effectFlags & 1) > 0;
|
||||
omitFirstBarSignature = (effectFlags & 8) > 0;
|
||||
}
|
||||
|
||||
string stringSampleSet = sampleSet.ToString().ToLower();
|
||||
if (stringSampleSet == @"none")
|
||||
stringSampleSet = @"normal";
|
||||
|
||||
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(time);
|
||||
SampleControlPoint samplePoint = beatmap.ControlPointInfo.SamplePointAt(time);
|
||||
EffectControlPoint effectPoint = beatmap.ControlPointInfo.EffectPointAt(time);
|
||||
|
||||
if (timingChange)
|
||||
{
|
||||
beatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint
|
||||
{
|
||||
Time = time,
|
||||
BeatLength = beatLength,
|
||||
TimeSignature = timeSignature
|
||||
});
|
||||
}
|
||||
|
||||
if (speedMultiplier != difficultyPoint.SpeedMultiplier)
|
||||
{
|
||||
beatmap.ControlPointInfo.DifficultyPoints.RemoveAll(x => x.Time == time);
|
||||
beatmap.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint
|
||||
{
|
||||
Time = time,
|
||||
SpeedMultiplier = speedMultiplier
|
||||
});
|
||||
}
|
||||
|
||||
if (stringSampleSet != samplePoint.SampleBank || sampleVolume != samplePoint.SampleVolume)
|
||||
{
|
||||
beatmap.ControlPointInfo.SamplePoints.Add(new SampleControlPoint
|
||||
{
|
||||
Time = time,
|
||||
SampleBank = stringSampleSet,
|
||||
SampleVolume = sampleVolume
|
||||
});
|
||||
}
|
||||
|
||||
if (kiaiMode != effectPoint.KiaiMode || omitFirstBarSignature != effectPoint.OmitFirstBarLine)
|
||||
{
|
||||
beatmap.ControlPointInfo.EffectPoints.Add(new EffectControlPoint
|
||||
{
|
||||
Time = time,
|
||||
KiaiMode = kiaiMode,
|
||||
OmitFirstBarLine = omitFirstBarSignature
|
||||
});
|
||||
}
|
||||
}
|
||||
catch (FormatException e)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private void handleHitObject(string line)
|
||||
{
|
||||
// If the ruleset wasn't specified, assume the osu!standard ruleset.
|
||||
if (parser == null)
|
||||
parser = new Rulesets.Objects.Legacy.Osu.ConvertHitObjectParser();
|
||||
|
||||
var obj = parser.Parse(line);
|
||||
|
||||
if (obj != null)
|
||||
{
|
||||
obj.StartTime = getOffsetTime(obj.StartTime);
|
||||
beatmap.HitObjects.Add(obj);
|
||||
}
|
||||
}
|
||||
|
||||
private int getOffsetTime(int time) => time + (ApplyOffsets ? offset : 0);
|
||||
|
||||
private double getOffsetTime(double time) => time + (ApplyOffsets ? offset : 0);
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Rulesets.Objects.Legacy;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Framework;
|
||||
|
||||
namespace osu.Game.Beatmaps.Formats
|
||||
{
|
||||
public class LegacyBeatmapDecoder : LegacyDecoder<Beatmap>
|
||||
{
|
||||
public const int LATEST_VERSION = 14;
|
||||
|
||||
private Beatmap beatmap;
|
||||
|
||||
private ConvertHitObjectParser parser;
|
||||
|
||||
private LegacySampleBank defaultSampleBank;
|
||||
private int defaultSampleVolume = 100;
|
||||
|
||||
public static void Register()
|
||||
{
|
||||
AddDecoder<Beatmap>(@"osu file format v", m => new LegacyBeatmapDecoder(int.Parse(m.Split('v').Last())));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// lazer's audio timings in general doesn't match stable. this is the result of user testing, albeit limited.
|
||||
/// This only seems to be required on windows. We need to eventually figure out why, with a bit of luck.
|
||||
/// </summary>
|
||||
public static int UniversalOffset => RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? -22 : 0;
|
||||
|
||||
/// <summary>
|
||||
/// Whether or not beatmap or runtime offsets should be applied. Defaults on; only disable for testing purposes.
|
||||
/// </summary>
|
||||
public bool ApplyOffsets = true;
|
||||
|
||||
private readonly int offset = UniversalOffset;
|
||||
|
||||
public LegacyBeatmapDecoder(int version = LATEST_VERSION) : base(version)
|
||||
{
|
||||
// BeatmapVersion 4 and lower had an incorrect offset (stable has this set as 24ms off)
|
||||
offset += FormatVersion < 5 ? 24 : 0;
|
||||
}
|
||||
|
||||
protected override void ParseStreamInto(StreamReader stream, Beatmap beatmap)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
this.beatmap.BeatmapInfo.BeatmapVersion = FormatVersion;
|
||||
|
||||
base.ParseStreamInto(stream, beatmap);
|
||||
|
||||
// objects may be out of order *only* if a user has manually edited an .osu file.
|
||||
// unfortunately there are ranked maps in this state (example: https://osu.ppy.sh/s/594828).
|
||||
this.beatmap.HitObjects.Sort((x, y) => x.StartTime.CompareTo(y.StartTime));
|
||||
|
||||
foreach (var hitObject in this.beatmap.HitObjects)
|
||||
hitObject.ApplyDefaults(this.beatmap.ControlPointInfo, this.beatmap.BeatmapInfo.BaseDifficulty);
|
||||
}
|
||||
|
||||
protected override bool ShouldSkipLine(string line) => base.ShouldSkipLine(line) || line.StartsWith(" ") || line.StartsWith("_");
|
||||
|
||||
protected override void ParseLine(Beatmap beatmap, Section section, string line)
|
||||
{
|
||||
switch (section)
|
||||
{
|
||||
case Section.General:
|
||||
handleGeneral(line);
|
||||
return;
|
||||
case Section.Editor:
|
||||
handleEditor(line);
|
||||
return;
|
||||
case Section.Metadata:
|
||||
handleMetadata(line);
|
||||
return;
|
||||
case Section.Difficulty:
|
||||
handleDifficulty(line);
|
||||
return;
|
||||
case Section.Events:
|
||||
handleEvent(line);
|
||||
return;
|
||||
case Section.TimingPoints:
|
||||
handleTimingPoint(line);
|
||||
return;
|
||||
case Section.HitObjects:
|
||||
handleHitObject(line);
|
||||
return;
|
||||
}
|
||||
|
||||
base.ParseLine(beatmap, section, line);
|
||||
}
|
||||
|
||||
private void handleGeneral(string line)
|
||||
{
|
||||
var pair = SplitKeyVal(line);
|
||||
|
||||
var metadata = beatmap.BeatmapInfo.Metadata;
|
||||
switch (pair.Key)
|
||||
{
|
||||
case @"AudioFilename":
|
||||
metadata.AudioFile = pair.Value;
|
||||
break;
|
||||
case @"AudioLeadIn":
|
||||
beatmap.BeatmapInfo.AudioLeadIn = int.Parse(pair.Value);
|
||||
break;
|
||||
case @"PreviewTime":
|
||||
metadata.PreviewTime = getOffsetTime(int.Parse(pair.Value));
|
||||
break;
|
||||
case @"Countdown":
|
||||
beatmap.BeatmapInfo.Countdown = int.Parse(pair.Value) == 1;
|
||||
break;
|
||||
case @"SampleSet":
|
||||
defaultSampleBank = (LegacySampleBank)Enum.Parse(typeof(LegacySampleBank), pair.Value);
|
||||
break;
|
||||
case @"SampleVolume":
|
||||
defaultSampleVolume = int.Parse(pair.Value);
|
||||
break;
|
||||
case @"StackLeniency":
|
||||
beatmap.BeatmapInfo.StackLeniency = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
break;
|
||||
case @"Mode":
|
||||
beatmap.BeatmapInfo.RulesetID = int.Parse(pair.Value);
|
||||
|
||||
switch (beatmap.BeatmapInfo.RulesetID)
|
||||
{
|
||||
case 0:
|
||||
parser = new Rulesets.Objects.Legacy.Osu.ConvertHitObjectParser();
|
||||
break;
|
||||
case 1:
|
||||
parser = new Rulesets.Objects.Legacy.Taiko.ConvertHitObjectParser();
|
||||
break;
|
||||
case 2:
|
||||
parser = new Rulesets.Objects.Legacy.Catch.ConvertHitObjectParser();
|
||||
break;
|
||||
case 3:
|
||||
parser = new Rulesets.Objects.Legacy.Mania.ConvertHitObjectParser();
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case @"LetterboxInBreaks":
|
||||
beatmap.BeatmapInfo.LetterboxInBreaks = int.Parse(pair.Value) == 1;
|
||||
break;
|
||||
case @"SpecialStyle":
|
||||
beatmap.BeatmapInfo.SpecialStyle = int.Parse(pair.Value) == 1;
|
||||
break;
|
||||
case @"WidescreenStoryboard":
|
||||
beatmap.BeatmapInfo.WidescreenStoryboard = int.Parse(pair.Value) == 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void handleEditor(string line)
|
||||
{
|
||||
var pair = SplitKeyVal(line);
|
||||
|
||||
switch (pair.Key)
|
||||
{
|
||||
case @"Bookmarks":
|
||||
beatmap.BeatmapInfo.StoredBookmarks = pair.Value;
|
||||
break;
|
||||
case @"DistanceSpacing":
|
||||
beatmap.BeatmapInfo.DistanceSpacing = double.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
break;
|
||||
case @"BeatDivisor":
|
||||
beatmap.BeatmapInfo.BeatDivisor = int.Parse(pair.Value);
|
||||
break;
|
||||
case @"GridSize":
|
||||
beatmap.BeatmapInfo.GridSize = int.Parse(pair.Value);
|
||||
break;
|
||||
case @"TimelineZoom":
|
||||
beatmap.BeatmapInfo.TimelineZoom = double.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void handleMetadata(string line)
|
||||
{
|
||||
var pair = SplitKeyVal(line);
|
||||
|
||||
var metadata = beatmap.BeatmapInfo.Metadata;
|
||||
switch (pair.Key)
|
||||
{
|
||||
case @"Title":
|
||||
metadata.Title = pair.Value;
|
||||
break;
|
||||
case @"TitleUnicode":
|
||||
metadata.TitleUnicode = pair.Value;
|
||||
break;
|
||||
case @"Artist":
|
||||
metadata.Artist = pair.Value;
|
||||
break;
|
||||
case @"ArtistUnicode":
|
||||
metadata.ArtistUnicode = pair.Value;
|
||||
break;
|
||||
case @"Creator":
|
||||
metadata.AuthorString = pair.Value;
|
||||
break;
|
||||
case @"Version":
|
||||
beatmap.BeatmapInfo.Version = pair.Value;
|
||||
break;
|
||||
case @"Source":
|
||||
beatmap.BeatmapInfo.Metadata.Source = pair.Value;
|
||||
break;
|
||||
case @"Tags":
|
||||
beatmap.BeatmapInfo.Metadata.Tags = pair.Value;
|
||||
break;
|
||||
case @"BeatmapID":
|
||||
beatmap.BeatmapInfo.OnlineBeatmapID = int.Parse(pair.Value);
|
||||
break;
|
||||
case @"BeatmapSetID":
|
||||
beatmap.BeatmapInfo.OnlineBeatmapSetID = int.Parse(pair.Value);
|
||||
metadata.OnlineBeatmapSetID = int.Parse(pair.Value);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void handleDifficulty(string line)
|
||||
{
|
||||
var pair = SplitKeyVal(line);
|
||||
|
||||
var difficulty = beatmap.BeatmapInfo.BaseDifficulty;
|
||||
switch (pair.Key)
|
||||
{
|
||||
case @"HPDrainRate":
|
||||
difficulty.DrainRate = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
break;
|
||||
case @"CircleSize":
|
||||
difficulty.CircleSize = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
break;
|
||||
case @"OverallDifficulty":
|
||||
difficulty.OverallDifficulty = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
break;
|
||||
case @"ApproachRate":
|
||||
difficulty.ApproachRate = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
break;
|
||||
case @"SliderMultiplier":
|
||||
difficulty.SliderMultiplier = double.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
break;
|
||||
case @"SliderTickRate":
|
||||
difficulty.SliderTickRate = double.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void handleEvent(string line)
|
||||
{
|
||||
string[] split = line.Split(',');
|
||||
|
||||
EventType type;
|
||||
if (!Enum.TryParse(split[0], out type))
|
||||
throw new InvalidDataException($@"Unknown event type {split[0]}");
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case EventType.Background:
|
||||
string filename = split[2].Trim('"');
|
||||
beatmap.BeatmapInfo.Metadata.BackgroundFile = filename;
|
||||
break;
|
||||
case EventType.Break:
|
||||
var breakEvent = new BreakPeriod
|
||||
{
|
||||
StartTime = getOffsetTime(double.Parse(split[1], NumberFormatInfo.InvariantInfo)),
|
||||
EndTime = getOffsetTime(double.Parse(split[2], NumberFormatInfo.InvariantInfo))
|
||||
};
|
||||
|
||||
if (!breakEvent.HasEffect)
|
||||
return;
|
||||
|
||||
beatmap.Breaks.Add(breakEvent);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void handleTimingPoint(string line)
|
||||
{
|
||||
try
|
||||
{
|
||||
string[] split = line.Split(',');
|
||||
|
||||
double time = getOffsetTime(double.Parse(split[0].Trim(), NumberFormatInfo.InvariantInfo));
|
||||
double beatLength = double.Parse(split[1].Trim(), NumberFormatInfo.InvariantInfo);
|
||||
double speedMultiplier = beatLength < 0 ? 100.0 / -beatLength : 1;
|
||||
|
||||
TimeSignatures timeSignature = TimeSignatures.SimpleQuadruple;
|
||||
if (split.Length >= 3)
|
||||
timeSignature = split[2][0] == '0' ? TimeSignatures.SimpleQuadruple : (TimeSignatures)int.Parse(split[2]);
|
||||
|
||||
LegacySampleBank sampleSet = defaultSampleBank;
|
||||
if (split.Length >= 4)
|
||||
sampleSet = (LegacySampleBank)int.Parse(split[3]);
|
||||
|
||||
//SampleBank sampleBank = SampleBank.Default;
|
||||
//if (split.Length >= 5)
|
||||
// sampleBank = (SampleBank)int.Parse(split[4]);
|
||||
|
||||
int sampleVolume = defaultSampleVolume;
|
||||
if (split.Length >= 6)
|
||||
sampleVolume = int.Parse(split[5]);
|
||||
|
||||
bool timingChange = true;
|
||||
if (split.Length >= 7)
|
||||
timingChange = split[6][0] == '1';
|
||||
|
||||
bool kiaiMode = false;
|
||||
bool omitFirstBarSignature = false;
|
||||
if (split.Length >= 8)
|
||||
{
|
||||
int effectFlags = int.Parse(split[7]);
|
||||
kiaiMode = (effectFlags & 1) > 0;
|
||||
omitFirstBarSignature = (effectFlags & 8) > 0;
|
||||
}
|
||||
|
||||
string stringSampleSet = sampleSet.ToString().ToLower();
|
||||
if (stringSampleSet == @"none")
|
||||
stringSampleSet = @"normal";
|
||||
|
||||
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(time);
|
||||
SampleControlPoint samplePoint = beatmap.ControlPointInfo.SamplePointAt(time);
|
||||
EffectControlPoint effectPoint = beatmap.ControlPointInfo.EffectPointAt(time);
|
||||
|
||||
if (timingChange)
|
||||
{
|
||||
beatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint
|
||||
{
|
||||
Time = time,
|
||||
BeatLength = beatLength,
|
||||
TimeSignature = timeSignature
|
||||
});
|
||||
}
|
||||
|
||||
if (speedMultiplier != difficultyPoint.SpeedMultiplier)
|
||||
{
|
||||
beatmap.ControlPointInfo.DifficultyPoints.RemoveAll(x => x.Time == time);
|
||||
beatmap.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint
|
||||
{
|
||||
Time = time,
|
||||
SpeedMultiplier = speedMultiplier
|
||||
});
|
||||
}
|
||||
|
||||
if (stringSampleSet != samplePoint.SampleBank || sampleVolume != samplePoint.SampleVolume)
|
||||
{
|
||||
beatmap.ControlPointInfo.SamplePoints.Add(new SampleControlPoint
|
||||
{
|
||||
Time = time,
|
||||
SampleBank = stringSampleSet,
|
||||
SampleVolume = sampleVolume
|
||||
});
|
||||
}
|
||||
|
||||
if (kiaiMode != effectPoint.KiaiMode || omitFirstBarSignature != effectPoint.OmitFirstBarLine)
|
||||
{
|
||||
beatmap.ControlPointInfo.EffectPoints.Add(new EffectControlPoint
|
||||
{
|
||||
Time = time,
|
||||
KiaiMode = kiaiMode,
|
||||
OmitFirstBarLine = omitFirstBarSignature
|
||||
});
|
||||
}
|
||||
}
|
||||
catch (FormatException e)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private void handleHitObject(string line)
|
||||
{
|
||||
// If the ruleset wasn't specified, assume the osu!standard ruleset.
|
||||
if (parser == null)
|
||||
parser = new Rulesets.Objects.Legacy.Osu.ConvertHitObjectParser();
|
||||
|
||||
var obj = parser.Parse(line);
|
||||
|
||||
if (obj != null)
|
||||
{
|
||||
obj.StartTime = getOffsetTime(obj.StartTime);
|
||||
beatmap.HitObjects.Add(obj);
|
||||
}
|
||||
}
|
||||
|
||||
private int getOffsetTime(int time) => time + (ApplyOffsets ? offset : 0);
|
||||
|
||||
private double getOffsetTime(double time) => time + (ApplyOffsets ? offset : 0);
|
||||
}
|
||||
}
|
||||
|
@ -1,164 +1,164 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using osu.Framework.Logging;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Beatmaps.Formats
|
||||
{
|
||||
public abstract class LegacyDecoder<T> : Decoder<T>
|
||||
where T : new()
|
||||
{
|
||||
protected readonly int FormatVersion;
|
||||
|
||||
protected LegacyDecoder(int version)
|
||||
{
|
||||
FormatVersion = version;
|
||||
}
|
||||
|
||||
protected override void ParseStreamInto(StreamReader stream, T beatmap)
|
||||
{
|
||||
Section section = Section.None;
|
||||
|
||||
string line;
|
||||
while ((line = stream.ReadLine()) != null)
|
||||
{
|
||||
if (ShouldSkipLine(line))
|
||||
continue;
|
||||
|
||||
if (line.StartsWith(@"[") && line.EndsWith(@"]"))
|
||||
{
|
||||
if (!Enum.TryParse(line.Substring(1, line.Length - 2), out section))
|
||||
{
|
||||
Logger.Log($"Unknown section \"{line}\" in {beatmap}");
|
||||
section = Section.None;
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
ParseLine(beatmap, section, line);
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual bool ShouldSkipLine(string line) => string.IsNullOrWhiteSpace(line) || line.StartsWith("//");
|
||||
|
||||
protected virtual void ParseLine(T output, Section section, string line)
|
||||
{
|
||||
switch (section)
|
||||
{
|
||||
case Section.Colours:
|
||||
handleColours(output, line);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
private bool hasComboColours;
|
||||
|
||||
private void handleColours(T output, string line)
|
||||
{
|
||||
var pair = SplitKeyVal(line);
|
||||
|
||||
bool isCombo = pair.Key.StartsWith(@"Combo");
|
||||
|
||||
string[] split = pair.Value.Split(',');
|
||||
|
||||
if (split.Length != 3)
|
||||
throw new InvalidOperationException($@"Color specified in incorrect format (should be R,G,B): {pair.Value}");
|
||||
|
||||
if (!byte.TryParse(split[0], out var r) || !byte.TryParse(split[1], out var g) || !byte.TryParse(split[2], out var b))
|
||||
throw new InvalidOperationException(@"Color must be specified with 8-bit integer components");
|
||||
|
||||
Color4 colour = new Color4(r, g, b, 255);
|
||||
|
||||
if (isCombo)
|
||||
{
|
||||
if (!(output is IHasComboColours tHasComboColours)) return;
|
||||
|
||||
if (!hasComboColours)
|
||||
{
|
||||
// remove default colours.
|
||||
tHasComboColours.ComboColours.Clear();
|
||||
hasComboColours = true;
|
||||
}
|
||||
|
||||
tHasComboColours.ComboColours.Add(colour);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!(output is IHasCustomColours tHasCustomColours)) return;
|
||||
tHasCustomColours.CustomColours[pair.Key] = colour;
|
||||
}
|
||||
}
|
||||
|
||||
protected KeyValuePair<string, string> SplitKeyVal(string line, char separator = ':')
|
||||
{
|
||||
var split = line.Trim().Split(new[] { separator }, 2);
|
||||
|
||||
return new KeyValuePair<string, string>
|
||||
(
|
||||
split[0].Trim(),
|
||||
split.Length > 1 ? split[1].Trim() : string.Empty
|
||||
);
|
||||
}
|
||||
|
||||
protected enum Section
|
||||
{
|
||||
None,
|
||||
General,
|
||||
Editor,
|
||||
Metadata,
|
||||
Difficulty,
|
||||
Events,
|
||||
TimingPoints,
|
||||
Colours,
|
||||
HitObjects,
|
||||
Variables,
|
||||
Fonts
|
||||
}
|
||||
|
||||
internal enum LegacySampleBank
|
||||
{
|
||||
None = 0,
|
||||
Normal = 1,
|
||||
Soft = 2,
|
||||
Drum = 3
|
||||
}
|
||||
|
||||
internal enum EventType
|
||||
{
|
||||
Background = 0,
|
||||
Video = 1,
|
||||
Break = 2,
|
||||
Colour = 3,
|
||||
Sprite = 4,
|
||||
Sample = 5,
|
||||
Animation = 6
|
||||
}
|
||||
|
||||
internal enum LegacyOrigins
|
||||
{
|
||||
TopLeft,
|
||||
Centre,
|
||||
CentreLeft,
|
||||
TopRight,
|
||||
BottomCentre,
|
||||
TopCentre,
|
||||
Custom,
|
||||
CentreRight,
|
||||
BottomLeft,
|
||||
BottomRight
|
||||
}
|
||||
|
||||
internal enum StoryLayer
|
||||
{
|
||||
Background = 0,
|
||||
Fail = 1,
|
||||
Pass = 2,
|
||||
Foreground = 3
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using osu.Framework.Logging;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Beatmaps.Formats
|
||||
{
|
||||
public abstract class LegacyDecoder<T> : Decoder<T>
|
||||
where T : new()
|
||||
{
|
||||
protected readonly int FormatVersion;
|
||||
|
||||
protected LegacyDecoder(int version)
|
||||
{
|
||||
FormatVersion = version;
|
||||
}
|
||||
|
||||
protected override void ParseStreamInto(StreamReader stream, T beatmap)
|
||||
{
|
||||
Section section = Section.None;
|
||||
|
||||
string line;
|
||||
while ((line = stream.ReadLine()) != null)
|
||||
{
|
||||
if (ShouldSkipLine(line))
|
||||
continue;
|
||||
|
||||
if (line.StartsWith(@"[") && line.EndsWith(@"]"))
|
||||
{
|
||||
if (!Enum.TryParse(line.Substring(1, line.Length - 2), out section))
|
||||
{
|
||||
Logger.Log($"Unknown section \"{line}\" in {beatmap}");
|
||||
section = Section.None;
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
ParseLine(beatmap, section, line);
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual bool ShouldSkipLine(string line) => string.IsNullOrWhiteSpace(line) || line.StartsWith("//");
|
||||
|
||||
protected virtual void ParseLine(T output, Section section, string line)
|
||||
{
|
||||
switch (section)
|
||||
{
|
||||
case Section.Colours:
|
||||
handleColours(output, line);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
private bool hasComboColours;
|
||||
|
||||
private void handleColours(T output, string line)
|
||||
{
|
||||
var pair = SplitKeyVal(line);
|
||||
|
||||
bool isCombo = pair.Key.StartsWith(@"Combo");
|
||||
|
||||
string[] split = pair.Value.Split(',');
|
||||
|
||||
if (split.Length != 3)
|
||||
throw new InvalidOperationException($@"Color specified in incorrect format (should be R,G,B): {pair.Value}");
|
||||
|
||||
if (!byte.TryParse(split[0], out var r) || !byte.TryParse(split[1], out var g) || !byte.TryParse(split[2], out var b))
|
||||
throw new InvalidOperationException(@"Color must be specified with 8-bit integer components");
|
||||
|
||||
Color4 colour = new Color4(r, g, b, 255);
|
||||
|
||||
if (isCombo)
|
||||
{
|
||||
if (!(output is IHasComboColours tHasComboColours)) return;
|
||||
|
||||
if (!hasComboColours)
|
||||
{
|
||||
// remove default colours.
|
||||
tHasComboColours.ComboColours.Clear();
|
||||
hasComboColours = true;
|
||||
}
|
||||
|
||||
tHasComboColours.ComboColours.Add(colour);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!(output is IHasCustomColours tHasCustomColours)) return;
|
||||
tHasCustomColours.CustomColours[pair.Key] = colour;
|
||||
}
|
||||
}
|
||||
|
||||
protected KeyValuePair<string, string> SplitKeyVal(string line, char separator = ':')
|
||||
{
|
||||
var split = line.Trim().Split(new[] { separator }, 2);
|
||||
|
||||
return new KeyValuePair<string, string>
|
||||
(
|
||||
split[0].Trim(),
|
||||
split.Length > 1 ? split[1].Trim() : string.Empty
|
||||
);
|
||||
}
|
||||
|
||||
protected enum Section
|
||||
{
|
||||
None,
|
||||
General,
|
||||
Editor,
|
||||
Metadata,
|
||||
Difficulty,
|
||||
Events,
|
||||
TimingPoints,
|
||||
Colours,
|
||||
HitObjects,
|
||||
Variables,
|
||||
Fonts
|
||||
}
|
||||
|
||||
internal enum LegacySampleBank
|
||||
{
|
||||
None = 0,
|
||||
Normal = 1,
|
||||
Soft = 2,
|
||||
Drum = 3
|
||||
}
|
||||
|
||||
internal enum EventType
|
||||
{
|
||||
Background = 0,
|
||||
Video = 1,
|
||||
Break = 2,
|
||||
Colour = 3,
|
||||
Sprite = 4,
|
||||
Sample = 5,
|
||||
Animation = 6
|
||||
}
|
||||
|
||||
internal enum LegacyOrigins
|
||||
{
|
||||
TopLeft,
|
||||
Centre,
|
||||
CentreLeft,
|
||||
TopRight,
|
||||
BottomCentre,
|
||||
TopCentre,
|
||||
Custom,
|
||||
CentreRight,
|
||||
BottomLeft,
|
||||
BottomRight
|
||||
}
|
||||
|
||||
internal enum StoryLayer
|
||||
{
|
||||
Background = 0,
|
||||
Fail = 1,
|
||||
Pass = 2,
|
||||
Foreground = 3
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,306 +1,306 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.IO.File;
|
||||
using osu.Game.Storyboards;
|
||||
|
||||
namespace osu.Game.Beatmaps.Formats
|
||||
{
|
||||
public class LegacyStoryboardDecoder : LegacyDecoder<Storyboard>
|
||||
{
|
||||
private StoryboardSprite storyboardSprite;
|
||||
private CommandTimelineGroup timelineGroup;
|
||||
|
||||
private Storyboard storyboard;
|
||||
|
||||
private readonly Dictionary<string, string> variables = new Dictionary<string, string>();
|
||||
|
||||
public LegacyStoryboardDecoder()
|
||||
: base(0)
|
||||
{
|
||||
}
|
||||
|
||||
public static void Register()
|
||||
{
|
||||
// note that this isn't completely correct
|
||||
AddDecoder<Storyboard>(@"osu file format v", m => new LegacyStoryboardDecoder());
|
||||
AddDecoder<Storyboard>(@"[Events]", m => new LegacyStoryboardDecoder());
|
||||
}
|
||||
|
||||
protected override void ParseStreamInto(StreamReader stream, Storyboard storyboard)
|
||||
{
|
||||
this.storyboard = storyboard;
|
||||
base.ParseStreamInto(stream, storyboard);
|
||||
}
|
||||
|
||||
protected override void ParseLine(Storyboard storyboard, Section section, string line)
|
||||
{
|
||||
switch (section)
|
||||
{
|
||||
case Section.Events:
|
||||
handleEvents(line);
|
||||
return;
|
||||
case Section.Variables:
|
||||
handleVariables(line);
|
||||
return;
|
||||
}
|
||||
|
||||
base.ParseLine(storyboard, section, line);
|
||||
}
|
||||
|
||||
private void handleEvents(string line)
|
||||
{
|
||||
var depth = 0;
|
||||
while (line.StartsWith(" ") || line.StartsWith("_"))
|
||||
{
|
||||
++depth;
|
||||
line = line.Substring(1);
|
||||
}
|
||||
|
||||
decodeVariables(ref line);
|
||||
|
||||
string[] split = line.Split(',');
|
||||
|
||||
if (depth == 0)
|
||||
{
|
||||
storyboardSprite = null;
|
||||
|
||||
EventType type;
|
||||
if (!Enum.TryParse(split[0], out type))
|
||||
throw new InvalidDataException($@"Unknown event type {split[0]}");
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case EventType.Sprite:
|
||||
{
|
||||
var layer = parseLayer(split[1]);
|
||||
var origin = parseOrigin(split[2]);
|
||||
var path = cleanFilename(split[3]);
|
||||
var x = float.Parse(split[4], NumberFormatInfo.InvariantInfo);
|
||||
var y = float.Parse(split[5], NumberFormatInfo.InvariantInfo);
|
||||
storyboardSprite = new StoryboardSprite(path, origin, new Vector2(x, y));
|
||||
storyboard.GetLayer(layer).Add(storyboardSprite);
|
||||
}
|
||||
break;
|
||||
case EventType.Animation:
|
||||
{
|
||||
var layer = parseLayer(split[1]);
|
||||
var origin = parseOrigin(split[2]);
|
||||
var path = cleanFilename(split[3]);
|
||||
var x = float.Parse(split[4], NumberFormatInfo.InvariantInfo);
|
||||
var y = float.Parse(split[5], NumberFormatInfo.InvariantInfo);
|
||||
var frameCount = int.Parse(split[6]);
|
||||
var frameDelay = double.Parse(split[7], NumberFormatInfo.InvariantInfo);
|
||||
var loopType = split.Length > 8 ? (AnimationLoopType)Enum.Parse(typeof(AnimationLoopType), split[8]) : AnimationLoopType.LoopForever;
|
||||
storyboardSprite = new StoryboardAnimation(path, origin, new Vector2(x, y), frameCount, frameDelay, loopType);
|
||||
storyboard.GetLayer(layer).Add(storyboardSprite);
|
||||
}
|
||||
break;
|
||||
case EventType.Sample:
|
||||
{
|
||||
var time = double.Parse(split[1], CultureInfo.InvariantCulture);
|
||||
var layer = parseLayer(split[2]);
|
||||
var path = cleanFilename(split[3]);
|
||||
var volume = split.Length > 4 ? float.Parse(split[4], CultureInfo.InvariantCulture) : 100;
|
||||
storyboard.GetLayer(layer).Add(new StoryboardSample(path, time, volume));
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (depth < 2)
|
||||
timelineGroup = storyboardSprite?.TimelineGroup;
|
||||
|
||||
var commandType = split[0];
|
||||
switch (commandType)
|
||||
{
|
||||
case "T":
|
||||
{
|
||||
var triggerName = split[1];
|
||||
var startTime = split.Length > 2 ? double.Parse(split[2], CultureInfo.InvariantCulture) : double.MinValue;
|
||||
var endTime = split.Length > 3 ? double.Parse(split[3], CultureInfo.InvariantCulture) : double.MaxValue;
|
||||
var groupNumber = split.Length > 4 ? int.Parse(split[4]) : 0;
|
||||
timelineGroup = storyboardSprite?.AddTrigger(triggerName, startTime, endTime, groupNumber);
|
||||
}
|
||||
break;
|
||||
case "L":
|
||||
{
|
||||
var startTime = double.Parse(split[1], CultureInfo.InvariantCulture);
|
||||
var loopCount = int.Parse(split[2]);
|
||||
timelineGroup = storyboardSprite?.AddLoop(startTime, loopCount);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
{
|
||||
if (string.IsNullOrEmpty(split[3]))
|
||||
split[3] = split[2];
|
||||
|
||||
var easing = (Easing)int.Parse(split[1]);
|
||||
var startTime = double.Parse(split[2], CultureInfo.InvariantCulture);
|
||||
var endTime = double.Parse(split[3], CultureInfo.InvariantCulture);
|
||||
|
||||
switch (commandType)
|
||||
{
|
||||
case "F":
|
||||
{
|
||||
var startValue = float.Parse(split[4], CultureInfo.InvariantCulture);
|
||||
var endValue = split.Length > 5 ? float.Parse(split[5], CultureInfo.InvariantCulture) : startValue;
|
||||
timelineGroup?.Alpha.Add(easing, startTime, endTime, startValue, endValue);
|
||||
}
|
||||
break;
|
||||
case "S":
|
||||
{
|
||||
var startValue = float.Parse(split[4], CultureInfo.InvariantCulture);
|
||||
var endValue = split.Length > 5 ? float.Parse(split[5], CultureInfo.InvariantCulture) : startValue;
|
||||
timelineGroup?.Scale.Add(easing, startTime, endTime, new Vector2(startValue), new Vector2(endValue));
|
||||
}
|
||||
break;
|
||||
case "V":
|
||||
{
|
||||
var startX = float.Parse(split[4], CultureInfo.InvariantCulture);
|
||||
var startY = float.Parse(split[5], CultureInfo.InvariantCulture);
|
||||
var endX = split.Length > 6 ? float.Parse(split[6], CultureInfo.InvariantCulture) : startX;
|
||||
var endY = split.Length > 7 ? float.Parse(split[7], CultureInfo.InvariantCulture) : startY;
|
||||
timelineGroup?.Scale.Add(easing, startTime, endTime, new Vector2(startX, startY), new Vector2(endX, endY));
|
||||
}
|
||||
break;
|
||||
case "R":
|
||||
{
|
||||
var startValue = float.Parse(split[4], CultureInfo.InvariantCulture);
|
||||
var endValue = split.Length > 5 ? float.Parse(split[5], CultureInfo.InvariantCulture) : startValue;
|
||||
timelineGroup?.Rotation.Add(easing, startTime, endTime, MathHelper.RadiansToDegrees(startValue), MathHelper.RadiansToDegrees(endValue));
|
||||
}
|
||||
break;
|
||||
case "M":
|
||||
{
|
||||
var startX = float.Parse(split[4], CultureInfo.InvariantCulture);
|
||||
var startY = float.Parse(split[5], CultureInfo.InvariantCulture);
|
||||
var endX = split.Length > 6 ? float.Parse(split[6], CultureInfo.InvariantCulture) : startX;
|
||||
var endY = split.Length > 7 ? float.Parse(split[7], CultureInfo.InvariantCulture) : startY;
|
||||
timelineGroup?.X.Add(easing, startTime, endTime, startX, endX);
|
||||
timelineGroup?.Y.Add(easing, startTime, endTime, startY, endY);
|
||||
}
|
||||
break;
|
||||
case "MX":
|
||||
{
|
||||
var startValue = float.Parse(split[4], CultureInfo.InvariantCulture);
|
||||
var endValue = split.Length > 5 ? float.Parse(split[5], CultureInfo.InvariantCulture) : startValue;
|
||||
timelineGroup?.X.Add(easing, startTime, endTime, startValue, endValue);
|
||||
}
|
||||
break;
|
||||
case "MY":
|
||||
{
|
||||
var startValue = float.Parse(split[4], CultureInfo.InvariantCulture);
|
||||
var endValue = split.Length > 5 ? float.Parse(split[5], CultureInfo.InvariantCulture) : startValue;
|
||||
timelineGroup?.Y.Add(easing, startTime, endTime, startValue, endValue);
|
||||
}
|
||||
break;
|
||||
case "C":
|
||||
{
|
||||
var startRed = float.Parse(split[4], CultureInfo.InvariantCulture);
|
||||
var startGreen = float.Parse(split[5], CultureInfo.InvariantCulture);
|
||||
var startBlue = float.Parse(split[6], CultureInfo.InvariantCulture);
|
||||
var endRed = split.Length > 7 ? float.Parse(split[7], CultureInfo.InvariantCulture) : startRed;
|
||||
var endGreen = split.Length > 8 ? float.Parse(split[8], CultureInfo.InvariantCulture) : startGreen;
|
||||
var endBlue = split.Length > 9 ? float.Parse(split[9], CultureInfo.InvariantCulture) : startBlue;
|
||||
timelineGroup?.Colour.Add(easing, startTime, endTime,
|
||||
new Color4(startRed / 255f, startGreen / 255f, startBlue / 255f, 1),
|
||||
new Color4(endRed / 255f, endGreen / 255f, endBlue / 255f, 1));
|
||||
}
|
||||
break;
|
||||
case "P":
|
||||
{
|
||||
var type = split[4];
|
||||
switch (type)
|
||||
{
|
||||
case "A":
|
||||
timelineGroup?.BlendingMode.Add(easing, startTime, endTime, BlendingMode.Additive, startTime == endTime ? BlendingMode.Additive : BlendingMode.Inherit);
|
||||
break;
|
||||
case "H":
|
||||
timelineGroup?.FlipH.Add(easing, startTime, endTime, true, startTime == endTime);
|
||||
break;
|
||||
case "V":
|
||||
timelineGroup?.FlipV.Add(easing, startTime, endTime, true, startTime == endTime);
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
throw new InvalidDataException($@"Unknown command type: {commandType}");
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private string parseLayer(string value) => Enum.Parse(typeof(StoryLayer), value).ToString();
|
||||
|
||||
private Anchor parseOrigin(string value)
|
||||
{
|
||||
var origin = (LegacyOrigins)Enum.Parse(typeof(LegacyOrigins), value);
|
||||
switch (origin)
|
||||
{
|
||||
case LegacyOrigins.TopLeft:
|
||||
return Anchor.TopLeft;
|
||||
case LegacyOrigins.TopCentre:
|
||||
return Anchor.TopCentre;
|
||||
case LegacyOrigins.TopRight:
|
||||
return Anchor.TopRight;
|
||||
case LegacyOrigins.CentreLeft:
|
||||
return Anchor.CentreLeft;
|
||||
case LegacyOrigins.Centre:
|
||||
return Anchor.Centre;
|
||||
case LegacyOrigins.CentreRight:
|
||||
return Anchor.CentreRight;
|
||||
case LegacyOrigins.BottomLeft:
|
||||
return Anchor.BottomLeft;
|
||||
case LegacyOrigins.BottomCentre:
|
||||
return Anchor.BottomCentre;
|
||||
case LegacyOrigins.BottomRight:
|
||||
return Anchor.BottomRight;
|
||||
}
|
||||
|
||||
throw new InvalidDataException($@"Unknown origin: {value}");
|
||||
}
|
||||
|
||||
private void handleVariables(string line)
|
||||
{
|
||||
var pair = SplitKeyVal(line, '=');
|
||||
variables[pair.Key] = pair.Value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Decodes any beatmap variables present in a line into their real values.
|
||||
/// </summary>
|
||||
/// <param name="line">The line which may contains variables.</param>
|
||||
private void decodeVariables(ref string line)
|
||||
{
|
||||
while (line.IndexOf('$') >= 0)
|
||||
{
|
||||
string origLine = line;
|
||||
string[] split = line.Split(',');
|
||||
for (int i = 0; i < split.Length; i++)
|
||||
{
|
||||
var item = split[i];
|
||||
if (item.StartsWith("$") && variables.ContainsKey(item))
|
||||
split[i] = variables[item];
|
||||
}
|
||||
|
||||
line = string.Join(",", split);
|
||||
if (line == origLine)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private string cleanFilename(string path) => FileSafety.PathStandardise(FileSafety.PathSanitise(path.Trim('\"')));
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.IO.File;
|
||||
using osu.Game.Storyboards;
|
||||
|
||||
namespace osu.Game.Beatmaps.Formats
|
||||
{
|
||||
public class LegacyStoryboardDecoder : LegacyDecoder<Storyboard>
|
||||
{
|
||||
private StoryboardSprite storyboardSprite;
|
||||
private CommandTimelineGroup timelineGroup;
|
||||
|
||||
private Storyboard storyboard;
|
||||
|
||||
private readonly Dictionary<string, string> variables = new Dictionary<string, string>();
|
||||
|
||||
public LegacyStoryboardDecoder()
|
||||
: base(0)
|
||||
{
|
||||
}
|
||||
|
||||
public static void Register()
|
||||
{
|
||||
// note that this isn't completely correct
|
||||
AddDecoder<Storyboard>(@"osu file format v", m => new LegacyStoryboardDecoder());
|
||||
AddDecoder<Storyboard>(@"[Events]", m => new LegacyStoryboardDecoder());
|
||||
}
|
||||
|
||||
protected override void ParseStreamInto(StreamReader stream, Storyboard storyboard)
|
||||
{
|
||||
this.storyboard = storyboard;
|
||||
base.ParseStreamInto(stream, storyboard);
|
||||
}
|
||||
|
||||
protected override void ParseLine(Storyboard storyboard, Section section, string line)
|
||||
{
|
||||
switch (section)
|
||||
{
|
||||
case Section.Events:
|
||||
handleEvents(line);
|
||||
return;
|
||||
case Section.Variables:
|
||||
handleVariables(line);
|
||||
return;
|
||||
}
|
||||
|
||||
base.ParseLine(storyboard, section, line);
|
||||
}
|
||||
|
||||
private void handleEvents(string line)
|
||||
{
|
||||
var depth = 0;
|
||||
while (line.StartsWith(" ") || line.StartsWith("_"))
|
||||
{
|
||||
++depth;
|
||||
line = line.Substring(1);
|
||||
}
|
||||
|
||||
decodeVariables(ref line);
|
||||
|
||||
string[] split = line.Split(',');
|
||||
|
||||
if (depth == 0)
|
||||
{
|
||||
storyboardSprite = null;
|
||||
|
||||
EventType type;
|
||||
if (!Enum.TryParse(split[0], out type))
|
||||
throw new InvalidDataException($@"Unknown event type {split[0]}");
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case EventType.Sprite:
|
||||
{
|
||||
var layer = parseLayer(split[1]);
|
||||
var origin = parseOrigin(split[2]);
|
||||
var path = cleanFilename(split[3]);
|
||||
var x = float.Parse(split[4], NumberFormatInfo.InvariantInfo);
|
||||
var y = float.Parse(split[5], NumberFormatInfo.InvariantInfo);
|
||||
storyboardSprite = new StoryboardSprite(path, origin, new Vector2(x, y));
|
||||
storyboard.GetLayer(layer).Add(storyboardSprite);
|
||||
}
|
||||
break;
|
||||
case EventType.Animation:
|
||||
{
|
||||
var layer = parseLayer(split[1]);
|
||||
var origin = parseOrigin(split[2]);
|
||||
var path = cleanFilename(split[3]);
|
||||
var x = float.Parse(split[4], NumberFormatInfo.InvariantInfo);
|
||||
var y = float.Parse(split[5], NumberFormatInfo.InvariantInfo);
|
||||
var frameCount = int.Parse(split[6]);
|
||||
var frameDelay = double.Parse(split[7], NumberFormatInfo.InvariantInfo);
|
||||
var loopType = split.Length > 8 ? (AnimationLoopType)Enum.Parse(typeof(AnimationLoopType), split[8]) : AnimationLoopType.LoopForever;
|
||||
storyboardSprite = new StoryboardAnimation(path, origin, new Vector2(x, y), frameCount, frameDelay, loopType);
|
||||
storyboard.GetLayer(layer).Add(storyboardSprite);
|
||||
}
|
||||
break;
|
||||
case EventType.Sample:
|
||||
{
|
||||
var time = double.Parse(split[1], CultureInfo.InvariantCulture);
|
||||
var layer = parseLayer(split[2]);
|
||||
var path = cleanFilename(split[3]);
|
||||
var volume = split.Length > 4 ? float.Parse(split[4], CultureInfo.InvariantCulture) : 100;
|
||||
storyboard.GetLayer(layer).Add(new StoryboardSample(path, time, volume));
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (depth < 2)
|
||||
timelineGroup = storyboardSprite?.TimelineGroup;
|
||||
|
||||
var commandType = split[0];
|
||||
switch (commandType)
|
||||
{
|
||||
case "T":
|
||||
{
|
||||
var triggerName = split[1];
|
||||
var startTime = split.Length > 2 ? double.Parse(split[2], CultureInfo.InvariantCulture) : double.MinValue;
|
||||
var endTime = split.Length > 3 ? double.Parse(split[3], CultureInfo.InvariantCulture) : double.MaxValue;
|
||||
var groupNumber = split.Length > 4 ? int.Parse(split[4]) : 0;
|
||||
timelineGroup = storyboardSprite?.AddTrigger(triggerName, startTime, endTime, groupNumber);
|
||||
}
|
||||
break;
|
||||
case "L":
|
||||
{
|
||||
var startTime = double.Parse(split[1], CultureInfo.InvariantCulture);
|
||||
var loopCount = int.Parse(split[2]);
|
||||
timelineGroup = storyboardSprite?.AddLoop(startTime, loopCount);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
{
|
||||
if (string.IsNullOrEmpty(split[3]))
|
||||
split[3] = split[2];
|
||||
|
||||
var easing = (Easing)int.Parse(split[1]);
|
||||
var startTime = double.Parse(split[2], CultureInfo.InvariantCulture);
|
||||
var endTime = double.Parse(split[3], CultureInfo.InvariantCulture);
|
||||
|
||||
switch (commandType)
|
||||
{
|
||||
case "F":
|
||||
{
|
||||
var startValue = float.Parse(split[4], CultureInfo.InvariantCulture);
|
||||
var endValue = split.Length > 5 ? float.Parse(split[5], CultureInfo.InvariantCulture) : startValue;
|
||||
timelineGroup?.Alpha.Add(easing, startTime, endTime, startValue, endValue);
|
||||
}
|
||||
break;
|
||||
case "S":
|
||||
{
|
||||
var startValue = float.Parse(split[4], CultureInfo.InvariantCulture);
|
||||
var endValue = split.Length > 5 ? float.Parse(split[5], CultureInfo.InvariantCulture) : startValue;
|
||||
timelineGroup?.Scale.Add(easing, startTime, endTime, new Vector2(startValue), new Vector2(endValue));
|
||||
}
|
||||
break;
|
||||
case "V":
|
||||
{
|
||||
var startX = float.Parse(split[4], CultureInfo.InvariantCulture);
|
||||
var startY = float.Parse(split[5], CultureInfo.InvariantCulture);
|
||||
var endX = split.Length > 6 ? float.Parse(split[6], CultureInfo.InvariantCulture) : startX;
|
||||
var endY = split.Length > 7 ? float.Parse(split[7], CultureInfo.InvariantCulture) : startY;
|
||||
timelineGroup?.Scale.Add(easing, startTime, endTime, new Vector2(startX, startY), new Vector2(endX, endY));
|
||||
}
|
||||
break;
|
||||
case "R":
|
||||
{
|
||||
var startValue = float.Parse(split[4], CultureInfo.InvariantCulture);
|
||||
var endValue = split.Length > 5 ? float.Parse(split[5], CultureInfo.InvariantCulture) : startValue;
|
||||
timelineGroup?.Rotation.Add(easing, startTime, endTime, MathHelper.RadiansToDegrees(startValue), MathHelper.RadiansToDegrees(endValue));
|
||||
}
|
||||
break;
|
||||
case "M":
|
||||
{
|
||||
var startX = float.Parse(split[4], CultureInfo.InvariantCulture);
|
||||
var startY = float.Parse(split[5], CultureInfo.InvariantCulture);
|
||||
var endX = split.Length > 6 ? float.Parse(split[6], CultureInfo.InvariantCulture) : startX;
|
||||
var endY = split.Length > 7 ? float.Parse(split[7], CultureInfo.InvariantCulture) : startY;
|
||||
timelineGroup?.X.Add(easing, startTime, endTime, startX, endX);
|
||||
timelineGroup?.Y.Add(easing, startTime, endTime, startY, endY);
|
||||
}
|
||||
break;
|
||||
case "MX":
|
||||
{
|
||||
var startValue = float.Parse(split[4], CultureInfo.InvariantCulture);
|
||||
var endValue = split.Length > 5 ? float.Parse(split[5], CultureInfo.InvariantCulture) : startValue;
|
||||
timelineGroup?.X.Add(easing, startTime, endTime, startValue, endValue);
|
||||
}
|
||||
break;
|
||||
case "MY":
|
||||
{
|
||||
var startValue = float.Parse(split[4], CultureInfo.InvariantCulture);
|
||||
var endValue = split.Length > 5 ? float.Parse(split[5], CultureInfo.InvariantCulture) : startValue;
|
||||
timelineGroup?.Y.Add(easing, startTime, endTime, startValue, endValue);
|
||||
}
|
||||
break;
|
||||
case "C":
|
||||
{
|
||||
var startRed = float.Parse(split[4], CultureInfo.InvariantCulture);
|
||||
var startGreen = float.Parse(split[5], CultureInfo.InvariantCulture);
|
||||
var startBlue = float.Parse(split[6], CultureInfo.InvariantCulture);
|
||||
var endRed = split.Length > 7 ? float.Parse(split[7], CultureInfo.InvariantCulture) : startRed;
|
||||
var endGreen = split.Length > 8 ? float.Parse(split[8], CultureInfo.InvariantCulture) : startGreen;
|
||||
var endBlue = split.Length > 9 ? float.Parse(split[9], CultureInfo.InvariantCulture) : startBlue;
|
||||
timelineGroup?.Colour.Add(easing, startTime, endTime,
|
||||
new Color4(startRed / 255f, startGreen / 255f, startBlue / 255f, 1),
|
||||
new Color4(endRed / 255f, endGreen / 255f, endBlue / 255f, 1));
|
||||
}
|
||||
break;
|
||||
case "P":
|
||||
{
|
||||
var type = split[4];
|
||||
switch (type)
|
||||
{
|
||||
case "A":
|
||||
timelineGroup?.BlendingMode.Add(easing, startTime, endTime, BlendingMode.Additive, startTime == endTime ? BlendingMode.Additive : BlendingMode.Inherit);
|
||||
break;
|
||||
case "H":
|
||||
timelineGroup?.FlipH.Add(easing, startTime, endTime, true, startTime == endTime);
|
||||
break;
|
||||
case "V":
|
||||
timelineGroup?.FlipV.Add(easing, startTime, endTime, true, startTime == endTime);
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
throw new InvalidDataException($@"Unknown command type: {commandType}");
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private string parseLayer(string value) => Enum.Parse(typeof(StoryLayer), value).ToString();
|
||||
|
||||
private Anchor parseOrigin(string value)
|
||||
{
|
||||
var origin = (LegacyOrigins)Enum.Parse(typeof(LegacyOrigins), value);
|
||||
switch (origin)
|
||||
{
|
||||
case LegacyOrigins.TopLeft:
|
||||
return Anchor.TopLeft;
|
||||
case LegacyOrigins.TopCentre:
|
||||
return Anchor.TopCentre;
|
||||
case LegacyOrigins.TopRight:
|
||||
return Anchor.TopRight;
|
||||
case LegacyOrigins.CentreLeft:
|
||||
return Anchor.CentreLeft;
|
||||
case LegacyOrigins.Centre:
|
||||
return Anchor.Centre;
|
||||
case LegacyOrigins.CentreRight:
|
||||
return Anchor.CentreRight;
|
||||
case LegacyOrigins.BottomLeft:
|
||||
return Anchor.BottomLeft;
|
||||
case LegacyOrigins.BottomCentre:
|
||||
return Anchor.BottomCentre;
|
||||
case LegacyOrigins.BottomRight:
|
||||
return Anchor.BottomRight;
|
||||
}
|
||||
|
||||
throw new InvalidDataException($@"Unknown origin: {value}");
|
||||
}
|
||||
|
||||
private void handleVariables(string line)
|
||||
{
|
||||
var pair = SplitKeyVal(line, '=');
|
||||
variables[pair.Key] = pair.Value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Decodes any beatmap variables present in a line into their real values.
|
||||
/// </summary>
|
||||
/// <param name="line">The line which may contains variables.</param>
|
||||
private void decodeVariables(ref string line)
|
||||
{
|
||||
while (line.IndexOf('$') >= 0)
|
||||
{
|
||||
string origLine = line;
|
||||
string[] split = line.Split(',');
|
||||
for (int i = 0; i < split.Length; i++)
|
||||
{
|
||||
var item = split[i];
|
||||
if (item.StartsWith("$") && variables.ContainsKey(item))
|
||||
split[i] = variables[item];
|
||||
}
|
||||
|
||||
line = string.Join(",", split);
|
||||
if (line == origLine)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private string cleanFilename(string path) => FileSafety.PathStandardise(FileSafety.PathSanitise(path.Trim('\"')));
|
||||
}
|
||||
}
|
||||
|
@ -1,25 +1,25 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
public interface IBeatmapConverter
|
||||
{
|
||||
/// <summary>
|
||||
/// Invoked when a <see cref="HitObject"/> has been converted.
|
||||
/// The first argument contains the <see cref="HitObject"/> that was converted.
|
||||
/// The second argument contains the <see cref="HitObject"/>s that were output from the conversion process.
|
||||
/// </summary>
|
||||
event Action<HitObject, IEnumerable<HitObject>> ObjectConverted;
|
||||
|
||||
/// <summary>
|
||||
/// Converts a Beatmap using this Beatmap Converter.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The un-converted Beatmap.</param>
|
||||
void Convert(Beatmap beatmap);
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
public interface IBeatmapConverter
|
||||
{
|
||||
/// <summary>
|
||||
/// Invoked when a <see cref="HitObject"/> has been converted.
|
||||
/// The first argument contains the <see cref="HitObject"/> that was converted.
|
||||
/// The second argument contains the <see cref="HitObject"/>s that were output from the conversion process.
|
||||
/// </summary>
|
||||
event Action<HitObject, IEnumerable<HitObject>> ObjectConverted;
|
||||
|
||||
/// <summary>
|
||||
/// Converts a Beatmap using this Beatmap Converter.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The un-converted Beatmap.</param>
|
||||
void Convert(Beatmap beatmap);
|
||||
}
|
||||
}
|
||||
|
@ -1,21 +1,21 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Beatmaps.Legacy
|
||||
{
|
||||
/// <summary>
|
||||
/// A type of Beatmap loaded from a legacy .osu beatmap file (version <=15).
|
||||
/// </summary>
|
||||
public class LegacyBeatmap : Beatmap
|
||||
{
|
||||
/// <summary>
|
||||
/// Constructs a new beatmap.
|
||||
/// </summary>
|
||||
/// <param name="original">The original beatmap to use the parameters of.</param>
|
||||
internal LegacyBeatmap(Beatmap original = null)
|
||||
: base(original)
|
||||
{
|
||||
HitObjects = original?.HitObjects;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Beatmaps.Legacy
|
||||
{
|
||||
/// <summary>
|
||||
/// A type of Beatmap loaded from a legacy .osu beatmap file (version <=15).
|
||||
/// </summary>
|
||||
public class LegacyBeatmap : Beatmap
|
||||
{
|
||||
/// <summary>
|
||||
/// Constructs a new beatmap.
|
||||
/// </summary>
|
||||
/// <param name="original">The original beatmap to use the parameters of.</param>
|
||||
internal LegacyBeatmap(Beatmap original = null)
|
||||
: base(original)
|
||||
{
|
||||
HitObjects = original?.HitObjects;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
42
osu.Game/Beatmaps/Legacy/LegacyMods.cs
Normal file
42
osu.Game/Beatmaps/Legacy/LegacyMods.cs
Normal file
@ -0,0 +1,42 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Beatmaps.Legacy
|
||||
{
|
||||
[Flags]
|
||||
public enum LegacyMods
|
||||
{
|
||||
None = 0,
|
||||
NoFail = 1 << 0,
|
||||
Easy = 1 << 1,
|
||||
TouchDevice = 1 << 2,
|
||||
Hidden = 1 << 3,
|
||||
HardRock = 1 << 4,
|
||||
SuddenDeath = 1 << 5,
|
||||
DoubleTime = 1 << 6,
|
||||
Relax = 1 << 7,
|
||||
HalfTime = 1 << 8,
|
||||
Nightcore = 1 << 9,
|
||||
Flashlight = 1 << 10,
|
||||
Autoplay = 1 << 11,
|
||||
SpunOut = 1 << 12,
|
||||
Autopilot = 1 << 13,
|
||||
Perfect = 1 << 14,
|
||||
Key4 = 1 << 15,
|
||||
Key5 = 1 << 16,
|
||||
Key6 = 1 << 17,
|
||||
Key7 = 1 << 18,
|
||||
Key8 = 1 << 19,
|
||||
FadeIn = 1 << 20,
|
||||
Random = 1 << 21,
|
||||
Cinema = 1 << 22,
|
||||
Target = 1 << 23,
|
||||
Key9 = 1 << 24,
|
||||
KeyCoop = 1 << 25,
|
||||
Key1 = 1 << 26,
|
||||
Key3 = 1 << 27,
|
||||
Key2 = 1 << 28,
|
||||
}
|
||||
}
|
@ -1,33 +1,33 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Beatmaps.Timing
|
||||
{
|
||||
public class BreakPeriod
|
||||
{
|
||||
/// <summary>
|
||||
/// The minimum duration required for a break to have any effect.
|
||||
/// </summary>
|
||||
public const double MIN_BREAK_DURATION = 650;
|
||||
|
||||
/// <summary>
|
||||
/// The break start time.
|
||||
/// </summary>
|
||||
public double StartTime;
|
||||
|
||||
/// <summary>
|
||||
/// The break end time.
|
||||
/// </summary>
|
||||
public double EndTime;
|
||||
|
||||
/// <summary>
|
||||
/// The break duration.
|
||||
/// </summary>
|
||||
public double Duration => EndTime - StartTime;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the break has any effect. Breaks that are too short are culled before they are added to the beatmap.
|
||||
/// </summary>
|
||||
public bool HasEffect => Duration >= MIN_BREAK_DURATION;
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Beatmaps.Timing
|
||||
{
|
||||
public class BreakPeriod
|
||||
{
|
||||
/// <summary>
|
||||
/// The minimum duration required for a break to have any effect.
|
||||
/// </summary>
|
||||
public const double MIN_BREAK_DURATION = 650;
|
||||
|
||||
/// <summary>
|
||||
/// The break start time.
|
||||
/// </summary>
|
||||
public double StartTime;
|
||||
|
||||
/// <summary>
|
||||
/// The break end time.
|
||||
/// </summary>
|
||||
public double EndTime;
|
||||
|
||||
/// <summary>
|
||||
/// The break duration.
|
||||
/// </summary>
|
||||
public double Duration => EndTime - StartTime;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the break has any effect. Breaks that are too short are culled before they are added to the beatmap.
|
||||
/// </summary>
|
||||
public bool HasEffect => Duration >= MIN_BREAK_DURATION;
|
||||
}
|
||||
}
|
||||
|
@ -1,11 +1,11 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Beatmaps.Timing
|
||||
{
|
||||
public enum TimeSignatures
|
||||
{
|
||||
SimpleQuadruple = 4,
|
||||
SimpleTriple = 3
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Beatmaps.Timing
|
||||
{
|
||||
public enum TimeSignatures
|
||||
{
|
||||
SimpleQuadruple = 4,
|
||||
SimpleTriple = 3
|
||||
}
|
||||
}
|
||||
|
@ -1,216 +1,216 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Game.Storyboards;
|
||||
using osu.Framework.IO.File;
|
||||
using System.IO;
|
||||
using osu.Game.IO.Serialization;
|
||||
using System.Diagnostics;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
public abstract class WorkingBeatmap : IDisposable
|
||||
{
|
||||
public readonly BeatmapInfo BeatmapInfo;
|
||||
|
||||
public readonly BeatmapSetInfo BeatmapSetInfo;
|
||||
|
||||
public readonly BeatmapMetadata Metadata;
|
||||
|
||||
public readonly Bindable<IEnumerable<Mod>> Mods = new Bindable<IEnumerable<Mod>>(new Mod[] { });
|
||||
|
||||
protected WorkingBeatmap(BeatmapInfo beatmapInfo)
|
||||
{
|
||||
BeatmapInfo = beatmapInfo;
|
||||
BeatmapSetInfo = beatmapInfo.BeatmapSet;
|
||||
Metadata = beatmapInfo.Metadata ?? BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
|
||||
|
||||
Mods.ValueChanged += mods => applyRateAdjustments();
|
||||
|
||||
beatmap = new AsyncLazy<Beatmap>(populateBeatmap);
|
||||
background = new AsyncLazy<Texture>(populateBackground, b => b == null || !b.IsDisposed);
|
||||
track = new AsyncLazy<Track>(populateTrack);
|
||||
waveform = new AsyncLazy<Waveform>(populateWaveform);
|
||||
storyboard = new AsyncLazy<Storyboard>(populateStoryboard);
|
||||
skin = new AsyncLazy<Skin>(populateSkin);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Saves the <see cref="Beatmap"/>.
|
||||
/// </summary>
|
||||
public void Save()
|
||||
{
|
||||
var path = FileSafety.GetTempPath(Guid.NewGuid().ToString().Replace("-", string.Empty) + ".json");
|
||||
using (var sw = new StreamWriter(path))
|
||||
sw.WriteLine(Beatmap.Serialize());
|
||||
Process.Start(path);
|
||||
}
|
||||
|
||||
protected abstract Beatmap GetBeatmap();
|
||||
protected abstract Texture GetBackground();
|
||||
protected abstract Track GetTrack();
|
||||
protected virtual Skin GetSkin() => new DefaultSkin();
|
||||
protected virtual Waveform GetWaveform() => new Waveform();
|
||||
protected virtual Storyboard GetStoryboard() => new Storyboard { BeatmapInfo = BeatmapInfo };
|
||||
|
||||
public bool BeatmapLoaded => beatmap.IsResultAvailable;
|
||||
public Beatmap Beatmap => beatmap.Value.Result;
|
||||
public async Task<Beatmap> GetBeatmapAsync() => await beatmap.Value;
|
||||
|
||||
private readonly AsyncLazy<Beatmap> beatmap;
|
||||
|
||||
private Beatmap populateBeatmap()
|
||||
{
|
||||
var b = GetBeatmap() ?? new Beatmap();
|
||||
|
||||
// use the database-backed info.
|
||||
b.BeatmapInfo = BeatmapInfo;
|
||||
|
||||
return b;
|
||||
}
|
||||
|
||||
public bool BackgroundLoaded => background.IsResultAvailable;
|
||||
public Texture Background => background.Value.Result;
|
||||
public async Task<Texture> GetBackgroundAsync() => await background.Value;
|
||||
private AsyncLazy<Texture> background;
|
||||
|
||||
private Texture populateBackground() => GetBackground();
|
||||
|
||||
public bool TrackLoaded => track.IsResultAvailable;
|
||||
public Track Track => track.Value.Result;
|
||||
public async Task<Track> GetTrackAsync() => await track.Value;
|
||||
private AsyncLazy<Track> track;
|
||||
|
||||
private Track populateTrack()
|
||||
{
|
||||
// we want to ensure that we always have a track, even if it's a fake one.
|
||||
var t = GetTrack() ?? new TrackVirtual();
|
||||
applyRateAdjustments(t);
|
||||
return t;
|
||||
}
|
||||
|
||||
public bool WaveformLoaded => waveform.IsResultAvailable;
|
||||
public Waveform Waveform => waveform.Value.Result;
|
||||
public async Task<Waveform> GetWaveformAsync() => await waveform.Value;
|
||||
private readonly AsyncLazy<Waveform> waveform;
|
||||
|
||||
private Waveform populateWaveform() => GetWaveform();
|
||||
|
||||
public bool StoryboardLoaded => storyboard.IsResultAvailable;
|
||||
public Storyboard Storyboard => storyboard.Value.Result;
|
||||
public async Task<Storyboard> GetStoryboardAsync() => await storyboard.Value;
|
||||
private readonly AsyncLazy<Storyboard> storyboard;
|
||||
|
||||
private Storyboard populateStoryboard() => GetStoryboard();
|
||||
|
||||
public bool SkinLoaded => skin.IsResultAvailable;
|
||||
public Skin Skin => skin.Value.Result;
|
||||
public async Task<Skin> GetSkinAsync() => await skin.Value;
|
||||
private readonly AsyncLazy<Skin> skin;
|
||||
|
||||
private Skin populateSkin() => GetSkin();
|
||||
|
||||
public void TransferTo(WorkingBeatmap other)
|
||||
{
|
||||
if (track.IsResultAvailable && Track != null && BeatmapInfo.AudioEquals(other.BeatmapInfo))
|
||||
other.track = track;
|
||||
|
||||
if (background.IsResultAvailable && Background != null && BeatmapInfo.BackgroundEquals(other.BeatmapInfo))
|
||||
other.background = background;
|
||||
}
|
||||
|
||||
public virtual void Dispose()
|
||||
{
|
||||
if (BackgroundLoaded) Background?.Dispose();
|
||||
if (WaveformLoaded) Waveform?.Dispose();
|
||||
if (StoryboardLoaded) Storyboard?.Dispose();
|
||||
if (SkinLoaded) Skin?.Dispose();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Eagerly dispose of the audio track associated with this <see cref="WorkingBeatmap"/> (if any).
|
||||
/// Accessing track again will load a fresh instance.
|
||||
/// </summary>
|
||||
public void RecycleTrack() => track.Recycle();
|
||||
|
||||
private void applyRateAdjustments(Track t = null)
|
||||
{
|
||||
if (t == null && track.IsResultAvailable) t = Track;
|
||||
if (t == null) return;
|
||||
|
||||
t.ResetSpeedAdjustments();
|
||||
foreach (var mod in Mods.Value.OfType<IApplicableToClock>())
|
||||
mod.ApplyToClock(t);
|
||||
}
|
||||
|
||||
public class AsyncLazy<T>
|
||||
{
|
||||
private Lazy<Task<T>> lazy;
|
||||
private readonly Func<T> valueFactory;
|
||||
private readonly Func<T, bool> stillValidFunction;
|
||||
|
||||
private readonly object initLock = new object();
|
||||
|
||||
public AsyncLazy(Func<T> valueFactory, Func<T, bool> stillValidFunction = null)
|
||||
{
|
||||
this.valueFactory = valueFactory;
|
||||
this.stillValidFunction = stillValidFunction;
|
||||
|
||||
recreate();
|
||||
}
|
||||
|
||||
public void Recycle()
|
||||
{
|
||||
if (!IsResultAvailable) return;
|
||||
|
||||
(lazy.Value.Result as IDisposable)?.Dispose();
|
||||
recreate();
|
||||
}
|
||||
|
||||
public bool IsResultAvailable
|
||||
{
|
||||
get
|
||||
{
|
||||
recreateIfInvalid();
|
||||
return lazy.Value.IsCompleted;
|
||||
}
|
||||
}
|
||||
|
||||
public Task<T> Value
|
||||
{
|
||||
get
|
||||
{
|
||||
recreateIfInvalid();
|
||||
return lazy.Value;
|
||||
}
|
||||
}
|
||||
|
||||
private void recreateIfInvalid()
|
||||
{
|
||||
lock (initLock)
|
||||
{
|
||||
if (!lazy.IsValueCreated || !lazy.Value.IsCompleted)
|
||||
// we have not yet been initialised or haven't run the task.
|
||||
return;
|
||||
|
||||
if (stillValidFunction?.Invoke(lazy.Value.Result) ?? true)
|
||||
// we are still in a valid state.
|
||||
return;
|
||||
|
||||
recreate();
|
||||
}
|
||||
}
|
||||
|
||||
private void recreate() => lazy = new Lazy<Task<T>>(() => Task.Run(valueFactory));
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Game.Storyboards;
|
||||
using osu.Framework.IO.File;
|
||||
using System.IO;
|
||||
using osu.Game.IO.Serialization;
|
||||
using System.Diagnostics;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
public abstract class WorkingBeatmap : IDisposable
|
||||
{
|
||||
public readonly BeatmapInfo BeatmapInfo;
|
||||
|
||||
public readonly BeatmapSetInfo BeatmapSetInfo;
|
||||
|
||||
public readonly BeatmapMetadata Metadata;
|
||||
|
||||
public readonly Bindable<IEnumerable<Mod>> Mods = new Bindable<IEnumerable<Mod>>(new Mod[] { });
|
||||
|
||||
protected WorkingBeatmap(BeatmapInfo beatmapInfo)
|
||||
{
|
||||
BeatmapInfo = beatmapInfo;
|
||||
BeatmapSetInfo = beatmapInfo.BeatmapSet;
|
||||
Metadata = beatmapInfo.Metadata ?? BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
|
||||
|
||||
Mods.ValueChanged += mods => applyRateAdjustments();
|
||||
|
||||
beatmap = new AsyncLazy<Beatmap>(populateBeatmap);
|
||||
background = new AsyncLazy<Texture>(populateBackground, b => b == null || !b.IsDisposed);
|
||||
track = new AsyncLazy<Track>(populateTrack);
|
||||
waveform = new AsyncLazy<Waveform>(populateWaveform);
|
||||
storyboard = new AsyncLazy<Storyboard>(populateStoryboard);
|
||||
skin = new AsyncLazy<Skin>(populateSkin);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Saves the <see cref="Beatmap"/>.
|
||||
/// </summary>
|
||||
public void Save()
|
||||
{
|
||||
var path = FileSafety.GetTempPath(Guid.NewGuid().ToString().Replace("-", string.Empty) + ".json");
|
||||
using (var sw = new StreamWriter(path))
|
||||
sw.WriteLine(Beatmap.Serialize());
|
||||
Process.Start(path);
|
||||
}
|
||||
|
||||
protected abstract Beatmap GetBeatmap();
|
||||
protected abstract Texture GetBackground();
|
||||
protected abstract Track GetTrack();
|
||||
protected virtual Skin GetSkin() => new DefaultSkin();
|
||||
protected virtual Waveform GetWaveform() => new Waveform();
|
||||
protected virtual Storyboard GetStoryboard() => new Storyboard { BeatmapInfo = BeatmapInfo };
|
||||
|
||||
public bool BeatmapLoaded => beatmap.IsResultAvailable;
|
||||
public Beatmap Beatmap => beatmap.Value.Result;
|
||||
public async Task<Beatmap> GetBeatmapAsync() => await beatmap.Value;
|
||||
|
||||
private readonly AsyncLazy<Beatmap> beatmap;
|
||||
|
||||
private Beatmap populateBeatmap()
|
||||
{
|
||||
var b = GetBeatmap() ?? new Beatmap();
|
||||
|
||||
// use the database-backed info.
|
||||
b.BeatmapInfo = BeatmapInfo;
|
||||
|
||||
return b;
|
||||
}
|
||||
|
||||
public bool BackgroundLoaded => background.IsResultAvailable;
|
||||
public Texture Background => background.Value.Result;
|
||||
public async Task<Texture> GetBackgroundAsync() => await background.Value;
|
||||
private AsyncLazy<Texture> background;
|
||||
|
||||
private Texture populateBackground() => GetBackground();
|
||||
|
||||
public bool TrackLoaded => track.IsResultAvailable;
|
||||
public Track Track => track.Value.Result;
|
||||
public async Task<Track> GetTrackAsync() => await track.Value;
|
||||
private AsyncLazy<Track> track;
|
||||
|
||||
private Track populateTrack()
|
||||
{
|
||||
// we want to ensure that we always have a track, even if it's a fake one.
|
||||
var t = GetTrack() ?? new TrackVirtual();
|
||||
applyRateAdjustments(t);
|
||||
return t;
|
||||
}
|
||||
|
||||
public bool WaveformLoaded => waveform.IsResultAvailable;
|
||||
public Waveform Waveform => waveform.Value.Result;
|
||||
public async Task<Waveform> GetWaveformAsync() => await waveform.Value;
|
||||
private readonly AsyncLazy<Waveform> waveform;
|
||||
|
||||
private Waveform populateWaveform() => GetWaveform();
|
||||
|
||||
public bool StoryboardLoaded => storyboard.IsResultAvailable;
|
||||
public Storyboard Storyboard => storyboard.Value.Result;
|
||||
public async Task<Storyboard> GetStoryboardAsync() => await storyboard.Value;
|
||||
private readonly AsyncLazy<Storyboard> storyboard;
|
||||
|
||||
private Storyboard populateStoryboard() => GetStoryboard();
|
||||
|
||||
public bool SkinLoaded => skin.IsResultAvailable;
|
||||
public Skin Skin => skin.Value.Result;
|
||||
public async Task<Skin> GetSkinAsync() => await skin.Value;
|
||||
private readonly AsyncLazy<Skin> skin;
|
||||
|
||||
private Skin populateSkin() => GetSkin();
|
||||
|
||||
public void TransferTo(WorkingBeatmap other)
|
||||
{
|
||||
if (track.IsResultAvailable && Track != null && BeatmapInfo.AudioEquals(other.BeatmapInfo))
|
||||
other.track = track;
|
||||
|
||||
if (background.IsResultAvailable && Background != null && BeatmapInfo.BackgroundEquals(other.BeatmapInfo))
|
||||
other.background = background;
|
||||
}
|
||||
|
||||
public virtual void Dispose()
|
||||
{
|
||||
if (BackgroundLoaded) Background?.Dispose();
|
||||
if (WaveformLoaded) Waveform?.Dispose();
|
||||
if (StoryboardLoaded) Storyboard?.Dispose();
|
||||
if (SkinLoaded) Skin?.Dispose();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Eagerly dispose of the audio track associated with this <see cref="WorkingBeatmap"/> (if any).
|
||||
/// Accessing track again will load a fresh instance.
|
||||
/// </summary>
|
||||
public void RecycleTrack() => track.Recycle();
|
||||
|
||||
private void applyRateAdjustments(Track t = null)
|
||||
{
|
||||
if (t == null && track.IsResultAvailable) t = Track;
|
||||
if (t == null) return;
|
||||
|
||||
t.ResetSpeedAdjustments();
|
||||
foreach (var mod in Mods.Value.OfType<IApplicableToClock>())
|
||||
mod.ApplyToClock(t);
|
||||
}
|
||||
|
||||
public class AsyncLazy<T>
|
||||
{
|
||||
private Lazy<Task<T>> lazy;
|
||||
private readonly Func<T> valueFactory;
|
||||
private readonly Func<T, bool> stillValidFunction;
|
||||
|
||||
private readonly object initLock = new object();
|
||||
|
||||
public AsyncLazy(Func<T> valueFactory, Func<T, bool> stillValidFunction = null)
|
||||
{
|
||||
this.valueFactory = valueFactory;
|
||||
this.stillValidFunction = stillValidFunction;
|
||||
|
||||
recreate();
|
||||
}
|
||||
|
||||
public void Recycle()
|
||||
{
|
||||
if (!IsResultAvailable) return;
|
||||
|
||||
(lazy.Value.Result as IDisposable)?.Dispose();
|
||||
recreate();
|
||||
}
|
||||
|
||||
public bool IsResultAvailable
|
||||
{
|
||||
get
|
||||
{
|
||||
recreateIfInvalid();
|
||||
return lazy.Value.IsCompleted;
|
||||
}
|
||||
}
|
||||
|
||||
public Task<T> Value
|
||||
{
|
||||
get
|
||||
{
|
||||
recreateIfInvalid();
|
||||
return lazy.Value;
|
||||
}
|
||||
}
|
||||
|
||||
private void recreateIfInvalid()
|
||||
{
|
||||
lock (initLock)
|
||||
{
|
||||
if (!lazy.IsValueCreated || !lazy.Value.IsCompleted)
|
||||
// we have not yet been initialised or haven't run the task.
|
||||
return;
|
||||
|
||||
if (stillValidFunction?.Invoke(lazy.Value.Result) ?? true)
|
||||
// we are still in a valid state.
|
||||
return;
|
||||
|
||||
recreate();
|
||||
}
|
||||
}
|
||||
|
||||
private void recreate() => lazy = new Lazy<Task<T>>(() => Task.Run(valueFactory));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user