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Fix hitobjects with unknown lifetimes by enforcing non-null judgement
We've seen multiple cases where DrawableHitObject are stuck in the lifetime management container due to not implementing a judgement (meaning they are never "hit" or "missed"). To avoid this going forward CreateJudgement() must be implemented and return a non-null judgement. This fixes BananaShower and JuiceStreams in osu!catch. This also makes HitObject abstract and cleans up convert HitObject implementations.
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@ -1,15 +1,12 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Objects.Legacy.Taiko
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{
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/// <summary>
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/// Legacy osu!taiko Hit-type, used for parsing Beatmaps.
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/// </summary>
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internal sealed class ConvertHit : HitObject
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internal sealed class ConvertHit : ConvertHitObject
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{
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
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}
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}
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Objects.Legacy.Taiko
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{
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/// <summary>
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@ -10,6 +8,5 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
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/// </summary>
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internal sealed class ConvertSlider : Legacy.ConvertSlider
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{
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
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}
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}
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@ -2,19 +2,16 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Objects.Legacy.Taiko
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{
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/// <summary>
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/// Legacy osu!taiko Spinner-type, used for parsing Beatmaps.
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/// </summary>
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internal sealed class ConvertSpinner : HitObject, IHasEndTime
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internal sealed class ConvertSpinner : ConvertHitObject, IHasEndTime
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{
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public double EndTime { get; set; }
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public double Duration => EndTime - StartTime;
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
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}
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}
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