mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 23:24:04 +09:00
Merge remote-tracking branch 'upstream/master' into tgi74-hit-shake
# Conflicts: # osu.Game.Rulesets.Osu.Tests/TestCaseHitCircle.cs # osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs # osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs
This commit is contained in:
@ -12,7 +12,7 @@ using osu.Game.Rulesets.Osu.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
{
|
||||
internal class OsuBeatmapConverter : BeatmapConverter<OsuHitObject>
|
||||
public class OsuBeatmapConverter : BeatmapConverter<OsuHitObject>
|
||||
{
|
||||
public OsuBeatmapConverter(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
@ -42,6 +42,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
RepeatCount = curveData.RepeatCount,
|
||||
Position = positionData?.Position ?? Vector2.Zero,
|
||||
NewCombo = comboData?.NewCombo ?? false,
|
||||
ComboOffset = comboData?.ComboOffset ?? 0,
|
||||
LegacyLastTickOffset = legacyOffset?.LegacyLastTickOffset
|
||||
};
|
||||
}
|
||||
@ -52,7 +53,9 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
StartTime = original.StartTime,
|
||||
Samples = original.Samples,
|
||||
EndTime = endTimeData.EndTime,
|
||||
Position = positionData?.Position ?? OsuPlayfield.BASE_SIZE / 2
|
||||
Position = positionData?.Position ?? OsuPlayfield.BASE_SIZE / 2,
|
||||
NewCombo = comboData?.NewCombo ?? false,
|
||||
ComboOffset = comboData?.ComboOffset ?? 0,
|
||||
};
|
||||
}
|
||||
else
|
||||
@ -62,7 +65,8 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
StartTime = original.StartTime,
|
||||
Samples = original.Samples,
|
||||
Position = positionData?.Position ?? Vector2.Zero,
|
||||
NewCombo = comboData?.NewCombo ?? false
|
||||
NewCombo = comboData?.NewCombo ?? false,
|
||||
ComboOffset = comboData?.ComboOffset ?? 0,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -8,16 +8,16 @@ using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
{
|
||||
internal class OsuBeatmapProcessor : BeatmapProcessor
|
||||
public class OsuBeatmapProcessor : BeatmapProcessor
|
||||
{
|
||||
public OsuBeatmapProcessor(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
}
|
||||
|
||||
public override void PreProcess()
|
||||
public override void PostProcess()
|
||||
{
|
||||
base.PreProcess();
|
||||
base.PostProcess();
|
||||
applyStacking((Beatmap<OsuHitObject>)Beatmap);
|
||||
}
|
||||
|
||||
|
@ -61,19 +61,19 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
double speedRating = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
|
||||
double starRating = aimRating + speedRating + Math.Abs(aimRating - speedRating) / 2;
|
||||
|
||||
// Todo: These int casts are temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
|
||||
// Todo: These int casts are temporary to achieve 1:1 results with osu!stable, and should be removed in the future
|
||||
double hitWindowGreat = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / timeRate;
|
||||
double preEmpt = (int)BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / timeRate;
|
||||
double preempt = (int)BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / timeRate;
|
||||
|
||||
int maxCombo = beatmap.HitObjects.Count();
|
||||
// Add the ticks + tail of the slider. 1 is subtracted because the "headcircle" would be counted twice (once for the slider itself in the line above)
|
||||
// Add the ticks + tail of the slider. 1 is subtracted because the head circle would be counted twice (once for the slider itself in the line above)
|
||||
maxCombo += beatmap.HitObjects.OfType<Slider>().Sum(s => s.NestedHitObjects.Count - 1);
|
||||
|
||||
return new OsuDifficultyAttributes(mods, starRating)
|
||||
{
|
||||
AimStrain = aimRating,
|
||||
SpeedStrain = speedRating,
|
||||
ApproachRate = preEmpt > 1200 ? (1800 - preEmpt) / 120 : (1200 - preEmpt) / 150 + 5,
|
||||
ApproachRate = preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5,
|
||||
OverallDifficulty = (80 - hitWindowGreat) / 6,
|
||||
MaxCombo = maxCombo
|
||||
};
|
||||
|
@ -1,12 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public class OsuEditPlayfield : OsuPlayfield
|
||||
{
|
||||
protected override bool DisplayJudgements => false;
|
||||
}
|
||||
}
|
@ -4,7 +4,6 @@
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
@ -16,8 +15,6 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
}
|
||||
|
||||
protected override Playfield CreatePlayfield() => new OsuEditPlayfield();
|
||||
|
||||
protected override Vector2 PlayfieldArea => Vector2.One;
|
||||
|
||||
protected override CursorContainer CreateCursor() => null;
|
||||
|
17
osu.Game.Rulesets.Osu/Judgements/ComboResult.cs
Normal file
17
osu.Game.Rulesets.Osu/Judgements/ComboResult.cs
Normal file
@ -0,0 +1,17 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.ComponentModel;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Judgements
|
||||
{
|
||||
public enum ComboResult
|
||||
{
|
||||
[Description(@"")]
|
||||
None,
|
||||
[Description(@"Good")]
|
||||
Good,
|
||||
[Description(@"Amazing")]
|
||||
Perfect
|
||||
}
|
||||
}
|
@ -2,7 +2,6 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Judgements
|
||||
@ -25,7 +24,5 @@ namespace osu.Game.Rulesets.Osu.Judgements
|
||||
return 300;
|
||||
}
|
||||
}
|
||||
|
||||
public ComboResult Combo;
|
||||
}
|
||||
}
|
||||
|
17
osu.Game.Rulesets.Osu/Judgements/OsuJudgementResult.cs
Normal file
17
osu.Game.Rulesets.Osu/Judgements/OsuJudgementResult.cs
Normal file
@ -0,0 +1,17 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Judgements
|
||||
{
|
||||
public class OsuJudgementResult : JudgementResult
|
||||
{
|
||||
public ComboResult ComboType;
|
||||
|
||||
public OsuJudgementResult(Judgement judgement)
|
||||
: base(judgement)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@ -12,6 +12,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override string Name => "Autopilot";
|
||||
public override string ShortenedName => "AP";
|
||||
public override FontAwesome Icon => FontAwesome.fa_osu_mod_autopilot;
|
||||
public override ModType Type => ModType.Automation;
|
||||
public override string Description => @"Automatic cursor movement - just follow the rhythm.";
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModSpunOut), typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail), typeof(ModAutoplay) };
|
||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
public override void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
||||
{
|
||||
void adjustFadeIn(OsuHitObject h) => h.TimeFadein = h.TimePreempt * fade_in_duration_multiplier;
|
||||
void adjustFadeIn(OsuHitObject h) => h.TimeFadeIn = h.TimePreempt * fade_in_duration_multiplier;
|
||||
|
||||
foreach (var d in drawables.OfType<DrawableOsuHitObject>())
|
||||
{
|
||||
@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
var h = d.HitObject;
|
||||
|
||||
var fadeOutStartTime = h.StartTime - h.TimePreempt + h.TimeFadein;
|
||||
var fadeOutStartTime = h.StartTime - h.TimePreempt + h.TimeFadeIn;
|
||||
var fadeOutDuration = h.TimePreempt * fade_out_duration_multiplier;
|
||||
|
||||
// new duration from completed fade in to end (before fading out)
|
||||
|
@ -2,14 +2,89 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using static osu.Game.Input.Handlers.ReplayInputHandler;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModRelax : ModRelax
|
||||
public class OsuModRelax : ModRelax, IApplicableFailOverride, IUpdatableByPlayfield, IApplicableToRulesetContainer<OsuHitObject>
|
||||
{
|
||||
public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
|
||||
|
||||
public bool AllowFail => false;
|
||||
|
||||
public void Update(Playfield playfield)
|
||||
{
|
||||
bool requiresHold = false;
|
||||
bool requiresHit = false;
|
||||
|
||||
const float relax_leniency = 3;
|
||||
|
||||
foreach (var drawable in playfield.HitObjects.AliveObjects)
|
||||
{
|
||||
if (!(drawable is DrawableOsuHitObject osuHit))
|
||||
continue;
|
||||
|
||||
double time = osuHit.Clock.CurrentTime;
|
||||
double relativetime = time - osuHit.HitObject.StartTime;
|
||||
|
||||
if (time < osuHit.HitObject.StartTime - relax_leniency) continue;
|
||||
|
||||
if (osuHit.HitObject is IHasEndTime hasEnd && time > hasEnd.EndTime || osuHit.IsHit)
|
||||
continue;
|
||||
|
||||
requiresHit |= osuHit is DrawableHitCircle && osuHit.IsHovered && osuHit.HitObject.HitWindows.CanBeHit(relativetime);
|
||||
requiresHold |= osuHit is DrawableSlider slider && (slider.Ball.IsHovered || osuHit.IsHovered) || osuHit is DrawableSpinner;
|
||||
}
|
||||
|
||||
if (requiresHit)
|
||||
{
|
||||
addAction(false);
|
||||
addAction(true);
|
||||
}
|
||||
|
||||
addAction(requiresHold);
|
||||
}
|
||||
|
||||
private bool wasHit;
|
||||
private bool wasLeft;
|
||||
|
||||
private OsuInputManager osuInputManager;
|
||||
|
||||
private void addAction(bool hitting)
|
||||
{
|
||||
if (wasHit == hitting)
|
||||
return;
|
||||
|
||||
wasHit = hitting;
|
||||
|
||||
var state = new ReplayState<OsuAction>
|
||||
{
|
||||
PressedActions = new List<OsuAction>()
|
||||
};
|
||||
|
||||
if (hitting)
|
||||
{
|
||||
state.PressedActions.Add(wasLeft ? OsuAction.LeftButton : OsuAction.RightButton);
|
||||
wasLeft = !wasLeft;
|
||||
}
|
||||
|
||||
osuInputManager.HandleCustomInput(new InputState(), state);
|
||||
}
|
||||
|
||||
public void ApplyToRulesetContainer(RulesetContainer<OsuHitObject> rulesetContainer)
|
||||
{
|
||||
// grab the input manager for future use.
|
||||
osuInputManager = (OsuInputManager)rulesetContainer.KeyBindingInputManager;
|
||||
osuInputManager.AllowUserPresses = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -12,6 +12,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override string Name => "Spun Out";
|
||||
public override string ShortenedName => "SO";
|
||||
public override FontAwesome Icon => FontAwesome.fa_osu_mod_spunout;
|
||||
public override ModType Type => ModType.DifficultyReduction;
|
||||
public override string Description => @"Spinners will be automatically completed.";
|
||||
public override double ScoreMultiplier => 0.9;
|
||||
public override bool Ranked => true;
|
||||
|
@ -10,6 +10,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public override string Name => "Target";
|
||||
public override string ShortenedName => "TP";
|
||||
public override ModType Type => ModType.Conversion;
|
||||
public override FontAwesome Icon => FontAwesome.fa_osu_mod_target;
|
||||
public override string Description => @"Practice keeping up with the beat of the song.";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
{
|
||||
@ -20,27 +21,26 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Masking = true;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
CornerRadius = width / 2;
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
Child = new SkinnableDrawable("Play/osu/followpoint", _ => new Container
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = Color4.White.Opacity(0.2f),
|
||||
Radius = 4,
|
||||
};
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
Masking = true,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
CornerRadius = width / 2,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = Color4.White.Opacity(0.2f),
|
||||
Radius = 4,
|
||||
},
|
||||
Child = new Box
|
||||
{
|
||||
Size = new Vector2(width),
|
||||
Blending = BlendingMode.Additive,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Alpha = 0.5f,
|
||||
},
|
||||
};
|
||||
}
|
||||
}, restrictSize: false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
|
||||
Vector2 distanceVector = endPosition - startPosition;
|
||||
int distance = (int)distanceVector.Length;
|
||||
float rotation = (float)Math.Atan2(distanceVector.Y, distanceVector.X);
|
||||
float rotation = (float)(Math.Atan2(distanceVector.Y, distanceVector.X) * (180 / Math.PI));
|
||||
double duration = endTime - startTime;
|
||||
|
||||
for (int d = (int)(PointDistance * 1.5); d < distance - PointDistance; d += PointDistance)
|
||||
@ -96,12 +96,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
|
||||
using (fp.BeginAbsoluteSequence(fadeInTime))
|
||||
{
|
||||
fp.FadeIn(currHitObject.TimeFadein);
|
||||
fp.ScaleTo(1, currHitObject.TimeFadein, Easing.Out);
|
||||
fp.FadeIn(currHitObject.TimeFadeIn);
|
||||
fp.ScaleTo(1, currHitObject.TimeFadeIn, Easing.Out);
|
||||
|
||||
fp.MoveTo(pointEndPosition, currHitObject.TimeFadein, Easing.Out);
|
||||
fp.MoveTo(pointEndPosition, currHitObject.TimeFadeIn, Easing.Out);
|
||||
|
||||
fp.Delay(fadeOutTime - fadeInTime).FadeOut(currHitObject.TimeFadein);
|
||||
fp.Delay(fadeOutTime - fadeInTime).FadeOut(currHitObject.TimeFadeIn);
|
||||
}
|
||||
|
||||
fp.Expire(true);
|
||||
|
@ -6,7 +6,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
@ -40,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
if (AllJudged)
|
||||
return false;
|
||||
|
||||
UpdateJudgement(true);
|
||||
UpdateResult(true);
|
||||
return true;
|
||||
},
|
||||
},
|
||||
@ -77,12 +76,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (!userTriggered)
|
||||
{
|
||||
if (!HitObject.HitWindows.CanBeHit(timeOffset))
|
||||
AddJudgement(new OsuJudgement { Result = HitResult.Miss });
|
||||
ApplyResult(r => r.Type = HitResult.Miss);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@ -93,17 +93,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
return;
|
||||
}
|
||||
|
||||
AddJudgement(new OsuJudgement
|
||||
{
|
||||
Result = result,
|
||||
});
|
||||
ApplyResult(r => r.Type = result);
|
||||
}
|
||||
|
||||
protected override void UpdatePreemptState()
|
||||
{
|
||||
base.UpdatePreemptState();
|
||||
|
||||
ApproachCircle.FadeIn(Math.Min(HitObject.TimeFadein * 2, HitObject.TimePreempt));
|
||||
ApproachCircle.FadeIn(Math.Min(HitObject.TimeFadeIn * 2, HitObject.TimePreempt));
|
||||
ApproachCircle.ScaleTo(1.1f, HitObject.TimePreempt);
|
||||
}
|
||||
|
||||
|
@ -1,11 +1,13 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.ComponentModel;
|
||||
using System;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Framework.Graphics;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
@ -42,7 +44,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
UpdatePreemptState();
|
||||
|
||||
using (BeginDelayedSequence(HitObject.TimePreempt + (Judgements.FirstOrDefault()?.TimeOffset ?? 0), true))
|
||||
var judgementOffset = Math.Min(HitObject.HitWindows.HalfWindowFor(HitResult.Miss), Result?.TimeOffset ?? 0);
|
||||
|
||||
using (BeginDelayedSequence(HitObject.TimePreempt + judgementOffset, true))
|
||||
UpdateCurrentState(state);
|
||||
}
|
||||
}
|
||||
@ -55,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
AccentColour = skin.GetValue<SkinConfiguration, Color4>(s => s.ComboColours.Count > 0 ? s.ComboColours[combo.ComboIndex % s.ComboColours.Count] : (Color4?)null) ?? Color4.White;
|
||||
}
|
||||
|
||||
protected virtual void UpdatePreemptState() => this.FadeIn(HitObject.TimeFadein);
|
||||
protected virtual void UpdatePreemptState() => this.FadeIn(HitObject.TimeFadeIn);
|
||||
|
||||
protected virtual void UpdateCurrentState(ArmedState state)
|
||||
{
|
||||
@ -63,22 +67,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
// Todo: At some point we need to move these to DrawableHitObject after ensuring that all other Rulesets apply
|
||||
// transforms in the same way and don't rely on them not being cleared
|
||||
public override void ClearTransformsAfter(double time, bool propagateChildren = false, string targetMember = null) { }
|
||||
public override void ApplyTransformsAt(double time, bool propagateChildren = false) { }
|
||||
public override void ClearTransformsAfter(double time, bool propagateChildren = false, string targetMember = null)
|
||||
{
|
||||
}
|
||||
|
||||
public override void ApplyTransformsAt(double time, bool propagateChildren = false)
|
||||
{
|
||||
}
|
||||
|
||||
private OsuInputManager osuActionInputManager;
|
||||
internal OsuInputManager OsuActionInputManager => osuActionInputManager ?? (osuActionInputManager = GetContainingInputManager() as OsuInputManager);
|
||||
|
||||
protected virtual void Shake(double maximumLength) => shakeContainer.Shake(maximumLength);
|
||||
}
|
||||
|
||||
public enum ComboResult
|
||||
{
|
||||
[Description(@"")]
|
||||
None,
|
||||
[Description(@"Good")]
|
||||
Good,
|
||||
[Description(@"Amazing")]
|
||||
Perfect
|
||||
protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(judgement);
|
||||
}
|
||||
}
|
||||
|
@ -11,14 +11,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public class DrawableOsuJudgement : DrawableJudgement
|
||||
{
|
||||
public DrawableOsuJudgement(Judgement judgement, DrawableHitObject judgedObject)
|
||||
: base(judgement, judgedObject)
|
||||
public DrawableOsuJudgement(JudgementResult result, DrawableHitObject judgedObject)
|
||||
: base(result, judgedObject)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
if (Judgement.Result != HitResult.Miss)
|
||||
if (Result.Type != HitResult.Miss)
|
||||
JudgementText?.TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint);
|
||||
|
||||
base.LoadComplete();
|
||||
|
@ -8,8 +8,8 @@ using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using OpenTK;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
@ -33,18 +33,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new SpriteIcon
|
||||
new SkinnableDrawable("Play/osu/reversearrow", _ => new SpriteIcon
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Icon = FontAwesome.fa_chevron_right
|
||||
}
|
||||
}, restrictSize: false)
|
||||
};
|
||||
}
|
||||
|
||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (repeatPoint.StartTime <= Time.Current)
|
||||
AddJudgement(new OsuJudgement { Result = drawableSlider.Tracking ? HitResult.Great : HitResult.Miss });
|
||||
ApplyResult(r => r.Type = drawableSlider.Tracking ? HitResult.Great : HitResult.Miss);
|
||||
}
|
||||
|
||||
protected override void UpdatePreemptState()
|
||||
@ -74,6 +74,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
private bool hasRotation;
|
||||
|
||||
public void UpdateSnakingPosition(Vector2 start, Vector2 end)
|
||||
{
|
||||
bool isRepeatAtEnd = repeatPoint.RepeatIndex % 2 == 0;
|
||||
@ -87,15 +89,33 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
int searchStart = isRepeatAtEnd ? curve.Count - 1 : 0;
|
||||
int direction = isRepeatAtEnd ? -1 : 1;
|
||||
|
||||
Vector2 aimRotationVector = Vector2.Zero;
|
||||
|
||||
// find the next vector2 in the curve which is not equal to our current position to infer a rotation.
|
||||
for (int i = searchStart; i >= 0 && i < curve.Count; i += direction)
|
||||
{
|
||||
if (Precision.AlmostEquals(curve[i], Position))
|
||||
continue;
|
||||
|
||||
Rotation = MathHelper.RadiansToDegrees((float)Math.Atan2(curve[i].Y - Position.Y, curve[i].X - Position.X));
|
||||
aimRotationVector = curve[i];
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
float aimRotation = MathHelper.RadiansToDegrees((float)Math.Atan2(aimRotationVector.Y - Position.Y, aimRotationVector.X - Position.X));
|
||||
while (Math.Abs(aimRotation - Rotation) > 180)
|
||||
aimRotation += aimRotation < Rotation ? 360 : -360;
|
||||
|
||||
if (!hasRotation)
|
||||
{
|
||||
Rotation = aimRotation;
|
||||
hasRotation = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
// If we're already snaking, interpolate to smooth out sharp curves (linear sliders, mainly).
|
||||
Rotation = Interpolation.ValueAt(MathHelper.Clamp(Clock.ElapsedFrameTime, 0, 100), Rotation, aimRotation, 0, 50, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -9,7 +9,6 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using OpenTK.Graphics;
|
||||
@ -135,23 +134,27 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (!userTriggered && Time.Current >= slider.EndTime)
|
||||
if (userTriggered || Time.Current < slider.EndTime)
|
||||
return;
|
||||
|
||||
ApplyResult(r =>
|
||||
{
|
||||
var judgementsCount = NestedHitObjects.Count();
|
||||
var judgementsHit = NestedHitObjects.Count(h => h.IsHit);
|
||||
|
||||
var hitFraction = (double)judgementsHit / judgementsCount;
|
||||
if (hitFraction == 1 && HeadCircle.Judgements.Any(j => j.Result == HitResult.Great))
|
||||
AddJudgement(new OsuJudgement { Result = HitResult.Great });
|
||||
else if (hitFraction >= 0.5 && HeadCircle.Judgements.Any(j => j.Result >= HitResult.Good))
|
||||
AddJudgement(new OsuJudgement { Result = HitResult.Good });
|
||||
|
||||
if (hitFraction == 1 && HeadCircle.Result.Type == HitResult.Great)
|
||||
r.Type = HitResult.Great;
|
||||
else if (hitFraction >= 0.5 && HeadCircle.Result.Type >= HitResult.Good)
|
||||
r.Type = HitResult.Good;
|
||||
else if (hitFraction > 0)
|
||||
AddJudgement(new OsuJudgement { Result = HitResult.Meh });
|
||||
r.Type = HitResult.Meh;
|
||||
else
|
||||
AddJudgement(new OsuJudgement { Result = HitResult.Miss });
|
||||
}
|
||||
r.Type = HitResult.Miss;
|
||||
});
|
||||
}
|
||||
|
||||
protected override void UpdateCurrentState(ArmedState state)
|
||||
|
@ -2,7 +2,6 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
@ -12,11 +11,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
/// <summary>
|
||||
/// The judgement text is provided by the <see cref="DrawableSlider"/>.
|
||||
/// </summary>
|
||||
public override bool DisplayJudgement => false;
|
||||
public override bool DisplayResult => false;
|
||||
|
||||
public bool Tracking { get; set; }
|
||||
|
||||
public DrawableSliderTail(Slider slider, HitCircle hitCircle)
|
||||
public DrawableSliderTail(Slider slider, SliderTailCircle hitCircle)
|
||||
: base(hitCircle)
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
@ -29,10 +28,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
Position = HitObject.Position - slider.Position;
|
||||
}
|
||||
|
||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (!userTriggered && timeOffset >= 0)
|
||||
AddJudgement(new OsuSliderTailJudgement { Result = Tracking ? HitResult.Great : HitResult.Miss });
|
||||
ApplyResult(r => r.Type = Tracking ? HitResult.Great : HitResult.Miss);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,8 +6,9 @@ using osu.Game.Rulesets.Objects.Drawables;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
@ -17,35 +18,39 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
public bool Tracking { get; set; }
|
||||
|
||||
public override bool DisplayJudgement => false;
|
||||
public override bool DisplayResult => false;
|
||||
|
||||
public DrawableSliderTick(SliderTick sliderTick) : base(sliderTick)
|
||||
{
|
||||
Size = new Vector2(16) * sliderTick.Scale;
|
||||
|
||||
Masking = true;
|
||||
CornerRadius = Size.X / 2;
|
||||
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
BorderThickness = 2;
|
||||
BorderColour = Color4.White;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
new SkinnableDrawable("Play/osu/sliderscorepoint", _ => new Container
|
||||
{
|
||||
Masking = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = AccentColour,
|
||||
Alpha = 0.3f,
|
||||
}
|
||||
Origin = Anchor.Centre,
|
||||
CornerRadius = Size.X / 2,
|
||||
|
||||
BorderThickness = 2,
|
||||
BorderColour = Color4.White,
|
||||
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = AccentColour,
|
||||
Alpha = 0.3f,
|
||||
}
|
||||
}, restrictSize: false)
|
||||
};
|
||||
}
|
||||
|
||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (timeOffset >= 0)
|
||||
AddJudgement(new OsuJudgement { Result = Tracking ? HitResult.Great : HitResult.Miss });
|
||||
ApplyResult(r => r.Type = Tracking ? HitResult.Great : HitResult.Miss);
|
||||
}
|
||||
|
||||
protected override void UpdatePreemptState()
|
||||
|
@ -11,7 +11,6 @@ using OpenTK.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
@ -117,7 +116,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
public float Progress => MathHelper.Clamp(Disc.RotationAbsolute / 360 / Spinner.SpinsRequired, 0, 1);
|
||||
|
||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (Time.Current < HitObject.StartTime) return;
|
||||
|
||||
@ -136,17 +135,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
glow.FadeColour(completeColour, duration);
|
||||
}
|
||||
|
||||
if (!userTriggered && Time.Current >= Spinner.EndTime)
|
||||
if (userTriggered || Time.Current < Spinner.EndTime)
|
||||
return;
|
||||
|
||||
ApplyResult(r =>
|
||||
{
|
||||
if (Progress >= 1)
|
||||
AddJudgement(new OsuJudgement { Result = HitResult.Great });
|
||||
r.Type = HitResult.Great;
|
||||
else if (Progress > .9)
|
||||
AddJudgement(new OsuJudgement { Result = HitResult.Good });
|
||||
r.Type = HitResult.Good;
|
||||
else if (Progress > .75)
|
||||
AddJudgement(new OsuJudgement { Result = HitResult.Meh });
|
||||
r.Type = HitResult.Meh;
|
||||
else if (Time.Current >= Spinner.EndTime)
|
||||
AddJudgement(new OsuJudgement { Result = HitResult.Miss });
|
||||
}
|
||||
r.Type = HitResult.Miss;
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -167,7 +169,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
Disc.Tracking = OsuActionInputManager.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton);
|
||||
if (!spmCounter.IsPresent && Disc.Tracking)
|
||||
spmCounter.FadeIn(HitObject.TimeFadein);
|
||||
spmCounter.FadeIn(HitObject.TimeFadeIn);
|
||||
|
||||
base.Update();
|
||||
}
|
||||
|
@ -5,10 +5,11 @@ using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
@ -17,6 +18,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
private const float width = 128;
|
||||
|
||||
private Color4 accentColour = Color4.Black;
|
||||
|
||||
/// <summary>
|
||||
/// The colour that is used for the slider ball.
|
||||
/// </summary>
|
||||
@ -26,14 +28,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
set
|
||||
{
|
||||
accentColour = value;
|
||||
if (ball != null)
|
||||
ball.Colour = value;
|
||||
if (drawableBall != null)
|
||||
drawableBall.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly Slider slider;
|
||||
public readonly Box FollowCircle;
|
||||
private readonly Box ball;
|
||||
public readonly Drawable FollowCircle;
|
||||
private Drawable drawableBall;
|
||||
private readonly DrawableSlider drawableSlider;
|
||||
|
||||
public SliderBall(Slider slider, DrawableSlider drawableSlider = null)
|
||||
@ -44,19 +46,30 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Blending = BlendingMode.Additive;
|
||||
Origin = Anchor.Centre;
|
||||
BorderThickness = 10;
|
||||
BorderColour = Color4.Orange;
|
||||
|
||||
Children = new Drawable[]
|
||||
Children = new[]
|
||||
{
|
||||
FollowCircle = new Box
|
||||
FollowCircle = new Container
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Colour = Color4.Orange,
|
||||
Width = width,
|
||||
Height = width,
|
||||
Alpha = 0,
|
||||
Child = new SkinnableDrawable("Play/osu/sliderfollowcircle", _ => new CircularContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
BorderThickness = 5,
|
||||
BorderColour = Color4.Orange,
|
||||
Blending = BlendingMode.Additive,
|
||||
Child = new Box
|
||||
{
|
||||
Colour = Color4.Orange,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.2f,
|
||||
}
|
||||
}),
|
||||
},
|
||||
new CircularContainer
|
||||
{
|
||||
@ -64,18 +77,26 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
BorderThickness = 10,
|
||||
BorderColour = Color4.White,
|
||||
Alpha = 1,
|
||||
Children = new[]
|
||||
Child = new Container
|
||||
{
|
||||
ball = new Box
|
||||
Width = width,
|
||||
Height = width,
|
||||
// TODO: support skin filename animation (sliderb0, sliderb1...)
|
||||
Child = new SkinnableDrawable("Play/osu/sliderb", _ => new CircularContainer
|
||||
{
|
||||
Colour = AccentColour,
|
||||
Alpha = 0.4f,
|
||||
Width = width,
|
||||
Height = width,
|
||||
},
|
||||
Masking = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
BorderThickness = 10,
|
||||
BorderColour = Color4.White,
|
||||
Alpha = 1,
|
||||
Child = drawableBall = new Box
|
||||
{
|
||||
Colour = AccentColour,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.4f,
|
||||
}
|
||||
}),
|
||||
}
|
||||
}
|
||||
};
|
||||
@ -101,9 +122,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
return base.OnMouseMove(state);
|
||||
}
|
||||
|
||||
// If the current time is between the start and end of the slider, we should track mouse input regardless of the cursor position.
|
||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => canCurrentlyTrack || base.ReceiveMouseInputAt(screenSpacePos);
|
||||
|
||||
public override void ClearTransformsAfter(double time, bool propagateChildren = false, string targetMember = null)
|
||||
{
|
||||
// Consider the case of rewinding - children's transforms are handled internally, so propagating down
|
||||
@ -112,6 +130,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
}
|
||||
|
||||
private bool tracking;
|
||||
|
||||
public bool Tracking
|
||||
{
|
||||
get { return tracking; }
|
||||
@ -121,8 +140,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
return;
|
||||
tracking = value;
|
||||
|
||||
FollowCircle.ScaleTo(tracking ? 2.8f : 1, 300, Easing.OutQuint);
|
||||
FollowCircle.FadeTo(tracking ? 0.2f : 0, 300, Easing.OutQuint);
|
||||
FollowCircle.ScaleTo(tracking ? 2f : 1, 300, Easing.OutQuint);
|
||||
FollowCircle.FadeTo(tracking ? 1f : 0, 300, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
@ -137,7 +156,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
// Make sure to use the base version of ReceiveMouseInputAt so that we correctly check the position.
|
||||
Tracking = canCurrentlyTrack
|
||||
&& lastState != null
|
||||
&& base.ReceiveMouseInputAt(lastState.Mouse.NativeState.Position)
|
||||
&& ReceiveMouseInputAt(lastState.Mouse.NativeState.Position)
|
||||
&& (drawableSlider?.OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
|
||||
}
|
||||
}
|
||||
|
@ -212,7 +212,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
var spanProgress = slider.ProgressAt(completionProgress);
|
||||
|
||||
double start = 0;
|
||||
double end = SnakingIn ? MathHelper.Clamp((Time.Current - (slider.StartTime - slider.TimePreempt)) / slider.TimeFadein, 0, 1) : 1;
|
||||
double end = SnakingIn ? MathHelper.Clamp((Time.Current - (slider.StartTime - slider.TimePreempt)) / slider.TimeFadeIn, 0, 1) : 1;
|
||||
|
||||
if (span >= slider.SpanCount() - 1)
|
||||
{
|
||||
|
@ -4,7 +4,7 @@
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
@ -1,9 +1,13 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
public class HitCircle : OsuHitObject
|
||||
{
|
||||
public override Judgement CreateJudgement() => new OsuJudgement();
|
||||
}
|
||||
}
|
||||
|
@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
public event Action<Vector2> PositionChanged;
|
||||
|
||||
public double TimePreempt = 600;
|
||||
public double TimeFadein = 400;
|
||||
public double TimeFadeIn = 400;
|
||||
|
||||
private Vector2 position;
|
||||
|
||||
@ -54,6 +54,8 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
|
||||
public virtual bool NewCombo { get; set; }
|
||||
|
||||
public int ComboOffset { get; set; }
|
||||
|
||||
public virtual int IndexInCurrentCombo { get; set; }
|
||||
|
||||
public virtual int ComboIndex { get; set; }
|
||||
@ -65,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
|
||||
TimePreempt = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450);
|
||||
TimeFadein = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1200, 800, 300);
|
||||
TimeFadeIn = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1200, 800, 300);
|
||||
|
||||
Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
|
||||
}
|
||||
|
@ -4,6 +4,8 @@
|
||||
using System;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
@ -16,10 +18,15 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
|
||||
// Out preempt should be one span early to give the user ample warning.
|
||||
TimePreempt += SpanDuration;
|
||||
|
||||
// We want to show the first RepeatPoint as the TimePreempt dictates but on short (and possibly fast) sliders
|
||||
// we may need to cut down this time on following RepeatPoints to only show up to two RepeatPoints at any given time.
|
||||
if (RepeatIndex > 0)
|
||||
TimePreempt = Math.Min(SpanDuration * 2, TimePreempt);
|
||||
}
|
||||
|
||||
public override Judgement CreateJudgement() => new OsuJudgement();
|
||||
}
|
||||
}
|
||||
|
@ -10,6 +10,8 @@ using System.Linq;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
@ -94,7 +96,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
public double TickDistance;
|
||||
|
||||
public HitCircle HeadCircle;
|
||||
public HitCircle TailCircle;
|
||||
public SliderTailCircle TailCircle;
|
||||
|
||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
@ -133,7 +135,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
ComboIndex = ComboIndex,
|
||||
};
|
||||
|
||||
TailCircle = new SliderCircle(this)
|
||||
TailCircle = new SliderTailCircle(this)
|
||||
{
|
||||
StartTime = EndTime,
|
||||
Position = EndPosition,
|
||||
@ -211,5 +213,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public override Judgement CreateJudgement() => new OsuJudgement();
|
||||
}
|
||||
}
|
||||
|
18
osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs
Normal file
18
osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs
Normal file
@ -0,0 +1,18 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
public class SliderTailCircle : SliderCircle
|
||||
{
|
||||
public SliderTailCircle(Slider slider)
|
||||
: base(slider)
|
||||
{
|
||||
}
|
||||
|
||||
public override Judgement CreateJudgement() => new OsuSliderTailJudgement();
|
||||
}
|
||||
}
|
@ -3,6 +3,8 @@
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
@ -22,9 +24,11 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
// This is so on repeats ticks don't appear too late to be visually processed by the player.
|
||||
offset = 200;
|
||||
else
|
||||
offset = TimeFadein * 0.66f;
|
||||
offset = TimeFadeIn * 0.66f;
|
||||
|
||||
TimePreempt = (StartTime - SpanStartTime) / 2 + offset;
|
||||
}
|
||||
|
||||
public override Judgement CreateJudgement() => new OsuJudgement();
|
||||
}
|
||||
}
|
||||
|
@ -5,6 +5,8 @@ using System;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
@ -18,8 +20,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
/// </summary>
|
||||
public int SpinsRequired { get; protected set; } = 1;
|
||||
|
||||
public override bool NewCombo => true;
|
||||
|
||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
@ -29,5 +29,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
// spinning doesn't match 1:1 with stable, so let's fudge them easier for the time being.
|
||||
SpinsRequired = (int)Math.Max(1, SpinsRequired * 0.6);
|
||||
}
|
||||
|
||||
public override Judgement CreateJudgement() => new OsuJudgement();
|
||||
}
|
||||
}
|
||||
|
@ -4,6 +4,8 @@
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu
|
||||
@ -12,8 +14,35 @@ namespace osu.Game.Rulesets.Osu
|
||||
{
|
||||
public IEnumerable<OsuAction> PressedActions => KeyBindingContainer.PressedActions;
|
||||
|
||||
public OsuInputManager(RulesetInfo ruleset) : base(ruleset, 0, SimultaneousBindingMode.Unique)
|
||||
public bool AllowUserPresses
|
||||
{
|
||||
set => ((OsuKeyBindingContainer)KeyBindingContainer).AllowUserPresses = value;
|
||||
}
|
||||
|
||||
protected override RulesetKeyBindingContainer CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
|
||||
=> new OsuKeyBindingContainer(ruleset, variant, unique);
|
||||
|
||||
public OsuInputManager(RulesetInfo ruleset)
|
||||
: base(ruleset, 0, SimultaneousBindingMode.Unique)
|
||||
{
|
||||
}
|
||||
|
||||
private class OsuKeyBindingContainer : RulesetKeyBindingContainer
|
||||
{
|
||||
public bool AllowUserPresses = true;
|
||||
|
||||
public OsuKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
|
||||
: base(ruleset, variant, unique)
|
||||
{
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => AllowUserPresses && base.OnKeyDown(state, args);
|
||||
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) => AllowUserPresses && base.OnKeyUp(state, args);
|
||||
protected override bool OnJoystickPress(InputState state, JoystickEventArgs args) => AllowUserPresses && base.OnJoystickPress(state, args);
|
||||
protected override bool OnJoystickRelease(InputState state, JoystickEventArgs args) => AllowUserPresses && base.OnJoystickRelease(state, args);
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => AllowUserPresses && base.OnMouseDown(state, args);
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => AllowUserPresses && base.OnMouseUp(state, args);
|
||||
protected override bool OnScroll(InputState state) => AllowUserPresses && base.OnScroll(state);
|
||||
}
|
||||
}
|
||||
|
||||
@ -21,6 +50,7 @@ namespace osu.Game.Rulesets.Osu
|
||||
{
|
||||
[Description("Left Button")]
|
||||
LeftButton,
|
||||
|
||||
[Description("Right Button")]
|
||||
RightButton
|
||||
}
|
||||
|
@ -31,8 +31,8 @@ namespace osu.Game.Rulesets.Osu
|
||||
|
||||
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
|
||||
{
|
||||
new KeyBinding(InputKey.Z, OsuAction.LeftButton),
|
||||
new KeyBinding(InputKey.X, OsuAction.RightButton),
|
||||
new KeyBinding(InputKey.A, OsuAction.LeftButton),
|
||||
new KeyBinding(InputKey.S, OsuAction.RightButton),
|
||||
new KeyBinding(InputKey.MouseLeft, OsuAction.LeftButton),
|
||||
new KeyBinding(InputKey.MouseRight, OsuAction.RightButton),
|
||||
};
|
||||
@ -94,6 +94,7 @@ namespace osu.Game.Rulesets.Osu
|
||||
new OsuModEasy(),
|
||||
new OsuModNoFail(),
|
||||
new MultiMod(new OsuModHalfTime(), new OsuModDaycore()),
|
||||
new OsuModSpunOut(),
|
||||
};
|
||||
case ModType.DifficultyIncrease:
|
||||
return new Mod[]
|
||||
@ -104,14 +105,17 @@ namespace osu.Game.Rulesets.Osu
|
||||
new OsuModHidden(),
|
||||
new OsuModFlashlight(),
|
||||
};
|
||||
case ModType.Special:
|
||||
case ModType.Conversion:
|
||||
return new Mod[]
|
||||
{
|
||||
new OsuModTarget(),
|
||||
};
|
||||
case ModType.Automation:
|
||||
return new Mod[]
|
||||
{
|
||||
new MultiMod(new OsuModAutoplay(), new ModCinema()),
|
||||
new OsuModRelax(),
|
||||
new OsuModAutopilot(),
|
||||
new OsuModSpunOut(),
|
||||
new MultiMod(new OsuModAutoplay(), new ModCinema()),
|
||||
new OsuModTarget(),
|
||||
};
|
||||
default:
|
||||
return new Mod[] { };
|
||||
|
@ -285,44 +285,45 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
|
||||
AddFrameToReplay(startFrame);
|
||||
|
||||
// We add intermediate frames for spinning / following a slider here.
|
||||
if (h is Spinner)
|
||||
switch (h)
|
||||
{
|
||||
Spinner s = h as Spinner;
|
||||
|
||||
Vector2 difference = startPosition - SPINNER_CENTRE;
|
||||
|
||||
float radius = difference.Length;
|
||||
float angle = radius == 0 ? 0 : (float)Math.Atan2(difference.Y, difference.X);
|
||||
|
||||
double t;
|
||||
|
||||
for (double j = h.StartTime + FrameDelay; j < s.EndTime; j += FrameDelay)
|
||||
// We add intermediate frames for spinning / following a slider here.
|
||||
case Spinner spinner:
|
||||
{
|
||||
t = ApplyModsToTime(j - h.StartTime) * spinnerDirection;
|
||||
Vector2 difference = startPosition - SPINNER_CENTRE;
|
||||
|
||||
Vector2 pos = SPINNER_CENTRE + CirclePosition(t / 20 + angle, SPIN_RADIUS);
|
||||
AddFrameToReplay(new OsuReplayFrame((int)j, new Vector2(pos.X, pos.Y), action));
|
||||
float radius = difference.Length;
|
||||
float angle = radius == 0 ? 0 : (float)Math.Atan2(difference.Y, difference.X);
|
||||
|
||||
double t;
|
||||
|
||||
for (double j = h.StartTime + FrameDelay; j < spinner.EndTime; j += FrameDelay)
|
||||
{
|
||||
t = ApplyModsToTime(j - h.StartTime) * spinnerDirection;
|
||||
|
||||
Vector2 pos = SPINNER_CENTRE + CirclePosition(t / 20 + angle, SPIN_RADIUS);
|
||||
AddFrameToReplay(new OsuReplayFrame((int)j, new Vector2(pos.X, pos.Y), action));
|
||||
}
|
||||
|
||||
t = ApplyModsToTime(spinner.EndTime - h.StartTime) * spinnerDirection;
|
||||
Vector2 endPosition = SPINNER_CENTRE + CirclePosition(t / 20 + angle, SPIN_RADIUS);
|
||||
|
||||
AddFrameToReplay(new OsuReplayFrame(spinner.EndTime, new Vector2(endPosition.X, endPosition.Y), action));
|
||||
|
||||
endFrame.Position = endPosition;
|
||||
break;
|
||||
}
|
||||
|
||||
t = ApplyModsToTime(s.EndTime - h.StartTime) * spinnerDirection;
|
||||
Vector2 endPosition = SPINNER_CENTRE + CirclePosition(t / 20 + angle, SPIN_RADIUS);
|
||||
|
||||
AddFrameToReplay(new OsuReplayFrame(s.EndTime, new Vector2(endPosition.X, endPosition.Y), action));
|
||||
|
||||
endFrame.Position = endPosition;
|
||||
}
|
||||
else if (h is Slider)
|
||||
{
|
||||
Slider s = h as Slider;
|
||||
|
||||
for (double j = FrameDelay; j < s.Duration; j += FrameDelay)
|
||||
case Slider slider:
|
||||
{
|
||||
Vector2 pos = s.StackedPositionAt(j / s.Duration);
|
||||
AddFrameToReplay(new OsuReplayFrame(h.StartTime + j, new Vector2(pos.X, pos.Y), action));
|
||||
}
|
||||
for (double j = FrameDelay; j < slider.Duration; j += FrameDelay)
|
||||
{
|
||||
Vector2 pos = slider.StackedPositionAt(j / slider.Duration);
|
||||
AddFrameToReplay(new OsuReplayFrame(h.StartTime + j, new Vector2(pos.X, pos.Y), action));
|
||||
}
|
||||
|
||||
AddFrameToReplay(new OsuReplayFrame(s.EndTime, new Vector2(s.StackedEndPosition.X, s.StackedEndPosition.Y), action));
|
||||
AddFrameToReplay(new OsuReplayFrame(slider.EndTime, new Vector2(slider.StackedEndPosition.X, slider.StackedEndPosition.Y), action));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// We only want to let go of our button if we are at the end of the current replay. Otherwise something is still going on after us so we need to keep the button pressed!
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.StateChanges;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using OpenTK;
|
||||
|
@ -2,13 +2,11 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
@ -26,28 +24,11 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
||||
private readonly Dictionary<HitResult, int> scoreResultCounts = new Dictionary<HitResult, int>();
|
||||
private readonly Dictionary<ComboResult, int> comboResultCounts = new Dictionary<ComboResult, int>();
|
||||
|
||||
protected override void SimulateAutoplay(Beatmap<OsuHitObject> beatmap)
|
||||
protected override void ApplyBeatmap(Beatmap<OsuHitObject> beatmap)
|
||||
{
|
||||
base.ApplyBeatmap(beatmap);
|
||||
|
||||
hpDrainRate = beatmap.BeatmapInfo.BaseDifficulty.DrainRate;
|
||||
|
||||
foreach (var obj in beatmap.HitObjects)
|
||||
{
|
||||
if (obj is Slider slider)
|
||||
{
|
||||
// Head
|
||||
AddJudgement(new OsuJudgement { Result = HitResult.Great });
|
||||
|
||||
// Ticks
|
||||
foreach (var unused in slider.NestedHitObjects.OfType<SliderTick>())
|
||||
AddJudgement(new OsuJudgement { Result = HitResult.Great });
|
||||
|
||||
//Repeats
|
||||
foreach (var unused in slider.NestedHitObjects.OfType<RepeatPoint>())
|
||||
AddJudgement(new OsuJudgement { Result = HitResult.Great });
|
||||
}
|
||||
|
||||
AddJudgement(new OsuJudgement { Result = HitResult.Great });
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Reset(bool storeResults)
|
||||
@ -70,19 +51,19 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
||||
|
||||
private const double harshness = 0.01;
|
||||
|
||||
protected override void OnNewJudgement(Judgement judgement)
|
||||
protected override void ApplyResult(JudgementResult result)
|
||||
{
|
||||
base.OnNewJudgement(judgement);
|
||||
base.ApplyResult(result);
|
||||
|
||||
var osuJudgement = (OsuJudgement)judgement;
|
||||
var osuResult = (OsuJudgementResult)result;
|
||||
|
||||
if (judgement.Result != HitResult.None)
|
||||
if (result.Type != HitResult.None)
|
||||
{
|
||||
scoreResultCounts[judgement.Result] = scoreResultCounts.GetOrDefault(judgement.Result) + 1;
|
||||
comboResultCounts[osuJudgement.Combo] = comboResultCounts.GetOrDefault(osuJudgement.Combo) + 1;
|
||||
scoreResultCounts[result.Type] = scoreResultCounts.GetOrDefault(result.Type) + 1;
|
||||
comboResultCounts[osuResult.ComboType] = comboResultCounts.GetOrDefault(osuResult.ComboType) + 1;
|
||||
}
|
||||
|
||||
switch (judgement.Result)
|
||||
switch (result.Type)
|
||||
{
|
||||
case HitResult.Great:
|
||||
Health.Value += (10.2 - hpDrainRate) * harshness;
|
||||
@ -105,5 +86,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(judgement);
|
||||
}
|
||||
}
|
||||
|
@ -12,6 +12,7 @@ using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Shaders;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Timing;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
@ -196,7 +197,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
if (Shared.VertexBuffer == null)
|
||||
Shared.VertexBuffer = new QuadVertexBuffer<TexturedTrailVertex>(max_sprites, BufferUsageHint.DynamicDraw);
|
||||
|
||||
Shader.GetUniform<float>("g_FadeClock").Value = Time;
|
||||
Shader.GetUniform<float>("g_FadeClock").UpdateValue(ref Time);
|
||||
|
||||
int updateStart = -1, updateEnd = 0;
|
||||
for (int i = 0; i < Parts.Length; ++i)
|
||||
|
@ -39,6 +39,11 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
|
||||
private int downCount;
|
||||
|
||||
private const float pressed_scale = 1.2f;
|
||||
private const float released_scale = 1f;
|
||||
|
||||
private float targetScale => downCount > 0 ? pressed_scale : released_scale;
|
||||
|
||||
public bool OnPressed(OsuAction action)
|
||||
{
|
||||
switch (action)
|
||||
@ -46,7 +51,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
case OsuAction.LeftButton:
|
||||
case OsuAction.RightButton:
|
||||
downCount++;
|
||||
ActiveCursor.ScaleTo(1).ScaleTo(1.2f, 100, Easing.OutQuad);
|
||||
ActiveCursor.ScaleTo(released_scale).ScaleTo(targetScale, 100, Easing.OutQuad);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -60,7 +65,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
case OsuAction.LeftButton:
|
||||
case OsuAction.RightButton:
|
||||
if (--downCount == 0)
|
||||
ActiveCursor.ScaleTo(1, 200, Easing.OutQuad);
|
||||
ActiveCursor.ScaleTo(targetScale, 200, Easing.OutQuad);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -72,13 +77,13 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
protected override void PopIn()
|
||||
{
|
||||
fadeContainer.FadeTo(1, 300, Easing.OutQuint);
|
||||
ActiveCursor.ScaleTo(1, 400, Easing.OutQuint);
|
||||
ActiveCursor.ScaleTo(targetScale, 400, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
fadeContainer.FadeTo(0.05f, 450, Easing.OutQuint);
|
||||
ActiveCursor.ScaleTo(0.8f, 450, Easing.OutQuint);
|
||||
ActiveCursor.ScaleTo(targetScale * 0.8f, 450, Easing.OutQuint);
|
||||
}
|
||||
|
||||
public class OsuCursor : Container
|
||||
|
@ -20,8 +20,6 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer;
|
||||
private readonly ConnectionRenderer<OsuHitObject> connectionLayer;
|
||||
|
||||
protected virtual bool DisplayJudgements => true;
|
||||
|
||||
public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
|
||||
|
||||
public OsuPlayfield()
|
||||
@ -52,7 +50,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
public override void Add(DrawableHitObject h)
|
||||
{
|
||||
h.OnJudgement += onJudgement;
|
||||
h.OnNewResult += onNewResult;
|
||||
|
||||
var c = h as IDrawableHitObjectWithProxiedApproach;
|
||||
if (c != null)
|
||||
@ -66,12 +64,12 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
connectionLayer.HitObjects = HitObjects.Objects.Select(d => d.HitObject).OfType<OsuHitObject>();
|
||||
}
|
||||
|
||||
private void onJudgement(DrawableHitObject judgedObject, Judgement judgement)
|
||||
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
||||
{
|
||||
if (!judgedObject.DisplayJudgement || !DisplayJudgements)
|
||||
if (!judgedObject.DisplayResult || !DisplayJudgements)
|
||||
return;
|
||||
|
||||
DrawableOsuJudgement explosion = new DrawableOsuJudgement(judgement, judgedObject)
|
||||
DrawableOsuJudgement explosion = new DrawableOsuJudgement(result, judgedObject)
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Position = ((OsuHitObject)judgedObject.HitObject).StackedEndPosition
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK;
|
||||
@ -33,19 +34,30 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
protected override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
|
||||
{
|
||||
if (h is HitCircle circle)
|
||||
return new DrawableHitCircle(circle);
|
||||
switch (h)
|
||||
{
|
||||
case HitCircle circle:
|
||||
return new DrawableHitCircle(circle);
|
||||
case Slider slider:
|
||||
return new DrawableSlider(slider);
|
||||
case Spinner spinner:
|
||||
return new DrawableSpinner(spinner);
|
||||
}
|
||||
|
||||
if (h is Slider slider)
|
||||
return new DrawableSlider(slider);
|
||||
|
||||
if (h is Spinner spinner)
|
||||
return new DrawableSpinner(spinner);
|
||||
return null;
|
||||
}
|
||||
|
||||
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new OsuReplayInputHandler(replay);
|
||||
|
||||
public override double GameplayStartTime
|
||||
{
|
||||
get
|
||||
{
|
||||
var first = (OsuHitObject)Objects.First();
|
||||
return first.StartTime - first.TimePreempt;
|
||||
}
|
||||
}
|
||||
|
||||
protected override Vector2 GetAspectAdjustedSize()
|
||||
{
|
||||
var aspectSize = DrawSize.X * 0.75f < DrawSize.Y ? new Vector2(DrawSize.X, DrawSize.X * 0.75f) : new Vector2(DrawSize.Y * 4f / 3f, DrawSize.Y);
|
||||
|
Reference in New Issue
Block a user