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Merge remote-tracking branch 'upstream/master' into tgi74-hit-shake
# Conflicts: # osu.Game.Rulesets.Osu.Tests/TestCaseHitCircle.cs # osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs # osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs
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@ -1,11 +1,13 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.ComponentModel;
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using System;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Framework.Graphics;
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using System.Linq;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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using OpenTK.Graphics;
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using osu.Game.Graphics.Containers;
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@ -42,7 +44,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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UpdatePreemptState();
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using (BeginDelayedSequence(HitObject.TimePreempt + (Judgements.FirstOrDefault()?.TimeOffset ?? 0), true))
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var judgementOffset = Math.Min(HitObject.HitWindows.HalfWindowFor(HitResult.Miss), Result?.TimeOffset ?? 0);
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using (BeginDelayedSequence(HitObject.TimePreempt + judgementOffset, true))
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UpdateCurrentState(state);
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}
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}
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@ -55,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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AccentColour = skin.GetValue<SkinConfiguration, Color4>(s => s.ComboColours.Count > 0 ? s.ComboColours[combo.ComboIndex % s.ComboColours.Count] : (Color4?)null) ?? Color4.White;
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}
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protected virtual void UpdatePreemptState() => this.FadeIn(HitObject.TimeFadein);
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protected virtual void UpdatePreemptState() => this.FadeIn(HitObject.TimeFadeIn);
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protected virtual void UpdateCurrentState(ArmedState state)
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{
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@ -63,22 +67,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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// Todo: At some point we need to move these to DrawableHitObject after ensuring that all other Rulesets apply
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// transforms in the same way and don't rely on them not being cleared
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public override void ClearTransformsAfter(double time, bool propagateChildren = false, string targetMember = null) { }
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public override void ApplyTransformsAt(double time, bool propagateChildren = false) { }
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public override void ClearTransformsAfter(double time, bool propagateChildren = false, string targetMember = null)
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{
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}
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public override void ApplyTransformsAt(double time, bool propagateChildren = false)
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{
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}
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private OsuInputManager osuActionInputManager;
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internal OsuInputManager OsuActionInputManager => osuActionInputManager ?? (osuActionInputManager = GetContainingInputManager() as OsuInputManager);
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protected virtual void Shake(double maximumLength) => shakeContainer.Shake(maximumLength);
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}
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public enum ComboResult
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{
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[Description(@"")]
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None,
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[Description(@"Good")]
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Good,
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[Description(@"Amazing")]
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Perfect
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protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(judgement);
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}
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}
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