diff --git a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs index 523c28f8cb..29f64dab93 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs @@ -27,14 +27,12 @@ namespace osu.Game.Rulesets.Taiko.UI /// public partial class DrumTouchInputArea : VisibilityContainer { - // visibility state affects our child. we always want to handle input. public override bool PropagatePositionalInputSubTree => true; public override bool PropagateNonPositionalInputSubTree => true; private KeyBindingContainer keyBindingContainer = null!; - private readonly Dictionary trackedActions = new Dictionary(); private Container mainContent = null!; @@ -247,7 +245,6 @@ namespace osu.Game.Rulesets.Taiko.UI return colours.Red; }))(); - this.handledAction = handledAction; RelativeSizeAxes = Axes.Both;