Merge pull request #409 from DrabWeb/popup-dialog

Popup dialog
This commit is contained in:
Dean Herbert 2017-03-02 18:01:41 +09:00 committed by GitHub
commit ffd65606be
17 changed files with 607 additions and 43 deletions

@ -1 +1 @@
Subproject commit 0b11b8b1ed740ab74371cf178b5d956ac7bc1547
Subproject commit 5dbb4a5134dacb2e98ab8f2af219039a72bd32e6

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@ -0,0 +1,80 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Screens.Testing;
using osu.Game.Graphics;
using osu.Game.Overlays;
using osu.Game.Overlays.Dialog;
namespace osu.Desktop.VisualTests.Tests
{
class TestCaseDialogOverlay : TestCase
{
public override string Name => @"Dialog Overlay";
public override string Description => @"Display dialogs";
DialogOverlay overlay;
public override void Reset()
{
base.Reset();
Add(overlay = new DialogOverlay());
AddButton("dialog #1", () => overlay.Push(new PopupDialog
{
Icon = FontAwesome.fa_trash_o,
HeaderText = @"Confirm deletion of",
BodyText = @"Ayase Rie - Yuima-ru*World TVver.",
Buttons = new PopupDialogButton[]
{
new PopupDialogOkButton
{
Text = @"I never want to see this again.",
Action = () => System.Console.WriteLine(@"OK"),
},
new PopupDialogCancelButton
{
Text = @"Firetruck, I still want quick ranks!",
Action = () => System.Console.WriteLine(@"Cancel"),
},
},
}));
AddButton("dialog #2", () => overlay.Push(new PopupDialog
{
Icon = FontAwesome.fa_gear,
HeaderText = @"What do you want to do with",
BodyText = "Camellia as \"Bang Riot\" - Blastix Riotz",
Buttons = new PopupDialogButton[]
{
new PopupDialogOkButton
{
Text = @"Manage collections",
},
new PopupDialogOkButton
{
Text = @"Delete...",
},
new PopupDialogOkButton
{
Text = @"Remove from unplayed",
},
new PopupDialogOkButton
{
Text = @"Clear local scores",
},
new PopupDialogOkButton
{
Text = @"Edit",
},
new PopupDialogCancelButton
{
Text = @"Cancel",
},
},
}));
}
}
}

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@ -194,6 +194,7 @@
<Compile Include="Platform\TestStorage.cs" />
<Compile Include="Tests\TestCaseOptions.cs" />
<Compile Include="Tests\TestCasePauseOverlay.cs" />
<Compile Include="Tests\TestCaseDialogOverlay.cs" />
</ItemGroup>
<ItemGroup />
<ItemGroup />

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@ -13,17 +13,15 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Overlays.Pause
namespace osu.Game.Graphics.UserInterface
{
public class PauseButton : ClickableContainer
public class DialogButton : ClickableContainer
{
private const float hover_width = 0.9f;
private const float hover_duration = 500;
private const float glow_fade_duration = 250;
private const float click_duration = 200;
private Color4 backgroundColour = OsuColour.Gray(34);
private Color4 buttonColour;
public Color4 ButtonColour
{
@ -35,8 +33,21 @@ namespace osu.Game.Overlays.Pause
{
buttonColour = value;
updateGlow();
if (colourContainer == null) return;
colourContainer.Colour = ButtonColour;
colourContainer.Colour = value;
}
}
private Color4 backgroundColour = OsuColour.Gray(34);
public Color4 BackgroundColour
{
get
{
return backgroundColour;
}
set
{
backgroundColour = value;
background.Colour = value;
}
}
@ -50,16 +61,30 @@ namespace osu.Game.Overlays.Pause
set
{
text = value;
if (spriteText == null) return;
spriteText.Text = Text;
}
}
private float textSize = 28;
internal float TextSize
{
get
{
return textSize;
}
set
{
textSize = value;
spriteText.TextSize = value;
}
}
public SampleChannel SampleClick, SampleHover;
private Container backgroundContainer, colourContainer, glowContainer;
private Box leftGlow, centerGlow, rightGlow;
private Box leftGlow, centerGlow, rightGlow, background;
private SpriteText spriteText;
private Vector2 hoverSpacing => new Vector2(3f, 0f);
private bool didClick; // Used for making sure that the OnMouseDown animation can call instead of OnHoverLost's when clicking
@ -85,8 +110,9 @@ namespace osu.Game.Overlays.Pause
protected override bool OnHover(Framework.Input.InputState state)
{
spriteText.TransformSpacingTo(hoverSpacing, hover_duration, EasingTypes.OutElastic);
colourContainer.ResizeTo(new Vector2(hover_width, 1f), hover_duration, EasingTypes.OutElastic);
spriteText.TransformSpacingTo(new Vector2(3f, 0f), hover_duration, EasingTypes.OutElastic);
glowContainer.FadeIn(glow_fade_duration, EasingTypes.Out);
SampleHover?.Play();
return true;
@ -127,8 +153,10 @@ namespace osu.Game.Overlays.Pause
rightGlow.ColourInfo = ColourInfo.GradientHorizontal(ButtonColour, new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f));
}
public PauseButton()
public DialogButton()
{
RelativeSizeAxes = Axes.X;
Children = new Drawable[]
{
backgroundContainer = new Container
@ -137,12 +165,12 @@ namespace osu.Game.Overlays.Pause
Width = 1f,
Children = new Drawable[]
{
new Box
background = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = backgroundColour
}
}
Colour = backgroundColour,
},
},
},
glowContainer = new Container
{
@ -156,23 +184,23 @@ namespace osu.Game.Overlays.Pause
RelativeSizeAxes = Axes.Both,
Origin = Anchor.TopLeft,
Anchor = Anchor.TopLeft,
Width = 0.125f
Width = 0.125f,
},
centerGlow = new Box
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Width = 0.75f
Width = 0.75f,
},
rightGlow = new Box
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
Width = 0.125f
}
}
Width = 0.125f,
},
},
},
new Container
{
@ -194,7 +222,7 @@ namespace osu.Game.Overlays.Pause
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.2f),
Radius = 5
Radius = 5,
},
Colour = ButtonColour,
Shear = new Vector2(0.2f, 0),
@ -203,7 +231,7 @@ namespace osu.Game.Overlays.Pause
new Box
{
EdgeSmoothness = new Vector2(2, 0),
RelativeSizeAxes = Axes.Both
RelativeSizeAxes = Axes.Both,
},
new Container
{
@ -217,13 +245,13 @@ namespace osu.Game.Overlays.Pause
RelativeSizeAxes = Axes.Both,
TriangleScale = 4,
ColourDark = OsuColour.Gray(0.88f),
Shear = new Vector2(-0.2f, 0)
}
}
Shear = new Vector2(-0.2f, 0),
},
},
},
},
},
},
}
}
}
},
spriteText = new OsuSpriteText
{
@ -234,8 +262,8 @@ namespace osu.Game.Overlays.Pause
Font = "Exo2.0-Bold",
Shadow = true,
ShadowColour = new Color4(0, 0, 0, 0.1f),
Colour = Color4.White
}
Colour = Color4.White,
},
};
updateGlow();

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@ -42,6 +42,8 @@ namespace osu.Game
private NotificationManager notificationManager;
private DialogOverlay dialogOverlay;
private Intro intro
{
get
@ -142,6 +144,11 @@ namespace osu.Game
Origin = Anchor.TopRight,
}).LoadAsync(this, overlayContent.Add);
(dialogOverlay = new DialogOverlay
{
Depth = -4,
}).LoadAsync(this, overlayContent.Add);
Logger.NewEntry += entry =>
{
if (entry.Level < LogLevel.Important) return;
@ -155,6 +162,7 @@ namespace osu.Game
Dependencies.Cache(options);
Dependencies.Cache(musicController);
Dependencies.Cache(notificationManager);
Dependencies.Cache(dialogOverlay);
(Toolbar = new Toolbar
{

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@ -0,0 +1,245 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Input;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
namespace osu.Game.Overlays.Dialog
{
public class PopupDialog : FocusedOverlayContainer
{
public static readonly float ENTER_DURATION = 500;
public static readonly float EXIT_DURATION = 200;
private readonly Vector2 ringSize = new Vector2(100f);
private readonly Vector2 ringMinifiedSize = new Vector2(20f);
private readonly Vector2 buttonsEnterSpacing = new Vector2(0f, 50f);
private Container content, ring;
private FillFlowContainer<PopupDialogButton> buttonsContainer;
private TextAwesome iconText;
private SpriteText header, body;
public FontAwesome Icon
{
get { return iconText.Icon; }
set { iconText.Icon = value; }
}
public string HeaderText
{
get { return header.Text; }
set { header.Text = value; }
}
public string BodyText
{
get { return body.Text; }
set { body.Text = value; }
}
public IEnumerable<PopupDialogButton> Buttons
{
get { return buttonsContainer.Children; }
set
{
buttonsContainer.Children = value;
foreach (PopupDialogButton b in value)
{
var action = b.Action;
b.Action = () =>
{
Hide();
action?.Invoke();
};
}
}
}
private void pressButtonAtIndex(int index)
{
if (index < Buttons.Count())
Buttons.Skip(index).First().TriggerClick();
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Repeat) return false;
if (args.Key == Key.Enter)
{
Buttons.OfType<PopupDialogOkButton>().FirstOrDefault()?.TriggerClick();
return true;
}
// press button at number if 1-9 on number row or keypad are pressed
var k = args.Key;
if (k >= Key.Number1 && k <= Key.Number9)
{
pressButtonAtIndex(k - Key.Number1);
return true;
}
if (k >= Key.Keypad1 && k <= Key.Keypad9)
{
pressButtonAtIndex(k - Key.Keypad1);
return true;
}
return base.OnKeyDown(state, args);
}
protected override void PopIn()
{
base.PopIn();
// Reset various animations but only if the dialog animation fully completed
if (content.Alpha == 0)
{
buttonsContainer.TransformSpacingTo(buttonsEnterSpacing);
buttonsContainer.MoveToY(buttonsEnterSpacing.Y);
ring.ResizeTo(ringMinifiedSize);
}
content.FadeIn(ENTER_DURATION, EasingTypes.OutQuint);
ring.ResizeTo(ringSize, ENTER_DURATION, EasingTypes.OutQuint);
buttonsContainer.TransformSpacingTo(Vector2.Zero, ENTER_DURATION, EasingTypes.OutQuint);
buttonsContainer.MoveToY(0, ENTER_DURATION, EasingTypes.OutQuint);
}
protected override void PopOut()
{
base.PopOut();
content.FadeOut(EXIT_DURATION, EasingTypes.InSine);
}
public PopupDialog()
{
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
{
content = new Container
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Width = 0.4f,
Alpha = 0f,
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.5f),
Radius = 8,
},
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.FromHex(@"221a21"),
},
new Triangles
{
RelativeSizeAxes = Axes.Both,
ColourLight = OsuColour.FromHex(@"271e26"),
ColourDark = OsuColour.FromHex(@"1e171e"),
TriangleScale = 4,
},
},
},
new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Position = new Vector2(0f, -50f),
Direction = FillDirection.Down,
Spacing = new Vector2(0f, 10f),
Children = new Drawable[]
{
new Container
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Size = ringSize,
Margin = new MarginPadding
{
Bottom = 30,
},
Children = new Drawable[]
{
ring = new CircularContainer
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
BorderColour = Color4.White,
BorderThickness = 5f,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black.Opacity(0),
},
iconText = new TextAwesome
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Icon = FontAwesome.fa_close,
TextSize = 50,
},
},
},
},
},
header = new SpriteText
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Text = @"Header",
TextSize = 25,
Shadow = true,
},
body = new SpriteText
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Text = @"Body",
TextSize = 18,
Shadow = true,
},
},
},
buttonsContainer = new FillFlowContainer<PopupDialogButton>
{
Anchor = Anchor.Centre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Down,
},
},
},
};
}
}
}

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@ -0,0 +1,20 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Dialog
{
public class PopupDialogButton : DialogButton
{
public PopupDialogButton()
{
Height = 50;
BackgroundColour = OsuColour.FromHex(@"150e14");
TextSize = 18;
}
}
}

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@ -0,0 +1,20 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Game.Graphics;
namespace osu.Game.Overlays.Dialog
{
public class PopupDialogCancelButton : PopupDialogButton
{
[BackgroundDependencyLoader]
private void load(OsuColour colours, AudioManager audio)
{
ButtonColour = colours.Blue;
SampleHover = audio.Sample.Get(@"Menu/menuclick");
SampleClick = audio.Sample.Get(@"Menu/menuback");
}
}
}

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@ -0,0 +1,20 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Game.Graphics;
namespace osu.Game.Overlays.Dialog
{
public class PopupDialogOkButton : PopupDialogButton
{
[BackgroundDependencyLoader]
private void load(OsuColour colours, AudioManager audio)
{
ButtonColour = colours.Pink;
SampleHover = audio.Sample.Get(@"Menu/menuclick");
SampleClick = audio.Sample.Get(@"Menu/menu-play-click");
}
}
}

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@ -0,0 +1,82 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transforms;
using osu.Game.Graphics;
using osu.Game.Overlays.Dialog;
using OpenTK.Graphics;
namespace osu.Game.Overlays
{
public class DialogOverlay : FocusedOverlayContainer
{
private Container dialogContainer;
private PopupDialog currentDialog;
public void Push(PopupDialog dialog)
{
if (dialog == currentDialog) return;
currentDialog?.Hide();
currentDialog = dialog;
dialogContainer.Add(currentDialog);
currentDialog.Show();
currentDialog.StateChanged += onDialogOnStateChanged;
State = Visibility.Visible;
}
private void onDialogOnStateChanged(OverlayContainer dialog, Visibility v)
{
if (v != Visibility.Hidden) return;
//handle the dialog being dismissed.
dialog.Delay(PopupDialog.EXIT_DURATION);
dialog.Expire();
if (dialog == currentDialog)
State = Visibility.Hidden;
}
protected override void PopIn()
{
base.PopIn();
FadeIn(PopupDialog.ENTER_DURATION, EasingTypes.OutQuint);
}
protected override void PopOut()
{
base.PopOut();
FadeOut(PopupDialog.EXIT_DURATION, EasingTypes.InSine);
}
public DialogOverlay()
{
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black.Opacity(0.5f),
},
},
},
dialogContainer = new Container
{
RelativeSizeAxes = Axes.Both,
},
};
}
}
}

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@ -156,7 +156,6 @@ namespace osu.Game.Overlays.Pause
{
new ResumeButton
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Height = button_height,
@ -164,7 +163,6 @@ namespace osu.Game.Overlays.Pause
},
new RetryButton
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Height = button_height,
@ -176,7 +174,6 @@ namespace osu.Game.Overlays.Pause
},
new QuitButton
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Height = button_height,

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@ -5,10 +5,11 @@ using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Pause
{
public class QuitButton : PauseButton
public class QuitButton : DialogButton
{
[BackgroundDependencyLoader]
private void load(AudioManager audio)

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@ -4,10 +4,11 @@
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Pause
{
public class ResumeButton : PauseButton
public class ResumeButton : DialogButton
{
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colours)

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@ -4,10 +4,11 @@
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Pause
{
public class RetryButton : PauseButton
public class RetryButton : DialogButton
{
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colours)

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@ -0,0 +1,46 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Overlays.Dialog;
namespace osu.Game
{
public class BeatmapDeleteDialog : PopupDialog
{
private BeatmapDatabase database;
[BackgroundDependencyLoader]
private void load(BeatmapDatabase beatmapDatabase)
{
database = beatmapDatabase;
}
public BeatmapDeleteDialog(WorkingBeatmap beatmap)
{
Icon = FontAwesome.fa_trash_o;
HeaderText = @"Confirm deletion of";
BodyText = $@"{beatmap?.Beatmap?.Metadata?.Artist} - {beatmap?.Beatmap?.Metadata?.Title}";
Buttons = new PopupDialogButton[]
{
new PopupDialogOkButton
{
Text = @"Yes. Totally. Delete it.",
Action = () =>
{
beatmap.Dispose();
database.Delete(beatmap.BeatmapSetInfo);
},
},
new PopupDialogCancelButton
{
Text = @"Firetruck, I didn't mean to!",
},
};
}
}
}

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@ -27,6 +27,7 @@ using osu.Framework.Input;
using OpenTK.Input;
using System.Collections.Generic;
using osu.Framework.Threading;
using osu.Game.Overlays;
namespace osu.Game.Screens.Select
{
@ -38,6 +39,7 @@ namespace osu.Game.Screens.Select
private CarouselContainer carousel;
private TrackManager trackManager;
private DialogOverlay dialogOverlay;
private static readonly Vector2 wedged_container_size = new Vector2(0.5f, 225);
private BeatmapInfoWedge beatmapInfoWedge;
@ -57,7 +59,7 @@ namespace osu.Game.Screens.Select
FilterControl filter;
[BackgroundDependencyLoader(permitNulls: true)]
private void load(BeatmapDatabase beatmaps, AudioManager audio, Framework.Game game,
private void load(BeatmapDatabase beatmaps, AudioManager audio, DialogOverlay dialog, Framework.Game game,
OsuGame osuGame, OsuColour colours)
{
const float carousel_width = 640;
@ -122,7 +124,7 @@ namespace osu.Game.Screens.Select
PreferredPlayMode = playMode.Value
})).LoadAsync(Game, l => Push(player));
}
}
},
};
footer.AddButton(@"mods", colours.Yellow, null);
@ -142,6 +144,7 @@ namespace osu.Game.Screens.Select
database.BeatmapSetRemoved += onBeatmapSetRemoved;
trackManager = audio.Track;
dialogOverlay = dialog;
sampleChangeDifficulty = audio.Sample.Get(@"SongSelect/select-difficulty");
sampleChangeBeatmap = audio.Sample.Get(@"SongSelect/select-expand");
@ -382,13 +385,15 @@ namespace osu.Game.Screens.Select
footer.StartButton.TriggerClick();
return true;
case Key.Delete:
if (Beatmap != null)
if (state.Keyboard.ShiftPressed)
{
Beatmap.Dispose();
database.Delete(Beatmap.BeatmapSetInfo);
}
if (Beatmap != null)
dialogOverlay?.Push(new BeatmapDeleteDialog(Beatmap));
return true;
}
break;
}
return base.OnKeyDown(state, args);
}

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@ -274,13 +274,19 @@
<Compile Include="Screens\Select\SearchTextBox.cs" />
<Compile Include="Screens\Select\FooterButton.cs" />
<Compile Include="Screens\Select\Footer.cs" />
<Compile Include="Overlays\Pause\PauseButton.cs" />
<Compile Include="Overlays\Pause\PauseOverlay.cs" />
<Compile Include="Overlays\Pause\PauseProgressBar.cs" />
<Compile Include="Overlays\Pause\PauseProgressGraph.cs" />
<Compile Include="Overlays\Pause\ResumeButton.cs" />
<Compile Include="Overlays\Pause\RetryButton.cs" />
<Compile Include="Overlays\Pause\QuitButton.cs" />
<Compile Include="Overlays\Dialog\PopupDialog.cs" />
<Compile Include="Graphics\UserInterface\DialogButton.cs" />
<Compile Include="Overlays\Dialog\PopupDialogButton.cs" />
<Compile Include="Overlays\Dialog\PopupDialogOKButton.cs" />
<Compile Include="Overlays\Dialog\PopupDialogCancelButton.cs" />
<Compile Include="Screens\Select\BeatmapDeleteDialog.cs" />
<Compile Include="Overlays\DialogOverlay.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="$(SolutionDir)\osu-framework\osu.Framework\osu.Framework.csproj">
@ -301,6 +307,9 @@
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup>
<Folder Include="Overlays\Dialog\" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.