8c9250285f
Revert incorrect removal default value (causing a new warning)
2022-10-29 18:09:27 +09:00
19e0b9085c
Remove redundant parameters
2022-10-29 00:24:33 +09:00
74f3b9b18d
Merge pull request #20965 from peppy/reduce-slider-blueprint-overhead
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Only draw path visualiser when hovered or single slider is selected
2022-10-28 16:01:30 +09:00
300ffbb500
Don't bother checking for null editorBeatmap
2022-10-28 14:35:55 +09:00
10c658e440
Ensure updateVisualDefinition
is called once on load
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Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com >
2022-10-28 14:34:24 +09:00
d657005ffa
Merge branch 'master' into avoid-unnecessary-path-updates
2022-10-27 20:07:46 +02:00
7faf5cd1f6
Fix one more null edge case
2022-10-28 01:20:17 +09:00
e582d9d5a8
Remove unused using statements
2022-10-28 01:17:09 +09:00
361153f598
Fix nullref in tests due to missing EditorBeatmap
dependency
2022-10-27 19:05:50 +09:00
39e0362db1
Reduce size of spinner blueprint to better represent gameplay size
2022-10-27 16:15:22 +09:00
0c7672e124
Avoid unnecessarily refreshing SliderBodyPiece
's path
2022-10-27 16:02:04 +09:00
2f172b66cf
Block hover if a multi-selection is made to avoid overlapping path visualisers
2022-10-27 14:52:46 +09:00
097d310d74
Only draw path visualiser when hovered or single slider is selected
2022-10-27 14:40:14 +09:00
2d829c3beb
Merge pull request #20945 from peppy/fix-misplaced-slider-head
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Fix slider heads getting misplaced after flipping in editor
2022-10-27 12:51:27 +09:00
4db01fc970
Merge branch 'master' into fix-time-snapping-when-nearby-objects
2022-10-26 23:31:17 +02:00
8b8d0c2293
Fix typo in comment
2022-10-26 23:30:14 +02:00
674ae9e742
Refactor DrawableSliderHead
to never update the drawable position
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Slider heads are guaranteed to always be drawn at (0,0). This fixes
weird behaviour in the editor, but also simplifies things in the
process. Win-win.
Closes #20644 .
2022-10-26 15:26:22 +09:00
d03161ec01
Apply distance snap time component even when nearby object snap kicks in
2022-10-26 14:39:39 +09:00
7d59bc6e2f
Merge branch 'grid-momentary-shortcuts' into read-current-distance-snap
2022-10-26 13:28:04 +09:00
54ae16badc
Move distance snap toggle button implementation to DistancedHitObjectComposer
2022-10-26 13:27:23 +09:00
48057412f5
Merge branch 'master' into grid-momentary-shortcuts
2022-10-25 22:17:08 +02:00
521fbd2ea3
Merge pull request #20345 from mk56-spn/Freeze_frame_implementation
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Add "Freeze Frame" mod
2022-10-26 01:28:23 +09:00
f4aae9138b
Remove Incompatibility with HD
2022-10-25 08:48:45 +02:00
2f0283e4d4
Simplify logic with new multi-grid snap support
2022-10-25 14:22:30 +09:00
2b850694fa
Merge branch 'allow-distance-grid-snap' into grid-momentary-shortcuts
2022-10-25 14:10:45 +09:00
02a3f8c17f
Allow both distance snap and grid snap to be applied at the same time
2022-10-25 14:09:22 +09:00
279ef556e3
Fix typon in comment
2022-10-25 13:27:26 +09:00
588fc750cd
Change approach circles to all appear at the same time, but don't adjust AR
2022-10-25 13:26:32 +09:00
995216cced
Merge pull request #20819 from Joppe27/taiko-kiai-flashing
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Implement taiko hitobject kiai flashing
2022-10-24 15:31:13 +09:00
645a84b1d6
Display current distance snap and add button to update to use it
2022-10-21 22:58:36 +09:00
bcd65f3c3c
Merge pull request #20827 from goodtrailer/smoke-uncapped-v3
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Remove smoke point maximum
2022-10-21 19:58:49 +09:00
ca91f9f716
Don't allow two momentary toggles at the same time to avoid edge cases
2022-10-21 17:16:55 +09:00
ef990c55ca
Handle distance/grid toggles based on key type, rathern than individual left/right
2022-10-21 16:11:19 +09:00
23b7b9013e
Change smoke quadbatch growth factor to 2 from 1.5
2022-10-20 23:37:05 -07:00
7dbd6e2469
Merge branch 'master' into taiko-kiai-flashing
2022-10-21 12:48:35 +09:00
e577a87618
Merge pull request #20825 from peppy/fix-argon-editor-combo-colour-change
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Fix some argon circle layers not getting correct colour updates in editor
2022-10-20 12:56:34 +09:00
7d31eaea54
Move ball tinting logic to overwrite SliderBall
colour
2022-10-20 03:55:53 +03:00
eb386d4bd5
Enable slider ball tint in default legacy skin
2022-10-20 03:29:25 +03:00
ba37daa456
Bring back removed newline
2022-10-20 01:18:10 +03:00
1852714d2d
Fix existing alpha transform cleared on accent colour change
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Clearing it causes its start value to be lost.
2022-10-20 01:16:27 +03:00
966dd786ae
Don't consume keys when handling momentary snap toggles
2022-10-20 00:00:24 +09:00
830b92d3ae
Add momentary shortcuts to toggle grid/distance snap
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Matching osu!stable. I use these quite a lot while mapping and I'm sure
others do as well.
Hold `Shift` = invert grid snap
Hold `Alt` = invert distance snap
2022-10-19 20:06:41 +09:00
aca0d04834
Forcefully remove transforms before reapplying to avoid old accent colour getting rewound
2022-10-19 15:52:25 +09:00
9356a40a39
Remove redundant flash layer colour logic
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In a previous iteration, the flash layer was white on the initial hit,
but this seems to have been removed for the final implementation.
2022-10-19 15:13:22 +09:00
50ab9bff8b
Rename for consistency
2022-10-18 23:05:09 -07:00
a9b8ba94fa
Add necessary newlines
2022-10-18 22:59:58 -07:00
343c560b1b
Remove smoke point maximum/cap
2022-10-18 22:54:17 -07:00
16c86b0744
Merge pull request #20815 from frenzibyte/remove-hitcircle-fade-easing
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Remove fade easing from legacy hit circles to match stable
2022-10-19 12:08:45 +09:00
299131c985
Merge pull request #20816 from frenzibyte/adjust-slider-fade-parameters
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Adjust slider fade out transition to match stable
2022-10-19 12:04:24 +09:00
59213fc00b
Update LegacyMainCirclePiece to use renamed version of KiaiFlashingDrawable
2022-10-18 23:53:12 +02:00