dee298c395
No more statics + better unregistration
2018-01-18 17:40:05 +09:00
7910b47868
Move ConfigManager registration/dependency injection to RulesetContainer
2018-01-18 17:00:23 +09:00
2ebb3d6e0e
Fix ReplayLoader not being treated as having a replay loaded
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Player checks for HasReplayLoaded in Player.load(), but the replay is attached in ReplayPlayer.LoadComplete(), which is too late.
2018-01-17 17:37:14 +09:00
8c5ef0a330
Remove base OnJudgement from Playfield to properly accomodate nested playfields
2018-01-15 20:48:57 +09:00
512e4d2c9f
Rewrite the way that cursor overrides are done game-wide
2018-01-12 18:13:17 +09:00
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
36e9232472
Merge master into netstandard
2018-01-05 00:42:48 +09:00
6d253fd33c
Add a way to adjust the conversion process with mods
2018-01-03 19:06:20 +09:00
7a793eaded
Merge master into netstandard
2017-12-27 20:48:53 +09:00
f5d4ed2a22
add interface to adjust DrawableHitObjects
2017-12-26 11:49:42 +01:00
b28b86dea9
Use Lazy for threadsafety on playfield
2017-12-14 20:27:51 +09:00
cf859a6cf2
Make the dragger attach to objects it surrounds
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Plus a lot more implementation.
2017-12-02 00:26:02 +09:00
e8cbde3ae1
Add overlay/underlay
2017-11-30 21:56:19 +09:00
b3bf6e7bee
Merge master into netstandard
2017-11-21 16:39:21 +09:00
2610cadd3c
CI fixes
2017-11-21 12:11:29 +09:00
4f6263ef86
Make many internal classes and methods public
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This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
aac41d2de6
Disable resharper inspections on case-by-case basis
2017-11-20 18:55:48 +09:00
18f2e92a48
Rework mod applications to hitobject/rulesetcontainer for DifficultyCalculator
2017-11-17 12:36:13 +09:00
ae8407a3f3
Fix nested hitobject judgements not being removed
2017-11-13 14:00:35 +09:00
fe00ac7e41
Make DrawableHitObject/ScoreProcessor support rewinding
2017-11-02 21:21:07 +09:00
5d5ea5fb2e
Fix all remaining db structure issues
2017-10-19 14:05:11 +09:00
887aa7496b
Rework EF Core usage in model classes
2017-10-06 00:23:26 +03:00
6a4198d0d6
Initial EF Core commit
2017-10-04 22:52:12 +03:00
6d3d485565
And then everything became one
2017-09-19 16:06:58 +09:00
f1130eb899
Add default implementation for ScoreProcessor using Exponential scoring
2017-09-13 16:35:13 +09:00
ba4f81d022
Woops, fix incorrectly deleted line
2017-09-12 23:30:15 +09:00
4269533bab
Remove remaining AllObjectsJudged in RulesetContainer
2017-09-12 22:29:44 +09:00
2e0218f388
Move AllObjectsJudged into ScoreProcessor as AllJudged
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Changes to OsuScoreProcessor were required to make sure that ticks and slider heads weren't ignored.
2017-09-12 22:01:08 +09:00
112429051e
Fix XMLDoc CI errors
2017-09-12 19:05:37 +09:00
f32d444d68
Remove generics from Playfield (fixes catch)
2017-09-12 18:19:28 +09:00
5ce76d8023
Merge remote-tracking branch 'upstream/master' into judgement-revamp
2017-09-11 14:36:51 +09:00
512232c1c8
Fix regression causing autoplay to fail
2017-09-11 14:25:01 +09:00
e834e0e958
Fix incorrect initialisation order causing mania key bindings to not work
2017-09-06 21:07:57 +09:00
0cc443e618
Remove all generic judgements.
2017-09-06 18:05:51 +09:00
ac8ec31b61
Make judgements able to be "added" plus make everything compile and run.
2017-09-06 17:02:13 +09:00
c9f90efb8a
Add more checks and remove direct cast
2017-08-24 20:31:57 +09:00
a7a7e0323f
Update autoplay and replay handling to result in actions, not keys
2017-08-24 15:36:42 +09:00
189988236b
Move PlayerInputManager logic inside RulesetInputManager
2017-08-24 15:23:17 +09:00
1f04995a73
Merge branch 'master' into hardrock-flipping
2017-08-23 17:00:41 +09:00
8ddc13e394
Fix replays not loading.
2017-08-23 16:48:13 +09:00
84dd1283de
Fix nullref.
2017-08-23 13:39:51 +09:00
be96fb32b3
Make RulesetContainer load KeyBindingInputManager in load()
2017-08-23 12:47:47 +09:00
68c7226d12
Fix cherry pick issues.
2017-08-22 14:18:17 +09:00
88151eff3f
Fix dofficulty calculators not working and make mania set the correct key count for non-mania specific maps.
2017-08-22 14:07:39 +09:00
4eec59f669
Only set the number of availableColumns once, at ManiaRulesetContainer level.
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# Conflicts:
# osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs
# osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs
# osu.Game/Rulesets/UI/RulesetContainer.cs
2017-08-22 14:07:37 +09:00
964982e2e6
Remove now unneeded ApplyBeatmap.
2017-08-22 14:05:28 +09:00
a63923a497
Remove type check for now
2017-08-21 12:50:48 +09:00
16e96888ab
Update KeyCounterCollection to support action-based buttons
2017-08-21 12:39:22 +09:00
7c9d6c9c83
Initial refactoring of key binding logic
2017-08-14 20:19:25 +09:00
976cff9af6
Merge remote-tracking branch 'upstream/master' into catch
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# Conflicts:
# osu.Desktop.Tests/Visual/TestCaseScrollingPlayfield.cs
2017-08-09 15:08:43 +09:00