Commit Graph

10032 Commits

Author SHA1 Message Date
459e819a5d Update todo 2021-11-16 00:50:23 +09:00
d27edb3a25 Fix another potential crash from async load 2021-11-16 00:31:46 +09:00
b9e38269e3 Prevent playlist mangling selection if not allowed 2021-11-16 00:31:46 +09:00
8e014ca17a Reverse in-match playlist 2021-11-16 00:31:46 +09:00
eb983ed548 Fix potential crash from playlist updating during async load 2021-11-16 00:02:38 +09:00
f743a3647f Rename APIPlaylistItem -> MultiplayerPlaylistItem 2021-11-15 23:14:27 +09:00
5e2ccd5c85 Merge branch 'master' into multi-queueing-modes 2021-11-15 15:26:34 +09:00
5471994450 Merge branch 'master' into sample-point-multiple 2021-11-15 14:13:58 +09:00
fdbb59fd1d Merge branch 'master' into gameplay-test/share-clock-state 2021-11-15 13:49:17 +09:00
a4aa008793 Fix frequency ramping a second time incorrectly after fail 2021-11-14 14:41:17 +09:00
6b4b6de554 Fix test gameplay starting in a hidden state 2021-11-13 22:11:00 +01:00
2562412125 Propagate clock state from gameplay test back to editor 2021-11-13 22:11:00 +01:00
d2ddc25ab3 Propagate clock state from editor to gameplay test 2021-11-13 22:10:59 +01:00
9a19a516f9 Adjust spacings on sample point piece popover 2021-11-13 21:59:45 +01:00
73ca1d39a2 Improve sample bank text box UX in case of multiple selection 2021-11-13 21:59:44 +01:00
3fee6b0938 Add support for setting sample bank & volume for multiple objects at once 2021-11-13 21:24:59 +01:00
9800cd4903 Add test coverage for sample control point piece operation 2021-11-13 18:14:50 +01:00
983d5a6cb8 Merge branch 'master' into difficulty-point-multiple 2021-11-13 23:47:12 +09:00
5f2a789a6d Ensure editor clock is stopped before testing gameplay 2021-11-13 14:01:00 +01:00
eb8c5292d5 Ensure editor background is dimmed after return from gameplay test 2021-11-13 13:50:57 +01:00
b47c0b63f4 Tweak loader transition when testing gameplay in editor 2021-11-13 13:39:18 +01:00
a5ba3bd012 Move gameplay test pieces to own namespace 2021-11-13 13:39:17 +01:00
e1c28ddd76 Adjust difficulty point popover content spacing 2021-11-12 23:32:12 +01:00
d567d2be97 Fix multiple issues with textbox content display
- Sometimes would display too many decimal digits due to floating point
  representation errors.

- Placeholder would also look wrong if text was removed during a
  multiple (but determinate) selection.
2021-11-12 23:32:12 +01:00
e55e2a1697 Allow to adjust slider velocity on multiple objects simultaneously 2021-11-12 23:32:11 +01:00
7ba93aac27 Add test coverage for difficulty point piece operation 2021-11-12 22:16:09 +01:00
3b24ec3643 Merge branch 'master' into multi-queueing-modes 2021-11-12 22:16:04 +09:00
d2d66766d4 Merge branch 'master' into songselect-audio-improvements 2021-11-12 19:40:04 +09:00
338e5a78b8 Adjust easing of logo to better match the sound
I'm sure we can come up with something better, but giving it a bit more
speed definitely feels closer to what the sound is portraying.
2021-11-12 19:30:35 +09:00
692e846acd Rename BeatmapSetInfo.OnlineBeatmapSetID to OnlineID to match interface 2021-11-12 17:52:44 +09:00
6a098a8634 Rename BeatmapInfo.OnlineBeatmapID to OnlineID to match interface 2021-11-12 17:46:24 +09:00
759450502f Merge branch 'master' into pp-counter-fixed-width 2021-11-12 08:05:56 +01:00
54ae307a3d Trigger test via button click when using keyboard shortcut 2021-11-12 14:42:33 +09:00
113c95f3f5 Only apply high-pass temporarily 2021-11-12 14:22:43 +09:00
62600f1390 Merge branch 'master' into editor-gameplay-test 2021-11-12 14:14:06 +09:00
e891c0ce53 Add keyboard shortcut to start test mode in editor 2021-11-12 14:13:11 +09:00
321aa456a7 Adjust button size slightly 2021-11-12 14:04:34 +09:00
b9f9c27770 Standardise spacing and padding between UR and PP counters 2021-11-12 13:59:22 +09:00
e31ea49dd4 Use fixed width font for performance points counter
Matches all other display counters for in-game metrics.

As mentioned in https://github.com/ppy/osu/discussions/15584.
2021-11-12 13:18:47 +09:00
c465bcb821 Ensure track is stopped on player completion 2021-11-11 20:54:36 +01:00
385df51b06 Ensure editor test player is exited on completion 2021-11-11 20:54:36 +01:00
59727ce836 Add minimal implementation of gameplay testing from editor 2021-11-11 20:54:35 +01:00
b66758dac7 Fix missing unsubscribe from JudgementReverted 2021-11-11 18:11:18 +01:00
32b5a736c8 Add preview gameplay button to bottom editor bar 2021-11-11 17:12:21 +01:00
2e3acffd1d Perform initial update of PP counter value on load complete 2021-11-11 16:33:33 +01:00
07a7b4bcdc Merge branch 'master' into multi-queueing-modes 2021-11-11 22:19:30 +09:00
576417947e Round unstable rate in counter rather than truncating 2021-11-11 13:36:06 +01:00
69809390d3 Fix HUD unstable rate counter not including judgements before load complete
Also unifies UR calculation logic with the results screen statistic item
to reduce duplication.
2021-11-11 13:36:05 +01:00
069ee6980f Add debounce to sample playback 2021-11-11 19:20:50 +09:00
4db2ad1cb3 Merge branch 'master' into rename-ef-model-properties 2021-11-11 19:12:54 +09:00