91735ff367
Update MathUtils namespace usages
2020-01-09 13:43:44 +09:00
23ed64c5fd
Merge branch 'rpc' of https://github.com/aspriddell/osu into rpc
2020-01-03 13:08:06 +00:00
71a3db7cd6
remove from rulesetinfo
2020-01-03 13:08:01 +00:00
b500ee44fb
Update osu.Game/Rulesets/Ruleset.cs
...
Co-Authored-By: Salman Ahmed <email@iisalman.me >
2020-01-03 13:00:57 +00:00
5940851519
remove database dependency
2020-01-03 12:17:01 +00:00
3a903339d6
add playingverb and database migrations
2020-01-03 11:39:15 +00:00
c07cfce3b3
Merge branch 'master' into resource-assembly
2020-01-03 17:56:25 +09:00
0f8a76afde
Remove manual hitobject sample namespacing
2020-01-02 14:27:27 +09:00
f09f9eb07d
Merge branch 'master' into general-editor-beatmap
2020-01-01 23:27:08 +09:00
ca90f708f1
Merge remote-tracking branch 'upstream/master' into remove-editor-beatmap-generics
2020-01-01 21:03:31 +09:00
8c378dc625
Move EditorBeatmap construction/conversion to Editor
2019-12-30 14:51:14 +09:00
1b33581667
Construct DllResourceStore with assemblies
2019-12-28 21:13:18 +08:00
3621362a48
Merge branch 'master' into scrolling-container-origin-adjust
2019-12-27 16:52:21 +01:00
5efb7e8015
Always update default value
2019-12-27 23:01:52 +09:00
6069d98ced
Remove generic editor beatmap
2019-12-27 19:39:30 +09:00
2c8879f0fb
Lock user adjusted difficulty settings when changing beatmap
2019-12-27 19:05:17 +09:00
199c0bca02
Merge branch 'master' into fix-mod-read-setting
2019-12-27 17:45:24 +09:00
ecfe1d361b
Merge branch 'master' into fix-mod-read-setting
2019-12-27 17:29:13 +09:00
b330aec03e
Drain starting at the first hitobject, not gameplay start
2019-12-27 16:16:30 +09:00
c22744de2c
Better define minimum health targets
2019-12-27 12:46:35 +09:00
fbbd16b4f0
Remove healthIncreases nullability
2019-12-27 12:39:25 +09:00
193e41f878
Add origin adjustment for hitobject lifetime
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Visual inspection of taiko gameplay has shown that hitobjects appeared
on screen only when the origin of the hitobject came into the bounds
of the screen, instead of appearing when any visible part of the
hitobject came into the screen bounds.
This behaviour was due to lifetime calculation being based on the origin
of the hitobject and not taking into account the actual object
dimensions. Adjust the lifetime start of the hitobject by subtracting
the time needed to show the part of the hitobject that should already
be visible on screen when the origin comes into frame.
2019-12-26 20:37:29 +01:00
a4d4efc312
Fix missing comments
2019-12-26 19:33:59 +09:00
35f64d9aae
More comments
2019-12-26 17:54:31 +09:00
f5dbd57d55
Refactor drain calculation for resiliency
2019-12-26 17:36:40 +09:00
662ec2d812
Refactor gameplay-time drain limitation
2019-12-26 15:46:07 +09:00
e0c1072ab2
Add xmldocs
2019-12-26 15:01:19 +09:00
eba6371526
Re-implement taiko's accumulating health processor
2019-12-26 15:01:19 +09:00
3b07c3913d
Add perfect and ok values, move to base Judgement
2019-12-26 15:00:59 +09:00
0454c5022d
Fix some maps potentially starting with 0 health
2019-12-26 15:00:59 +09:00
90a0569660
Tweak drain values
2019-12-26 15:00:58 +09:00
522847987b
Implement break/gameplay start times
2019-12-26 15:00:58 +09:00
b348abcd07
Only drain health in non-break times
2019-12-26 14:59:49 +09:00
977fb3d1bf
Make processors and break overlay frame-stable
2019-12-26 14:59:49 +09:00
85c44b5a5a
Disable list additions during gameplay
2019-12-26 14:59:49 +09:00
bd74d086fb
Remove adjustment factor
2019-12-26 14:59:49 +09:00
70d2d8a2fa
Add adjustable target percentage
2019-12-26 14:59:49 +09:00
a4b1c79e18
Initial implementation of HP drain
2019-12-26 14:59:49 +09:00
985277da79
Add time elapsation to judgement simulation
2019-12-26 14:59:49 +09:00
90cb9d9162
Simplify scoreprocesor/healthprocessor implementations
2019-12-26 14:59:49 +09:00
7414a6aadd
Merge remote-tracking branch 'huoyaoyuan/master' into health-processor
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# Conflicts:
# osu.Game.Rulesets.Catch/CatchRuleset.cs
# osu.Game.Rulesets.Mania/ManiaRuleset.cs
# osu.Game.Rulesets.Taiko/TaikoRuleset.cs
2019-12-26 14:56:54 +09:00
f603dd82bc
Fix difficulty adjust mod not correctly reading settings while leaderboard visible
2019-12-26 14:52:08 +09:00
a47e5aeead
Fix sample lookup not working correctly for custom rulesets
2019-12-26 00:51:44 +09:00
9702cc9809
Merge branch 'master' into remove-legacy-id
2019-12-25 21:01:12 +09:00
1b1c255394
Make the Easy mod's extra life count customizable ( #7331 )
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Make the Easy mod's extra life count customizable
2019-12-25 20:19:08 +09:00
d84b319a3a
Merge remote-tracking branch 'upstream/master' into adjustable-map-settings
2019-12-25 15:20:17 +09:00
911dc2d98d
Fix code inspections
2019-12-25 15:20:10 +09:00
52ba0cd816
Rename method to be more appropriate
...
Also adds xmldoc.
2019-12-25 15:20:04 +09:00
e019ea408a
Merge branch 'master' into adjustable-map-settings
2019-12-25 13:16:47 +09:00
e3753ae29f
Make the easy mod's extra life count customizable
2019-12-24 10:13:12 +01:00