Commit Graph

3399 Commits

Author SHA1 Message Date
7ed215c521 Make InternalPadding a bit simpler 2019-01-25 14:46:45 +09:00
787d4da153 Combine constant 2019-01-25 14:10:59 +09:00
4cae9bae83 Merge branch 'master' into fix-multiplayer-parallax-overflow 2019-01-24 20:41:10 +08:00
593e0b36f5 Add overflow padding in other multiplayer screen components
Added padding to Room Creation and Beatmap Selection in Multiplayer.
2019-01-24 19:42:35 +08:00
9fcefa7d69 Typo fix 2019-01-24 18:18:32 +08:00
e4084b7d5d Add overflow padding in other multiplayer screen components
Added overflow padding in room selection screen (Header, Room Info, Leaderboards, and Room Chat)
2019-01-24 17:40:48 +08:00
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
7ac20c3545 Add overflow padding to account for parallax shifting
Added overflow padding in the Multiplayer screen, and adjusting content (LoungeSubScreen, FilterControl, Header, "Create Room" button) to account for this padding.
2019-01-24 16:11:24 +08:00
1730ad143f Merge branch 'master' into fix-key-counter 2019-01-23 18:22:08 +09:00
76700ad20f Merge branch 'fix-transparent-background-on-screen-scale-modes' of https://github.com/chrisny286/osu into fix-transparent-background-on-screen-scale-modes 2019-01-23 09:40:44 +01:00
03e3247baf replace FadeTo in PlayerLoader
didnt notice that interaction yet. yes this makes it neccessary.
2019-01-23 09:40:38 +01:00
4180ca75bc Fix typo in comment 2019-01-23 17:14:08 +09:00
bb56c4a1a7 use Color4.Black and White + using osuTK.Graphics 2019-01-23 09:08:34 +01:00
5d2b2ecf06 Merge remote-tracking branch 'upstream/master' into fix-transparent-background-on-screen-scale-modes 2019-01-23 08:52:46 +01:00
f4ebab2d3a Fix backgrounds being transparent in some scaling modes
by replacing `.FadeTo` at the necessary places with `.FadeColour`.
restoring the `.FadeColour` in `fadeOut` of the Player Screen which is ran in every exit scenario.
2019-01-23 08:52:25 +01:00
c18ce2c23a Formatting fixes 2019-01-23 14:51:25 +09:00
f107a922b4 Add tests for key counter inside player heirarchy 2019-01-23 14:51:25 +09:00
13ba9d64d0 revert empty line 2019-01-23 02:56:00 +01:00
12503b4d07 revert and make VisibilityContainer not AlwaysPresent 2019-01-23 02:37:17 +01:00
f01ba17d1f add check if replay is loaded before allowseeking can be overwitten 2019-01-23 02:12:40 +01:00
cabcfffdeb Fix autoplay rewind/skip usable when UI hidden 2019-01-23 01:16:37 +01:00
5ea6e8e247 Allow full osu!direct usage regardless of supporter status for now 2019-01-22 14:22:38 +09:00
21317806c9 Merge remote-tracking branch 'upstream/master' into nwabear-master 2019-01-22 10:07:35 +09:00
7baff750de Consolidate layout, wording and ordering with VisualSettings 2019-01-22 10:06:30 +09:00
b373d78143 Add slight easing 2019-01-22 09:47:51 +09:00
25b5bbcd8f Merge branch 'master' into score-panel-layout 2019-01-22 09:43:37 +09:00
86581feb4a Merge branch 'master' into fix-playersettingsoverlay-not-coming-back-ctrl+H 2019-01-22 01:29:58 +01:00
d7d2e2fe44 trimmed whitespace 2019-01-21 19:22:19 +01:00
65fd69c817 Update HUDOverlay.cs
separate PlayerSettingsOverlay from the other HUD elements in the Visibility Container
2019-01-21 19:10:29 +01:00
fb51578df3 Update PlayerSettingsOverlay.cs
Framework renamed this variable so it needs to be renamed here too.
2019-01-21 17:19:40 +01:00
e74f0057bd Automatically layout based on score display width 2019-01-21 17:07:56 +09:00
fa6dd8c99e Code sanity 2019-01-20 19:03:06 +10:30
521b11dfcb Use QuadBatch rather than LinearBatch of quads for LogoVisualisation
GL_QUADS is deprecated, and is not supported at all on OpenGL ES.
This fixes the logo visualisation not drawing on iOS.
2019-01-20 18:51:17 +10:30
5269ca31be Merge branch 'master' into fix-room-inspector-cover 2019-01-17 21:49:25 +09:00
1d40d88f82 Merge branch 'master' into add-room-null-check 2019-01-17 21:34:25 +09:00
59f7c5a26e Fix room inspector cover not resetting when no room selected 2019-01-17 18:44:22 +09:00
ba9cdf2ce2 Add null check to fix crash on deselecting multiplayer room 2019-01-17 18:17:47 +09:00
491537b8ba Add fade duration
Not really visible in the existing usage, but once we enable the settings tab it will be required. Tested by manually enabling it.
2019-01-17 18:13:05 +09:00
c1f5c0edc9 Merge branch 'master' into hide-multiplayer-match-room-tab 2019-01-17 18:02:17 +09:00
2bc3464802 Hide Room tab when Settings tab is active 2019-01-17 17:27:34 +09:00
f982b6da55 Don't hide 'hold for menu' even hud is hidden 2019-01-17 16:49:04 +09:00
99c963c56a Merge branch 'master' into cancel-request-on-disposal 2019-01-17 15:29:49 +09:00
b6fb3a5c05 Cancel request on disposal for RoomInspector 2019-01-17 15:14:30 +09:00
2ab0c4632e Merge branch 'master' into menu-background-skinning 2019-01-17 14:23:03 +09:00
75113db438 Merge branch 'master' into fix-skip-button-scaling 2019-01-16 16:37:37 +09:00
6eff79913b remove blank lines 2019-01-11 10:34:56 +01:00
e2dd025225 Fix scaling of SkipOverlay when UI scale is adjusted
Closes #4040.
2019-01-11 16:54:42 +09:00
Min
29e8c21c46 Merge branch 'master' into menu-background-skinning 2019-01-11 11:36:20 +09:00
aa68bbc1d9 Merge branch 'master' into fix-match-select-crash 2019-01-10 15:40:03 +09:00
2dc185f249 Display avatars rather than full scores 2019-01-09 15:27:08 +09:00