7ed215c521
Make InternalPadding a bit simpler
2019-01-25 14:46:45 +09:00
787d4da153
Combine constant
2019-01-25 14:10:59 +09:00
4cae9bae83
Merge branch 'master' into fix-multiplayer-parallax-overflow
2019-01-24 20:41:10 +08:00
593e0b36f5
Add overflow padding in other multiplayer screen components
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Added padding to Room Creation and Beatmap Selection in Multiplayer.
2019-01-24 19:42:35 +08:00
9fcefa7d69
Typo fix
2019-01-24 18:18:32 +08:00
e4084b7d5d
Add overflow padding in other multiplayer screen components
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Added overflow padding in room selection screen (Header, Room Info, Leaderboards, and Room Chat)
2019-01-24 17:40:48 +08:00
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
7ac20c3545
Add overflow padding to account for parallax shifting
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Added overflow padding in the Multiplayer screen, and adjusting content (LoungeSubScreen, FilterControl, Header, "Create Room" button) to account for this padding.
2019-01-24 16:11:24 +08:00
1730ad143f
Merge branch 'master' into fix-key-counter
2019-01-23 18:22:08 +09:00
76700ad20f
Merge branch 'fix-transparent-background-on-screen-scale-modes' of https://github.com/chrisny286/osu into fix-transparent-background-on-screen-scale-modes
2019-01-23 09:40:44 +01:00
03e3247baf
replace FadeTo in PlayerLoader
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didnt notice that interaction yet. yes this makes it neccessary.
2019-01-23 09:40:38 +01:00
4180ca75bc
Fix typo in comment
2019-01-23 17:14:08 +09:00
bb56c4a1a7
use Color4.Black and White + using osuTK.Graphics
2019-01-23 09:08:34 +01:00
5d2b2ecf06
Merge remote-tracking branch 'upstream/master' into fix-transparent-background-on-screen-scale-modes
2019-01-23 08:52:46 +01:00
f4ebab2d3a
Fix backgrounds being transparent in some scaling modes
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by replacing `.FadeTo` at the necessary places with `.FadeColour`.
restoring the `.FadeColour` in `fadeOut` of the Player Screen which is ran in every exit scenario.
2019-01-23 08:52:25 +01:00
c18ce2c23a
Formatting fixes
2019-01-23 14:51:25 +09:00
f107a922b4
Add tests for key counter inside player heirarchy
2019-01-23 14:51:25 +09:00
13ba9d64d0
revert empty line
2019-01-23 02:56:00 +01:00
12503b4d07
revert and make VisibilityContainer not AlwaysPresent
2019-01-23 02:37:17 +01:00
f01ba17d1f
add check if replay is loaded before allowseeking can be overwitten
2019-01-23 02:12:40 +01:00
cabcfffdeb
Fix autoplay rewind/skip usable when UI hidden
2019-01-23 01:16:37 +01:00
5ea6e8e247
Allow full osu!direct usage regardless of supporter status for now
2019-01-22 14:22:38 +09:00
21317806c9
Merge remote-tracking branch 'upstream/master' into nwabear-master
2019-01-22 10:07:35 +09:00
7baff750de
Consolidate layout, wording and ordering with VisualSettings
2019-01-22 10:06:30 +09:00
b373d78143
Add slight easing
2019-01-22 09:47:51 +09:00
25b5bbcd8f
Merge branch 'master' into score-panel-layout
2019-01-22 09:43:37 +09:00
86581feb4a
Merge branch 'master' into fix-playersettingsoverlay-not-coming-back-ctrl+H
2019-01-22 01:29:58 +01:00
d7d2e2fe44
trimmed whitespace
2019-01-21 19:22:19 +01:00
65fd69c817
Update HUDOverlay.cs
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separate PlayerSettingsOverlay from the other HUD elements in the Visibility Container
2019-01-21 19:10:29 +01:00
fb51578df3
Update PlayerSettingsOverlay.cs
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Framework renamed this variable so it needs to be renamed here too.
2019-01-21 17:19:40 +01:00
e74f0057bd
Automatically layout based on score display width
2019-01-21 17:07:56 +09:00
fa6dd8c99e
Code sanity
2019-01-20 19:03:06 +10:30
521b11dfcb
Use QuadBatch rather than LinearBatch of quads for LogoVisualisation
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GL_QUADS is deprecated, and is not supported at all on OpenGL ES.
This fixes the logo visualisation not drawing on iOS.
2019-01-20 18:51:17 +10:30
5269ca31be
Merge branch 'master' into fix-room-inspector-cover
2019-01-17 21:49:25 +09:00
1d40d88f82
Merge branch 'master' into add-room-null-check
2019-01-17 21:34:25 +09:00
59f7c5a26e
Fix room inspector cover not resetting when no room selected
2019-01-17 18:44:22 +09:00
ba9cdf2ce2
Add null check to fix crash on deselecting multiplayer room
2019-01-17 18:17:47 +09:00
491537b8ba
Add fade duration
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Not really visible in the existing usage, but once we enable the settings tab it will be required. Tested by manually enabling it.
2019-01-17 18:13:05 +09:00
c1f5c0edc9
Merge branch 'master' into hide-multiplayer-match-room-tab
2019-01-17 18:02:17 +09:00
2bc3464802
Hide Room tab when Settings tab is active
2019-01-17 17:27:34 +09:00
f982b6da55
Don't hide 'hold for menu' even hud is hidden
2019-01-17 16:49:04 +09:00
99c963c56a
Merge branch 'master' into cancel-request-on-disposal
2019-01-17 15:29:49 +09:00
b6fb3a5c05
Cancel request on disposal for RoomInspector
2019-01-17 15:14:30 +09:00
2ab0c4632e
Merge branch 'master' into menu-background-skinning
2019-01-17 14:23:03 +09:00
75113db438
Merge branch 'master' into fix-skip-button-scaling
2019-01-16 16:37:37 +09:00
6eff79913b
remove blank lines
2019-01-11 10:34:56 +01:00
e2dd025225
Fix scaling of SkipOverlay when UI scale is adjusted
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Closes #4040 .
2019-01-11 16:54:42 +09:00
29e8c21c46
Merge branch 'master' into menu-background-skinning
2019-01-11 11:36:20 +09:00
aa68bbc1d9
Merge branch 'master' into fix-match-select-crash
2019-01-10 15:40:03 +09:00
2dc185f249
Display avatars rather than full scores
2019-01-09 15:27:08 +09:00