Commit Graph

40672 Commits

Author SHA1 Message Date
af20863799 Merge branch 'fix-editor-placement-commit-false' into fix-slider-zero-length 2021-04-16 14:30:46 +09:00
a965e8a75d Remove AutoGenerator workaround of now-fixed issue 2021-04-16 14:13:41 +09:00
91c7d8d26c Introduce StartFrame and EndFrame to simplify the replay interpolation code 2021-04-16 14:13:41 +09:00
84bc81a6de Make FramedReplayInputHandler.CurrentTime non-null 2021-04-16 14:13:41 +09:00
936bde28a3 Remove manual handling of IsActive in RulesetInputManager
Now it is supported in framework
2021-04-16 14:13:41 +09:00
5652490d61 Fix OnUserBeganPlaying not being invoked if already watching 2021-04-16 14:11:55 +09:00
119c9b4294 Fix placement blueprints not being correctly removed after a rolled back placement 2021-04-16 14:11:33 +09:00
5c0ef55691 Rename SliderPlacementState to make way for more generic version 2021-04-16 14:09:35 +09:00
33a665224e Clean up skipOutroOverlay if skipping is disabled 2021-04-16 01:03:15 -04:00
b15838b220 Move storyboard outro logic to DrawableStoryboard 2021-04-16 00:59:10 -04:00
42c066e6f2 Fix slider not displaying in timeline during zero-duration placement 2021-04-16 13:38:55 +09:00
1c086d99de Add loading spinner 2021-04-16 13:28:32 +09:00
5ac0eb02cd Always add player instances at first, populate later 2021-04-16 12:25:29 +09:00
a9d1d163bb Merge pull request #12431 from peppy/fix-timeline-initial-seek
Fix timeline seeking to an incorrect initial location
2021-04-16 10:19:12 +09:00
0e545e1ed9 Add IHasDuration interface with EndTime for storyboard elements to implement 2021-04-15 17:17:02 -04:00
45c2b72a25 Merge branch 'master' into play-storyboard-outro 2021-04-15 15:11:35 -04:00
25b8c2f257 Allow skipping storyboard outro
Reuses SkipOverlay by calculating the endtime of the storyboard and using that as a "start point". Upon skipping the outro the score is instantly shown.
When the end of the storyboard is reached the score screen automatically shows up. If the player holds ESC (pause) during the outro, the score is displayed

The storyboard endtime is calculated by getting the latest endtime of the storyboard's elements, or simply returning 0 if there is no storyboard.

Co-Authored-By: Marlina José <marlina@umich.edu>
2021-04-15 13:20:40 -04:00
c2340f1fe8 Move zoom settings back to run in a non-loaded state 2021-04-16 01:01:03 +09:00
15d48a924b Set the timeline's height to a sane non-zero default
This isn't required but makes the initial appearance animation nicer.
2021-04-16 00:58:32 +09:00
215ad78045 Merge pull request #12404 from peppy/volume-control-acceleration
Add simple acceleration to volume metre adjustments
2021-04-16 00:31:26 +09:00
587973be25 Merge pull request #12405 from frenzibyte/top-left-cursor
Add support for legacy skin's `CursorCentre` setting
2021-04-16 00:30:53 +09:00
34859a4760 Invalidate drawnode on change 2021-04-15 23:37:05 +09:00
a19f3bac35 Merge pull request #12408 from peppy/hide-top-right-elements-as-part-of-hud
Hide top-right HUD overlay elements as part of HUD visibility
2021-04-15 23:29:55 +09:00
6f3158e8c8 Increase multiplier to 1.8 2021-04-15 23:24:13 +09:00
cc84ffe228 Merge branch 'master' into volume-control-acceleration 2021-04-15 23:23:23 +09:00
6a36e326bc Merge pull request #12410 from peppy/mod-barrel-roll
Add "Barrel Roll" mod
2021-04-15 22:53:34 +09:00
1e0045ae31 Merge pull request #12406 from peppy/volume-control-key-repeat
Fix volume controls not supporting key repeat
2021-04-15 22:47:13 +09:00
7cf15fe729 Merge pull request #12412 from peppy/timeline-adjustments
Update timeline control point display
2021-04-15 22:43:26 +09:00
6bfde9c1cb Merge pull request #12429 from EVAST9919/editor-fix
Simplify ExtendableCircle even more
2021-04-15 22:36:32 +09:00
fd3d1fa8e6 Merge pull request #12376 from ekrctb/refactor-framed-replay-input-hander
Rewrite framed replay input handler for robustness
2021-04-15 22:26:35 +09:00
3374895e40 Merge branch 'master' into mod-barrel-roll 2021-04-15 22:15:26 +09:00
ea94a90305 Merge pull request #12428 from smoogipoo/fix-gameplay-cursor-regression
Fix gameplay cursor showing offscreen
2021-04-15 21:58:43 +09:00
71b06d7e61 Simplify ExtendableCircle even more 2021-04-15 15:53:21 +03:00
7beaf0ce55 Merge branch 'master' into timeline-adjustments 2021-04-15 21:51:00 +09:00
ac8e462d32 Merge branch 'master' into refactor-framed-replay-input-hander 2021-04-15 21:48:58 +09:00
503302f63c Merge pull request #12423 from peppy/summary-timeline-kiai-display
Show kiai time on summary timeline (and split out other control point types)
2021-04-15 21:19:33 +09:00
1a987dfbc0 Fix gameplay cursor showing offscreen 2021-04-15 21:16:38 +09:00
ad671ee07a Merge branch 'master' into timeline-adjustments 2021-04-15 20:42:38 +09:00
e3bf5f1bbb Merge branch 'master' into summary-timeline-kiai-display 2021-04-15 20:41:31 +09:00
bcde4822f2 Merge pull request #12421 from peppy/summary-timeline-design-refactors
Show correct colours (and improve design) of summary timeline
2021-04-15 20:41:20 +09:00
6f17c19a48 Merge branch 'master' into summary-timeline-design-refactors 2021-04-15 20:11:39 +09:00
b70dae7cf1 Merge pull request #12420 from peppy/round-timeline-ticks
Add rounded corners to timeline ticks display
2021-04-15 20:11:20 +09:00
98e2245d83 Merge pull request #12422 from ekrctb/no-lazy-list
Remove usage of Lazy<List<...>> by always allocating an empty list
2021-04-15 20:09:39 +09:00
b391a8f94e Properly bind WaitingOnFrames 2021-04-15 19:37:45 +09:00
33cc5c5cb3 A few more xmldocs 2021-04-15 19:35:57 +09:00
82fcabb8f0 More refactorings/renamespacings/xmldocs 2021-04-15 19:32:55 +09:00
5b06a68b93 Merge pull request #12330 from Cublibre/master
Send a warning notification if device is unplugged and at low battery
2021-04-15 19:21:04 +09:00
df4fce2c57 Rename classes 2021-04-15 19:16:00 +09:00
1705d472b5 Reimplement multiplayer syncing using new master/slave clocks 2021-04-15 19:12:52 +09:00
fe3ba2b80e Implement IAdjustableClock on GameplayClockContainer 2021-04-15 19:07:25 +09:00