04cfae9bde
Fix "Random Skin" text not showing up correctly
2021-12-18 16:26:15 +09:00
81603a0645
Update framework
2021-12-17 19:32:58 +09:00
1067e2dc00
Merge branch 'master' into update-framework
2021-12-17 16:41:47 +09:00
6bfe973fe5
Update framework
2021-12-17 13:44:52 +09:00
54790bb758
Merge branch 'master' into fix-realm-post-storage-migration-failure
2021-12-17 00:19:46 +01:00
9a22a082ca
Merge branch 'master' into master
2021-12-16 16:58:24 +03:00
eecb1ce9f5
Avoid applying mouse down effects to menu cursor when it isn't visible
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Closes #16114 .
2021-12-16 20:20:06 +09:00
434aa0367f
Add back .ToLocalTime()
call to DrawableDate
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This is required because the class is used in many other places that
don't locally call it.
2021-12-16 18:25:29 +09:00
0eac655cff
Remove local screen change logging
2021-12-16 18:21:48 +09:00
aa0813ff05
Merge pull request #16109 from smoogipoo/chat-overlay-multiplayer-removal
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Don't show multiplayer channels in chat overlay
2021-12-16 17:39:45 +09:00
3f1d747b7a
Merge pull request #16090 from peppy/fix-scroll-speed-toast-sample-spam
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Fix toast popups spamming samples when adjusting osu!mania scroll speed during gameplay
2021-12-16 17:31:36 +09:00
488374b4a2
Don't show multiplayer channels in chat overlay
2021-12-16 16:41:47 +09:00
a9dbcd92a1
Split out unmanaged implementation of RealmLive
into its own class
2021-12-16 15:23:55 +09:00
b3e83a47a4
Convert to Local Time in Date Tooltip
2021-12-15 21:36:35 -08:00
e6e1366c28
Merge pull request #16094 from peppy/beatmap-card-expanded-state-fix
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Fix beatmap card potentially collapsing when it shouldn't
2021-12-16 14:13:47 +09:00
0ec1e1e2d5
Merge pull request #16091 from MyDogsEd/fix-issue-#15869
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Fix the taiko scroller bar appearing during cinema mod
2021-12-16 12:05:00 +09:00
cbb65e1e07
Merge branch 'master' into beatmap-card-expanded-state-fix
2021-12-15 22:20:30 +01:00
cd8dfac625
Merge pull request #16097 from smoogipoo/forego-resetting-spectate-state
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Don't reset spectating state if spectator exited after gameplay finishes
2021-12-15 22:30:41 +09:00
33cf4ba7f6
Merge pull request #16075 from smoogipoo/prevent-idle-transition-during-load
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Add AbortGameplay() to fix state transition race conditions during multiplayer load
2021-12-15 19:59:19 +09:00
4c53ec12e9
Merge branch 'master' into forego-resetting-spectate-state
2021-12-15 18:47:47 +09:00
2025183f5a
Merge pull request #15990 from Susko3/number-textbox-only-numbers
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Fix `SettingsNumberBox` accepting non-number characters
2021-12-15 18:39:54 +09:00
9e82a3e79a
Merge branch 'master' into forego-resetting-spectate-state
2021-12-15 18:05:06 +09:00
18d7b79207
Don't reset spectating state if gameplay is finished
2021-12-15 17:40:30 +09:00
643cee4f83
Merge branch 'master' into number-textbox-only-numbers
2021-12-15 09:13:19 +01:00
694ee68725
Update resources
2021-12-15 16:59:33 +09:00
740a6f16c7
Fix exception when updating the room's visual playlist
2021-12-15 16:53:25 +09:00
42f14667a3
Update framework
2021-12-15 16:50:55 +09:00
ad430a6277
Centralise hover state handling (and fix back-to-front conditionals)
2021-12-15 16:44:58 +09:00
6a1f535257
Refactor cancellation of expand to be more explicit
2021-12-15 16:38:19 +09:00
94d1a2aaca
Remove unnecessary collapse call from BeatmapCard
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This is already handled at the `BeatmapCardContent` level. This call
actually causes the buggy behaviour reported in
https://github.com/ppy/osu/discussions/16085 .
2021-12-15 16:37:47 +09:00
7a9db22c52
Tidy up method naming and structure for expanded state changes
2021-12-15 16:29:12 +09:00
ef4ab74565
Also only expose Expanded
state of BeatmapCard
as read-only
2021-12-15 16:26:19 +09:00
41e6c24dad
Expose Expanded
state of BeatmapCardContent
as read-only bindable
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This is just to reduce complexity of these interactions by ensuring that
the expanded state can only be changed by the class itself.
2021-12-15 16:26:19 +09:00
b326ccc196
Move logic to framework and update all usages
2021-12-15 07:13:24 +01:00
828072bcea
Fix issue #15869
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The taiko-slider is not included in `Playfield`, so it doesn't get hidden when calling `drawableRuleSet.Playfield.Hide()`. Calling `drawableRuleSet.Hide()` hides the taiko-slider, in addition to the rest of the `Playfield`.
2021-12-14 23:23:11 -05:00
0c11fe7413
Fix toast popups spamming samples when adjusting osu!mania scroll speed during gameplay
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Not the most robust of fixes, but as per the reasoning described in the
issue thread, a proper fix will take considerably more effort. This
intends to fix the issue first and foremost, as it sounds so bad I'd
want to mute my sound before adjusting currently.
Closes #15718 .
2021-12-15 12:45:23 +09:00
9d85beddbe
Fix null reference in some tests due to missing realm context factory
2021-12-15 11:16:37 +09:00
2cea39a92a
Merge pull request #16083 from peppy/fix-online-availability-after-reimport
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Fix `OnlinePlayBeatmapAvailabilityTracker` failng after modified reimport of existing beatmap
2021-12-15 08:31:02 +09:00
ee6f125948
Merge pull request #15967 from tbrose/chat-mention-fix
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Check word boundaries during username mention matching
2021-12-15 08:04:39 +09:00
9ade8069a1
Rename to AbortGameplay() and handle additional states
2021-12-15 06:40:28 +09:00
4c81fd8b7c
Merge pull request #16068 from peppy/fix-fail-animation-background-dim
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Improve appearance of player-wide background after failing with low background dim
2021-12-15 06:32:02 +09:00
00154fe86d
Merge branch 'master' into fix-menu-background-desync
2021-12-14 21:31:10 +01:00
a831744f05
Merge remote-tracking branch 'origin/chat-mention-fix' into chat-mention-fix
2021-12-14 16:24:05 +01:00
8e79fac389
Fixes code quality check failed
2021-12-14 16:23:51 +01:00
453ecd21b3
Fix OnlinePlayBeatmapAvailabilityTracker
potentially in incorrect state
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Adter an import of a modified version of a beatmap (that was already
present in the local database), it's feasible that one of these trackers
would not see the state change due to the nuances of the import process.
2021-12-14 19:16:11 +09:00
04551ea61e
Merge pull request #16080 from smoogipoo/fix-storyboard-start-time
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Fix incorrect storyboard life time start with looping commands
2021-12-14 18:33:56 +09:00
cebfeb5220
Merge pull request #16045 from smoogipoo/multiplayer-local-beatmap-query
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Rework multiplayer's current item tracking
2021-12-14 18:33:30 +09:00
79dd9674fc
Use longer form to read better
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Using `l.StartTime` reads like a coding issue, even though if you go
down the call chain looks to be correct.
2021-12-14 17:41:09 +09:00
8c6f50ddb1
Fix BackgroundScreenDefault
incorrectly updating current background after being inactive
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If the beatmap was changed but then reverted to the previously displayed
map, the background may have displayed incorrectly on resuming.
Closes #15804 .
2021-12-14 16:40:50 +09:00
b6a272e31a
Add failing test coverage of BackgroundScreeNDefault
's beatmap background tracking when active/non-active
2021-12-14 16:40:34 +09:00