Commit Graph

1183 Commits

Author SHA1 Message Date
9de42f8646 Merge pull request #11238 from peppy/editor-timeline-selection-ux
Improve drag and selection UX on editor timeline
2020-12-22 12:58:24 +09:00
423c6158e1 Highlight timeline drag area when hovered for better visibility 2020-12-21 18:10:11 +09:00
d1be7c23d9 Increase height of timeline drag area 2020-12-21 18:09:56 +09:00
d11d754715 Increase size of circle display on timeline 2020-12-21 18:09:37 +09:00
83f1350d7d Fix editor background not being correctly cleaned up on forced exit
Closes #11214. Should be pretty obvious why.
2020-12-21 17:49:11 +09:00
f1878eff63 Use yet another solution leveraging padding 2020-12-18 23:45:42 +01:00
122250f454 replace drag cirle function with dictionary 2020-12-18 10:45:23 -05:00
9079d33412 X before Y for sanity 2020-12-18 11:20:21 +09:00
44f4ed4fd3 Fix spacing 2020-12-18 11:19:40 +09:00
a0235a06e6 update comment 2020-12-17 19:40:21 -05:00
a01ed1827a Align the drag circles on the selction box in the editor to be on the center of the border 2020-12-17 19:34:16 -05:00
7d2b77cdbd improve selection box rotation UX 2020-12-13 07:58:58 -05:00
eb38bc4b4c Add the ability to import into ArchiveModelManagers from a stream 2020-12-07 18:09:18 +09:00
297283491a Merge pull request #11031 from peppy/editor-fix-beat-snapping-new-beatmap
Fix editor beat snapping not working correctly when starting with a new beatmap
2020-12-02 15:17:09 +09:00
71a121389b Merge pull request #11033 from smoogipoo/immutable-hit-samples
Make HitSampleInfo immutable
2020-12-02 14:44:26 +09:00
d6e0dc2216 Merge branch 'master' into editor-fix-beat-snapping-new-beatmap 2020-12-02 14:37:00 +09:00
e84dab8589 Move new beatmap construction above beat divisor binding 2020-12-02 14:36:52 +09:00
878ded4dd6 Merge pull request #11032 from peppy/editor-fix-ticks-updating-after-timing-change
Fix timeline not updating ticks correctly after arbitrary timing control point changes
2020-12-02 10:58:44 +09:00
477de1bab0 change min/max values 2020-12-02 01:11:24 +01:00
94a8784e04 Allow editor change handler to be null 2020-12-01 20:08:31 +01:00
190c6ef45e Fix timeline not updating ticks correctly after arbitrary timing control point changes 2020-12-01 16:44:08 +09:00
2b268ee012 Fix editor beat snapping not working correctly when starting with a new beatmap 2020-12-01 16:16:26 +09:00
5760e1c1fc Make HitSampleInfo immutable 2020-12-01 15:37:51 +09:00
c17d67bc7d Merge branch 'master' into editor-beat-snap-always 2020-11-30 18:34:38 +09:00
5a276f8577 Merge branch 'master' into fix-editor-reapply-same-state-change 2020-11-30 13:34:03 +09:00
7e34c5e239 Fix state application always checking newest state for early abort, rather than current 2020-11-27 16:57:11 +09:00
7edbba58f7 Avoid updating hitobjects unnecessarily for start time changes
This was firing regardless of whether the start time was changed, such
as where beat snap provided the same time the object already has.

The case where a change actually occurs is already handled by
EditorBeatmap (see `startTimeBindables`), so it turns out this local
handling is not required at all.
2020-11-27 16:31:06 +09:00
741902f1b3 Merge pull request #10971 from smoogipoo/fix-timeline-combo-colour
Fix timeline blueprints sometimes not receiving combo colours
2020-11-26 19:47:21 +09:00
da6bccc812 Apply beat snap if positional snap doesn't give a time result 2020-11-26 19:20:51 +09:00
91592cf32d Expose EditorClock for consumption 2020-11-26 19:20:39 +09:00
9811c46e35 Rename application method to better describe what it actually does 2020-11-26 19:16:18 +09:00
e53f849aa0 Completely separate combo colours from DHOs 2020-11-26 18:14:25 +09:00
f562854feb Fix timeline objects sometimes not receiving combo colours 2020-11-26 17:22:22 +09:00
aad6cf4ad3 Merge branch 'master' into editor-multiple-object-positional-snap 2020-11-26 17:06:47 +09:00
0ddeff648d Fix incorrect index lookup on non-ordered selections 2020-11-25 17:25:54 +09:00
d4c6d6275e Fix volume not being adjustable in the editor using alt-scroll
We do this in other places so I think it's fine to handle like this for
now (until we come up with a better global solution).

Closes #10958.
2020-11-25 16:46:22 +09:00
c9a41f9dae Make all objects in selection candidates for spatial snapping
Closes #10898.
2020-11-24 17:35:54 +09:00
bd1dad5477 Remove null allowance for now 2020-11-24 15:54:27 +09:00
3ed7868801 Scroll editor setup screen to file selector on display
Previously the file selector would potentially display off-screen,
making for confusing UX.

Closes #10942.
2020-11-23 13:49:14 +09:00
6356b2dde9 Prevent editor from crashing for rulesets with no compose screen implementation 2020-11-19 22:11:52 +01:00
f00c23b4a0 Add comment + xmldoc 2020-11-18 13:37:15 +09:00
783c172b5d Make sealed and cleanup comparator 2020-11-18 13:33:22 +09:00
58c8184ad7 Define blueprint order similarly to hitobjects 2020-11-17 22:56:31 +09:00
7b79b9b9c1 Merge branch 'master' into fix-quick-delete-crash 2020-11-16 13:54:54 +09:00
399a1a16a0 Refactor beginClickSelection in a slightly different way 2020-11-15 21:06:47 +01:00
1db303b159 Revert beginClickSelection logic 2020-11-15 16:54:48 +01:00
8a78d408db Add more missed null checks 2020-11-14 15:52:12 +01:00
610ed99ae3 Add null checks to unguarded resolved-as-null fields 2020-11-14 14:52:58 +01:00
4d2bc790fd Fix crash on shift+right-click deleting objects 2020-11-14 13:20:16 +01:00
0219aff7bc Add timeline visible range adjustment 2020-11-13 17:10:29 +09:00