Commit Graph

28681 Commits

Author SHA1 Message Date
05150b34e5 Merge pull request #15117 from peppy/update-present-import-post-import
Update one missed instance of `PresentImport`
2021-10-15 16:57:47 +09:00
56758435ee Merge pull request #15043 from peppy/realm-ruleset-store
Add realm `RulesetStore`
2021-10-15 16:49:48 +09:00
e9c3d09e0e Remove redundant specs 2021-10-15 16:27:16 +09:00
fdb734ac91 Also add spec directly to IModelImporter 2021-10-15 16:24:40 +09:00
2eb1170c0c Use AsNonNull instead 2021-10-15 16:15:34 +09:00
efaed4cba4 Revert "Attempt bumping inspectcode to fix remaining inspection"
This reverts commit e018a6d6a5.
2021-10-15 16:14:57 +09:00
a90f40e831 Update one missed instance of PresentImport 2021-10-15 16:00:09 +09:00
745f319c7d Merge branch 'master' into fix-realm-disposal-order 2021-10-15 15:44:14 +09:00
e018a6d6a5 Attempt bumping inspectcode to fix remaining inspection 2021-10-15 14:08:25 +09:00
48a9ab9e89 Merge branch 'master' into fix-multiplayer-tests 2021-10-15 14:04:27 +09:00
818fac6ac8 Make realm a non-drawable component to better order disposal
Until now, the `RealmContextFactory` would be disposed as part of the
drawable hierarchy. This is too early, as it may be being used by higher
level components (like `ConfigManager`s, see #15115) that perform final
operations after the drawables have been disposed.

Seems to make sense moving this out of the drawable hierarchy and in
line with how we were doing things with EF.
2021-10-15 13:58:16 +09:00
1e15b5a5a0 Merge pull request #15113 from peppy/rounded-button-colour-provider
Change `RoundedButton` to source from overlay colour provider
2021-10-15 13:52:52 +09:00
80dfd11c90 Remove unnecessary extra task
Further testing shows continuations also run before the .Wait() returns.
2021-10-15 13:28:02 +09:00
7ab028576e Change RoundedButton to source from overlay colour provider 2021-10-15 12:54:19 +09:00
f73e505ee6 Further adjustments to glow to be less bright on settings overlay 2021-10-15 12:35:19 +09:00
e1ac5fbed9 Remove externally exposed Expanded state and change behaviour and visuals surrounding it 2021-10-15 12:13:42 +09:00
35d776078c Ensure sliderbar nub stays glowing while dragging an adjustment 2021-10-15 11:51:08 +09:00
be3b88a5c3 Adjust glow to look good 2021-10-15 11:48:19 +09:00
ed2f9dd443 Adjust settings slider spacings 2021-10-15 00:31:06 +02:00
a10a7e7903 Refresh nub/slider appearance and use overlay theming 2021-10-15 00:31:05 +02:00
eed8fa8d69 Expand comment a bit 2021-10-15 00:20:45 +09:00
e6ee360511 Fix intermittent multiplayer tests 2021-10-15 00:10:39 +09:00
9d54285b2e Merge branch 'master' into fix-multiplayer-sounds-during-gameplay 2021-10-14 21:34:04 +09:00
a31f5ca326 Update framework 2021-10-14 20:13:55 +09:00
06249c4ab2 Fix incorrect usages of Scheduler.AddOnce 2021-10-14 17:52:19 +09:00
0d86dab80a Fix multiplayer components updating when not alive
Should close https://github.com/ppy/osu/issues/15092.

- [ ] Depends on https://github.com/ppy/osu-framework/pull/4826.
2021-10-14 17:37:10 +09:00
fb9c3fe72e Merge pull request #14619 from peppy/no-more-difficulty-control-points-info
Move `DifficultyControlPoint`s to be specified at a per-`HitObject` level
2021-10-14 17:24:32 +09:00
1212b08672 Fix gameplay audio ramping down in frequency a second time at the end of the fail sequence 2021-10-14 16:45:34 +09:00
4ed794e434 Throw and log instead of silently failing on type/instance creation failure 2021-10-14 14:24:36 +09:00
364fa068b3 Add non-null check to appease inspection 2021-10-14 14:20:34 +09:00
ccc8012fd4 Mark non-localisable strings 2021-10-14 14:16:39 +09:00
b1fc870130 Adjust item selection and chevron animation slightly 2021-10-14 13:34:08 +09:00
bf1000000e Merge branch 'master' into dropdown-refresh 2021-10-14 12:48:56 +09:00
aa380a11c1 Merge branch 'master' into no-more-difficulty-control-points-info 2021-10-14 12:02:10 +09:00
c7db286b94 Merge branch 'master' into file-sanity-checks 2021-10-14 00:17:29 +02:00
d2115824fa Merge branch 'master' into dropdown-refresh 2021-10-13 23:53:14 +02:00
d8450a7375 Recolour "slim dropdown" in online lounge screens 2021-10-13 22:57:37 +02:00
f3647eb94e Recolour room settings screens to match dropdown theming 2021-10-13 22:50:19 +02:00
d067159435 Recolour elements of editor setup screen to match dropdown theming 2021-10-13 22:32:54 +02:00
a6c2848460 Fix hovered dropdown item chevron not using OverlayColourProvider 2021-10-13 22:08:23 +02:00
7e7b747755 Always use OverlayColourProvider in scroll containers if available 2021-10-13 22:05:48 +02:00
d4e3460912 Always use OverlayColourProvider in dropdowns if available 2021-10-13 22:04:48 +02:00
d205483a36 Revert ThemedDropdown-related changes 2021-10-13 21:57:50 +02:00
f7a5879fa6 Merge pull request #15056 from smoogipoo/fix-gamehost-tests
Fix GameHosts being run on TPL threads
2021-10-13 23:06:26 +09:00
fdf7142711 Remove Room.Position 2021-10-13 21:24:54 +09:00
e49f1f6e6b Merge branch 'master' into no-more-difficulty-control-points-info 2021-10-13 20:17:57 +09:00
2af1e6acc7 Update framework 2021-10-13 18:02:22 +09:00
d88daf0cc2 Merge pull request #15073 from peppy/fix-player-loader-low-pass
Improve `PlayerLoader` audio and visual transitions
2021-10-13 17:01:49 +09:00
93d7cdc509 Don't check whether the source realm was closed or not
Based on what we now know, this is not required, as long as there is
another realm context open on the same thread.
2021-10-13 15:50:06 +09:00
2fb5c85377 Merge branch 'master' into realm-ruleset-store 2021-10-13 15:25:18 +09:00