06d59b717c
Move beatmap processing tasks to new BeatmapUpdater
class
2022-06-24 21:02:37 +09:00
2ca4184eda
Merge pull request #18834 from bdach/ban-implicit-to-lower-upper
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Disallow usage of `string.To{Upper,Lower}()` without explicit culture
2022-06-24 20:39:58 +09:00
7eb49dac7a
Merge pull request #18832 from peppy/bdc-remove-unused-path
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Remove unused bindable retrieval flow in `BeatmapDifficultyCache`
2022-06-24 20:20:23 +09:00
823b3c1c0f
Ensure WorkingBeatmap
is always using a detached instance
2022-06-24 19:07:54 +09:00
2ae48d5a87
Rename incorrect parameter name in BeatmapManager.GetWorkingBeatmap
2022-06-24 19:07:54 +09:00
26c5b59f6d
Replace usages of string.To{Lower,Upper}()
2022-06-24 11:57:45 +02:00
c179127670
Remove unused bindable retrieval flow
2022-06-24 17:09:56 +09:00
0755430006
Use AddOnce
for update calls
2022-06-24 17:09:56 +09:00
8912f07745
Merge branch 'master' into difficulty-icon-refactor-pass
2022-06-24 16:34:35 +09:00
28837693e5
Nuke calculating everything
...
The whole component is pointless so I'm just going to nuke for now I
guess. Kind of makes the whole refactor effort pointless but oh well?
To expand on this, the implementation was actually incorrect as pointed
out at https://github.com/ppy/osu/pull/18819#pullrequestreview-1017886035 .
2022-06-24 14:24:06 +09:00
12ea8369ee
Update retriever to be relatively sized
2022-06-24 14:06:31 +09:00
d9c1a9d71f
Use new property to specify no tooltip, rather than passing only ruleset
2022-06-24 14:06:18 +09:00
129c907092
Remove unused parameters
2022-06-24 13:58:02 +09:00
730228ec2a
Merge pull request #18818 from nekodex/rearrangeable-list-feedback
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Add audio feedback for rearranging list items
2022-06-23 23:30:55 +09:00
aaf619b35c
Don't play sample if there is no item being actively dragged
2022-06-23 20:13:01 +09:00
9c46592e0e
Move collection change event binding to LoadComplete
2022-06-23 20:04:54 +09:00
ef258122d2
Move GetDifficultyRating
helper method to StarDifficulty
2022-06-23 19:51:58 +09:00
b068df2149
Enable NRT on BeatmapDiffiultyCache
2022-06-23 19:51:58 +09:00
32652ace75
Update resources
2022-06-23 19:51:44 +09:00
01da6f20b3
Tidy up all remaining usages
2022-06-23 19:27:35 +09:00
7dec530ca5
Split out simple DifficultyIcon
with no calculation overhead and update usages
2022-06-23 19:27:35 +09:00
4a2ca4394b
Remove unused ModeTypeInfo
class
2022-06-23 19:27:35 +09:00
3a83e5684c
Tidy up DifficultyIcon
2022-06-23 19:27:35 +09:00
d6b073ebad
Move DifficultyRetrieve
to own class and split both pathways into separate constructors
2022-06-23 19:27:35 +09:00
4a316fad2f
Add audio feedback for rearranging list items
2022-06-23 17:45:42 +09:00
158f0a1f23
Remove remaining Room!=null
checks in TestMultiplayerClient
where possible
2022-06-23 17:38:34 +09:00
9ed37621a7
Merge pull request #18816 from peppy/avoid-waiting-forever
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Ban usage of `ManualResetEventSlim.Wait()` without a timeout value
2022-06-23 17:26:26 +09:00
51268d0cc8
Throw on Wait
failure in a few remaining cases
2022-06-23 15:28:21 +09:00
7ef8b7df5f
Add timeout for all ManualResetEventSlim.Wait
invocations
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Timeout values were taken as best-guesses of upper values we'd expect
from sane execution.
2022-06-23 14:46:00 +09:00
bc557bacf0
Remove room null assertion in TestMultiplayerClient.ChangeState
to avoid assert
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This method is run from async contexts, but `get_Room` asserts update
thread which is not the case. Was causing silent test failures (showing
as pass but failing `dotnet-test` via return code):
TestSceneMultiplayer.TestGameplayFlow
```
[13:13:17] : [dotnet test] [runtime] 2022-06-22 13:13:16 [error]: Score preparation failed!
[13:13:17] : [dotnet test] [runtime] 2022-06-22 13:13:16 [error]: NUnit.Framework.AssertionException: :
[13:13:17] : [dotnet test] [runtime] 2022-06-22 13:13:16 [error]: at osu.Framework.Logging.ThrowingTraceListener.Fail(String message1, String message2)
[13:13:17] : [dotnet test] [runtime] 2022-06-22 13:13:16 [error]: at System.Diagnostics.TraceInternal.Fail(String message, String detailMessage)
[13:13:17] : [dotnet test] [runtime] 2022-06-22 13:13:16 [error]: at System.Diagnostics.TraceInternal.TraceProvider.Fail(String message, String detailMessage)
[13:13:17] : [dotnet test] [runtime] 2022-06-22 13:13:16 [error]: at System.Diagnostics.Debug.Fail(String message, String detailMessage)
[13:13:17] : [dotnet test] [runtime] 2022-06-22 13:13:16 [error]: at osu.Game.Online.Multiplayer.MultiplayerClient.get_Room() in /opt/buildagent/work/ecd860037212ac52/osu.Game/Online/Multiplayer/MultiplayerClient.cs:line 98
[13:13:17] : [dotnet test] [runtime] 2022-06-22 13:13:16 [error]: at osu.Game.Tests.Visual.Multiplayer.TestMultiplayerClient.ChangeState(MultiplayerUserState newState) in /opt/buildagent/work/ecd860037212ac52/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerClient.cs:line 275
[13:13:17] : [dotnet test] [runtime] 2022-06-22 13:13:16 [error]: at osu.Game.Screens.OnlinePlay.Multiplayer.MultiplayerPlayer.PrepareScoreForResultsAsync(Score score) in /opt/buildagent/work/ecd860037212ac52/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs:line 223
[13:13:17] : [dotnet test] [runtime] 2022-06-22 13:13:16 [error]: at osu.Game.Screens.Play.Player.prepareScoreForResults() in /opt/buildagent/work/ecd860037212ac52/osu.Game/Screens/Play/Player.cs:line 747
```
2022-06-23 14:10:20 +09:00
97fcf8cec9
Merge pull request #18668 from smoogipoo/editor-controlpoint-undo-redo
2022-06-23 04:02:24 +09:00
948c28f415
Fix collection modified during BlockAllOperations
if any subscriptions have been established
2022-06-22 20:34:05 +09:00
b660119de7
Merge pull request #18796 from bdach/mod-overlay/legacy-key-bindings
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Add setting option to toggle between mod overlay hotkey styles
2022-06-22 20:28:18 +09:00
950551f4fd
Fix metronome arm being stuck white when paused 'close enough' to center
2022-06-22 15:33:42 +09:00
b81c7c7951
Merge pull request #18804 from Joehuu/online-view-chat-overlay
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Add back online view container to chat overlay
2022-06-22 14:41:06 +09:00
e15b2afdd9
Merge branch 'master' into reorganised-maintenance-section
2022-06-22 13:45:57 +09:00
ff440fc1a4
Fix too many buttons inside condition
2022-06-22 13:44:41 +09:00
321920bc85
Remove one more nullable disable
2022-06-22 13:44:41 +09:00
1018c9852d
Cleanup nullability
2022-06-22 13:44:41 +09:00
23254d2ff2
Fix broken files
2022-06-22 13:44:41 +09:00
07e0cd53a4
Add back online view container to chat overlay
2022-06-21 19:23:16 -07:00
cf0f32f928
Merge pull request #18790 from peppy/fix-realm-async-write-blocking-overhead
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Fix blocking overhead when calling `WriteAsync`
2022-06-22 09:39:17 +09:00
4aa86b0a80
fixed duplicates and cleaned up code
2022-06-21 23:41:25 +01:00
e4931f977c
improved UI of maintenance section in settings
2022-06-21 23:00:03 +01:00
7013909322
Remove unnecessary protected virtual
2022-06-21 16:43:04 +02:00
f564ed589f
Alter sequential hotkey style to always use visible index
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Previous behaviour was once mentioned off-hand as unintuitive.
2022-06-21 15:22:18 +02:00
9e5cc89edb
Fix classic hotkeys toggling filtered mods
2022-06-21 15:01:33 +02:00
da1814e7c3
Restructure everything to fix free mod overlay issue
2022-06-21 14:48:41 +02:00
7b7b8c1892
Implement behaviour for classic selection style
2022-06-21 14:24:30 +02:00
234120ff43
Forward entire event to IModHotkeyHandler
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Required for shift handling in the classic implementation.
2022-06-21 13:37:17 +02:00