Commit Graph

14 Commits

Author SHA1 Message Date
06f4f93918 Move play modes to Modes namespace. 2016-11-14 18:03:20 +09:00
0f4538f69f Rename GameModes namespace to Screens. 2016-11-14 17:23:33 +09:00
ac99e2d488 Avoid using load to construct the drawable hierarchy whereever possible. 2016-11-12 18:34:36 +01:00
cc0f61f545 Merge branch 'refs/heads/master' into dependency-injection
# Conflicts:
#	osu-framework
#	osu.Game/GameModes/OsuGameMode.cs
#	osu.Game/GameModes/Play/Player.cs
#	osu.Game/OsuGame.cs
#	osu.Game/Overlays/MusicController.cs
#	osu.Game/Overlays/Options/EditorSection.cs
#	osu.Game/Overlays/Options/Input/MouseOptions.cs
#	osu.Game/Overlays/Options/Online/InGameChatOptions.cs
#	osu.Game/Overlays/Options/SkinSection.cs
2016-11-12 20:18:26 +09:00
ee24cd310c Convert everything to DI pattern 2016-11-10 16:41:18 -05:00
774b47c1fe Don't cache drawable for no reason. 2016-11-02 00:53:13 +09:00
b86f308af6 Add async workflow. 2016-11-01 23:24:14 +09:00
28a41dcca6 Fix FlowContainers. 2016-10-22 18:05:46 +09:00
cdef75c98b Fix AutoSize references. 2016-10-22 17:50:42 +09:00
68476eafb9 Use DrawSize instead of Size whereever Size was previously read due to framework changes.
Note, that this was just stupid replacement. Many components will likely want to actually read Size and not DrawSize. We may want to do a pass over this at some point, but for now everything is working like this. (Old behavior.)
2016-10-18 18:53:31 +02:00
7751a85e14 Update framework. 2016-10-16 14:10:06 +02:00
4052a665bf Remove all non-load Game access. 2016-10-12 15:47:08 +09:00
836083667f Clean up a bit. 2016-10-04 19:57:32 +09:00
cc52580568 Implement mode selector highlight line. 2016-10-04 19:41:18 +09:00