06f4f93918
Move play modes to Modes namespace.
2016-11-14 18:03:20 +09:00
0f4538f69f
Rename GameModes namespace to Screens.
2016-11-14 17:23:33 +09:00
ac99e2d488
Avoid using load to construct the drawable hierarchy whereever possible.
2016-11-12 18:34:36 +01:00
cc0f61f545
Merge branch 'refs/heads/master' into dependency-injection
...
# Conflicts:
# osu-framework
# osu.Game/GameModes/OsuGameMode.cs
# osu.Game/GameModes/Play/Player.cs
# osu.Game/OsuGame.cs
# osu.Game/Overlays/MusicController.cs
# osu.Game/Overlays/Options/EditorSection.cs
# osu.Game/Overlays/Options/Input/MouseOptions.cs
# osu.Game/Overlays/Options/Online/InGameChatOptions.cs
# osu.Game/Overlays/Options/SkinSection.cs
2016-11-12 20:18:26 +09:00
ee24cd310c
Convert everything to DI pattern
2016-11-10 16:41:18 -05:00
774b47c1fe
Don't cache drawable for no reason.
2016-11-02 00:53:13 +09:00
b86f308af6
Add async workflow.
2016-11-01 23:24:14 +09:00
28a41dcca6
Fix FlowContainers.
2016-10-22 18:05:46 +09:00
cdef75c98b
Fix AutoSize references.
2016-10-22 17:50:42 +09:00
68476eafb9
Use DrawSize instead of Size whereever Size was previously read due to framework changes.
...
Note, that this was just stupid replacement. Many components will likely want to actually read Size and not DrawSize. We may want to do a pass over this at some point, but for now everything is working like this. (Old behavior.)
2016-10-18 18:53:31 +02:00
7751a85e14
Update framework.
2016-10-16 14:10:06 +02:00
4052a665bf
Remove all non-load Game access.
2016-10-12 15:47:08 +09:00
836083667f
Clean up a bit.
2016-10-04 19:57:32 +09:00
cc52580568
Implement mode selector highlight line.
2016-10-04 19:41:18 +09:00