fbc316ea1d
Fix legacy skin transformers potentially ignoring source implementations
2021-05-29 21:23:22 +03:00
70a844ac10
Remove allowFallback
parameters completely
2021-05-27 14:50:42 +09:00
a3c78674a1
Add new interface for autoplay mods
2021-05-25 18:09:24 +09:00
cc5c702a92
Apply all properties after cast (looks cleaner)
2021-05-19 17:31:47 +09:00
bddc3121dc
Merge branch 'master' into mania-pooling
2021-05-19 17:23:45 +09:00
9ede358e7e
Merge branch 'master' into mania-pooling
2021-05-18 22:25:54 +09:00
ef81bdf63f
Merge branch 'master' into always-use-lifetime-entry
2021-05-18 20:10:12 +09:00
a96603f025
Merge pull request #12782 from smoogipoo/rework-hitobject-blueprints
...
Rename hitobject blueprints and tie them to HitObjects
2021-05-18 16:30:58 +09:00
562ac73e96
Merge branch 'hoc-event-queue' into mania-pooling
2021-05-18 14:54:00 +09:00
72beddaadc
Remove nested blueprints from hold notes
2021-05-18 14:25:07 +09:00
e621cfc4ea
Add Apply() method for applying new DHOs
2021-05-18 14:14:10 +09:00
166974506e
Duplicate implementions
2021-05-15 11:55:50 +08:00
b5afe4e506
Merge branch 'hoc-event-queue' into mania-pooling
2021-05-13 21:53:38 +09:00
2307889bf8
Fix incorrect cast
2021-05-13 21:41:28 +09:00
98e77a30d3
Move column changing logic to ManiaSelectionHandler
2021-05-13 20:13:50 +09:00
ffb6135a1b
Rework hitobject blueprints to take in hitobject models
2021-05-13 19:53:32 +09:00
0fa3027ab9
Increase pool sizes a bit
2021-05-12 17:37:59 +09:00
f992b59b4f
Fix DrawableHoldNote retaining hit states through applications
2021-05-12 17:07:42 +09:00
1af3bbf400
Fix base.OnLoadComplete() not being called
2021-05-12 17:06:44 +09:00
7913189aa9
Turn on pooling
2021-05-12 16:56:23 +09:00
789025a7ce
Update playfield/stage/column implementations for pooling
2021-05-12 16:56:07 +09:00
4e7551d50e
Fix crashes
2021-05-12 16:40:46 +09:00
5692cecaa4
Initial implementation of DHO pooling
2021-05-12 16:35:05 +09:00
87dfd9672d
Merge pull request #12748 from smoogipoo/fix-mania-sample-crash
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Fix mania crashing on playing samples after skin change
2021-05-12 14:10:08 +09:00
05c21fb5b3
Increase mania HP lenience
2021-05-12 13:27:30 +09:00
672108edcf
Use container instead of array for field
2021-05-12 13:27:12 +09:00
3428056113
Remove unnecessary usage of ChildrenEnumerable
for array assignment
2021-05-12 13:00:02 +09:00
bf44c09a91
Add name identifying container and rename index variable
2021-05-12 12:59:46 +09:00
d706073e01
Trim empty remarks xmldoc tag
2021-05-11 23:08:50 +02:00
713c169332
Fix mania crashing on playing samples after skin change
2021-05-11 16:21:21 +09:00
207f7f1e56
Rename FramedAutoGenerator<T> -> AutoGenerator<T>
2021-05-07 00:31:12 +09:00
cf39178099
Use FramedAutoGenerator in Taiko, Catch, Mania
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OsuAutoGenerator is not included in this change because it uses SortedList-like thing
2021-05-06 22:57:07 +09:00
4a93e27e83
Revert "Fix mania editor null reference"
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This reverts commit 1d023dce
2021-05-04 16:46:30 +09:00
a551958eeb
Move caching of IBeatmap
to base DrawableRuleset
2021-05-01 21:32:45 +09:00
db815f7930
Tidy up implementation in DrawableNote
2021-05-01 20:39:10 +09:00
fdf8c12947
Replace BeatDivisorFinder with GetClosestBeatDivisor
2021-05-01 11:57:47 +08:00
ecb053b0de
Merge branch 'master' of https://github.com/ppy/osu into justusft/mania-color-snap
2021-05-01 11:20:28 +08:00
e6eea73b8b
Merge branch 'master' into basic-compose-checks
2021-04-30 23:41:46 +09:00
9c62c90cfc
Refactor SelectionBlueprint
and MoveSelectionEvent
to work in screen-space coordinates
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Until now, the implementation of the overrides in `SelectionBlueprint`
have been confusing to the point where I would just implement by
trial-and-error (or copying from an existing implementation). This was
due to a combination of using "object" space coordinates
(ie. the thing the `Blueprint` is operating on) and screen-space coordinates.
This change switches all event related coordinates to screen-space,
which is how we already handle rotation/scale operations. With the
introduction of other editor types where the related objects are
drawables, this also makes a lot more sense.
2021-04-29 16:10:42 +09:00
1d023dcedb
Fix mania editor null reference
2021-04-29 14:39:52 +09:00
d262956146
Always use LifetimeEntry to manage hit objects in HitObjectContainer
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Previously, non-pooled DHOs were immediately added as children of the HOC when Add is called. Also, non-pooled DHOs were always attached to the HOC as children.
New behavior is that non-pooled DHOs are only added after CheckChildLifetime, and only attached to the HOC while the DHOs are alive.
- LifetimeManagementContainer inheritance of HOC is removed, as it is now all DHOs are "unmanaged" (previously `AddInternal(false)`).
- The signature of `Clear` is changed, and it is now always not disposing the children immediately.
2021-04-29 14:38:01 +09:00
c4d28110d6
Add visual tests for timing based note coloring
2021-04-27 19:02:57 +08:00
f2e56bd306
Refactor editor selection/blueprint components to be generic
2021-04-27 19:01:29 +09:00
a3570e18dd
Add concurrent objects check
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Here we use `IHasColumn` to support rulesets with columns, and so I moved that interface out into `osu.Game` from `osu.Game.Rulesets.Mania`.
We also use the same threshold as the unsnap check to ensure that no problems slip through. Specifically where an object is simultaneously not concurrent and not unsnapped but still on the same tick.
2021-04-26 20:17:18 +02:00
559d403abe
Rename ColourCodedNotes to TimingBasedNoteColouring
2021-04-26 19:05:12 +08:00
58ebec4803
Move BindValueChanged hooks to LoadComplete()
2021-04-26 19:00:40 +08:00
e8d83f2f99
Rename "EditRuleset" and "EditPlayfield" to use full "Editor" keyword
2021-04-26 14:33:30 +09:00
e14255f395
Rename {Snap -> BeatDivisor}Finder
2021-04-25 17:44:26 +02:00
afb67726f0
Reduce casting
2021-04-25 17:41:23 +02:00
f9e228d6bf
Use null-permitting BDL to reduce number of fields
2021-04-25 17:40:23 +02:00