Commit Graph

121 Commits

Author SHA1 Message Date
369b4ba789 Update DifficultyCalculator to take an IRulesetInfo 2021-11-15 19:16:48 +09:00
62d670a3ca Update DifficultyCalculator to take an IWorkingBeatmap 2021-11-15 19:16:48 +09:00
22d83c75e3 Revert imports re-ordering
Out of the scope of this PR
2021-07-28 18:32:38 +08:00
58bbe9db7e Added muted mod 2021-07-28 18:21:08 +08:00
cf40282f1f Convert LegacySkinTransformers to accept raw ISkins rather than a full ISkinSource 2021-06-09 22:49:31 +03:00
f34637ea9c Renamed TaikoModFlip to TaikoModSwap 2021-05-17 11:04:01 +08:00
c4ae70a827 Revert "Renamed TaikoModFlip to TaikoModInvert"
This reverts commit 5972e43bc2.
2021-05-17 10:59:56 +08:00
5972e43bc2 Renamed TaikoModFlip to TaikoModInvert 2021-05-16 12:51:40 +08:00
cbc2a38b59 Move new mod to end to avoid reordering 2021-05-16 13:21:06 +09:00
3d83741a23 Separate Flip and Random 2021-05-16 12:03:03 +08:00
3519398a22 Added "flip" mod for taiko 2021-05-16 11:16:12 +08:00
e3398d8f1f Implement "classic" mod for all other legacy rulesets
Currently empty, automatically handled in game to not be selectable (see `Mod.HasImplementation`)
2021-04-21 09:14:33 +03:00
dff1d80f39 Update HasFlag usages to HasFlagFast 2021-02-25 15:38:56 +09:00
c70b13ecc2 Adjust namespace 2020-12-07 12:30:25 +09:00
7736d1ae85 Fix taiko-specific missing cases 2020-11-15 15:41:58 +01:00
07558b5bc0 Merge branch 'master' into ruleset-result-types 2020-10-09 13:17:05 +09:00
d9089ef93c Add missing bonus type for taiko ruleset 2020-10-08 12:52:52 +09:00
6020ec9ca3 Add valid result types for all rulesets 2020-10-07 15:43:52 +09:00
d7747ebb2d Remove unused WorkingBeatmap argument. 2020-10-03 16:51:22 +02:00
0163688a17 Remove IBeatmap from PerformanceCalculator. 2020-10-02 19:24:30 +02:00
1143d5d992 Update class exclusion for dynamic compilation 2020-09-04 20:41:08 +09:00
43d6d2b2e8 Add back unstable rate display 2020-08-27 20:46:49 +02:00
f152e1b924 Revert IStatisticRow changes 2020-08-27 20:13:44 +02:00
05e725d59f Add unstable rate statistic to rulesets in which it makes sense 2020-08-26 22:06:29 +02:00
bbb3d7522e Scope up return type to IStatisticRow 2020-08-26 19:24:12 +02:00
bd5957bc0a Add dynamic compilation exclusion rules for ruleset types 2020-07-10 14:49:44 +09:00
988baad16f Expand statistics to fill more of the screen 2020-06-22 19:20:43 +09:00
261adfc4e6 Create a local playable beatmap instead 2020-06-22 18:38:41 +09:00
486b899e8f Rename method 2020-06-19 22:11:29 +09:00
83e6c3efdb Adjust API for returning statistics 2020-06-19 20:31:52 +09:00
da289c474e Split files out 2020-05-29 16:45:47 +09:00
7d4e60f05e Add basic setup for TaikoHitObjectComposer 2020-05-29 16:45:39 +09:00
1f797207f7 Rework lookups to not require total playfield columns 2020-04-03 12:31:05 +09:00
800e395bc8 Merge branch 'master' into replay-recording 2020-03-25 20:20:59 +09:00
546772192c Add helper method to convert to legacy mods enums 2020-03-24 13:07:51 +09:00
e3a5be71cc Implement random mod for taiko 2020-03-23 12:09:30 +09:00
3a903339d6 add playingverb and database migrations 2020-01-03 11:39:15 +00:00
0f8a76afde Remove manual hitobject sample namespacing 2020-01-02 14:27:27 +09:00
b330aec03e Drain starting at the first hitobject, not gameplay start 2019-12-27 16:16:30 +09:00
cac011edc1 Merge branch 'master' into hp-drain 2019-12-26 23:51:12 +09:00
d45556eb6a Remove whitespace 2019-12-26 17:57:16 +09:00
eba6371526 Re-implement taiko's accumulating health processor 2019-12-26 15:01:19 +09:00
522847987b Implement break/gameplay start times 2019-12-26 15:00:58 +09:00
90cb9d9162 Simplify scoreprocesor/healthprocessor implementations 2019-12-26 14:59:49 +09:00
7414a6aadd Merge remote-tracking branch 'huoyaoyuan/master' into health-processor
# Conflicts:
#	osu.Game.Rulesets.Catch/CatchRuleset.cs
#	osu.Game.Rulesets.Mania/ManiaRuleset.cs
#	osu.Game.Rulesets.Taiko/TaikoRuleset.cs
2019-12-26 14:56:54 +09:00
9702cc9809 Merge branch 'master' into remove-legacy-id 2019-12-25 21:01:12 +09:00
0677f746aa Provide the ruleset to converter classes 2019-12-24 16:02:16 +09:00
a324bfbc2c Remove LegacyID from Ruleset 2019-12-24 13:48:27 +09:00
08b477ed52 make ModDifficultyAdjust abstract 2019-12-20 18:30:23 +08:00
76f2fb378f Separate score and health parts of ScoreProcessor 2019-12-19 20:03:14 +09:00