7890319802
Merge branch 'master' into adjust-hit-result-types
2020-10-01 16:19:07 +09:00
367b35bb10
Merge branch 'master' into fix-storyboard-sample-pausing
2020-09-30 22:42:26 +09:00
414c40d298
Reverse inheritance order of SkinnableSound's pause logic
2020-09-30 15:45:14 +09:00
f439c1afbc
Make osu/taiko/catch use Ok+Great
2020-09-29 17:16:55 +09:00
56c8e4dacf
Fix failing tests
2020-09-29 14:25:39 +09:00
d6f3beffb6
Use existing bindable flow instead
2020-09-29 12:50:17 +09:00
8d9945dea8
Change until step to assert for consistency
2020-09-27 11:28:23 +02:00
00aea77489
Fix potential instability of overlay activation tests
2020-09-27 11:18:13 +02:00
522e2cdbcd
Avoid embedding NUnit Assert inside test steps if possible
2020-09-19 05:56:35 +03:00
1e1422c16a
Samples don't get paused...
2020-09-19 05:55:39 +03:00
b3ffd36b65
Use lambda expression instead
2020-09-19 05:55:28 +03:00
6aa84424e4
Merge remote-tracking branch 'upstream/master' into fix-new-samples-starting-while-gameplay-paused
2020-09-19 05:53:04 +03:00
c7d24203ce
Make beatmap conversion support cancellation tokens
2020-09-17 17:40:05 +09:00
105634c099
Add test case ensuring correct behaviour
2020-09-16 01:59:41 +03:00
d3957e6155
Move title specification for settings groups to constructor
...
Using an abstract property was awkward for this as it is being consumed
in the underlying constructor but could not be dynamically set in time from a
derived class.
2020-09-09 18:50:31 +09:00
82e314da59
Fix merge conflicts.
2020-09-03 21:56:47 +02:00
4239e9f684
Fix storyboard test not actually working due to incorrect track referencing
2020-08-21 18:44:14 +09:00
d5cbb589c2
Revert some test scene changes to use Beatmap.Track where relevant
2020-08-21 17:21:08 +09:00
357fb3a10e
Merge branch 'master' into beatmap-track-rework
2020-08-21 12:53:09 +09:00
5714c761eb
Merge pull request #9768 from frenzibyte/allow-counter-customize-sprite-text
...
Allow providing custom sprite text for RollingCounter<T>
2020-08-20 00:14:48 +09:00
8f1a71c6b1
Remove counter sprite attributes for not being of any reasonable use
2020-08-19 07:44:45 +03:00
e4303d7943
Fix PlayerLoader test failures due to too many steps
2020-08-18 12:35:23 +09:00
93a8bc3d5a
Remove local reset method in GameplayClockContainer
2020-08-17 22:36:09 +09:00
d9debef156
Add explicit LoadTrack method
2020-08-17 15:38:16 +09:00
589d4eeb52
Remove setting.
2020-08-16 17:18:40 +02:00
71f4e753f0
Merge branch 'master' into beatmap-track-rework
2020-08-16 22:35:32 +09:00
c1a9bf507a
Add failing test case
2020-08-15 13:06:53 +02:00
e465afa280
Merge branch 'master' into beatmap-track-rework
2020-08-14 20:02:43 +09:00
74a8a4bca8
Make testing code clearer to understand.
2020-08-13 21:53:17 +02:00
cf9bda6c19
Add coverage of early exit with null and non-null player
2020-08-13 13:05:13 +09:00
fd7bf70b7d
Remove weird "after load" action
...
This was pretty pointless anyway and from its usages, doesn't look to
need to exist.
2020-08-13 13:03:18 +09:00
5b536aebe7
Add missing null checks and avoid cross-test pollution
2020-08-13 12:53:37 +09:00
070d71ec27
More cleanups
2020-08-12 00:48:38 +09:00
20197e2768
Remove locally-cached music controller
2020-08-11 12:27:32 +09:00
052bb06c91
Add ability to open overlays during gameplay breaks.
2020-08-10 20:13:50 +02:00
e87f50f74f
Rename method
2020-08-07 22:31:41 +09:00
5002d69f69
Update inspections
2020-08-07 20:51:56 +09:00
f8ef53a62e
Fix tests.
2020-08-07 10:25:51 +02:00
2e3ecf71c7
Pass track from Player to components
2020-08-06 18:31:08 +09:00
5c05fe3988
Expose track from MusicController
2020-08-06 16:24:14 +09:00
6e42b8219c
Move track to MusicController, compiles
2020-08-06 16:24:14 +09:00
242a035f7e
Apply review suggestions.
2020-08-03 21:25:45 +02:00
25ebb8619d
Add tests.
2020-08-03 16:04:11 +02:00
ca434e82d9
Fix test failures due to gameplay clock not being unpaused
2020-07-28 17:09:38 +09:00
91c2afe9f1
Merge branch 'master' into fix-gameplay-sample-pausing
2020-07-28 15:10:37 +09:00
cc0d5d74d7
Merge branch 'master' into Issue#9170
2020-07-28 13:36:42 +09:00
33e8e0aa18
Add back until steps so headless tests can better handle thread delays
2020-07-27 19:05:31 +09:00
1f8abf2cf6
Fix headless tests
2020-07-27 19:03:21 +09:00
5fd73795f6
Remove wait steps and add coverage of non-looping sounds
2020-07-27 18:02:17 +09:00
12368ace3b
Rename variable
2020-07-27 17:46:44 +09:00