Commit Graph

146 Commits

Author SHA1 Message Date
6a29f6020a Make HitObjects construct nested hit objects 2017-12-22 21:42:54 +09:00
ac1d27e925 Fix possible nullref exceptions 2017-12-21 23:02:46 +09:00
d80079a73a Merge remote-tracking branch 'origin/master' into beatmap-serialization 2017-12-21 20:15:01 +09:00
cb7e192aff Determine SampleInfo defaults in DrawableHitObject 2017-12-21 16:02:33 +09:00
020d272636 Make all TestCases public 2017-12-20 21:51:00 +09:00
08727266e7 Merge branch 'master' into add-ruleset-shortname 2017-12-11 15:41:11 +09:00
4a723f7382 Added the "Service Include" tag that is used by Visual Studio's test explorer to the .csproj files 2017-12-08 11:05:00 +01:00
679134c030 Add ShortName to rulesets 2017-12-08 18:55:25 +09:00
8c3ae9430b Add difficulty scaling considerations to hyperdash initialisation 2017-12-01 20:39:58 +09:00
997cdfaee4 Add missing licence header 2017-12-01 20:31:54 +09:00
912d5edcf6 Merge branch 'master' into catch-hyperdash 2017-12-01 20:16:37 +09:00
79e1bf3394 Remove unused testcase 2017-12-01 20:14:42 +09:00
e75d73ac1c Change hyperdash colour again 2017-12-01 20:13:46 +09:00
bf606522c1 Make hyperdash testcase easier to win again 2017-12-01 20:13:32 +09:00
273793f185 Add comments 2017-12-01 20:08:49 +09:00
25207c51b5 Add directionality 2017-12-01 20:07:28 +09:00
445bb70ef5 Add hyperdash visual testing to TestCaseCatcherArea
Also tidies up hyperdash state logic
2017-12-01 19:58:00 +09:00
07081f400c Make hyperdash testcase easier to win 2017-12-01 19:33:20 +09:00
51cae24a26 Add basic hyperdash movement
Doesn't restrict direction yet. Also improves readability of fruit catch detection.
2017-12-01 19:33:13 +09:00
881745d756 Initial implementation of hyperdash calculation 2017-12-01 17:59:36 +09:00
76a1c7db3b Hyperdash preparation 2017-12-01 13:10:51 +09:00
36be171c29 Fix up/clean up csprojs for C#7 support 2017-11-30 02:06:03 +09:00
a0c3349935 Add LangVer.props and osu.Game.props for common csproj properties 2017-11-30 00:45:37 +09:00
7db7fb91dd Ignore ruleset testcases from CI 2017-11-28 21:45:24 +09:00
a9cc156d7a Merge remote-tracking branch 'origin/master' into performance-calculator 2017-11-28 21:38:26 +09:00
23b4d2163c Fix spelling and grammar 2017-11-28 21:30:03 +09:00
2bb61e51ac Add catcher scale based on CircleSize 2017-11-28 19:43:26 +09:00
b11de50df2 Cleanups 2017-11-28 18:42:50 +09:00
5ae9b4c791 Make CatchStacker testcase more useful 2017-11-28 18:39:54 +09:00
b517523f4a Add back CatcherArea to simplify layout 2017-11-28 18:39:45 +09:00
8f3fd7092e CatchBaseHit -> CatchHitObject
Also moves default scale to CatchHitObject.
2017-11-28 18:37:41 +09:00
2deb33ac41 Add basic fruit scaling support 2017-11-28 18:34:40 +09:00
11d406aa0c Fix osu!catch conversion expecting full positional data, rather than just X.
Closes #1367.
2017-11-24 11:49:10 +09:00
f9ad4b6acb Make categoryDifficulties return doubles to improve decimal accuracy 2017-11-21 19:55:09 +09:00
bf44b3d0ef Cleanups 2017-11-17 16:54:50 +09:00
38fe95d94a Add basic display for pp in TestCasePerformancePoints 2017-11-17 14:37:19 +09:00
95fd323c6b Fix ManiaDifficultyCalculator possibly failing due to nullref 2017-11-17 14:37:06 +09:00
ac6213d1fa CI fixes 2017-11-17 14:26:33 +09:00
62155e6dd5 Make DifficultyCalculator support mod applications
Fixes https://github.com/ppy/osu/issues/476.
2017-11-17 12:36:07 +09:00
bbc5c05055 Disable ruleset-level tests for now 2017-10-23 21:25:54 +09:00
36af0dc809 Update app config for rulesets 2017-10-19 14:59:11 +09:00
179542daf1 Standardise AssemblyInfos 2017-10-14 15:02:20 +09:00
c5046f6b3c Add back osu.Desktop project
While it was nice having less projects to deal with, it meant hacks to get around circular dependencies between rulesets and osu.Game. For now, let's just restore the osu.Desktop project and call it a day.

This allows for the project to build again with default visual studio settings.
2017-10-14 14:33:05 +09:00
bb6b656ec6 Fix code review issues 2017-10-12 22:27:22 +09:00
4a4c01f221 Fix CI problems 2017-10-11 21:25:15 +09:00
744d548738 Add missing licence header 2017-10-11 20:28:10 +09:00
0b282a49bd Add tiny droplet support 2017-10-11 20:11:29 +09:00
1b732c799a Make all juice nested objects from ticks 2017-10-11 19:10:07 +09:00
1f1bdc6162 Make juice streams interactive (and correctly positioned) 2017-10-11 18:18:06 +09:00
e4f915e5af Fix scoring simulation not supporting juice 2017-10-10 20:22:57 +09:00