bbc5c05055
Disable ruleset-level tests for now
2017-10-23 21:25:54 +09:00
ad685bd919
Merge branch 'master' into sliderbouncers
2017-10-22 14:12:03 +09:00
36af0dc809
Update app config for rulesets
2017-10-19 14:59:11 +09:00
5d5ea5fb2e
Fix all remaining db structure issues
2017-10-19 14:05:11 +09:00
179542daf1
Standardise AssemblyInfos
2017-10-14 15:02:20 +09:00
c5046f6b3c
Add back osu.Desktop project
...
While it was nice having less projects to deal with, it meant hacks to get around circular dependencies between rulesets and osu.Game. For now, let's just restore the osu.Desktop project and call it a day.
This allows for the project to build again with default visual studio settings.
2017-10-14 14:33:05 +09:00
a0cb624c9d
start at 1
2017-10-12 10:28:55 -04:00
1b031ca328
Fix potential read from empty queue in SPM counter
2017-10-12 18:28:26 +09:00
2b309be3c2
Merge remote-tracking branch 'upstream/master' into spm-counter
2017-10-11 11:23:09 +09:00
e76961a932
Remove unnecessary bool
2017-10-11 11:23:02 +09:00
1fc16693d6
Formatting
2017-10-11 11:20:44 +09:00
d5892cf54e
Add a bool to specify whether judgements should be visible for certain DrawableHitObjects
2017-10-09 20:17:05 +09:00
09093013a7
Move spm calculation into counter.
2017-10-07 15:58:53 +08:00
a876ab9b90
Move spm counter to a seperated control.
2017-10-07 15:31:42 +08:00
404c4917dc
Use single queue for spinning record.
2017-10-06 20:42:24 +08:00
29f9c8143d
Use RotationAbsolute to calculate spm.
2017-10-05 20:08:45 +08:00
ee8746b848
Fade in spm texts.
2017-10-05 20:07:33 +08:00
24187cc53a
Move spm text out of scaled parts.
2017-10-05 19:55:20 +08:00
134e1299bb
Update spm value when spinner not active.
2017-10-05 19:23:58 +08:00
3de42ee405
Smooth spm values into a time range.
2017-09-30 15:23:10 +08:00
e2e26c91af
Show SPM value basically.
2017-09-29 22:30:41 +08:00
40a27c810a
Calculate SPM in spinner disc.
2017-09-29 19:24:14 +08:00
cfb1804aa1
address review
2017-09-27 11:28:44 -04:00
4e8944de04
fix maps ending early
2017-09-26 22:54:33 -04:00
801fa39145
remove old SliderBouncer
2017-09-26 12:23:13 -04:00
b5ad6ae735
appveyor fixes
2017-09-26 12:21:39 -04:00
adebe166d4
slider bouncers
2017-09-26 12:13:34 -04:00
e0911f014e
Fix ruleset target path for release builds
2017-09-19 22:50:36 +09:00
d192c2d83b
Merge remote-tracking branch 'upstream/master' into ctb-improvements
2017-09-19 20:54:39 +09:00
99b512cce5
Output ruleset assemblies to the game folder rather than adding special logic
2017-09-19 19:27:14 +09:00
1f20c5eb69
Optimise project references
2017-09-19 16:07:00 +09:00
8fa76557db
Avoid unnecessary dll copies
2017-09-19 16:06:59 +09:00
6db705a3a8
Update relative paths
2017-09-19 16:06:58 +09:00
6d3d485565
And then everything became one
2017-09-19 16:06:58 +09:00
8ccbc07dec
Remove unnecessary constructor
2017-09-15 20:54:46 +09:00
b78c516b74
Merge branch 'master' into scoring-revamp
2017-09-13 20:47:14 +09:00
25f2a102f4
Fix CI issue
2017-09-13 20:35:44 +09:00
fb7740a3ab
Update all dependencies in line with framework
2017-09-13 20:25:40 +09:00
5e32d95ad2
Remove Ruleset's CreateScoreProcessor method
2017-09-13 16:37:05 +09:00
093d82ac45
Set depths from playfield add methods instead of DrawableHitObject
2017-09-13 16:17:01 +09:00
e146bcacf1
Make BasePortion and ComboPortion constants
2017-09-13 16:13:27 +09:00
ba3e44cd71
Simplify standardized scoring to BasePortion (raw scoring) + ComboPortion (highest combo)
2017-09-13 15:17:32 +09:00
7b30fc8a09
Fix osu! slider initial circles being placed at the wrong depth.
2017-09-13 00:43:30 +09:00
3386dbb243
Fix incorrect HitResult for slider ticks.
2017-09-13 00:37:18 +09:00
7b44ad300f
Remove accurateHits, make Accuracy once again tied to comboScore
2017-09-13 00:33:01 +09:00
b5f48c2368
Add storeResults as a parameter to Reset
...
Whether to store the current state of the ScoreProcessor for future use.
2017-09-12 22:27:27 +09:00
2e0218f388
Move AllObjectsJudged into ScoreProcessor as AllJudged
...
Changes to OsuScoreProcessor were required to make sure that ticks and slider heads weren't ignored.
2017-09-12 22:01:08 +09:00
cc6bb81a73
Reimplement Exponential scoring with a simpler and more intuitive calculation
...
Default for all rulesets for now.
2017-09-12 21:47:09 +09:00
d0774c7bc6
ComputeTargets -> SimulateAutoplay + improve xmldoc
2017-09-12 21:16:47 +09:00
abab2a4878
Revamp score processing to once more unify scoring methods
2017-09-12 21:05:50 +09:00