Commit Graph

120 Commits

Author SHA1 Message Date
fd46d30f29 Merge pull request #13795 from ekrctb/juice-stream-selection-1
Add path visualization to juice stream selection blueprint
2021-07-07 15:24:39 +09:00
7b21d1ecf9 Fix juice stream outline disappears away when start position is outside the screen. 2021-07-06 19:50:32 +09:00
2ba3003934 Add nested fruit outlines to juice stream selection blueprint 2021-07-06 17:15:51 +09:00
7833a1b09a Allow FruitOutline to be used for nested hit objects 2021-07-06 17:15:27 +09:00
0fa7716ced Show path of juice stream in selection blueprint 2021-07-06 16:46:12 +09:00
7ef7c5148f Add ScrollingPath for visualization of the real path of a JuiceStream 2021-07-06 16:41:53 +09:00
175d666906 Use getters of OriginalX and XOffset 2021-07-06 15:32:32 +09:00
125e143401 Fix banana shower placement outline initial opacity 2021-06-23 10:27:40 +09:00
5a5cb39c9f Add some comments about logic 2021-06-23 10:27:40 +09:00
69c8865a04 Use more consistent method names 2021-06-23 10:19:25 +09:00
a9b8736f70 Order field and properties consistently 2021-06-23 10:18:44 +09:00
e96814bb86 Remove comment about using skin for blueprint
As the current game-wise direction is not using skin elements in blueprints.
The design of the blueprint could be improved somehow, though.
2021-06-23 09:37:30 +09:00
1a7bfafc69 Add icon for composition tools 2021-06-23 09:34:11 +09:00
21331d3a13 Disable caught object stacking in editor 2021-06-22 17:20:13 +09:00
e8907b53a8 Add basic banana shower placement tool 2021-06-22 17:20:13 +09:00
4d7a877795 Add basic fruit placement tool 2021-06-22 17:20:13 +09:00
0078d7dc18 Add outline to selected fruit 2021-06-22 17:20:13 +09:00
c28cd5dd75 Add basic juice stream selection blueprint 2021-06-22 17:20:13 +09:00
b8ccfe6ea7 Add basic selection blueprint movement logic 2021-06-22 17:20:13 +09:00
fbe44dac34 Add empty catch hit object composer 2021-06-22 17:20:13 +09:00