Commit Graph

3024 Commits

Author SHA1 Message Date
d80db2aee7 Merge pull request #19639 from peppy/fix-fps-damping
Fix incorrect FPS damping implementation
2022-08-09 17:03:55 +09:00
4da9482a3e Add ability for loading layer to not block input 2022-08-09 15:51:11 +09:00
c7313ac371 Allow LoadingLayer's spinning circle to scale smaller than before 2022-08-09 15:34:11 +09:00
4f7d63be29 Ignore very long periods of no frame drawing when showing FPS counter ms value 2022-08-08 15:21:49 +09:00
81c079c937 Fix incorrect damping implementation
I'm not sure what I was thinking with the weighting stuff. It wasn't
correct. Can most easily be noticed if suspending the app on iOS for a
considerable period, or pausing debugger.
2022-08-08 15:21:49 +09:00
68e7000620 Fix FPS counter disappearing when hovered over 2022-08-08 15:52:47 +10:00
e1189da824 Merge branch 'master' into irenderer-glwrapper 2022-08-08 12:31:53 +09:00
cfd07cb366 Set InvalidationSource to parent and clean up 2022-08-07 15:04:11 +01:00
0bfa6fa975 Implement UprightUnscaledContainer 2022-08-07 13:18:29 +01:00
0243f8d6ac Clean up 2022-08-05 14:28:15 +01:00
cf362a6b4f Merge pull request #19529 from peppy/locally-modified-pill
Show "locally modified" pill when local modifications have been made
2022-08-05 21:12:13 +09:00
8618d9ea0d Implement GrowToFitContainer 2022-08-05 12:55:41 +01:00
802dc90cb1 Adjust using directives for vertices 2022-08-05 20:37:33 +09:00
c4b9b2a14b Merge branch 'master' into irenderer-glwrapper 2022-08-05 20:35:06 +09:00
ac9321204c Merge branch 'master' into mod-overlay/create-preset 2022-08-03 21:21:52 +02:00
a32149fda1 Convert interface methods to extension methods 2022-08-03 20:07:55 +09:00
16ff8d5c38 Use different variable source 2022-08-03 17:47:32 +09:00
9306dd5e30 Apply changes from removal of GLWrapper 2022-08-03 15:02:22 +09:00
085080576a Add button for creating new mod presets 2022-08-02 22:03:32 +02:00
b4e55f7309 Apply IRenderer changes 2022-08-02 19:50:57 +09:00
a2a913ab52 Merge branch 'irenderer-batches' into irenderer-textures 2022-08-02 19:25:08 +09:00
258ad7c6b9 Tidy up kiai time access 2022-08-02 18:18:40 +09:00
cc4cde2c79 Improve IBeatSyncProvider interface and reduce beatmap track dependence 2022-08-02 17:59:18 +09:00
34ffc51c51 Avoid clearing chat overlay textbox when pressing "back" key binding
Generally this is expected behaviour for usages of focused text boxes
(ie. to clear search content), but not so much here.

Addresses https://github.com/ppy/osu/discussions/19403#discussioncomment-3230395.
2022-08-02 13:56:03 +09:00
298efa5391 Fix broken ShearedButton autosizing logic 2022-08-01 22:04:16 +02:00
0fcae08d38 Show "locally modified" pill when local modifications have been made 2022-08-02 00:52:38 +09:00
09979d44aa Apply DrawNode batching changes 2022-07-29 23:32:09 +09:00
155dac55d0 Apply DrawNode parameter changes 2022-07-29 22:33:34 +09:00
f44a4c8652 Reorder file content to match expectations 2022-07-28 12:13:47 +09:00
f01c397220 Apply nullability 2022-07-28 12:12:46 +09:00
f097064eea Adjust to reviews 2022-07-27 21:52:38 -04:00
ac39d3a142 "Copied URL" -> "URL copied" 2022-07-27 21:52:28 -04:00
2d4655f61e Add Toast Notification to Copy URL 2022-07-27 02:25:40 -04:00
c30e8047ab Merge pull request #19375 from novialriptide/contextmenu-external-beatmap
Add ContextMenu to beatmap external link
2022-07-26 19:06:10 +09:00
aaf6ec05bb Remove notification upon copy 2022-07-26 04:19:54 -04:00
ef10145d6f Rename MenuCursorContainer and clean up code 2022-07-26 14:11:52 +09:00
ee0c67e114 Add ability to make cursor show even during touch input
I completely disagree with this from a UX perspective, but it's come up
so often that I figure we should just let users bone themselves.
2022-07-26 14:08:00 +09:00
a8e315abf0 Refactor 2022-07-25 17:16:33 -04:00
46c4e78477 Add notification and another menuitem 2022-07-25 16:59:00 -04:00
f1534da683 Formatting issues 2022-07-25 04:13:05 -04:00
fcf767e28b Add contextmenu to beatmap external link 2022-07-25 04:07:33 -04:00
2dd99ef1fd Refactor FPSCounter to not use scheduled tasks
While on the surface this looks harmless (ignoring allocations),
`Scheduler` doesn't clear cancelled tasks until they reach their
execution time. This can cause an increase in time spent processing the
scheduler itself.

I don't think a per-frame updating component should use scheduled tasks
in this way in the first place, so I've just rewritten the logic to
avoid that overhead altogether.
2022-07-25 16:26:48 +09:00
4332e6cae9 Fix OsuSliderBar throwing on negative draw width 2022-07-24 08:34:24 +03:00
b9f5074c13 Merge branch 'fps-counter-no-rolling-counter' into fps-counter-cleanup 2022-07-22 02:22:01 +09:00
0eeafea500 Increase responsiveness to change slightly 2022-07-21 23:37:32 +09:00
c140601c2d Cleanup pass on FPSCounter 2022-07-21 23:02:31 +09:00
fc6445caea Rate limit updates for good measure 2022-07-21 22:55:45 +09:00
3d2603e0eb Remove unused classes 2022-07-21 22:51:35 +09:00
3fad481a96 Avoid using RollingCounter in fps counter
It wasn't made to be updated every frame, and it shows. Inaccurate for
reasons I'm not really interested in investigating, because I don't want
to incur the `Transorm` overhead in the first place for an fps counter.

Was only used originally out of convenience.
2022-07-21 22:50:02 +09:00
5db4d9437a Add missing using statement 2022-07-21 21:39:24 +09:00