a74405d0ed
Merge branch 'master' into restructure-spectator-client
2021-05-20 18:53:42 +09:00
9d07749959
Improve implementation of TestSpectatorClient
...
There was a lot of weirdness here, such as storing the playing users,
clearing the playing users from test scenes (!!), and storing the users
being wathed.
This was all a thing because the previous implementation overrode the
base method implementations, which is no longer a thing.
2021-05-20 17:41:46 +09:00
750a5c3ea9
Fix test compilation error
2021-05-20 17:20:30 +09:00
6beeb7f7c4
Rename SpectatorStreamingClient -> SpectatorClient
2021-05-20 15:55:07 +09:00
d197a7f6f5
Rename multiplayer client classes
2021-05-20 15:39:45 +09:00
e9cab29134
Cache editor beatmap in placement blueprint test scene
2021-05-19 20:48:06 +02:00
a96603f025
Merge pull request #12782 from smoogipoo/rework-hitobject-blueprints
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Rename hitobject blueprints and tie them to HitObjects
2021-05-18 16:30:58 +09:00
882d54a8f8
Remove now unnecessary Apply() method
2021-05-18 14:26:26 +09:00
e621cfc4ea
Add Apply() method for applying new DHOs
2021-05-18 14:14:10 +09:00
b51d038088
Ignore possible path-related nulls
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They're all in test code anyway, so any issue there will cause a test to
fail.
2021-05-15 00:09:34 +02:00
ffb6135a1b
Rework hitobject blueprints to take in hitobject models
2021-05-13 19:53:32 +09:00
e1dacde314
Add combo to test streaming client
2021-05-12 14:22:15 +09:00
e0e8f5ab80
Fix ordering + threading issues
2021-05-12 13:06:28 +09:00
ad11818868
Remove watched users on stop watching
2021-05-12 13:05:02 +09:00
9b09361cc9
Add testable spectator streaming client
2021-05-12 12:16:41 +09:00
811282a975
Add failing test
2021-05-11 19:01:41 +09:00
10a4a5decb
Merge branch 'master' into multiplayer-spectator-screen
2021-05-11 17:33:09 +09:00
7c4e54a1d4
Unrevert null-colaescing/conditionals removal
2021-05-07 09:54:14 +03:00
37f44d2e37
Revert wrong not-null track changes
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This reverts commit f9d99a9882
.
This reverts commit 71547bece0
.
2021-05-07 08:28:44 +03:00
71547bece0
Remove any null-coalescing/conditionals in WorkingBeatmap.Track
usages
2021-05-07 07:46:23 +03:00
120fb8974d
Combine more instances of test player IDs
2021-04-26 17:22:16 +09:00
0ee73b8e53
Add failing test
2021-04-22 23:22:44 +09:00
400f8b3938
Add GetStream
to IWorkingBeatmap
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This is necessary to obtain the filesize of the audio and background files.
2021-04-17 17:47:13 +02:00
b5954a55ad
Remove empty <returns> xmldoc
2021-04-12 17:46:14 +09:00
1e23f671fa
Merge pull request #12321 from smoogipoo/add-spectate-button-and-state
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Add multiplayer spectating user state and button
2021-04-08 19:48:58 +09:00
8aff53172d
Remove necessity for nested PassThroughInputManger
2021-04-08 15:18:31 +09:00
93c5935ebc
Add match subscreen support + test
2021-04-07 20:46:30 +09:00
6be9c9f0f4
Link up ready button to spectate state
2021-04-07 16:35:50 +09:00
2321101518
Merge branch 'master' into fix-overzealousmouse-button-blocking
2021-04-06 16:45:25 +09:00
53c1bc666c
Make addition of nested GlobalActionContainer in OsuGameTestScene optional
2021-04-06 15:18:00 +09:00
beebdb0734
Clean up implementation
2021-04-05 22:30:51 +09:00
4df7ff21c7
Fix editor arrow seek snapping not updating after control point changes
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The editor clock, which is responsible for performing the seek, was not
aware of changes in control points due to reading from the wrong
beatmap. `loadableBeatmap` is not actually changed by any of the editor
components; `playableBeatmap` and `editorBeatmap` are.
For now this is changed to use `playableBeatmap`. A better follow-up
would be to use `editorBeatmap`, but it would probably be best to move
the beat snap bindable into `EditorBeatmap` first.
2021-04-03 14:02:46 +02:00
aeff9bd853
Add return bool to HandleRequest to better trigger failures
2021-03-23 18:17:29 +09:00
b1cd01ceb8
Apply ConfigureAwait changes to game side
2021-03-08 14:36:35 +09:00
6affe33fb2
Fix another test scene
2021-03-03 19:40:19 +09:00
30ff0b83c1
Fix test failures due to unpopulated room
2021-03-02 19:06:21 +09:00
7adb33f40e
Fix beatmap getting nulled due to failing web request
2021-03-01 17:24:54 +09:00
f7e4cfa4d0
Fix initial room settings not being returned correctly
2021-03-01 17:24:32 +09:00
97bb217830
Fix test room playlist items not getting ids
2021-03-01 17:24:05 +09:00
0771154dd2
Make PauseCooldownActive
protected and expose on test class
2021-02-19 11:42:30 +03:00
5fbed05d04
Merge pull request #11551 from smoogipoo/fix-leave-room-race-2
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Fix client potentially not leaving a room on exiting multiplayer
2021-02-08 19:23:14 +09:00
dbea6d4cee
Remove unused using
2021-02-05 00:57:23 +09:00
18e5081523
Fix test failures
2021-02-05 00:42:38 +09:00
f538963607
Extra mods -> user mods
2021-02-01 17:57:32 +09:00
ac2a995041
Add user and panel states
2021-02-01 17:54:56 +09:00
964976f604
Use a task chain and fix potential misordering of events
2021-01-25 21:01:39 +09:00
82e5a5bf6f
Mark legacy beatmap skin colour test as abstract
2021-01-19 23:10:15 +01:00
1364de1166
Merge branch 'master' into beatmap-colour-setting
2021-01-18 16:07:46 +09:00
edb6d3907b
Merge pull request #11472 from frenzibyte/explicit-beatmap-markers
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Add explicit content markers to beatmap panels and overlay
2021-01-17 21:44:10 +09:00
a3535f4b79
Further simplified beatmap colouring tests.
2021-01-16 02:09:35 -05:00