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sim1222/osukey
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mirror of https://github.com/osukey/osukey.git synced 2025-08-02 22:26:41 +09:00
Code Issues Packages Projects Releases Wiki Activity
28,951 Commits 3 Branches 1 Tag
0b05a6d89575a3fabab3cc099436f6f751d71b6b
Commit Graph

10 Commits

Author SHA1 Message Date
Dean Herbert
5902cd81a4 Move passing transforms to post-load for safety 2020-05-10 07:52:54 +09:00
Dean Herbert
3565fe1cb2 Fix incorrect passing logic 2020-05-10 07:51:39 +09:00
Dean Herbert
115cbf25ae Fix new sprites not getting spawned with correct passing state 2020-05-08 19:15:19 +09:00
Dean Herbert
1a31e1f10f Also check for AffectsCombo to avoid too many passing switches 2020-05-08 19:13:41 +09:00
Dean Herbert
cea6be5e52 Expose as JudgementResult instead of "passing" state 2020-05-03 23:55:44 +09:00
Dean Herbert
ff1d63060d Add and consume passing state in GameplayBeatmap 2020-05-01 20:08:18 +09:00
Dean Herbert
3033ab80ce Add passing/failing test 2020-05-01 19:49:30 +09:00
Dean Herbert
6ff31fb786 Fix sizing when gameplay scale is adjusted 2020-05-01 19:49:23 +09:00
Dean Herbert
510df8b282 Improve tiling logic 2020-05-01 19:49:01 +09:00
Dean Herbert
8955b98cbb Add basic taiko scroller implementation 2020-05-01 17:56:09 +09:00
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