7c2e79f911
Update all simple cases of switching to IWorkingBeatmap
2021-11-17 20:56:57 +09:00
26d53d06a9
Fix remaining issues
2019-02-28 13:31:40 +09:00
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
4f6263ef86
Make many internal classes and methods public
...
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
bc94179032
workingbeatmap can not be null in BeatmapBackgroundSprite.cs
2017-11-07 23:14:22 +01:00
0cad5d7d41
Fix most warnings.
2017-03-07 13:05:57 +09:00
3487dfe236
Removed unused variables and parameters
2017-02-27 17:32:32 +03:00
50bd80cb0c
Update and standardise license headers.
2017-02-07 14:27:41 +09:00
162e183b36
Fix some nullrefs when running visualtests with no maps loaded.
2017-01-27 00:16:02 +09:00
ece3bc0e01
Refactor BeatmapInfoWedge to be async.
2016-11-24 13:48:48 +09:00