0bcb463acf
ParallaxContainer should always know the mouse position.
2017-03-23 22:42:40 +09:00
96fc8eef30
Merge branch 'master' into taiko_hitobject_drawable
2017-03-23 17:23:22 +09:00
e9a061c709
Merge branch 'master' into beatmap-detail-tabs
2017-03-23 17:13:02 +09:00
644e9ae9d5
Increase padding to make flyte happy.
2017-03-23 16:36:52 +09:00
6bcbd116c8
Only get APIAccess from DI (it's all we need).
2017-03-23 16:32:35 +09:00
3ae7d0cb98
Better handle the passing of Beatmap and updating of scores.
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PresentScores was dangerous as it could potentially bring up unsafe threading scenarios. This ensures everything will work well in all cases.
2017-03-23 16:31:08 +09:00
a561611125
Set default tab to global scores.
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This will need to be saved to the config file eventually.
2017-03-23 16:29:10 +09:00
022fd625df
Remove transitions for now
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If you want to add transitions, the containers should be IStateful so we can discern their state for later use (because I switched to Show/Hide I can use IsPresent for now). We should probably look at moving the VisibilityState portion of OverlayContainer into a new StatefulContainer class or similar, so it can be used in situations like this.
2017-03-23 16:28:45 +09:00
0863efb2c8
Remove unused variable.
2017-03-23 15:35:42 +09:00
02fba000bc
Tidy up and tweak transitions of DrawableJudgementInfo.
2017-03-23 15:07:45 +09:00
88d878e1d5
Formatting
2017-03-23 02:47:27 -03:00
3d1dad8185
Merge remote-tracking branch 'origin/master' into taiko_hitobject_drawable
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Conflicts:
osu.Game.Modes.Taiko/Objects/Drawable/DrawableTaikoHit.cs
osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-03-23 14:40:06 +09:00
b8129526a4
Typo
2017-03-23 02:29:23 -03:00
d441114011
Merge branch 'master' into taiko_playfield_2
2017-03-23 14:28:42 +09:00
e77229b34b
Merge branch 'master' into beatmap-detail-tabs
2017-03-23 14:26:00 +09:00
681ed38941
Use const whenever possible.
2017-03-23 13:52:38 +09:00
54e1b24fe9
Enforce readonly private members where possible.
2017-03-23 13:50:08 +09:00
b8b45262c5
Formatting
2017-03-23 01:35:55 -03:00
67421cdf1c
Even though it was 5 minutes ago what was I thinking
2017-03-23 01:34:06 -03:00
677b8afc1f
Integration
2017-03-23 01:19:29 -03:00
aa2b22ff12
Fix usings.
2017-03-23 13:02:34 +09:00
c9fe9e681d
Make judgement text generic to be used between game modes.
2017-03-23 12:49:28 +09:00
87b8015e8f
Cleanup
2017-03-23 00:29:28 -03:00
c173c4b7ee
Tab control
2017-03-23 00:22:31 -03:00
8b71d70633
Add a way to get the score string from JugementInfo.
2017-03-23 12:21:09 +09:00
39134d79a8
Merge branch 'master' into taiko_hitobject_drawable
2017-03-23 11:03:42 +09:00
1d9da8facd
Merge pull request #520 from smoogipooo/use_equilateral_triangles
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Update framework + use EquilateralTriangle in Triangles.
2017-03-23 10:27:21 +09:00
859ee5d316
Tidy up DatabaseWorkingBeatmap.
2017-03-23 10:07:26 +09:00
9601e143d4
Merge branch 'master' into working-beatmap
2017-03-23 09:37:21 +09:00
e7f32fcbce
Merge pull request #525 from huoyaoyuan/controls
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DropDown update
2017-03-23 09:26:26 +09:00
b0340f77d8
Remove nested types completely.
2017-03-23 08:57:14 +09:00
ff57d3800f
Merge branch 'master' into use_equilateral_triangles
2017-03-23 08:51:43 +09:00
02dc6fb213
Merge branch 'master' into taiko_hitobject_drawable
2017-03-23 08:50:57 +09:00
3dee39346f
U -> T1.
2017-03-23 08:49:29 +09:00
ba32d50456
Consolidate nested classes.
2017-03-23 08:44:52 +09:00
9247017c9a
Use EquilateralTriangle in Triangles.
2017-03-23 08:34:39 +09:00
537f0b9340
Fix menu cursor size not sticking on startup.
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Also tidied up bindables.
2017-03-23 08:07:59 +09:00
0dbc232ebf
Rename all DropDown -> Dropdown.
2017-03-22 22:32:32 +08:00
6a4ca08578
Merge branch 'master' into controls
2017-03-22 22:28:19 +08:00
2d75c60463
Fix checkbox dependency in LoginOptions
2017-03-22 17:21:24 +03:00
2e1f596b2a
Move DatabaseWorkingBeatmap out of partial class
2017-03-22 06:50:48 -04:00
fbe08436d2
Fix usages of CircularContainer in line with framework changes.
2017-03-22 19:35:03 +09:00
2b1d31e69c
Address linting issues
2017-03-22 06:25:49 -04:00
267238dc27
Simplify derived classes of WorkingBeatmap
2017-03-22 06:15:32 -04:00
cc2b4c5c5b
Refactor WorkingBeatmap
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Gets ArchiveReader out of WorkingBeatmap and delegates extracting stuff
from it to subclasses. Should enable us to make an OnlineWorkingBeatmap
or so.
2017-03-22 05:57:08 -04:00
aa8780797e
Abstract class + move AccentColour to base.
2017-03-22 15:22:02 +09:00
e217c67bcf
Merge branch 'master' into controls
2017-03-22 08:54:03 +08:00
4f3ab879de
Make DrawableHitObject's UpdateState safer by blocking calls at a higher level with not yet loaded.
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UpdateState is called in LoadComplete for cases where the state may have changed before a load operation.
2017-03-22 09:43:44 +09:00
bee7b43a37
Make avatar fallback work on failed load.
2017-03-22 09:20:37 +09:00
b06eb0122c
Fix for colours and members rename.
2017-03-22 08:15:31 +08:00