Commit Graph

34849 Commits

Author SHA1 Message Date
0fd6f90848 Merge pull request #19934 from novialriptide/copyexternalurl-user
Add profile url context menu to user container
2022-08-24 17:14:06 +09:00
6344b87b14 Merge branch 'master' into copyexternalurl-user 2022-08-24 03:12:00 -04:00
7f9246637a Simplify MultiSpectatorScreen hierarchy construction 2022-08-24 16:08:48 +09:00
edd50dc05b Add profile url context menu to user container 2022-08-24 03:07:03 -04:00
7c1fc4814e Remove unused CreateMasterGameplayClockContainer method 2022-08-24 16:03:38 +09:00
871365bbb0 Inline ReadyToStart action binding for added safety 2022-08-24 16:03:38 +09:00
6c50f618a3 Don't use bindable flow for masterState 2022-08-24 16:03:38 +09:00
683d49c608 Move MasterClockState handling in to SpectatorSyncManager 2022-08-24 16:03:38 +09:00
d33d705684 Make WaitingOnFrames non-bindable 2022-08-24 16:03:38 +09:00
d05d8aeb22 Simplify interface implementations 2022-08-24 16:03:38 +09:00
2f5be6efca Tidy up ProcessFrame and privatise const 2022-08-24 16:03:38 +09:00
b564c34dbc Don't process master clock (is a noop) 2022-08-24 16:03:38 +09:00
b4eede61fb Use readonly instead of get-only 2022-08-24 15:28:18 +09:00
0b271fe4b3 Fix incorrect IsRunning value 2022-08-24 15:27:31 +09:00
b6254a1f25 Remove unnecessary casting 2022-08-24 15:23:31 +09:00
a86fc6f248 Change running state of SpectatorPlayerClock using IsRunning 2022-08-24 15:17:56 +09:00
0c9a4ec13c Don't expose MasterClock in SpectatorClockSyncManager 2022-08-24 15:13:08 +09:00
995e6664b6 Rename spectator clock sync classes 2022-08-24 15:13:08 +09:00
31f657fe01 Remove ISpectatorPlayerClock interface
Too many levels of redirection.

One interface with one implementation is not useful, IMO.
2022-08-24 15:12:57 +09:00
882dd93942 Remove ISyncManager interface
Too many levels of redirection.

One interface with one implementation is not useful, IMO.
2022-08-24 15:12:57 +09:00
22963ab951 Fix multiplayer spectator getting stuck 2022-08-24 15:12:57 +09:00
ec31f37ff7 Accept MasterGameplayClockContainer rather than generic clock 2022-08-24 14:51:14 +09:00
553897f2f0 Remove AddClock method to CreateManagedClock 2022-08-23 13:52:43 +09:00
1191b6c080 Remove unused Source_Set implementation on ISpectatorPlayerClock 2022-08-23 13:44:41 +09:00
c59298f0ce Enable NRT 2022-08-22 21:55:04 +09:00
5d3d8681d4 Invert creation of clocks in multi spectator 2022-08-22 19:14:06 +09:00
3fb3a18e68 Merge pull request #19906 from peppy/fix-editor-crash-mobile
Fix editor crashing on mobile releases
2022-08-22 16:31:19 +09:00
058d67f8e8 Merge pull request #19695 from naoei/ruleset-localization
Change most ruleset-accessible string types to Localisable strings
2022-08-22 16:13:23 +09:00
19bba143ee Fix editor crashing on mobile releases 2022-08-22 15:57:24 +09:00
0815b01b75 Merge pull request #19783 from bdach/mod-select/presets-dont-open-customisation
Fix selecting preset containing Difficulty Adjust automatically opening customisation panel
2022-08-22 15:44:00 +09:00
2bc0a68911 Merge pull request #19830 from peppy/test-ruleset-compatibility
Test ruleset compatibility during initial startup to avoid runtime errors
2022-08-22 15:24:46 +09:00
d199b3b100 Update GetVariantName to also support localisation 2022-08-22 14:51:00 +09:00
9d31f61ca9 Don't throw when a ruleset type is completely missing 2022-08-22 14:35:44 +09:00
594353fca1 Merge pull request #19905 from smoogipoo/fix-text-boldening
Fix language change removing mod column bold text
2022-08-22 14:15:22 +09:00
b81c7ffc60 Merge pull request #19868 from peppy/fix-test-deadlocks
Add safeties to avoid deadlock in `SubmittingPlayer`
2022-08-22 13:17:41 +09:00
e1fa959f0b Fix language change removing mod column bold text 2022-08-22 13:00:47 +09:00
aa15e84bea Adjust rounding in mod select difficulty multiplier to match song select footer
The 0.01 `Precision` spec on `DifficultyMultiplierDisplay.Current` would
cause the difficulty multiplier to use a different midpoint rounding
strategy than `double.ToString()`, which is the one that the song select
footer relies on. For example, a value of 0.015 would be rounded down
to 0.01 by `double.ToString()`, but rounded up to 0.02
by `BindableDouble`.

Fix the discrepancy by just deleting the `Precision` spec. Since the
value of the bindable would go through `ToLocalisableString(@"N2")`
anyway, it was redundant as is.

Fixes #19889.
2022-08-21 23:15:49 +02:00
29ef1c8db8 Check if StatisticItem.Name is null or empty 2022-08-20 21:48:53 -04:00
9386d352b8 Make StatisticItem.Name not nullable 2022-08-20 21:48:35 -04:00
Nao
189a407cb1 Merge branch 'master' into ruleset-localization 2022-08-20 21:39:10 -04:00
8566e93c72 Guard against SubmittingPlayer potentially getting stuck waiting on request forever 2022-08-20 17:19:17 +09:00
a1e849c4db Ensure that DummyAPIAccess runs all queued tasks on disposal 2022-08-20 16:22:35 +09:00
cbdd870ecf Merge pull request #19693 from its5Q/editor-localisation
Add localisation support for beatmap editor setup
2022-08-20 11:51:57 +09:00
c3c44c19cd Use CompositeComponent in various locations 2022-08-19 20:43:15 +09:00
41321521e5 Update resources 2022-08-19 20:40:05 +09:00
426c4c9bf7 Update framework 2022-08-19 20:39:53 +09:00
4c24d8ed58 Improve string consistency 2022-08-19 03:17:05 +10:00
343efa1d11 Split OffsetCorrectionClock out of MasterGameplayClockContainer 2022-08-18 18:54:10 +09:00
fa167b1d12 Merge pull request #19779 from peppy/no-gameplay-clock
Remove all remaining usage of `GameplayClock`
2022-08-18 18:52:57 +09:00
b0a740071e Centralise logging of failed ruleset loads 2022-08-18 16:14:38 +09:00