b4e55f7309
Apply IRenderer changes
2022-08-02 19:50:57 +09:00
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
b978010b48
Remove unused allowMissing
parameter in audio file check test
...
No longer used since 7f95400f46
.
2022-02-01 21:53:21 +01:00
4f66e8f881
Fix issues with editor check tests
2022-01-12 16:39:36 +09:00
7de43e3aba
Fix most open compound words in identifiers being closed
2021-12-27 20:26:28 -08:00
c7bc03e6f7
Add helper method for editor check tests
2021-11-24 14:22:41 +09:00
c2f8d9f677
Update tests which set Files
lists directly
2021-11-24 14:00:14 +09:00
72ee2b1556
Refactor to avoid duplicate code
2021-11-10 06:18:40 +01:00
5dc6a9ed21
Add background stream closed test
2021-11-10 05:04:30 +01:00
d1e6d1cb98
Update some other missed incorrect null/empty usages
2021-11-04 14:50:43 +09:00
67d9590a79
Fix new inspections
2021-11-04 14:02:09 +09:00
c7db286b94
Merge branch 'master' into file-sanity-checks
2021-10-14 00:17:29 +02:00
7f95400f46
Add proper stream disposal to tests
2021-10-12 11:04:41 +09:00
bb9cbd3e66
Undo disposal of Stream
for use in mocking
...
Because the Stream object is accessed when the mocked object calls `GetStream`, we cannot close it here.
The resource should be released upon teardown anyway.
2021-10-12 00:35:58 +02:00
47b4d03145
Dispose of Stream
s when used
2021-10-12 00:13:38 +02:00
01d77fb741
Remove redundant Bass.Init
call in test setup
2021-10-11 23:58:06 +02:00
9fae2c350d
Fix test regressions
2021-08-30 17:25:36 +09:00
6da2a3d51f
Add zero-length objects check and tests
2021-07-13 10:50:11 +02:00
c8f58cbf6c
Add audio in video check and tests
2021-07-13 04:17:41 +02:00
a4a1919842
Add too short audio files check and tests
2021-07-13 03:46:45 +02:00
0a8fd01b99
Add zero byte check and tests
2021-07-13 03:45:21 +02:00
b58644106c
Add nested hitobject tests for few hitsounds check
2021-06-27 15:58:00 +02:00
1dbac76da5
Use local variables for common sample lists
2021-06-27 15:57:41 +02:00
1d5bff1660
Add concurrent hitobjects test for few hitsounds check
...
See https://github.com/ppy/osu/pull/13669#discussion_r659314980
2021-06-27 15:26:52 +02:00
c2ceb83bbb
Move MockNestedHitObject
to own class
2021-06-27 15:16:40 +02:00
5642d321b7
Fix comments in few hitsounds check tests
2021-06-26 23:43:08 +02:00
82b64f5589
Add hitsounded with break test
2021-06-26 19:57:12 +02:00
a5abc664f3
Add few hitsounds check tests
2021-06-26 19:21:15 +02:00
7b9569a117
Add muted object check tests
2021-06-26 19:21:01 +02:00
9069db0743
Fix case of hitObjects
variables
2021-05-14 16:22:19 +09:00
9860e482af
Use TestWorkingBeatmap
instead of null in tests
...
Fixes the warning that #12801 will give.
2021-05-14 05:32:52 +02:00
94538b3842
Remove accidental whitespace
2021-05-13 12:56:36 +02:00
19800f5f7f
Move IBeatmap
arg into context
2021-05-13 11:24:22 +02:00
c13b93e6f1
Replace IWorkingBeatmap
arg with BeatmapVerifierContext
in checks
...
This simplifies passing of contextual information by enabling addition without needing to refactor lots of classes.
See next commit for example.
2021-05-12 02:29:18 +02:00
200352b750
Rename unsnap check templates
2021-04-27 13:56:05 +02:00
0f0870c8b8
Sort objects by time in concurrent check test
2021-04-27 00:36:26 +02:00
ce258febf6
Rename CheckUnsnaps
-> CheckUnsnappedObjects
...
Will potentially have `CheckUnsnappedKiai` or similar later, so this is worth specifying.
Also consistent with `CheckConcurrentObjects`, which will likely have a `CheckConcurrentLines` later.
2021-04-26 20:32:44 +02:00
b8cdcf56c0
Add concurrent object check tests
2021-04-26 20:22:24 +02:00
71f880aa94
Fix duplicate code in unsnap test
2021-04-26 17:44:46 +02:00
9178aa1d7d
Add unsnap check tests
2021-04-26 04:48:56 +02:00
c0318a4d3e
Fix usage of _ in Moq lambdas
2021-04-20 13:29:14 +02:00
6a1e4ff99f
Add file hash to file presence test
...
Necessary because we now find the storage path of the file rather than just the file itself.
2021-04-20 13:28:32 +02:00
2bb079ea14
Add audio quality check tests
2021-04-20 01:36:15 +02:00
be6a02a17e
Simplify background quality test names
2021-04-20 01:32:22 +02:00
8656176ab8
Add the playable beatmap as check argument
...
This is different from the working beatmap's `.Beatmap` property in that it is mutated by the ruleset/editor.
So hit objects, for example, are actually of type `Slider` and such instead of the legacy `ConvertSlider`.
This should be preferred over `workingBeatmap.Beatmap`.
2021-04-20 01:31:51 +02:00
010720de74
Factor out general file presence checking
...
This allows us to use the same method of checking for other files that should exist, for example the audio file.
By using the same method, they all share test cases too.
2021-04-18 02:07:33 +02:00
0502fbb429
Add background quality check tests
2021-04-18 01:21:51 +02:00
448574e7e6
Use WorkingBeatmap
instead of IBeatmap
...
This lets us access things like the background, track, etc. which are necessary for quality and filesize checks.
Also improves the structure of the `CheckBackgroundTest` class in the process.
2021-04-17 17:33:53 +02:00
b45d7de4ec
Update asserts to use better nunit specifications
2021-04-13 15:04:01 +09:00
6d3f9fa9ce
Use is
class instead of Equals
with template index
...
Ensures ordering of `PossibleTemplates` does not affect tests.
2021-04-13 02:29:25 +02:00