dabe295196
Merge pull request #18141 from bdach/mod-overlay/multiple-instance-loop
...
Fix toggling mods after exiting first run setup overlay at UI scale step causing stack overflow
2022-05-08 12:36:06 +09:00
a45ca2ad10
Fix focused overlays not registering as such
...
Also fixes bug wherein opening skin editor at song select with mod
select open would show mod select on top of the skin editor.
2022-05-07 22:50:14 +02:00
46d3220c07
Isolate sample screens from global mods bindable
...
Fixes scenario wherein entering the first run setup overlay, exiting at
the "UI scale" step (which shows a song select), then moving to actua
song select and trying to select a mod would lead to a crash.
The crash was caused by two active mod screen instances attempting to
swap the global mod bindable's mod instances for ones they owned. This
logic - while generally problematic and hard to maintain - was fixing
several issues with mod reference management and setting copying, so I'm
letting it live another day.
This change will mean that the song select preview on the "UI scale"
step will not receive the same mods that the actual game has enabled.
That said, it already doesn't use the same beatmap or ruleset, so this
looks fine to break.
2022-05-07 21:44:58 +02:00
2278da563e
Add various xmldoc for nested classes
2022-05-08 02:03:28 +09:00
03c80d9197
Reorder methods / properties in ModSelectScreen
for legibility
2022-05-08 01:58:37 +09:00
1d27ef18dc
Add xmldoc for IsValidMod
2022-05-08 01:49:29 +09:00
0d32bf91eb
Hardcode hide key handling in ModSelectScreen
2022-05-08 01:35:11 +09:00
0c2b4a6c0b
Fix invalid IsLoaded
check
...
Would fail when `availableMods` would be changed from a different thread
while the columns aren't loaded.
2022-05-07 15:44:22 +02:00
528342411e
Merge branch 'master' into mod-overlay/integration
2022-05-07 13:52:19 +02:00
fe69bd7ed9
Merge branch 'master' into change-mod-scroll-behaviour
2022-05-07 13:29:02 +02:00
9a56f6db44
Merge branch 'mod-overlay/back-button' into mod-overlay/integration
2022-05-07 13:15:13 +02:00
a716f62a6a
Flash back button when keyboard back binding is pressed
2022-05-07 13:01:36 +02:00
d4c9de8596
Move button width in mod select to constant
2022-05-07 13:23:48 +03:00
9a7aeec098
Merge branch 'master' into mod-overlay/back-button
2022-05-07 13:05:25 +03:00
8ee3fdd0aa
Change mod scrolling behaviour to not scroll horizontally on columns/settings
2022-05-07 12:15:11 +03:00
a44e21d1b2
Merge branch 'master' into mod-overlay/localisation-strings
2022-05-07 12:13:28 +03:00
fd75963ca2
Dismiss mod select if select binding is pressed
2022-05-07 11:01:05 +02:00
e7e7486a8e
Merge branch 'mod-overlay/back-button' into mod-overlay/integration
2022-05-07 10:59:30 +02:00
b72cf4cd5d
Merge branch 'mod-overlay/localisation-strings' into mod-overlay/back-button
2022-05-07 10:58:09 +02:00
f761d4d4d4
Reuse "select/deselect all" localisable string on column toggle
2022-05-07 10:56:03 +02:00
fa0a256f48
Add localisable string for difficulty multiplier display
2022-05-07 10:48:15 +02:00
db04bcf1ce
Merge branch 'master' into distance-snap-grid-current-tiume
2022-05-07 11:47:38 +03:00
271d64fd54
Add back button to mod select overlays
2022-05-07 10:17:32 +02:00
6ad990dfc3
Add basic localisation strings for new mod select
2022-05-07 10:17:24 +02:00
4ff96f82be
Dim other buttons if customisation panel is open
2022-05-07 09:50:09 +02:00
18e4c3ed0f
Update mod columns even if they're not present/offscreen
...
Important to make "select/deselect all" operations work on all columns
simultaneously, even if they're offscreen. Unfortunately by the nature
of how the existing selection animation works, it is hard-tied to the
update loop, so we need to compensate.
2022-05-07 09:50:09 +02:00
9514a5cef7
Only load panels asynchronously outside of BDL
2022-05-07 09:50:09 +02:00
9f96dd47d1
Remove schedule in panel load
...
It was causing selection/deselection of all mods to work improperly if a
select/deselect all operation was requested before the panel was
scrolled into view.
In general the schedule was an over-optimisation - the game-global set
of available mods shouldn't be changing so often as to warrant such an
aggressive debounce.
2022-05-07 09:50:09 +02:00
852e4a9766
Add select/deselect all buttons to free mod select screen
2022-05-07 09:29:33 +02:00
0b95594f60
Add some more padding between footer and column scroll
2022-05-07 09:29:33 +02:00
0c6de331f3
Move footer button padding to a higher level
2022-05-07 09:29:32 +02:00
202a603d72
Merge branch 'master' into distance-snap-grid-current-tiume
2022-05-07 08:49:30 +02:00
dd63657dfb
Merge pull request #18065 from huoyaoyuan/code-style
...
Enforce code style analysis shipped with .NET SDK
2022-05-07 14:58:19 +09:00
2dd9899cd7
Merge pull request #18126 from bdach/mod-overlay/fix-broken-mod-reference-logic
...
Fix several issues with new mod select reference replacement logic
2022-05-07 14:36:05 +09:00
ce14fddcb2
Use above-1 offset instead for more correct feeling parallax
2022-05-07 14:02:07 +09:00
71758390b5
Fix time based distance grid alpha not correctly accounting for distance spacing multiplier
2022-05-07 13:37:36 +09:00
8c73ed7207
Fix sequence equality check not using reference comparison
2022-05-06 21:47:04 +02:00
621f746789
Do not modify selected mods through panel state change during external update
2022-05-06 21:47:04 +02:00
c199b8fcb6
Simplify state management in ModColumn
...
Bad sign when you can't follow your own code.
All of the various state changing methods were flattened into one
because it was too hard to follow what was calling what and why.
2022-05-06 21:46:16 +02:00
8080f784fd
Apply offset by a factor of 0.8x from screen offset
2022-05-06 22:20:09 +03:00
049fed42e2
Fix side overlay offsetting not affecting fullscreen overlays
2022-05-06 21:42:20 +03:00
723fce8174
Move inverting value to happen outside clamp
...
Looks to have no effect, but makes sense to happen outside instead.
2022-05-06 18:54:13 +03:00
d78f1d158d
Use GetEndTime()
instead of StartTime
...
Companion to
246479bf34
2022-05-06 18:51:35 +03:00
112496204d
Make nested class private
2022-05-06 18:50:28 +03:00
3077d398ef
Merge branch 'master' into distance-snap-grid-current-tiume
2022-05-06 18:20:22 +03:00
1409f8ca96
Merge branch 'master' into fix-toolbox-expansion
2022-05-06 18:00:01 +03:00
bda57dd970
Merge pull request #18122 from bdach/mod-overlay/leftover-mod-area-border
...
Remove leftover border thickness spec in mod settings area
2022-05-06 23:58:35 +09:00
f222affe88
Merge branch 'master' into fix-toolbox-expansion
2022-05-06 17:54:14 +03:00
144d33f0d2
Merge branch 'master' into distance-snapping-test
2022-05-06 17:29:27 +03:00
c533c93ffd
Remove leftover border thickness spec in mod settings area
...
Was never supposed to be there, it was a vestige of a previous design
iteration that went by unnoticed.
2022-05-06 15:34:49 +02:00