d679703fa2
Merge pull request #22659 from peppy/fix-taiko-drum-nested-sample-detection
...
Fix `GameplaySampleTriggerSource` not considering nested objects when determining the best sample to play
2023-02-22 18:56:59 +01:00
a8c692a215
Merge pull request #22635 from peppy/use-overlays-container-more
...
Use `Overlays` container rather than `KeyBindingInputManager` for flashlight
2023-02-22 18:30:21 +09:00
ab97b02235
Remove contradictory remark from xmldoc
2023-02-21 21:05:46 +01:00
9384687d6d
Switch ModMuted
to add its metronome to components rather than overlays
2023-02-21 19:04:06 +09:00
1acc536248
Move DrawableRuleset.Audio
to a less generic level
2023-02-21 19:03:52 +09:00
5ba6059911
Merge branch 'master' into fix-taiko-drum-nested-sample-detection
2023-02-21 13:58:15 +09:00
3183f5cee2
Merge branch 'master' into revert-result-in-playfield
2023-02-19 16:33:10 +01:00
d9ca7102f0
Use more generic wording for future-proofing
2023-02-19 15:06:40 +01:00
aac32a2c9f
Combine config and time checks into one
...
Functionally equivalent right now, but the combined variant is more
localised to what it actually needs to do, and less error-prone if
any new code gets appended to the method.
2023-02-19 13:14:51 +01:00
f3522c4162
change bindable seekToHitObject to private
2023-02-19 10:18:02 +01:00
ddd37bb319
Add setting to disable automatic seeking after object placement
2023-02-18 19:43:45 +01:00
19d5293ad1
Change early return to also find the earliest nested object
2023-02-17 18:59:31 +09:00
3ee046000e
Merge branch 'master' into revert-result-in-playfield
2023-02-16 21:54:29 +01:00
b8084a15eb
Revert ResumeOverlay
setter accessibility change
2023-02-16 21:26:01 +01:00
affa9507a1
Fix GameplaySampleTriggerSource
not considering nested objects when determining the best sample to play
2023-02-16 18:21:33 +09:00
ce9ef3bc3c
Always create ResumeOverlay
, with UseResumeOverlay
flag only affecting whether it is displayed or not
2023-02-16 15:47:20 +09:00
7afdcb9383
Merge branch 'master' into hide-resume-overlay
2023-02-16 15:42:14 +09:00
da8ab7143b
Merge branch 'master' into maximum-judgement-offset-in-hit-object
2023-02-15 14:48:15 +09:00
5ec5222d8a
Expose and consume OsuInputManager
explicitly
2023-02-14 17:36:07 +09:00
b42b5f97cf
Use Overlays
container rather than KeyBindingInputManager
for flashlight
2023-02-14 17:36:07 +09:00
970388d4e2
Move Overlays
container to accept input and be frame-stable
2023-02-14 17:35:12 +09:00
63f3498762
Restructure UseResumeOverlay
to correctly handle a value change before BDL load
2023-02-14 15:11:33 +09:00
e4b84ebd0b
Add UseResumeOverlay
and use it for hiding the ResumeOverlay
2023-02-13 23:51:39 +01:00
9d09141ab7
Move taiko-specific property out of DrawableHitObject
2023-02-12 16:09:28 +09:00
ad8b01b478
Merge pull request #22589 from sw1tchbl4d3r/file_hitsample_additions
...
Always add to additions soundbank in `convertSoundType`
2023-02-10 17:14:29 +09:00
eccde923e5
Merge pull request #22554 from Walavouchey/ranking-accuracycircle-readability
...
Improve readability of `AccuracyCircle`
2023-02-10 17:03:46 +09:00
1df6fc6311
Use if
statements rather than conditional case
2023-02-10 17:03:27 +09:00
96c1832af4
Fix grammar in xmldoc
...
Co-authored-by: Walavouchey <36758269+Walavouchey@users.noreply.github.com >
2023-02-10 00:07:24 +01:00
f0d11f44fc
Always add to additions soundbank in convertSoundType
2023-02-09 22:27:52 +01:00
34d1890f1c
Change snapping to only apply to classic mod
2023-02-09 18:22:14 +09:00
258de3b2d8
Store RawTime in JudgementResult
2023-02-09 17:15:37 +09:00
5f0636c330
Merge branch 'maximum-judgement-offset-in-hit-object' into revert-result-in-playfield
2023-02-09 16:47:58 +09:00
cf009432cc
Centralise accuracy cutoff constants and add lookup helper methods
2023-02-09 15:41:58 +09:00
c691a0d3af
Merge branch 'master' into sheared_slider_implementation_clean_ii
2023-02-06 17:49:33 +09:00
191259c050
Use equals instead and update other usage
2023-02-04 19:58:48 -08:00
3f0ce75bf5
Rename NormalSliderBar.cs to RoundedSliderBar.cs
2023-02-02 17:24:45 +01:00
b792dc3af0
Merge pull request #22281 from cdwcgt/editor-check-previewtime
...
Add preview time setting check
2023-02-02 15:10:06 +09:00
5b3d7a8f26
Fix typo in missing-preview-point message
2023-02-02 14:34:59 +09:00
c2cde8361a
Fix message not reading well
2023-02-02 14:33:41 +09:00
3a861fd943
Remove multiple cases of excess braces
2023-02-02 14:28:21 +09:00
10df64467a
Merge pull request #22430 from peppy/skin-editor-nrt
...
Apply NRT to all skin editor classes
2023-02-02 13:57:57 +09:00
76296eb35a
Consistent with BeatmapsetVerifier
2023-02-01 11:52:14 +08:00
c5e1f54185
Fix sample store creation mutating shared resource store
2023-01-30 20:48:52 +01:00
27578c48f5
Remove JudgementResultEntry
...
It is not needed anymore as TimeAbsolute is stored raw.
2023-01-27 19:35:44 +09:00
74ab036f3e
Refactor SkinnableSound.Samples
to be non-nullable
2023-01-27 19:32:30 +09:00
3988131475
Rename OsuSliderBar.cs as NormalSliderBar.cs
2023-01-26 12:12:56 +01:00
f0406c34fd
Merge branch 'master' into revert-result-in-playfield
2023-01-25 17:35:33 +09:00
a966d6c330
Merge pull request #18402 from ggliv/mod-accuracy-challenge
...
Add accuracy challenge mod
2023-01-24 16:00:55 +09:00
e1702a8ee9
Fix inspection issue
2023-01-24 15:43:57 +09:00
efef97d5be
Store Result.TimeAbsolute separately from offset
...
Calculating from TimeOffset is bad because it loses precision.
The result time won't change anymore
even If `HitObject.GetEndTime()` changes later.
2023-01-24 15:35:06 +09:00